Modeling Spotlight: Karist Angel Keepers
Posted on Sunday Jan 07, 2018 at 05:00pm in Tutorials
- by Iain Wilson
The Karist Angel Keeper has added his goad-wielding distinctiveness to the Karist Enclave model collection, and so this seemed a good opportunity to grab a few and have at them with the exacto knife and superglue.
An addition to the new resin range for Maelstrom's Edge, the Angel Keeper comes supplied with his angel goad and grenade launcher.
Assembly is really simple: Glue feet to base, glue head to neck, glue hands to arms. The goad also has a separate piece for the blade end, which sockets onto a convenient pointy end on the shaft.
The more eagle-eyed rules watchers may have noticed that both weapons are held in hand, but the Keeper actually comes with both by default. This allowed for players to choose which would be held in hand while still keeping the parts count down for practical purposes, and rules-wise isn't an issue since we can assume that all default gear exists whether it is specifically shown or not. If, like me, you do prefer to have all of your models' gear modeled, this isn't a difficult task.
If you have modeled your Keeper with goad in hand, just grab a spare grenade launcher from the Faction Expansion Sprue and glue it onto his back beside his pouch.
If you prefer to have the grenade launcher at the ready, you can use a piece of 1.6 mm diameter plastic rod to replace the shaft. Here, I've also removed the detail piece from the bottom, to be reattached onto the new shaft.
You can also use a shaft from the Cybel Glaive on the Faction Expansion Sprue.
OK, but what if you want both weapons in hand, you say?
Luckily, resin cuts really easily, so the easy option here is to carefully remove the left hand from the stock of the grenade launcher - just trim it down to a flat surface and file it smooth if necessary.
For the goad, cut through the shaft either side of the right hand, and then reattach the bottom of the shaft to the top.
For a slightly more complex (but more hardcore!) alternative, why not combine the two weapons into one?
Take a grenade launcher from the Faction Expansion sprue, cut off the pistol grip and trim down the stock so that it is level with the bottom of the ring around the muzzle.
Trim down the back side of the goad blade so that it is flat, and cut a small, flat inset into the end of the goad shaft where the blade normally attaches.
Then glue the back end of the grenade launcher to the goad shaft, and the goad blade to the stock of the grenade launcher.
The Keeper's head has the same ball joint neck as most of the rest of the Karist range, so you can easily swap in different heads to either customise your Keeper a little, or use the model as a specialist in a Karist Trooper or Praetorian unit. The below model has a head from a Karist Heavy Trooper.
You can also create unit champions by swapping out or modifying the weapons. Below, I've filed down the shoulder pads and added Karist Trooper pads over the top, and used a head and cybel blades from the Faction Expansion sprue to create a Praetorian Tetrarch.
What have you done with your Angel Keepers? We would love to see your creations on the Comm Guild Facebook page!
To pick up the Angel Keeper, or any of the rest of the Maelstrom's Edge model range, visit the webstore here.
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here
2017 - The year in review for Maelstrom's Edge
Posted on Monday Jan 01, 2018 at 05:00pm in General
2017 has drawn to a close, and it has been a fantastic year for Maelstrom's Edge. Here's our year in review:
This year saw the release of the long-awaited third faction for Maelstrom's Edge: The Broken!
The Broken Infantry Pack consists of 4 sprues loaded with bits, that allow you to build Broken fighters from any of three 4 different unit types. And this is just scraping the surface of what we have planned for the Broken - 2018 will see plenty of new releases to fill out their roster, with additional troop types and a slew of new and fantastic alien species.
Also on the release front, we launched a supplemental range of resin models, starting with the Karist Angel Hellblaster.
While plastic models are great for all sorts of reasons, they have a rather long development leadtime, which slows down releases. Adding resin models allows us to get new things out more regularly, and also lets us develop models that wouldn't necessarily be practical or economical in plastic. So the aim going forward will be to have the core range remain in plastic, supplemented with resin models which will allow us to have a new release out every month.
The Hellblaster was followed up with Karist Heavy Weapon troopers, and this month saw the addition of an official model for the Karist Angel Keeper (which previously had a playtest rules card but required some conversion to build a model). It's not all Karist love, though - Epirians and Broken will be seeing some releases very soon!
On the fiction front, 2017 saw the release of Tales From the Edge: Escalation. This is our second compilation of short stories, and features work by some great names in science fiction, including Alastair Reynolds, Aliette de Bodard and Liz Williams!
Escalation is available in print through the Maelstrom's Edge webstore, or as a eBook through Amazon.
To go along with the book release, we took a bit of a look at what went into creating the fiction for Maelstrom's Edge with a series of articles here: Crafting Tales from the Edge, Developing Stories for Maelstrom's Edge, and The Maelstrom's Edge Fiction Creative Process, by Tomas L. Martin.
For the modelers, this year continued our regular article releases, with tutorials and spotlight articles covering a huge range of different hobby topics. We showed you how to build a model to represent the Epirian faction objective:
We went to town with the terrain sprue, with tutorials on shipping containers, buildings made from plastic storage trays and drainage channel, and some ideas for scatter terrain, blast craters, hedges, streetlights and 'blanket' door coverings made from bandages. We also shared templates for making a small minehead building and a larger bunker.
We also showcased a huge array of different terrain projects, including a plantation dome and a massive landing pad piece.
The models weren't forgotten, with tutorials on sculpting your own gas masks for your Epirian contractors, painting weathered-looking metal and heat stress on weapon barrels, a run-down on a quick-painting method for Broken Rabble units, and a guide to making bionic arms for your contractors from Scarecrow arms.
We also offered conversion tutorials and homebrew rules cards for a couple of new units types: The sneaky, sniping Reaper Cadre for the Karists, and the heavy-weapon-toting Scorpion Drone for the Epirians.
Along the way, we showcased a bunch of different modeling projects, including some small Epirian and Karist forces, some variant Epirian bot ideas, and a winged Angel conversion, amongst many others.
Gaming was also covered, with another fantastic battle report from DakkaDakka's Sgt Oddball - a Karist vs Epirian 'introductory' mission entitled 'The Final Act.
