The Comm Guild Maelstrom's Edge

Entries tagged [tutorial]

Painting Tutorial: Heat Stress


Posted on Monday Sep 18, 2017 at 05:00PM in Tutorials


- by Iain Wilson

If you're tired of painting your weapon barrels silver and calling the job a good'un, this week's tutorial is for you! Here, we're going to run through how to paint a heat stress effect using Army Painter inks, perfect for Clingfire sprayers or Maglock Chainguns to make them really pop on your models.



Start with a basecoat of metal. Here, I've used P3 Pig Iron, equivalent to Citadel Leadbelcher (Boltgun Metal, for the old-timers).



Paint the part that you want to be heatstressed with gold. I've used Coat D'arms Bright Gold here, but any gold will do.



Next, leaving a thin strip of gold at the end furthest from the weapon muzzle, paint the gold area with several thin coats of Army Painter Red Tone. Avoid trying to rush it by slopping the coats on too heavy, as that can cause the colour to go all blotchy. Keep the coats thin and let them dry thoroughly in between (which doesn't take long if you're keeping them thin!), and start each coat just a little bit further away from the start of the gold section, so that you build a natural transition from the gold to the red. Don't be concerned if the first coat or two doesn't look like it's actually doing much - it's a cumulative effect and the colour will build up as you keep going over it.







(in case you're wondering, we're doing this with inks rather than normal paints because the ink lets the metallic sheen show through.)

Once you have built up the red to a level you're happy with, switch to Purple Tone. Leave a section of red, and then build up a few layers of purple, starting each layer a little closer to the muzzle of the weapon to build up the transition from red to purple. As before, use thin coats and let each one dry thoroughly before starting the next.





You can also stretch it out a little on longer barrels by using some Blue Tone in between the red and the purple, to give a more gradual transition from red to lighter bluish-purple to darker purple.

Finally, paint the muzzle of the weapon black. Thin the paint a little and work it back into the purple slightly, giving a sooty appearance to the muzzle area.



If you like your weapons looking a little cleaner, you can leave off that last step and just finish with the purple.



To build your own army of scorchy, melty doom, you can pick up the full range of Maelstrom's Edge miniatures and terrain accessories from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Tutorial: Streetlights


Posted on Monday Sep 11, 2017 at 05:00PM in Tutorials


- by Iain Wilson

When you're putting together an urban table, little 'real' details can help immensely to bring it all to life. With that in mind, we shared a tutorial a little while back for creating simple hedges made from kitchen scourers and flock. This week we're adding to the urban chaos, and using up some of that leftover sprue, with some quick and easy streetlights.



The Maelstrom's Edge terrain sprue has a whole slew of useful components on it, but it also has a nice, rounded frame that is itself rather handy for making pipes, railings or, in this case, streetlight poles. I'm using three emptied sprues (the smaller side of the two frames that make up the terrain sprue), three small pipe fittings, a striplight, some 6mm plastic tubing and some .75mm plasticard.



The first step is to take the striplight and cut it into 3 sections. You can do this with a sharp hobby knife if you're patient and not too attached to your thumbs, but a razor saw and hobby mitre box makes the job a lot easier.





Trace around one of the end sections of the cut striplight to transfer the shape of the light's side panel to the plasticard, and then cut out four panels - 1 each for the light sections from either end, and two for the middle section.



Glue these panels in place. Once the glue is dry, you can shave or file the edges of the panels down so that they are flush with the shape of the light.



The sprue frame has one end that has no connection tabs on it. This end will form the pole for the light. Cut three of them as below:



On the straight end of each of the poles, add a short piece of the plastic tube - I've used a 10mm section, but the exact length isn't important so long as it's consistent on all of your lights.



The tube then goes into the pipe fitting.



From the leftover sprue, cut three identical connection tabs.



The light is glued in place on the bent end of the pole, and the connection tab is glued on top to add a little detail and bulk up the joint to match the end of the pole.



If you're intending to glue the lights onto your terrain, then you're done (aside from painting, obviously). If you want to be able to use the streetlights as scatter terrain, then you might want to glue them to a slightly larger base to make them more stable. You could use a small circle of MDF or plasticard, a spare miniature base, or alternatively the square hatch from the terrain sprue serves for a more high-tech solution.



From there, it's all down to painting. The lights shown here have been painting using the weathered metal formula that features in so many of my articles - You can find the tutorial here.





And that brings us to a close once more. Time to pop the chairs up on the tables, grab our umbrellas and saunter off into the gathering dusk...



To put together your own scifi urban utopia, you can pick up the Maelstrom's Edge terrain sprue in a handy two-pack from the webstore here.



As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Assembly Guide - Karist Praetorians


Posted on Monday Aug 14, 2017 at 05:00PM in Tutorials


The assembly guides on the Maelstrom's Edge website are missing the new units added by the Faction Expansion Sprue. Last week, we went over the assembly of the Epirian Suppression Team, and so this time around we'll look at the other unit created from the sprue, the Karist Praetorians.

Karist Praetorian Assembly Guide



General Notes


Polystyrene cement - only use superglue if you want to go insane! All of our models are designed to be assembled with polystyrene cement as it gives some time to re-pose while gluing, fuses the models together and prevents brittle joins like other glues do. Make sure you have polystyrene cement in your toolkit before you begin!

We want you to experiment! We've broken our models up into lots of parts and given a fair few spare parts so that you can push yourself out of your comfort zone, learn new skills and create some really unique models. We've tried to price things so that it won't break the bank if you make a mistake, so please cut stuff up and have some fun. Start simple with a slice here and a re-pose there, and watch your confidence and skills increase until you are a master modeler!

Basing - Always make sure you glue your model to its base with an eye on the arc markers on the sides of the base. The arc marker indents should be at the halfway point between the front and back of the model to show the front and back halves of the model when gaming. See the Maelstrom's Edge rulebook for more detailed notes on this.

