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The Karist Angel Hellblaster - Available Now!


Posted on Tuesday Oct 31, 2017 at 03:00PM in Models


We at Spiral Arm Studios are proud to announce the immediate release of the Karist Angel Hellblaster unit. A valuable addition to any Karist force and our first ever resin model! It seems fitting to release a monstrous creature on Halloween!

The Angel Hellblaster is a juvenile form of an Angel. Larger than a minnow but smaller than a mature Angel, juvenile angels can take many forms, but Karist Keepers try to goad certain Minnows into a Hellblaster form for the many tactical advantages the Hellblaster type offers.

First and foremost, the Cybel Blast ability sets these guys apart from the rest of the Karist forces. Using a powerful template blast, they can really hold their own.


Cybel Blast: Range 24", SHO 2+SB, PEN 4, DAM 1, Special: AoE (SB), Explosive (6+).

The full Angel Hellblaster profile and force builder elements can be found on the Force Lists section of the Maelstrom's Edge website.

Two distinct models are available in a single pack:

The Hellblaster sits on a 44mm base, the same as the Epirian Spider Drones and Hunter Warmechs. Here's what the Angel range looks like now:

If you have wanted to build an all-Angel army, we are just one model away from it being completely viable, and the Angel Hellblaster will be the Hammer of your force.

The Angel Hellblaster is available now in the Maelstrom's Edge webstore.

Modeling Spotlight: Easy Broken Rabble Conversions


Posted on Monday Oct 23, 2017 at 05:00PM in Tutorials


- by Iain Wilson

The new, plastic Broken Infantry kit has been out for a few weeks now, and I've been having a ball exploring the modeling options available from these sprues. With build articles now up showing how to put together your Chieftains, Rabble squads (which also serves for the Fire Support unit) and Assault units, it seemed like a good time to look at some easy ways to customise your Broken models a little.



Let's kick things off with guns. Broken have a lot of different weapons, and they're all cobbled together from whatever parts they can scrounge. You can accentuate this a little by swapping grips between the different weapons. Below I have swapped the Chem Pistol grip out in favour or the firing grip from a Beam Blastgun, given a Slug Pistol the pistol grip from a Beam Pistol, and replaced the curved handle on the Chem Launcher with the back half of a Slug Rifle.





With Broken forces being made up of refugees from all walks of life, and equipped with whatever gear they can beg, borrow or steal, the other Maelstrom's Edge plastic kits are a great resource for personalising your forces. A trimmed down Karist Trooper shoulder pad is a great way to single out your unit Bosses from their otherwise equally-scruffy charges.



Karist Trooper and Epirian Contractor arms and heads can also be used to add some extra variety when scattered through with the Broken parts. The necks may be a little tight on some of the Broken torsos, but you can shave them down with a sharp hobby knife or a modeling file to make them fit.



The model on the left below also has Contractor legs. The Broken torsos and legs have multiple belts and straps, but the thicker belt on the Contractor leg pieces can make this look a little strange and results in the model being very tall, so in this case I have removed the belt from the bottom of the torso with a sharp knife before attaching to the legs.



To venture a little out of the box, the below Chieftain model has been given a melee weapon (just for show) made from a cut-down EMP Harpoon with a blade from a knife taken from the Faction Expansion Sprue.



A gunslinger Chieftain can be made using the pistol arms from the Epirian Bot Handler sprue. You can cut the pistols off just above the tops of the hands and attach Broken weapons instead, but in this case I liked the look of the Epirian pistols so left them there, where they will probably sub as Slug Pistols for now. I also added a long coat and lifted the collar with 'green stuff' putty.



Last, but not least, the more speed-happy Broken may want a better way across the battlefield than walking like everyone else, and what better way to travel than a custom-made skyboard?



The board was made from a strip of plasticard, with some leftover turbines from Epirian Firefly Drones added onto the sides. Obviously, there are no rules for these, but the idea was too much fun to not put it together, so I'm planning to put together a unit of these guys and work up some homebrew rules for them. Watch this space!