We also published a series of articles alongside the Broken release, taking a close look at their rules and how they fit into the game. You can find these here: Part 1, Part 2, Part 3 and Part 4.
So, what's next?
We have a slew of projects currently in development, and 2018 will see us continue with a new release each month to flesh out the three existing factions. This will include a couple of new plastic kits for the Epirians, and something a little bit... let's say 'heftier' for the Broken. Design work is also well underway for the next faction, which will bring some fun toys to the table for battle suit enthusiasts!
Stay tuned to the Comm Guild blog or the Maelstrom's Edge Facebook page for updates!
You can find all of our miniatures, the terrain sprue, and our fiction on the Maelstrom's Edge webstore here. For all of our modeling articles to date, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here. And as always, feel free to join in the discussion in the Comm Guild Facebook Group here!
Tags: news
The Karist Angel Keeper - Available Now
Posted on Friday Dec 29, 2017 at 12:00pm in Models
Spiral Arm Studios are proud to present our latest release in our continuing one release per month cycle - The Karist Keeper.
This high quality resin kit contains one Karist Angel Keeper model with two weapon options and a 25mm base. The cybel Goad can be assembled in a variety of angles for added dynamism. This Command model enables an all-Angel Karist army to be fielded, creating a very visually distinct force.
Angel Keepers are a strange, isolated offshoot within the Karist Priesthood. For hundreds of years, the Keepers of the Karist Enclave have enslaved the alien creatures known as Angels, keeping them docile using regimented doses of cybel energy. The Keepers experiment on their captives, using different forms of cybel energy and electromagnetically charged cages to shape the Angels, encouraging them to grow new limbs or shapes to match the Enclave's requirements. While all Karists are secretive, Keepers take this mantra to another level. Keeper Initiates hand-picked from amongst the ranks of Novitiate priests secretly study sacred texts from venerated Keepers on both the Karist faith and the complexities of caring for the Angel creatures. Some Initiates drop out when they witness the trapping of Angel Minnows with tainted cybel energy. But those who persevere with their training find Angels to be magnificent, transcendent beings, and pledge their lives to the cause. Junior Keepers undertake a vow of silence, abandoning common human pursuits to focus solely on the miraculous Angels. Keepers study Angels for many years, learning to train and even speak to them in a rudimentary, computer-assisted, language. Those that graduate to the full rank of Angel Keeper undergo surgery to replace their vocal cords with a cybernetic enhancement, effectively allowing them to 'speak' the language of the Angels.
Keepers are the least public of the Kaddar sect, having little to do with local populations, but fulfilling the critical role of Angel harvesting and training. On the battlefield, Keepers are tasked with marshalling Angel units to attack the enemy, an often tricky prospect. As the Angels feel the effects of mass and gravity far stronger than their other senses, Keepers can lead Angels around using the pulsed gravitic generator attached to their voicebox. The combination of sound and gravitic waves is irresistible to smaller Angels, but headstrong Mature Angels often ignore these orders if more tempting prey is available. Therefore, Keepers also utilise grenade launchers equipped with Swarmer rounds to douse enemy units with Na-Cybel. Not only do enemy units become incapacitated through temporary euphoria, but the Na-Cybel also draws the attention of any Angels nearby. When a Keeper and an Angel are in harmony, the consequences for their enemies can be devastating.
Weapon and model rules are available at the Karist online unit cards section of the Maelstrom's Edge website.
The Karist Keeper is available for purchase right now at the Maelstrom's Edge store.
Spotlight: Maelstrom's Edge Terrain Sprue Tree Decorations!
Posted on Monday Dec 25, 2017 at 12:00am in Tutorials
- by Iain Wilson
With Christmas upon us, I wanted to add a bit of a holiday theme to this week's article, and so the only sensible option was to take the Maelstrom's Edge terrain sprue and build Christmas decorations from it!
Around this time of year you can usually find various DIY bauble kits that have plastic baubles that you can stick photos or other momentos inside, or that you can paint or otherwise decorate. This particular one I think came with some rubber stamps inside for making Christmas cards and the like.
I took four of the long reinforcing struts from the terrain sprue and gently bent them into a curve over a metal tube.
These were then glued around the bauble with all-plastic glue. I used a UHU glue that turned out to be not great for gluing these struts onto flat surfaces as it contracts when it dries, which bends the struts and pops them right off the surface they're glued onto. That very property makes it a perfect glue for attaching the struts to a curved surface, though, as it will make them fit more tightly to the bauble.
The struts don't run all the way down to the bottom of the bauble, so I took the large pipe fitting from the sprue, and used a hobby knife to carve the bottom surface out to make it concave.
This was then glued onto the bottom of the bauble.
Time to paint! A quick spray of grey primer:
Season lightly with some crushed rocksalt:
Spray with Army Painter Dragon Red:
Once the spray was dry, I scrubbed away the salt under running water:
The detail pieces were then painted with P3 Pig Iron:
I followed this up with a generous coat of my old favourite, Army Painter Strong Tone ink.
After sitting overnight for the ink to dry, a quick drybrush of Pig Iron and a little silver, and up it goes on the tree!
To build your own collection of mechanical... er... decorativeness, you can pick up the Maelstrom's Edge terrain kit along with the rest of the Maelstrom's Edge model range from the webstore here. As always, we would love to see your creations on the Comm Guild Facebook page!
Here's wishing everyone a safe and happy holiday season!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: conversion modeling spotlight terrain terrainsprue walkthrough
Modeling Tutorial - Scarecrow-arm Bionics
Posted on Monday Dec 18, 2017 at 05:00pm in Tutorials
- by Iain Wilson
Amongst the veterans of the savage and bloody conflicts that rage along the Maelstrom's Edge, bionic limbs are commonplace. Many (at least those who can afford it) choose high-tech limb augmetics that are practically indistinguishable from the original. The less fortunate, or perhaps just the less vain, often wind up with more obvious mechanical assistance. You can find various examples of this amongst the plastic broken models, but here I'm going to share an easy bionic arm made from the left arm of an Epirian Scarecrow bot.