Dry fit before gluing! - There are lots of pose options possible, but that means there is also the freedom to screw up and make some bad poses! Sticking the parts together and seeing how things look will usually lead to a model that is fairly static and repetitive. You should consider knee, hip, torso, and arm positions when gluing and ensure that you have a pose in mind before you start gluing things together. If in doubt or insecure about your talents in the posing area, we recommend you try to copy the poses from some of our studio models found here in the gallery.

Karist Praetorian Assembly Notes


Karist Praetorians are fairly straightforward to assemble, being just a modification of the basic Karist Trooper. Three models can be assembled using the following sprues:

Karist Trooper Sprue:


Faction Expansion Sprue

You will need the below parts from those sprue. We've used one rifle and one pistol just to show how they go together, but you could of course choose to use all rifles or all pistols when you assemble your own unit.

One design decision that might seem a little odd is the splitting of the legs from the lower torso/crotch piece. This had to be done because the upper leg armour is not possible to mould in injection moulded plastic without having to make some ugly tweaks to it that would have really reduced sharpness beyond what we were willing to tolerate. We decided to split the legs at the top instead, allowing ease of conversions and sustaining the crisp armour plates.

All three lower torsos (part F) are identical, as are all three torsos (G). Legs are paired with the same letter (eg; part M is both the left and right leg of the same pose). We recommend the first step in your Karist Trooper assembly should be sticking the legs on the lower torsos.

Add the loincloths next, as this is easiest before there are other parts to get in the way. There is a recess on the inside top of each loincloth that fits neatly over the groin armour. All three loincloths work with all three leg poses, but as usual it's a good idea to do a quick dry-fit before gluing to check that they look how you want them.

The most complex part of the build is the arm / weapon assembly. This is because three points need to be glued at the same time - the arms to the torso and the hands to the arms. If you are using polystyrene cement, you'll get a minute or two of re-posing time which can make this a lot easier. Arms are paired by code as well (eg; part C is both a left and right arm that go together). Mixing up your paired arms will mean some odd posing!

The shoulderpads (part A) are designed to be optional if you are so inclined - underarm detail is sculpted on the upper arms. We've not made any models without them though as we enjoy the distinctive profile the shoulderpads gives to the Karists. If you postion the arms so that the shoulders are just below the top of the armour, the shoulder pads will butt up neatly against the sides of the torso.

From the Karist Trooper sprue, Part K is the Karist Pulse Carbine. Part J is the Radwave Emitter and part L is the Grenade Launcher.

There is no Karist hand that holds the cybel blade neatly, although with a little conversion you can make the closed fist work. The easiest approach though is to glue the sword to the model's back, where it would presumably be held in place with a magnetic lock.

The cybel glaive does have a hand on the expansion sprue to hold it. You can use any of the right arms from the Karist Trooper sprue for this. Some of the rifle arms have a small wedge of wrist attached to angle the rifle correctly across the body. While not essential, it will look a little better if you cut this wedge off along the front edge of the forearm armour.

Once the hand is attached, you can glue the arm onto the torso, and then the glaive into the hand.

As with most models with poseable heads, we recommend building the whole model and then putting the head in place last of all.


For some more ideas for building or converting your models, check out the Karist Praetorian Spotlight article here.

You can pick up your Contractor and Expansion sprues from the Maelstrom's Edge webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Assembly Guide - Epirian Suppression Team


Posted on Monday Aug 07, 2017 at 05:00PM in Tutorials


The assembly guides on the Maelstrom's Edge website are missing the new units added by the Faction Expansion Sprue. So this week, we're going back to basics and running through assembly of the Epirian Suppression Team.


Assembling Epirian Contractor Suppression Teams



General Notes


Polystyrene cement - only use superglue if you want to go insane! All of our models are designed to be assembled with polystyrene cement as it gives some time to re-pose while gluing, fuses the models together and prevents brittle joins like other glues do. Make sure you have polystyrene cement in your toolkit before you begin!

We want you to experiment! We've broken our models up into lots of parts and given a fair few spare parts so that you can push yourself out of your comfort zone, learn new skills and create some really unique models. We've tried to price things so that it won't break the bank if you make a mistake, so please cut stuff up and have some fun. Start simple with a slice here and a re-pose there, and watch your confidence and skills increase until you are a master modeler!

Basing - Always make sure you glue your model to its base with an eye on the arc markers on the sides of the base. The arc marker indents should be at the halfway point between the front and back of the model to show the front and back halves of the model when gaming. See the Maelstrom's Edge rulebook for more detailed notes on this.

Dry fit before gluing! - There are lots of pose options possible, but that means there is also the freedom to screw up and make some bad poses! Sticking the parts together and seeing how things look will usually lead to a model that is fairly static and repetitive. You should consider knee, hip, torso, and arm positions when gluing and ensure that you have a pose in mind before you start gluing things together. If in doubt or insecure about your talents in the posing area, we recommend you try to copy the poses from some of our studio models found here in the gallery.

Epirian Contractor Suppression Team Assembly Notes


Three Epirian Suppression Team Contractors can be made from the following sprues:

Epirian Contractor Engineer Sprue


Faction Expansion Sprue

Assembly is straightforward and the two above sprues will make up three models with the following parts. Please note that arms are paired, so do not mix them up or you'll have a really hard time putting them in pairs again! Pairing is done by number, so A1/B1 are a pair, as are A5/B5, etc. You can choose between the rolled-sleeve versions on the Contractor sprue, or the sleeves-down arms on the Expansion sprue.


The main build considerations with the Epirian Contractors are that some of the arm poses do not work well with some of the leg poses due to the angles involved, so as always, be certain you dry fit things first. If in doubt, try to copy our studio assemblies for good effect.

As with our Epirian Handler model, the torso has a slight lean to it, and because of that, if you place one foot higher than the other when basing your models, you'll open up much more posing flexibility. This can be done easily by bulking up your basing texture underfoot, adding a pebble or slope to the base, or a multitude of other options.