To get to work on your own Rabble horde, you can find the Broken Infanty kit in single, double or triple packs in the Maelstrom's Edge webstore here, along with the rest of the Maelstrom's Edge plastic model range. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Army Spotlight - Karist Strike Force


Posted on Monday Aug 28, 2017 at 12:00AM in Models


- by Iain Wilson

A little while ago I shared an Epirian bot army that I had been assembling, which you can find here if you missed it the first time. It didn't seem like the done thing to let all of those blasphemous machines hog the limelight, and so this week it's time for the pure and wholesome forces of the Karist Enclave to shine.



I wanted a Karist leader with a bit of presence - the sort of no-nonsense character who would stride about the battlefield secure in the rightness of his cause and confidence in his inevitable victory. So I took the Kaddar Nova kit and modified the legs slightly to give him a walking pose.



The conversion involved cutting some plastic away from the groin where the two leg pieces join, to bring the legs in for a more upright pose. One leg was angled slightly back by rotating at the waist joint, and the ankles were carefully twisted to straighten them out. The end result is a walking but slightly bow-legged pose, which helps to show the weight that the Nova is carrying around with that backpack!



The painting on this force is quite simple, as I wanted something quick and easy that I could expand on later as I add more models to the roster. The purple is an old Citadel metallic purple washed with Army Painter Dark Tone. The brown cloth sections painted with Vallejo Heavy Brown and washed with Army Painter Strong Tone form a nice contrast to the purple, and the weapons are painted in a no-nonsense metal scheme using P3 Pig Iron washed with Dark Tone.

While I was aiming for a fairly small, elite force this time around, I still needed a unit of Troopers to fill in the required Core slot. I decided to go for a 5-man unit, to help them stand out from the more compact specialist units I was going to include and to give help them last a little longer once they get in range of all those Epirian guns.



The Quintarch for this unit was based loosely on an early piece of Maelstrom's Edge artwork, with robes made from a leftover Kaddar Nova robe and some green stuff putty.



A unit of Tempest Elites provide some fire support, with their fearsome Hellstorm Energy Mortars.



For some extra firepower where it counts, I included a Reaper Cadre. This is a homebrew unit that I put together for an article a while back. They're basically elite troopers armed with a long rifle version of the Pulse Carbine. You can find the conversion article and a rules card here.



I obviously needed to include some angel units, and to keep them in line I also took along an Angel Keeper. He forms the HQ option for a second detachment.



The Keeper is a playtest unit offered up some time ago for those who wanted some extra angel-related shenanigans in their forces. The model is a conversion using parts from a few different kits, as there is no official model (yet!) for it - you can find the conversion tutorial and rules card here.



In the Keeper's charge are a unit of Minnows. These were converted to add some extra motion to their poses, by mixing up the pairing of the wing parts and filling in any resultant gaps with a little green stuff.



The Minnows' big brother rounds out the second detachment for now. I put together a model of a Mature Angel in its flight form a while ago, and so he had to go into this force. This model was built using the body from the Mature Angel kit, a tail made from green stuff and some wings from a demon model from the Reaper Bones range. You can find a walkthrough of the conversion here



The force all together:



This leaves me with a roster that looks something like this:

Detachment 1

Command: Kaddar Nova - 15 points

Core: Karist Troopers
- Ripper Grenade Launcher - 18 points

Hammer: Tempest Elites
- Hellstorm Energy Mortars - 25 points

Vanguard: Reaper Cadre
- 2 Pulse Lances - 15 points


Detachment 2

Command: Angel Keeper
- Ripper Grenades - 10 points

Core: Angel Minnow Pack - 10 points

Core: Mature Angel - 23 points

Total - 116 points.



If you would like to put together your own Karist strike force, you can pick up the various Maelstrom's Edge kits from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: Winged Angel


Posted on Monday May 29, 2017 at 05:00PM in Models


- by Iain Wilson

Nobody knows what the hell they’re even made of, never mind what they’re thinking.
- - Gladius Belaru, survivor of the Angel attack on Morningstar Station, Thusia system

The fully mature Angel is a truly terrifying creature to encounter in the flesh, and their otherworldly scream is a harbinger of nightmares across the Spiral Arm. Dwarfing even the tallest of humans, the Angel is a tapering mass of writhing tentacles, gelatinous membranes, and bristled claws, smelling of sulphur and ozone.