The arm comes in two pieces. Start by trimming or filing off any mould lines.

Take the upper arm piece and remove the round lug from the inside of the shoulder and the flange from the top of the shoulder with a sharp knife or razor saw, and cut off the arm just above the elbow pivot and just below the reinforcing struts.

On the lower arm piece, cut the hand off just above the wrist, and the forearm just below the reinforcing struts, and then also remove the struts - leaving them on makes the forearm a little too bulky.

Assemble the arm by gluing the hand back onto the truncated lower arm, the elbow pivot onto the upper arm, and then gluing the elbow joint together.

Glue onto your model of choice, and you're ready to paint and send them off to battle!

To rebuild your own warriors into an augmented force of renewed usefulness, you can pick up the Scarecrow bot along with the rest of the Maelstrom's Edge model range from the webstore here. As always, we would love to see your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Model Spotlight: Epirian Hunter Warmech
Posted on Monday Dec 11, 2017 at 05:00pm in Models
- by Iain Wilson
For this week's article, I thought it might be fun to pause and take a closer look back at one of the models from the initial Maelstrom's Edge release - the Epirian Hunter Warmech!
Designed through an arcane mix of clever sculpting, sliding-core moulding and witch-craft, the Hunter kit is beautifully detailed while going together with surprisingly few parts. Arms and legs are solid parts, removing the need for unsightly seams, while boasting articulated shoulders, elbows, ankles and hips to give enough poseability to keep things interesting.
Towering above mere human soldiers, the Hunter is the second-largest model currently on the Maelstrom's Edge battlefield, beaten in size only by the Karist Angel (for now!)
The kit comes with a nice array of weapons - a maglock chain gun, a flakk cannon, two suppressor twin machine guns, two each of the different rocket pods, and a hydraulic fist.
Being plastic, 'borrowing' a second weapon from another kit and modifying it to go on the opposite arm is a breeze. Below, the shield for the flakk cannon has been flipped over to go on the right arm, with the top and bottom beveled parts reshaped slightly to keep the symmetry between the left and right.
The rocket pods are designed to mount behind the head, but it's too much fun to not play around with them and find other places to fit them!
The legs have a slight bend in the knee, which allows for a surprising range of motion combined with the pivoting ankle joints. For a little more speed, the knee joint can be sliced through and reattached into more of a running pose.
If pounding away with a big, metal fist isn't your thing, the hydraulic fist can be easily replaced with a chainsaw blade or other suitably brutal melee weapon of your choosing. The Hunter below has a chainsaw taken from a Games Workshop plastic kit for some extra rippy fun.
If converting is more your thing, let your imagination run wild! Below is an Epirian Uplink Drone, built from a Hunter torso, some bits from the Spider drone kit, and some tracks from a Counterblast robot model. You can see how it was built in the article here.
Venturing a little further off the beaten track, this 'Mule' cargo drone was built from a Hunter chassis with a head made from a Spider drone and some lifter hands scratch-built from plasticard. You can check it out in the build article here.
If big guns are more your thing, then the 'Silverback' fire support mech is going to be right up your alley. This was built from a reposed Hunter with hands made from drone parts and sprue, a drone chassis head, and a gun taken from a Games Workshop Tau kit. To find out how to build your own, check out the article here.
To build your own robot army of mechanical Doom, you can pick up the Hunter kit, along with the rest of the Maelstrom's Edge model range, from the webstore here. As always, we would love to see your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.hun
Modeling Spotlight: Assembling Karist Heavy Troopers
Posted on Monday Dec 04, 2017 at 05:00pm in Tutorials
- by Iain Wilson
This week saw the release of the next Maelstrom's Edge resin set into the wild, with the addition of heavy weapon troopers to the Karist Enclave lineup. Here, we're having a quick look at how to assemble these great new models!
The Karist heavy troopers come in a pack of two troopers, with three heavy weapons between them. They also include 3 optional heads - two with helmets and one open-face, an extra left arm with a spare cybel cannister, and a bunch of extra cybel cannisters to attach to their belts.
As always with resin models, it's a good idea to give them a quick wash in warm, soapy water to clear off any residual mould release, as this can affect paint adhesion. If any of the parts are a little bent, this is also the time to drop them in some hot water and then reshape them - although the casts I received of these models were all beautiful and straight, with extremely minimal mould lines, so very little clean-up work involved.
The two bodies are all one piece, and so once the frame lugs are trimmed off the bottom of the feet, can be glued straight onto your base. Because these are resin rather than polystyrene like the regular plastic kits, use a good quality superglue or fast-setting epoxy glue, rather than plastic cement.
The arms have nice, sturdy locator pins that fit snugly into the sockets in the shoulders.
Dry-fit them first to get a feel for how they sit, and then I find the easiest way to ensure the arms fit together nicely is to put a drop of glue into each shoulder socket, a small drop on the left palm, and then sit everything into place and make any minor adjustment quickly before the glue grabs. You can glue one arm at a time if you prefer, but it can be trickier to get a perfect fit that way, depending on the angle of the arms.
Finally, glue the heads in place, and you're ready for paint!
You can add a Quintarch to the unit using a regular Karist trooper, or you can add parts from the Trooper sprue and/or Faction Expansion Sprue to another heavy trooper body to keep with the heavier armour look for the whole unit.
You could also use weapons and arms from the Trooper sprue on the heavy trooper bodies to make special weapon troopers for your regular Karist units.
And for a final bit of fun, I made some conversions a while back of some Tempest Elites with shoulder-mounted weapons (from the Spotlight article here). That conversion becomes even easier with the pulse cannon and cannister arm from the heavy trooper set!
To build your own army of Maelstrom-worshipping, explody Doom, you can pick up the Karist Heavy Trooper set, along with the rest of the Maelstrom's Edge model range, from the webstore here. As always, we would love to see your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: conversion converting heavy karist modeling trooper tutorial walkthrough
Karist Heavy Weapons - Available Now
Posted on Thursday Nov 30, 2017 at 10:00am in The Karist Enclave
Spiral Arm Studios are proud to present our latest release in our continuing one release per month cycle - Karist Heavy Weapons.

These weapons are resin, with slightly up-armoured Karist troopers carrying and operating them. One of the weapons can now be added to your basic Karist Trooper squads for +1 to +2 points, or you can build an entirely new Anvil unit with two heavy weapons - the Karist Trooper Heavy Squad.

Weapon and unit rules are available on the Karist online unit cards section of the Maelstrom's Edge website.
The models are available for purchase right now at the Maelstrom's Edge store.
You'll also notice that the kit comes with a Karist trooper head which has the mask removed, revealing the human underneath.