Cleanup and assembly is fairly easy with the Epirians, with everything going where it should. One point of note is this little mould line on the kneepad strapping:


That raised mould line between the front and rear halves of the part looks a lot better if it is shaved down but as it is a little bit deeper than our usual near non-existent mould lines, it can be missed when trimming. Please note that in the photo above we've used a pre-production prototype piece with mould lines that are much worse than our finished products so that you can see more clearly.

Legs, torso and heads go together as you would expect.


Suppression Team members magnetically lock their 'spare' weapon to their backplate when not in use. So if you choose to have rifles in hand, you can glue the shock weapons to the model's back. Alternatively, you can glue the rifle to their back or sling a pistol off their belt, and put the shock weapon in hand. Use the rifle arms that have the index finger on the trigger, rather than the extended-finger hands - the fingers are close enough together that they still look fairly natural gripping a handle instead of a pistol-grip. The Shock Baton does have a chunkier grip than the Maul, so if you're having trouble getting it to fit, you can shave down the sides of the grip a little.


For some more ideas for building your Suppression Team models, check out the Epirian Suppression Team Spotlight article here.

You can pick up your Contractor and Expansion sprues from the Maelstrom's Edge webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Tutorial - Hedges


Posted on Monday Jul 31, 2017 at 05:00PM in Tutorials


- by Iain Wilson

Stands of forest or jungle trees are staples of most of our gaming collections. Sometimes, though, you want your greenery to suit a more civilised warzone, and for that, you just can't go past the humble hedge. So this week, we're looking at a quick and easy way to churn out some shrubby scatter terrain.



We start with a thick kitchen scourer. For a standard green hedge, you would ideally want a dark green or black scourer, although you could easily use other colours to make alien hedges. The scourer I'm using here is about 20mm thick, and has a really coarse texture. You could use thinner scourers by gluing a couple together, but that may wind up with a visible seam line.



Cut the scourer into strips using a sharp knife or a fine saw. The width of the strips is up to you, depending on how tall you want to make your hedges.



Next, paint the strips of scourer with some PVA glue. Work the glue into the weave of the scourer a little, but try to not leave any big lumps of glue right on the surface, as that may make the outside of your hedge a little blobby.



Finally, scatter flock over the glue. You'll get the best results here with a fine grade flock, which you should be able to find in most gaming stores' modeling supply sections or anywhere that sells model trains. Don't use the chunkier, dyed-sawdust stuff - it will just wind up looking like dyed sawdust stuck to a sponge.



Let the glue dry, and you could easily use your hedges as is to stick onto terrain pieces or scatter around a table. For a slightly more urban look, you can add some boxwork to them using strips of plasticard or the support struts from the Maelstrom's Edge terrain sprue. For the below, I've used a strip of 5mm masonite as a base, which will help to give the hedge section a little more weight.



Paint the boxwork up however suits your terrain collection, and then glue the hedges in place with some superglue or PVA glue.



You can mix things up a little by making sections in different heights, to create some lower cover and some full line-of-sight-blocking barriers. Battle damage can be added by cutting or tearing away pieces of the scourer before adding the flock.



To create a burnt effect, I left the flock a bit patchy around the damaged part of the hedge, and once the glue was dry gave it a quick spray with some flat black, followed by a light dusting of flat grey.



If you want to get really carried away, you can also shape the scourer using a knife or some sturdy scissors and create some topiary features.



The trunk of this ball topiary was made from a short piece of a wooden skewer, dyed with a little brown ink and then glued into the scourer ball with superglue.



If this all has your green thumb itching, grab yourself some scourers and hedge away! As always, feel free to share your creations on the Comm Guild Facebook page - first one to post a miniature garden maze for their gaming table wins a cookie! (Or possibly just the adulation of the masses and fleeting fame...)

You can find the full range of Maelstrom's Edge models, including the ever-useful terrain sprue, in the Maelstrom's Edge webstore here, and a collection of modeling articles, tutorials and walkthroughs of a wide range of different building and miniature projects in the article roundup here.

Terrain Spotlight: Giftbox Garage


Posted on Monday Jul 03, 2017 at 05:00PM in Models


- by Iain Wilson

A while back, I shared a scifi western-themed building constructed from a Plast Craft Games plastic kit and the Maelstrom's Edge terrain sprue. This week, I wanted to have another try at that vaguely-western, raise-facade, scifi styling, but with more of a mass-produced, cheap colony building sort of vibe. Something a little more urban, but with a nod back to the frontier. This is what I came up with:



This is built from one of my favourite bases - the good old cardboard giftbox.



You can pick these up from just about anywhere that sells giftwares or from many craft shops, and they're generally fairly inexpensive. Craft shops will also often have raw cardboard versions without the printing on the outside, which does have the bonus of looking slightly less hideous while you're putting it together, but can have a rougher surface texture.

For my previous giftbox buildings, I used the lid upside down on top to form a walled-in roof area. This time, I used the lid for the facade. So the first step was to cut the lid to the height that I wanted the front of the building. I also cut away the end wall of the box, so that the hole for the front door only needed to go through the facade - The door inset is deeper than the width of the card, so would I otherwise have needed to cut a second door hole in the end of the box and hope that they lined up properly.



Speaking of a door hole: I took the garage door from the terrain sprue, sat it in place against the facade, and traced around the back of it before cutting out the resultant rectangle. The garage door was then glued in place.



The same process was used on the intact end of the box to add a small door and shutter window from the terrain sprue.



The facade was then glued in place.



I glued a couple of support struts onto either side of the building, for a little texture.



A row of lintel pieces from the terrain sprue were glued onto the top edge of the back wall.



I then layered strips of plasticard along the roof, working up towards the front of the building.



The final building, ready for painting:





Quick and easy paintjob, that will be quite familiar for anyone who has been following these articles. I started with a black spray undercoat, to give a solid layer to cover over the printing.



This was followed by a spray of flat grey, and while this was still wet I oversprayed this from above with a lighter grey to add a little bit of a natural highlight.



The metal parts were then picked out with Vallejo Beasty Brown.



Then a drybrush of P3 Pig Iron.



Then a wash of the most useful paint on the planet: Army Painter Strong Tone.