The plastic Mature Angel kit allows players to build angels in their combat form, which is one of the three common forms favoured by these bizarre creatures. While there is no particular need to model the angel's other forms, where would we be if we just went around assembling kits to spec? So this week, I'm building a Mature Angel in its flying form.



I started out with a length of wire glued into a hole drilled up into the bottom of the angel's torso. This was curved around to the front, with a spike cut from one of the angel's claws glued onto the other end.



Over the wire, I sculpted a tail from 'green stuff' putty, and added some tentacles down the side to make it a little more visually striking and to help represent the angel's fluid nature.



Wings can be sculpted over a similar wire armature, but to save a little time and effort here, I decided to purloin some from another model instead. The donor was a fire demon from Reaper's Bones range.



I cut the wings at the elbows, trimmed off the 'fingers' and glued the wings in place in the angel's arm sockets. A little more green stuff filled in the gaps.









Painting - I kept the colour-scheme fairly simple, as angels are basically just black. Visually, just going with plain black isn't very interesting, though, so I tried to represent the angel's internal cybel energy by adding some purple highlights wherever seemed appropriate. The eyes and mouth were similarly painted purple, but highlighted up closer to white, to help them to stand out.









'Family' shot, with some minnows for company:



If you would like to build your own hideous flying spectre of doom, you can pick up the Mature Angel kit from the Maelstrom's Edge webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Spotlight: Epirian Contractors


Posted on Monday Oct 31, 2016 at 05:00PM in The Epirian Foundation


It feels like an eternity since we first released images of the Epirian Contractors. Our first sculpt with a new sculptor and manufacturer, getting the scale right took a number of back-and-forth attempts but after a few revisions we were able to create a model that was in scale with our Karist range and served as the starting point for the full Epirian range.

The Epirian sprue has a nice crisp level of detail and managed to cram a lot more on than we thought possible, which is why there are two pistols on each sprue. 5 heads and 5 pairs of arms opens up a lot of nice options for posing. Our Epirian models have a slight lean to them which makes them very difficult to photograph effectively but this is something we think we have continued to improve at. The lean does mean that the models look very nice when they are posed with a slightly raised leg, standing on a rock or similar.

The Epirian hats proved to be a dividing aesthetic. Some people love them, some people hate them. Fortunately, we were able to provide helmets as an alternative option for those who prefer to avoid the more casual hat look. A marmite feature!

The Epirian Contractors are our second best selling models, and are available in sets of 6 from the Maelstrom's Edge website.

Spotlight: The Mature Angel


Posted on Monday Oct 24, 2016 at 05:00PM in The Karist Enclave


The Karist Angel was the final sculpt which we completed from the Battle for Zycanthus set. While the core of the model was completed quite early on, one of our first sculpts in fact, the limbs and details were quite a challenge to create. Here are some early pieces of concept art for the mature angel...

We wanted the Karist centrepiece model to be visually striking and much taller than anything else in the box set, which meant we had quite a lot of limitations with regards to sprue size and cost restrictions which stopped us from doing plastic wings. Each angel has three different morphing modes of which wings is just one option, so not getting wings in to the set was not a big issue for us. Trying to come up with some limbs that did not look comical and still showed the model capable of flowing and reforming took a lot of design iterations though.

Ultimately the mature Angel ended up as a fairly static pose for such a dynamic creature, with two alternate sets of claws that had little major difference between them, but with the benefit that the model is very easy to convert. Between the shapes being the easiest thing to sculpt (sausages of putty!), and the existing model being very easy to repose, we've seen a great range of conversions, and the model being so forgiving allows all manner of experimentation. Even boiling the plastic allows it to soften and be reposed in any shape without the obvious distortion you'd see from a model with sharp edges and lines.

The sprue is a sliding core sprue which makes such a large model have practically no visible seams, despite being completely made of plastic.

The legspan of the model is huge as well, and led to the creation of our huge bases. This was possible thanks to success in our kickstarter project allowing us to fund the tooling.