The above model is also demonstrating the alternate arm option, holding a cybel ammo cannister. Parts are broadly interchangeable with the rest of the Karist range, opening up further options and conversion possibilities!
Tags: heavyweapons karist models resin
Terrain Tutorial: Blanket Door Coverings
Posted on Monday Nov 27, 2017 at 05:00pm in Tutorials
- by Iain Wilson
Last week I put together the second part of my Broken settlement, with some buildings made from a cardboard gift box and an old fruit tin. The fruit tin still needed a door covering, and I wanted something that looked sufficiently rough and ready. I decided to go with an old blanket to serve as a makeshift door, which wound up looking like this:
To start with, I took a length of plastic rod and cut it to run across the doorway with a little overhang on either side. This would eventually sit in place at the top of the doorframe, poked through a couple of holes drilled into the tin on either side.
I then grabbed some crepe bandage and cut a piece a little longer than the rod, to allow it to bunch up. Bunched curtains look more interested than a flat sheet, unless you want to paint a design on, in which case a flatter surface is going to be easier to deal with.
Next I glued the bandage over the rod with some superglue, bunching it up so that the ends of the rod were sticking out, and folded over the rod far enough so that the bottom of the blanket would just touch the ground when hung in place.
Now comes the messy part - I mixed up some PVA glue with a little water. The exact amount of water is going to depend on how runny your PVA glue is, but you're aiming for around the consistency of pouring cream.
Then I dropped the bandage blanket in the glue and let it soak right in. When the glue dries, it will stiffen up the cloth, so you want it good and soaked through. If the glue is too thick, it doesn't soak in as well and you wind up with some parts of the blanket that are still soft and floppy, and others a goopy mess.
Once the bandage was nice and gluey, I hung it in place and arranged the folds to look as natural as possible, and then left it sit for two days to give it plenty of time to dry. Once dry, it will be stiff, but still slightly flexible. If it's too soft and doesn't hold its shape, you can stiffen it up a little more by painting on some additional glue, but try not to put it on too thick and fill up the weave of the fabric. If you have a brush-on superglue, you could also paint some of that onto the back of the blanket if it is accessible, but again, be sparing so you don't soak it into the weave and destroy the blanket look.
When the glue is properly dried, it's time to paint. I started out with a layer of Army Painter Strong Tone, but you could use whatever colour fits your terrain. If you use a wash or ink, make sure you give it plenty of time to dry, as the watery paint can cause the PVA glue to soften up again.
Once the wash was dry, I carefully drybrushed with some bone and white to highlight the raised parts of the blanket, and added a little more wash into the deeper creases for some extra shading.
And that's a job done!
You can also use a similar technique to hang blanket coverings over windows. On this one, the blanket is tacked onto the outside of the window frame. To attach the soaked bandage to the window, I added a drop of superglue to the top corners, let that set, and then carefully teased the wet blanket into the shape I wanted it:
The same was done here to hang a blanket inside this door frame. This is a door piece off the Maelstrom's Edge terrain sprue with the door cut out of the frame. The blanket is superglued in place at the top corners and down the sides of the door frame and then shaped and left to dry.
On my next terrain project, I'll also be using this to add some canvas roof coverings to a building that's seen better days... Stay tuned!
To build your own stellar refugee settlement, you can pick up the Maelstrom's Edge terrain sprue along with the rest of the Maelstrom's Edge miniature range from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Building a Karist temple: how not to
Posted on Saturday Nov 25, 2017 at 05:33pm in Tutorials
Originally posted on Dakkadakka by Sgt.Oddball.
What follows is a brief overview of how I built this Karist temple, inspired by the stepwells seen most commonly in India. A couple mostly water-related things did not work out at first, so here’s how to avoid those things.
1. I took the lid from one of those boxes they put wine bottles in, measured things, and glued my foam stairs to the lid. The steps are sized to accommodate normal 25mm based dudes without them tipping over. At the back: I just used scraps of foam to hold everything up. I then used foam again to make the basin.
2. I then stacked bits of foam to create the rock around the stairs and the temple entrance.
3. With fingers, a hobby knife, a serrated knife and a hot soldering iron I shaped the foam to look like rock.
4. I then undercoated the whole thing with white textured wall paint. Next, I used a hobby paint mixture to make everything rocky a yellow-sandish colour. The inside of the basin was painted a bright blue. The rock was then washed in diluted brown paint and the water area highlighted with progressively lighter shades of blue-green (lighter towards edges). The rock was highlighted with probably the base colour again and then adding in a sandy colour and white. I also used various coloured washes (reds, greens, browns) to give the rock colour some variation. All highlighting is simple drybrushing/overbrushing. In the last picture, I’ve poured Woodland Scenics E-Z water in the basin and in the water source on top, which is a resin you melt before pouring. This is the first thing you should not do. This stuff was just not suitable for this purpose. It shrunk and cracked as it cured and had a yellowish tint.