A final drybrush of silver over the metal bits and some detail work, and the newest addition to the table is ready to go.







This design can be very easily tailored to different buildings through using different sized boxes and choosing different sprue components. If you would like to build your own, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Karist Reaper Cadre Conversion Tutorial & Unit Card


Posted on Monday May 15, 2017 at 05:00PM in Tutorials


- by Iain Wilson

Following on from the conversion article and rules card for the Epirian Scorpion Drone a little while ago, it seemed fitting to show the Karists a little love as well. Sneaky, sneaky love, in the form of the Karist Reaper Cadre. Armed with a sniper variant of the Karist Pulse Carbine, Reapers arrive in advance of the main force and are tasked with removing problematic opponents before the regular troopers have to deal with them.

Here, you'll find instructions for building the Reapers' fearsome Pulse Lance, and unofficial rules for running this unit in your games.



I've based the Reapers on the Karist Trooper, with the shoulder pads left off and the collar trimmed down to represent their lighter armour.



The unit comes with Pulse Carbines by default, but up to two models can be upgraded to have Pulse Lances. To build each lance, you will need two Pulse Carbines. You will also need some 1mm plastic rod (plastruct or similar) and some 2.5mm plastic tube.



Start by cleaning off any mould lines, and then you will need to drill a 1mm hole into the barrel of one of the pulse carbines. Use a sharp knife to prick a guide hole into the centre of the barrel, and then drill in 3-5mm with a 1mm drill bit.



Then use a sharp knife or a file to remove the barrel completely, so the front of the weapon is flat. You do this after drilling, as it's easier to find the right position for the drill while the barrel is still there.



Take the other carbine and cut the front end off just behind the front sight, where there is a groove running across the top of the weapon.



Drill a 1mm hole into the back of this piece, in line with the centre of the barrel. If you drill out your pulse weapon barrels, you can just drill all the way through.



Trim off the leftover pieces of stock around the bottom and sides.



Cut a piece of the 2.5mm tubing around 7mm long - the exact length isn't important, so long as you're consistent with it on all of your lances. There are specialist tools out there for cutting plastic rod and tubing square, but here's the quick and easy method: Grab a cutting mat with a grid pattern on it. Lay the plastic tube along on of the grid lines. Line up where you want to cut with one of the perpendicular lines, and sit the knife blade on top, also lined up with the grid. Now, gently press down with the knife as you use your other hand to roll the tube forwards across the mat. Don't stress if the knife doesn't go through in one go, just roll the tube backwards and forwards a couple of times if necessary without lifting up the knife off the tube. The rolling motion causes the blade to scribe a neat ring around the tube, and when the knife makes it through to the centre your cut piece will pop off with a nice, square end.



Cut a piece of the 1mm rod that is 3-4mm or so longer than your piece of tube. Glue this into the barrel hole you drilled in the first carbine.



Check for length before gluing the rest in place - Slide the tubing over the 1mm rod, and then dry-fit the 2nd rifle barrel to make sure that it sits flush against the end of the tube. If necessary, either drill out the hole a little more or trim down the end of the rod so that everything sits snug, and then glue it all on place.



The finished unit, ready for painting:



For an alternate take, I built the below version with a sculpted cloak and with a lance that uses one Pulse Carbine from the Trooper sprue, and a front half of a carbine from the Faction Expansion Sprue - that version of the carbine doesn't have hands modeled on, so is easier to use for this. This is a little less fiddly than the plastic tube version above, but doesn't stand out quite as much from the carbine.





If you would like to use the Reaper Cadre in your own games, you can download an unofficial rules card here, and you can pick up the Karist Trooper kit needed to build it from the Maelstrom's Edge webstore here



As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Template and Tutorial - Bunker


Posted on Monday May 08, 2017 at 05:00PM in Tutorials


- by Iain Wilson

A couple of weeks ago, I shared a template for building a small minehead structure from foamcore, cardboard and the Maelstrom's Edge terrain sprue. For something a little larger and more impressive-looking, I have put together a new template for a bunker. This builds on the basic design of the minehead to keep some design consistency on the table.





You will need some 5mm or 6mm foamcore (either will work, although the roof piece will overhang the sides slightly with the thinner foamcore), some thin cardboard - around .5mm thick, PVA glue, and the Maelstrom's Edge terrain sprue. A sharp pencil, a steel ruler and a sharp craft knife will get you by for tools.

You will also need the building template, which can be downloaded from here: Bunker.pdf

From the terrain sprue, the following components are used: one of the small doors (either will do), three shutter windows*, two corner braces, the square hatch, and six of the long support struts.



*There are only two shutter windows on a sprue, so you'll need to grab one of the windows from a second sprue. Alternatively, you can build the bunker without the rear window in order to stick to just a single sprue.

Print out the building template, and cut out the panels using steel ruler and knife.



You can then lay the panels on top of the foamcore and card (the parts are labelled for which material they need) and draw around them with the pencil to transfer the outlines. The solid lines on the parts show where you need to cut.

You need multiples of some parts - the quantity required of each is listed on the part. Some parts also say '(flip)' after the quantity. For these, trace the panel once and then flip it over to trace the second. When cutting foamcore with a knife, the back of the piece can wind up a little rougher than the front, so flipping the template makes sure that you have two 'clean' surfaces for the outside of the building.



Once you have traced all of the parts onto the appropriate material, use the ruler and knife to cut them all out. If you have never cut foamcore before, don't try to cut through in one go. Lay the ruler along the line you want to cut, and then make several passes with the knife, working deeper as you go and being careful to keep the knife blade vertical so you don't wind up with a bevelled edge. If you're building the single-sprue version mentioned above, don't cut the rectangle out of the middle of one of the end wall pieces.



The end wall pieces lean inwards, so need to be bevelled at the bottom. Use a knife to cut an angled strip out of the back of the bottom of each of the wall parts.



There is a protrusion on the bottom of the shutter window that needs to be removed. Trim off with a knife or file it down on each of the windows so that the bottoms of the windows are flat. You can then glue the windows into the end walls. They sit angled out at the top, as below. The outer edge of the window frame sits flush with the wall at the bottom, while the back edge of the window should sit against the outside edge of the hole at the top.