5. It’s not at all easy to remove E-Z water once it’s set, especially if you want to keep the surrounding terrain in one piece. Getting rid of it involved trying all sorts of methods, eventually a chisel was most effective. I then tried a more familiar (to me) product, which is Woodland Scenics Realistic water. This is awesome stuff and gave me a very nice pool. For the water drop and a little ripple effect I used Woodland Scenics Water effects, which is also nice.
Then I did the second thing you should not do. I figured I could add some white to the water by mixing white paint into the Water effects stuff and applying it where appropriate. However, Water effects itself is white until it cures, hence I couldn’t see how much the white paint coloured the Water effects. Of course, I didn’t bother to test my batch (all this water stuff takes forever to cure and I have no patience). Turns out I used too much white paint and all my water now looked ridiculous (basically like that picture of the uncured Water effects). The thing is, it’s impossible to get rid of. I think I tried painting over the whole thing? Not sure. Anyway, in the end I decided it was time to once again dig out the whole basin.
This time was worse, as the Realistic water isn’t as easily chiselled as the E-Z Water. It stays a little soft. After much perseverance I got everything out, but I destroyed some of the paint job and actual foam bits around the basin. I had to redo all that and also build new steps into the water (round steps this time). Now that I knew what not to do, again using Realistic water and Water effects got me the desired result (still room for improvement, but I’ll leave that for another project).
6. The final steps were making temple doors with the Karist logo out of plasticard, and detailing. The Maelstrom's Edge terrain sprue supplied a control panel. The doors were painted brown, then bronze, then drybrushed pewter and silver. The logo got various purple paints, washes and highlights. I used green weathering powder to colour the rock a bit in the crevices and then sprinkled on fine blended green turf for some moss, and the dried contents of some teabags around the edges of the basin to represent fallen leaves and such muck accumulating there. This muck, of, course, didn’t appear wet so I added a final coat of Realistic water (this is the white sheen you see in the last image). The colour from the tea bled a bit more than I’d like, so this is probably another thing I’d find a better procedure for next time. To finish up I glued some coarser, darker green turf to the rock to represent vines, washed that with a brown wash and then highlighted with an olive colour. I then broke a skewer in two and wrapped the ends in narrow masking tape to make two torches and planted these near the entrance, painted brown and metallic.
And that’s basically it! Apart from messing around with the water a lot (this cost me so much time, it ain’t funny), it’s a fairly simple project.
Terrain Spotlight: Broken Settlement, part 2
Posted on Monday Nov 20, 2017 at 05:00pm in Tutorials
- by Iain Wilson
This week, I'm continuing on with the construction of the Broken settlement that I started a few weeks back, which you can find round about here, by adding in another 'renovated' building and a converted water tank shelter.
I fast-forwarded a little on construction by grabbing a small building that I made some time ago for a video showing how to make a building from a cardboard gift box and the Maelstrom's Edge terrain sprue (which you can find on Youtube here). This was partly painted as a test run for the sponge-weathering that I used on the first building for this settlement.
Clearly, this building was still far too pretty looking to fit into a Broken settlement, so I added a bunch of patch-plating using plasticard and corrugated cardboard, and added some mesh over the windows on the sides. I also built a framework on the roof to create a makeshift shelter or sentry point.
The companion building for the gift box one is made from an old fruit tin. This received a good wash and had the label removed, and then I cut a squarish hole in the side to serve as a doorway.
I cut a bunch of reinforcing struts from the terrain sprue to fit neatly down the sides of the tin.
With the addition of some patches, a hatch on the roof and a lean-to on the side, the old tank was ready for painting.
To sit the buildings on, I cut a 12" square of masonite, with a couple of smaller pieces glued on top - a rectangle for the gift box building and a square for the tank. These were cut to size and then sanded around the edges to smooth down the burrs. I then gave the top surface a light sand to break up the shine and give it some texture for drybrushing later, and then glued the building foundation pads on with PVA glue.
Everything in place, ready for painting:
Because the gift box building was already mostly painted, I could skip straight to the detail work. To check how the main bit was done, check out the first article linked back up at the start of this one.
The various metal patches were given a coat of a rough mix of Vallejo Beasty Brown and black.
Over this went a light drybrush of P3 Pig Iron.
This was followed by a generous coat of Army Painter Strong Tone.
The pipe on the back wall was painted with a coat of Citadel Beaten Copper, and then given a light drybrush of Vallejo Sick Green.
Meanwhile, the tank was given a spray inside and out with black Rustguard, to prevent it from rusting through the paint down the track.
I then masked off the detail parts of the tank building with some masking tape.