Take the two side wall pieces and two of the end walls and glue then together. The end walls sit inside the side walls, as shown below:



Glue the door into the door section.



Then take the door section, the third end wall and the two main walls and glue them together. The end wall sits inside the main wall sections, while the door goes across the other end, outside the main wall as below:



The two sections then slot together, and can be glued in place to form a t-shape.



Glue on the side panels. These sit flush with the front of the door panel, to cover over the cut edge of the foamcore and to reinforce the joint.



Fold the corner panels along the middle fold line, so that they form a 90-degree angle. These can then be glued in place into each of the inner corners of the 't'. You can use superglue for this step to speed things up a little, as there is no exposed foam to worry about. This helps to give the structure some rigidity while the PVA glue sets, and also covers over any messiness or gaps where the walls join.



The roof can now be glued in place.



Glue the two corner braces in place on the roof corners above the door.



Take the support struts and cut off the vent and rivet strip from the end with a knife.



These are then glued onto the end walls, covering over the cut ends of the foamcore. The vent piece goes on the roof, with the rivet strip butting up against the top of the support strut.



Finally, glue the square hatch onto the roof, in the middle of the 't', and your bunker is complete.



Let the glue set, and it's ready for painting.









For variation, you could replace the door section with another angled end wall, leaving access through the roof or underground, for more of a fortified pillbox. Or you could stack the small minehead building on top, making a balcony above the door section for troops to stand on.

If you want to try it for yourself, you can grab the template from here and the Maelstrom's Edge terrain sprue from the webstore here. I'd love to see what others can come up with to do with the design, so as always please feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Epirian Scorpion Drone Conversion Tutorial and Unit Card


Posted on Monday May 01, 2017 at 05:00PM in Tutorials


- by Iain Wilson

The humble Epirian Drone is a robot of many guises. It was designed as a modular core unit that could have an array of different weapons or motive devices in order to create specialised roles as required. So far in the game we have two of these variants: the Spider and the Firefly. I've had a lot of fun, however, thinking about ways to modify the kit to create other variants, and of the potential things that bored or desperate engineers on frontier worlds might come up with to make their drones fit new roles.

This week, I'm presenting one of the variants that I created: the Scorpion Drone.



Armed with a hefty maglock chaingun, the Scorpion fills a heavy support role when there are no Hunters around to do the job.



This is a fairly simple conversion, using most of a Drone (legs, chassis, left-side nacelle, rear plate, base) and a chaingun and left-side magazine unit from a Hunter - You could use the right side, but I've used the left as it is a leftover part if you build the Hunter with his hydraulic fist.



Using a sharp knife, cut the rectangular pod off the right side of the drone chassis.



Assemble the drone parts as normal.



Assemble the chaingun with the magazine unit upside-down. This helps to conceal the elbow joint cavity, and means that the side glued to the drone chassis is the side with no detail on it.



Glue the chaingun onto the chassis. It should sit with the rear of the magazine unit a couple of millimetres back from the rear of the drone, and the top of the magazine unit more-or-less level with the top of the rails on the chassis. The ejection port will line up with the rear left knee.



And that's it - job's done!



A couple of painted shots of the Scorpion in all its over-sized-weaponish glory:







This was actually the second version of the Scorpion that I came up with. The first looked like this:



This version uses the chemtek sprayer from the Scarecrow kit to create more of a scorpion's tail for the weapon.



I decided to go with the second variant partly to make it an easier conversion, and partly because I thought the weapon mounted on the side looked a little more in keeping with the Maelstrom's Edge aesthetic. The tail is fun, but a little impractical.



If you would like to use the Scorpion in your own games, you can download an unofficial rules card here, and you can pick up the Drone and Hunter kits needed to build it from the Maelstrom's Edge webstore here



As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Template & Tutorial - Minehead


Posted on Monday Apr 24, 2017 at 05:00PM in Tutorials


- by Iain Wilson

This week, we're sharing an easy building tutorial that would be perfect for those looking to dip a toe into the terrain scratch-building pool for the first time. The project is a small outbuilding, which I think of as an access to some sort of underground facility, although it could also double as a small utility or detention building.





You will need some 5mm or 6mm foamcore (either will work, although the roof piece will overhang the sides slightly with the thinner foamcore), some thin cardboard - around .5mm thick, PVA glue, and the Maelstrom's Edge terrain sprue. A sharp pencil, a steel ruler and a sharp craft knife will get you by for tools.

You will also need the building template, which can be downloaded from here: Minehead.pdf

From the terrain sprue, the following components are used: one of the small doors (either will do), two trapezoid windows, two corner braces and two of the long support struts.



Print out the building template, and cut out the panels using steel ruler and knife.



You can then lay the panels on top of the foamcore and card (the parts are labelled for which material they need) and draw around them with the pencil to transfer the outlines.



Once you have traced all of the parts onto the appropriate material, use the ruler and knife to cut them all out. If you have never cut foamcore before, don't try to cut through in one go. Lay the ruler along the line you want to cut, and then make several passes with the knife, working deeper as you go and being careful to keep the knife blade vertical so you don't wind up with a bevelled edge.



Check the fit on the holes for the trapezoid windows by pushing the windows into place. You can trim around the edges where necessary to make them fit nice and snug. If you have cut the window holes too large, you can pad them back out by gluing a strip of cardboard onto whichever cut edge has a gap. Once you're happy with the fit, run some glue around the edge of the window hole and then push the window into place.



Next up we need to glue the walls together. Because of the angle on the back wall, the bottom of the wall will protrude past the bottom of the building, so will need a little trimming. If you hold the back wall against the side as below, so that the top edge of the back wall sits level with the top of the side wall (left-hand image) you can see the triangular part that needs trimming off (right-hand image) - trim this off with the knife, or sand it down, so that the bottom of the back wall sits flat on the table.