The came a coat of Rust-oleum Oil Washed Bronze. This is a rust-preventing primer like the black, so could have actually gone straight over the bare tin without the layer of black, but I wanted to make sure it was good and dark. The black base helps this without having to spray the bronze on too heavy, as it gets a bit goopy and rough.
When the bronze was dry, I sprayed lightly over the top surface of the tank with some Army Painter Dragon Red, and then flipped the tank upside down and sprayed lightly around it so that the red caught in the undersides of the tin's corrugations without coating the whole thing in red.
I then drybrushed the whole thing lightly with Pig Iron, going a little heavier on the detail parts to make them stand out a little from the darker tank. The detail parts were then washed with some Strong Tone, and a few puddles of Strong Tone scattered around on the top surface.
While all of this was going on, I undercoated the based board with some flat black, and then gave it a coat of a flat medium grey. I deliberately use a range of different greys to basecoat my 'concrete' terrain bases, to help reduce the uniformity of the vast expanse of concrete on the table. If you look around in a city that has a lot of concrete structures, the colours vary considerably depending on the age of the concrete and the specific mix used, so it creates a better sense of realism on the gaming table if you carry this across in your painting.
To finish off the base, it was given a drybrush of Vallejo Light Grey mixed roughly with white, and then some patches of worn grime were added with a light drybrush of Beasty Brown, on both the base and the gift box building.
With the addition of a couple of final details (some lettering above the tank's doorway, the light above the door and the comm panel screen), this little building cluster is about done for now.
The tank still needs a blanket door covering, which I'll be going through in an upcoming tutorial, and I will go back over all of the buildings in the settlement to add some more characterful detailing once I have some more of the bulking out done, but it's at a point where it's not going to look out of place on the table as-is.
So what's next?
Aside from the door covering for the tank, I'll be moving on to another building section that will have some challenges in the roofing department and some sort of interesting detail in the courtyard.
Stay tuned for more!
To build your own stellar refugee settlement, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: broken buildings modeling models spotlight terrain terrainsprue walkthrough
Modeling Spotlight: The Angel Hellblaster (or 'Fun with Resin!')
Posted on Monday Nov 13, 2017 at 05:00pm in Tutorials
- by Iain Wilson
The Karist Hellblaster is the first of a range of resin models for Maelstrom's Edge, to help flesh out the factions with some more fun and freaky options. This week, I'm having a look at some modeling options with this great little kit.
The Hellblaster comes in a pack of two variants, with slightly different posing and tail tentacles.
Assembly is really easy - It's always a good idea to wash resin models in warm, soapy water before assembly, to clean off any mould release residue (this may affect paint adhesion, otherwise), then cut off the sprue and trim off any mould lines, glue the head piece to the front of the torso, and the rear legs into their sockets. There's a little posability in the rear legs, as the sockets allow for some movement.
If you want to branch out a little from stock poses, one of the really fun aspects of resin models is that they can be easily reshaped. Drop the part you want to reshape into some hot water for a minute or so. When the part has had time to warm through, fish it out and quickly bend it into the shape you want. Then pop it into some cold water to set it in that shape.
Obligitary safety warning: It's always a good idea to avoid breathing in fumes from heated resin or plastic, so boil your miniatures somewhere with good ventilation. And use an appropriate tool (tweezers, long-nose pliers, etc) to fish the resin pieces out of the hot water and handle hot parts with care.
Using this method, you can add a bit of a bend to the Hellblaster's torso, to give it more of a sinuous, in-motion appearance.
You can also reposition legs and tentacles to suit. It helps that angels don't have a fixed skeletal structure - tentacles are fairly forgiving when it comes to finding appropriate poses!
Note that as an alternative to the hot water technique above, you can achieve a similar result using a hair dryer to heat smaller parts. As above, through, handle with care to avoid damage to both the parts and yourself.
With a little more work, you can carefuly cut through in between the cheek sacs and the tops of the forelimbs, to allow for more movement. In the below example, I have stretched the legs out to raise the head and shoulders up higher, and added a slight forwards arch to the angel's back.
Painted up in an appropriate colour scheme, the Hellblaster fits in nicely with the Mature Angels and Minnows to add a bit more variation to an angel force.
But where to from here?
There's no reason to stop with basic reposing! Angels love nothing more than experimenting with different forms, and while the Hellblaster is a form forced on them by Karist Keepers, it also makes a good base for some different angel types, like the (very work-in-progress) examples below:
Snake-angel, converted using the front of a Hellblaster, the wings from a Minnow and a wire armature covered in 'green stuff' putty.
The snake body will be smoothed out with another layer of putty, and some exterior tentacles added for some detail.
Shrike-angel, converted using a Hellblaster body with the forelimbs and energy sacs cut off, and the wings from a Minnow.
The body of the Hellblaster is considerably bigger than a Minnow's, so this guy has a much smaller wing to body ratio, but I think it's still close enough to work, particularly given angels fly using gravitic manipulation and the wings are largely just for show anyway. As with the snake, this model still needs some putty work to join the wings properly to the torso and fill in the flat spots where the legs and sacs were removed. I may also trim down the crest a little, to something more closely resembling the head of the Minnow.
Or, for something completely different, how about angel cavalry?
(Ok, this one's stretching the background a little - chances are that anyone trying to ride an angel wouldn't be riding it for very long... But it was too fun an idea to not have a play with it!)
To build your own shape-changing army of alien doom, you can pick up the Hellblaster along with the rest of the Maelstrom's Edge range from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: angel conversion converting hellblaster modeling spotlight tutorial walkthrough
'The Broken' Rules - Part 4: Broken Weaponry
Posted on Friday Nov 10, 2017 at 11:00am in Gaming
In a previous article, we talked a bit about the weaponry the Broken favor, namely that they like to customize and overcharge their weapons to make them deadlier, even when doing so means that they have a tendency to break down, overheat or even explode! Today we're going to take a closer look at the different classes of weapons that you'll find on the Broken Rabble sprue.
SLUG WEAPONS
The most commonly found type of ranged weapon throughout the spiral arm, slug weapons are cheap to produce and easy to maintain, making them the workhorse of the Broken armory. Broken tend to favor slug weapons with a high rate of fire, even though their ability to penetrate armor isn’t very good.
An Auto Slugger starts life as a 'liberated' Epirian Foundation Maglock Assault Rifle. However, as the Broken can't easily replicate the Foundation's caseless Maglock ammunition, their weaponsmiths instead convert its chassis to fire a smaller, jacketed round. This conversion creates a weapon that has a much higher rate of fire but unfortunately a lot more recoil.
BEAM WEAPONS
The Broken have a long history of weaponizing lasers, converting them from a wide-range of industrial applications. Invariably, Broken weaponsmiths set the damage output for these weapons at their absolute maximum, firing short, but incredibly powerful beams capable of melting through even the toughest enemy armor. However, this also makes the weapon highly unstable: prone to overheating, shorting out and on occasion, bursting into flames.
Beam Blastguns are sturdy and incorporate a blade at the tip of their barrel, making them double as perfect melee weapons for close-quarters fighting.
TORCH WEAPONS
Combustible liquids are quite easy to find and manufacture, providing the Broken with weaponry even when supplies of more traditional ammunition are running low. Torch weapons are also the perfect fit for short-ranged firefights, precisely how the Broken prefer to face their foes.
CHEM WEAPONS
Many cultures in the spiral arm refuse to utilize chemical weapons, deeming them morally repugnant or abiding by longstanding, often totally outdated, treaties that ban their use outright. The Broken have no such qualms, and the relative ease with which the components to concoct chemical weapons can be found amongst the black markets makes them a popular choice. Chem Launchers hurl a small pellet, smashing open upon impact and spraying the area with a lethal combination of liquid acid and a potent airborne poison. However, as most Broken aren't equipped with any kind breathing protection, these poisons are designed to disperse incredibly quickly, affecting only a small targeted area.
EXOTIC WEAPONS
Broken weaponsmiths are renowned for making weapons out of junk that other factions would never dream of using. One example is the EMP Harpoon, which utilises gas-powered harpoons, each with a ‘liberated’ Epirian Foundation EMP charge housed inside, perfect for penetrating fields and pulling the enemy out from cover.
Plastex is an incredibly sticky industrial adhesive used in construction by the Foundation. The Broken use this substance to make their glue weapons, which can completely incapacitate their targets in a messy goo. Unfortunately, Plastex is not designed to be deployed so rapidly, meaning glue weapons often jam or misfire, splattering their operator or those Broken unfortunate to be around them.
BROKEN GRENADES
The Broken favor simple weapons that are easy to procure, and their choice of grenades is no different. Cluster grenades are the most common anti-personnel grenade in the spiral arm and any military shipment or installation the Broken manage to raid invariably provides them with crates of cluster grenades.
Molotov bombs are handmade explosives created simply by filling a common container full of combustible liquid.
Overcharged powercells are standard-issue batteries used throughout the spiral arm for portable power, but which are set to dangerous levels, causing them to detonate with frightening power.
Quick-painting the Broken
Posted on Monday Nov 06, 2017 at 05:00pm in Tutorials
- by Iain Wilson
The arrival of the Broken into Maelstrom's Edge adds a new element to the game: Vast, raggedy hordes of cheap troops swarming all over the battlefield shooting stuff and stealing all the good boots. Which, of course, means lots of shiny new models to paint! You might be happy taking your time with this, but for those a little more time-poor, or who just want to get their new models on the table as quickly as possible, here's a guide to quick-painting your Broken recruits.