From there, glue the side walls to the rear side of the front wall. The run a little glue down either side of the back wall section. Spread the side walls out slightly, hold the back wall in place, and squeeze the side walls back in against it. Give the glue 30 seconds or so to start to grab, and then sit the building down on the table. You can look down from above here and nudge the walls around as necessary to square everything up. A cutting mat with a printed grid is a big help for this step, as you can line the walls up with the grid.



The cardboard side panels can then be glued one onto the front of each of the side walls, so that they cover over the exposed polystyrene edges of the front wall. The roof panel goes (surprisingly...) on top - run a little glue around the top edges of each wall, and sit the roof on top.



Take the two support struts and slice off the grill piece as below, leaving the recessed rivet strip attached to the grill.



The grills are glued onto the back edge of the roof, one at each corner with the rivet strip to the edge. The remaining sections of the support struts are then glued running up the sides of the back wall, covering over the exposed polystyrene edges of the side walls. Check for fit first - if they protrude past the bottom of the building when lined up with the roof at the top, bevel off the bottom of the strut with your knife before gluing in place.



Finally, take the two corner pieces and glue them to the front corners of the roof. What you wind up with should look something like this:



All that remains is painting, once the glue has set. Paint the building up in whatever colours suit your table or preferences. I like to weather my buildings, but it's not necessary - a simple spray with grey, white or a muted (not pastel, but not too bright) primary colour with the details picked out where appropriate works quite well with these as well.

Here's my prototype version painted up, with some added salt weathering and some paper signs created in Gimp and printed out on paper for gluing on wherever they seem appropriate.



The graffiti on the back wall was made in an online graffiti creator (google it, you'll turn up a few different ones with different functions and fonts), printed and glued in place. You can see the edges of the paper if you look closely, but from game-playing distance it does the job. The numbers on the green strips and door were done the same way.



(Note that the windows in the painted example above are in a slightly different position to the template. This was a design change between the prototype and the template creation, as I think it looks better with the slight gap between the window and the raised side panel.)

And there you have it - one mine access/detention cell/utility closet/bike garage/whatever else you can think of to use it for.

If you want to try it for yourself, you can grab the template from here and the Maelstrom's Edge terrain sprue from the webstore here. I'd love to see what others can come up with to do with the design, so as always please feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Tutorial and Spotlight Article Roundup


Posted on Monday Apr 17, 2017 at 05:00PM in Tutorials


- by Iain Wilson

This week I'm taking a break from hacking up plastic to put together a listing of the modeling articles that we have posted so far for Maelstrom's Edge. These articles have covered a range of topics, including different options for creating scifi buildings with the terrain sprue, basic painting and modeling techniques, and conversions for new units to expand your games.





TERRAIN TUTORIALS
How-to guides for a range of different terrain, using the Maelstrom's Edge Terrain sprue.














TERRAIN SPOTLIGHTS & WALKTHROUGHS
Less detailed than the tutorials, these articles showcase some other terrain ideas using the Maelstrom's Edge Terrain sprue.
















MODEL TUTORIALS & SPOTLIGHTS
How-to guides and showcase articles on building, converting or painting your Maelstrom's Edge miniatures.




























If you've seen anything here that has lit that modeling flame, you can pick up the various plastic kits currently available in the Maelstrom's Edge range from the webstore here.

Maelstrom's Edge also has a Facebook group, known as 'the Comm Guild', where you can post any questions you have about the rules, the models, or upcoming releases, or share your modeling projects. The group can be found here. We love to see what people are working on, so whether you're a modeling veteran or a complete newcomer to the world of miniature wargaming, feel free to join in.

And in the meantime, stay tuned for the plethora of modeling content that we have still coming down the pipeline!

Terrain Tutorial: Blast Craters


Posted on Monday Apr 10, 2017 at 05:00PM in Tutorials


- by Iain Wilson

Last week, I went through some options for building a few different types of scatter terrain from components on the Maelstrom's Edge terrain sprue (if you missed it, you can find the article here). There is one other essential piece of scatter terrain that wasn't covered in that article, though: the humble blast crater.

Craters are a ubiquitous component of gaming tables from just about any genre (or at least any that deal with firearms of any kind) and along with those other staples of sci fi gaming - the soup-can storage tank and the spikey-polystyrene-ball cactus - you'll never be gifted the location of the secret lounge of the Terrain Builder's Guild if you don't have at least two or three in your terrain collection.



To get started, you'll want something round and flat to use as a base. Old CDs are perfect, as they're a good size without being too thick, and it saves them from going into landfill.



If you don't have any old CDs or DVDs kicking around, craftboard, cardboard or foamcore will also do the job, although cardboard or foamcore may bow slightly.

Take some air-drying clay (I'm using Jovi Air Dry Modeling Clay) and make a ring that's a little smaller in diameter than the base.



Smooth the clay down onto the base by pressing or rubbing it with your fingers, working around the ring on both the inside and outside and leaving a raised ridge. Don't make it too neat - you want a certain amount of irregularity to avoid the crater looking like a neatly-dug hole. There should be a steeper slope on the outside of the ridge than inside.



While the clay is still soft, add some chunky features. I'm using some leftover scraps from other terrain projects, from the Maelstrom's Edge terrain sprue. Just push them into the clay wherever seems appropriate. Longer pieces should be angled towards the outer edge, as if they've been pushed there by the explosion.



Air-drying clays aren't generally particularly adhesive, so the parts won't be held in there very firmly. The next step with stick them in place fairly comprehensively, but if you're concerned about them getting knocked around while you're working, you can add a little superglue on the part before pushing it into place.

When the clay dries, it may contract a little and lift up around the edges. You can avoid that by pressing it back down periodically as it dries, but it's not really a big problem - Once the clay has set, you can just chip off any bits that are sticking up more than a couple of millimetres and ignore the rest. The edge will be obscured by the texturing that happens next.

Take some coarse sand/fine gravel mix. I have a pot that has a mix of silversand, sandpit sand, small chips of slate, fine gravel and a little model railway ballast for good measure. You want a bit if a mix of textures for best effect, but if you don't have access to all of that just some regular sand with a little railway ballast or fine gravel mixed in will do just fine.

Into this, mix a generous dollop of PVA glue (also known as Elmer's glue or wood glue) and a little water. You want the mix to be thoroughly wet through, but not runny.



Using a large paintbrush that you're not emotionally attached to (because it's probably not coming back from this) spread a coat of the sand mix over the crater, starting from the middle and working up and over the ridge. That will naturally give you some radial detail running outwards from the blast area. You can accentuate that a little if you want by dragging a toothpick or wooden skewer gently outwards through the sand mix layer.



(If you haven't covered over the hole in the middle of the CD with clay, sticking on a small piece of masking tape before you apply the sand will take care of that.)

Don't worry if the detail looks a little soft at this point. As the glue dries, it will sink in and leave some nice, gritty texture.



Once the sand layer has completely dried, paint up in some suitable colours to match your table. Here, I've used a grey spray undercoat, a coat of Army Painter Strong Tone, and then a drybrush of Vallejo Basalt Grey, Light Grey and white, to match my urban terrain. A little brown drybrushed around in patches helps dirty things up a little, and the terrain sprue parts are painted with Vallejo Beasty Brown, drybrushed with Citadel Boltgun and then washed with Army Painter Strong Tone.



For some variety, use a mix of different base sizes to create different craters.



You can easily customise this basic design through using different sized bases, linking multiple craters together, or using larger or smaller rubble and terrain parts for detail.

And that's all there is to it! If you're feeling inspired, you can check out a bunch of other terrain-building articles by clicking here, or you can pick up the Maelstrom's Edge terrain sprue (in a handy 2-pack!) from the Maelstrom's Edge webstore here.

And as always, feel free to share your creations on the Comm Guild Facebook page!

Terrain Tutorial: Scatter Terrain


Posted on Monday Apr 03, 2017 at 05:00PM in Tutorials


- by Iain Wilson

The Maelstrom's Edge terrain sprue is a fantastic resource for detailing scifi buildings made from all sorts of things - You can find a bunch of different ideas and tutorials here. The terrain sprue components are also handy though for making smaller detail pieces to scatter around your gaming tables for a little extra cover. I have previously shared a tutorial for building small shipping containers from a couple of doors, some ladders and a little foamcore (you can find that tutorial here), and this week I thought I would run through a few more small scatter terrain ideas.





First up: Barricades



For this, you'll need one garage door, and two trapezoid windows.



Start by removing the door from the door frame. You can do this with a jeweller's saw or razor saw, or by running around the inside of the frame with a sharp hobby knife from both sides until the door pops out.



This gives you an open door frame that you can use on a building or ruin, and a handy detailed panel that can be cut up as below:



Throw the off-cuts into your bits box (they'll come in handy for a ruin or scrapheap down the track, and the strip of small windows is a nifty bit of detail for a building or other wall feature) and glue the trapezoid windows to the back of the lower section of the door.



Once the glue has set, you have some barriers just perfect for huddling behind and feeling all suppressed.



I've painted these up fairly plain, so that they will fit with whatever sort of table I throw them on. You can easily paint them to match your buildings, or paint on mis-matched panels for more of a ramshackle look.






Next: The Orb!



I picture this device as a 3d map tank, so the ball on top would represent either a hologram or a glass ball with a projection inside.

You will need a square hatch, a large pipe fitting, and a suitable-size marble (the one I've used is around 25mm (1") diameter).



No cutting required on this one - Simply glue the pipe fitting to the top of the square hatch, and put the marble on top. If you hold off on gluing the marble in place until you have painted the base unit, you won't need to worry about cleaning stray paint splatters off the glass.



You could also paint the marble, or use a ball bearing or small plastic ball, to make it into a planetary globe sculpture or some other artistic installation.






Next: Public Comm Unit



The little computer screen on the terrain sprue shows up all over the place on my terrain pieces. I picture it as a generic, multi-purpose unit that can be configured to display whatever information or controls are required for any given application. In this case, as a public access comm unit or data terminal.

To build this, you need the small pipe fitting, two corner braces, a computer screen, and a 5mm-long piece of 6mm (1/4") plastic tube. You also need a piece of sprue from the terrain sprue - The sprue has a thicker half and a thinner half. From the thinner sprue, cut a piece around 25mm (1") from a corner, with the corner cut off flush with the length of the sprue piece. The end result is a length of plastic rod with a rounded end that has one flat face, as pictured below.



Take the screen and cut off the wedge-shaped protuberances running along the top. Then glue the corner braces together and the screen into the middle, inside the corners and butting up against the top, so that the corner braces form a shade around the screen.



Then glue the plastic tube into the pipe fitting, and the sprue piece inside that, with the rounded end at the top. Make sure the flat face is parallel to one of the edge of the pipe fitting. Then glue the back of the screen to the flat face of the sprue piece.



Once painted up, these can be glued onto your terrain pieces for a little extra detail. They also stand quite well on their own, or you could glue them to a base for a little extra stability, and then they can be scattered around as needed - they would make handy objective markers.






And finally: Thermal Vents



No self-respecting, quasi-military terraforming base is complete without some sort of underground installation. The problem with underground installations, though, is that they need some sort of ventilation shaft, otherwise nobody has any way to sneak in!

To build some suitable clandestine access, (or just some nice, blocky, solid cover for your solo models, depending on your point of view and the specific game objectives at hand) you will need a shutter window, four corner braces and some thin plasticard - I've used .5mm sheet here.



Take the shutter window and on the rear frame, cut or file down the top edge at around a 45-degree angle, as below, leaving the raised frame at the front intact.



Cut sections of plastcard to run around the window frame. The measurements I've used are below:
Rear section - 21mm wide x 20mm tall
Front section - 21mm wide x 9mm tall
Sides - 23mm wide x 20mm/9mm, to match the front and rear sections.

If you're using thicker or thinner plasticard, you will need to tweak the width of the front and rear sections by a matching amount. You can also change the angle of the window frame by making the side pieces longer or shorter.