I'm painting up an Assault squad that I have assembled and ready to go, but obviously this could just as easily work for any of the Broken units.

I started out with a basecoat of Army Painter Army Green primer.


To get a suitably rag-tag look, I used a range of brown and grey tones, but the specific colours you choose aren't particularly important. The idea is to create a random distribution of different coloured clothing, while keeping to a limited colour palette to maintain some cohesiveness throughout the force. Weapons were painted with Vallejo Heavy Charcoal, and skin with Citadel Tallarn Flesh.


Everybody then got a wash coat of Army Painter Strong Tone. This settles nicely into the creases to add shading, and 'dirties' everything up a little.


Once the wash was set, I gave the weapons and other metal parts a light drybrush with P3 Pig Iron.


At this point, you could also give the clothing a light drybrush or a little edge highlighting with the original colours - This will lighten them up slightly if the wash was too heavy and has left them too muddy and homogenous, but otherwise isn't really necessary.
Bases were done to match my urban board set-up. This was done with a coat of Vallejo Neutral Grey, drybrushed with Light Grey.


To finish up the bases, I added some patches of drybrushed Vallejo Beasty Brown and some puddles of Strong Tone.


At this point, you could easily plonk these on the table and have at it, but I always like to add eyes wherever possible to finish off my models. This is done with a fine detail brush and some white paint for the whites of the eyes, with a dot of black added either with the same fine brush or with a fineliner pen.


The black should cover most of the white, and touch both the top and bottom of the eye to avoid a wide-eyed, crazy look. Unless, obviously, you want a wide-eyed, crazy look.
And with that, the squad is ready for action!


To paint up your own vast, screaming horde of rabble, you can pick up the Maelstrom's Edge Broken Infantry pack from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
The Karist Angel Hellblaster - Available Now!
Posted on Tuesday Oct 31, 2017 at 03:00pm in Models
We at Spiral Arm Studios are proud to announce the immediate release of the Karist Angel Hellblaster unit. A valuable addition to any Karist force and our first ever resin model! It seems fitting to release a monstrous creature on Halloween!
The Angel Hellblaster is a juvenile form of an Angel. Larger than a minnow but smaller than a mature Angel, juvenile angels can take many forms, but Karist Keepers try to goad certain Minnows into a Hellblaster form for the many tactical advantages the Hellblaster type offers.
First and foremost, the Cybel Blast ability sets these guys apart from the rest of the Karist forces. Using a powerful template blast, they can really hold their own.
Cybel Blast: Range 24", SHO 2+SB, PEN 4, DAM 1, Special: AoE (SB), Explosive (6+).
The full Angel Hellblaster profile and force builder elements can be found on the Force Lists section of the Maelstrom's Edge website.
Two distinct models are available in a single pack:
The Hellblaster sits on a 44mm base, the same as the Epirian Spider Drones and Hunter Warmechs. Here's what the Angel range looks like now:
If you have wanted to build an all-Angel army, we are just one model away from it being completely viable, and the Angel Hellblaster will be the Hammer of your force.
The Angel Hellblaster is available now in the Maelstrom's Edge webstore.
Tags: angel hellblaster karist model resin