Check your plasticard sections for fit, and then glue them in place around the window frame.



The corner braces are then glued around the base.



As with the barricades back at the start, you can paint these up to match whatever buildings you have, or put them in more generic colours to scatter around multiple tables.






That's the lot for this week - although it's just scratching the surface of what you can do with the terrain sprue components. If you like what you have seen here and want to try building some scatter pieces of your own, you can pick up the terrain sprue in a pack of two from the Maelstrom's Edge webstore here.

We love seeing what people create with the sprues, so as always, please feel free to share your work on the Comm Guild Facebook page!

Conversion Spotlight: Epirian Automated Uplink Relay


Posted on Monday Mar 20, 2017 at 05:00PM in Models


- by Iain Wilson

The dependence on robotic units and information warfare means that the Epirian Foundation relies on electronic communication to function as an effective fighting force. When pursuing conflicts outside of its zone of control, the Foundation uses portable uplinks that link to orbital satellites and airborne recon, providing battlefield intelligence about enemy positions and weaknesses and allowing Bot Handlers to remotely interface with Epirian drones on the ground.

The Maelstrom's Edge rules include an automated uplink relay as a faction-specific objective for the Epirian forces. The uplink itself is represented with a cardboard standee, as it represents a physical object that moves around the board, but I thought it might be nice to have an actual model to represent it. And so, I came up with this:






My kitbash differs a bit from the artwork on the card - the artwork was done while the game was still in its early design stages, before the models were finalised. As a result, the drone chassis that forms the basis of the upper body of the uplink is really too small for the job. The card version also wound up with only a single gun, while the finished version of the uplink, ruleswise, is supposed to have two flakk batteries.

So after initially looking at various ideas using a drone chassis, I went with a Hunter torso instead.

The track unit was purloined from a Counterblast Mekkus Defender robot. Quick and easy to assemble - just two track units and a central hub to which they both attach.



I then took a Hunter torso and cut it off at the waist joint.



A new waist joint was constructed from plastic tubing, to slot neatly into the waiting cavity in the top of the track unit's central hub.



The flakk batteries were constructed from the flakk guns on the drone sprue. I took the two weapon mount parts and joined them together, glued a flakk gun onto each mount and added a third flakk gun, slightly shaved down on either side, inset between the other two. These were then attached to the forearm magazine piece from the hunter to create something reminiscent of the boxy 'shoulders' of the drone chassis from the original uplink artwork.



One of the big, obvious details in the artwork is the big satellite dish mounted on the uplink's left shoulder. I didn't have anything suitably rounded to hand, but in a flash of inspiration grabbed the flakk cannon from the Hunter sprue and chopped through the exposed parts of the cannon barrels. The shield section was then attached at a jaunty angle to the muzzle end of the cannon, and an antenna made from the coaxial barrel from the Hunter's chaingun.



The shoulder sockets were trimmed at an angle so that the weapon arms would sit horizontal. The weapon arms were then glued in place, and the satellite dish and an auxiliary antenna made from the 'spare' weapon on the drone sprue attached to the left shoulder. I also added a square of plasticard to the front of each shoulder to cover over the original weapon attachment sockets. These have an 'X' shape scribed into them to once again tie back to the drone shoulder design. As a final nod to the drone chassis (although this is a detail on the final drone model that is absent from the uplink illustration) I added a pair of rails running along the top of the head, cut from thin plasticard.







I decided to paint this one up to match my original Epirian colour scheme, using Vallejo Yellow Green with a wash of Army Painter Green Tone, and the metal parts painted Vallejo Basalt Grey with a couple of coats of Army Painter Dark Tone.



The tracks were given a light drybrush with Citadel Boltgun Metal (aka Leadbelcher) and then another wash, this time with Army Painter Strong Tone.



The base was urban-ised with a basecoat of Vallejo Neutral Grey and a drybrush of Vallejo Light Grey. Some oil stains splotched on with Army Painter Strong Tone, some chipping, and some yellow line markings complete the scene.



And so there it is: One Automated Uplink Relay. Size-wise, it comes in as a perfect match height=wise for the card version. A little more sideways bulk, but that suits it with the size of the base anyway.

It's not a perfect match for the artwork, but I think it's close enough to be recognisable for what it's supposed to be, and is a really easy conversion.

If you would like to have a go at this yourself, you'll need the track unit from Counterblast (or something else like it - there are a fair few options out there for small, tracked weapon units), and a Maelstrom's Edge Hunter (which will also give you the base for the uplink) and two Drone sprues - You'll have enough parts left over to still build complete drones from those sprues with the other weapon options. You can find the Maelstrom's Edge sprues in the online store here.

Be sure to share your version of the completed uplink relay on the Comm Guild Facebook page!

Terrain Walkthrough: Western-themed SciFi Building


Posted on Monday Mar 13, 2017 at 05:00PM in Models


- by Iain Wilson

A few weeks back, I built an Epirian Stockyard, just to get an idea of how some more rustic styling would fit into the Maelstrom's Edge universe. So it was with a fairly large amount of delight that I stumbled this week upon some fantastic, inexpensive, western-styled building kits from a company called Plast Craft Games. These are made from die-cut PVC sheets, and make a perfect base for customisation - in this case, with the addition of some parts from the Maelstrom's Edge Terrain Sprue to make a scifi frontier-town building.





The original kit comes as a single PVC sheet, with the cut panels attached with a few lugs. The PVC is soft enough to cut easily, and while there was some warping of some of the panels (I'm assuming from the pressure of the cutting process) they bend back into shape readily enough. The fact that the woodgrain shown in the store pics of the kit was actually embossed onto the parts was a nice surprise - I had been assuming that was just painted detail.



So, the first step was to remove all of the panels from the sheet and clean off the attachment lugs. I was a little surprised to find printing on the outer facings of the building pieces - as I inadvertently discovered three-quarters of the way through assembly, this is actually a sheet of protective film that peels off, once you know about it... It's not mentioned in the mostly-pictorial assembly instructions.



The opening for the door on the front wall turned out to be exactly the right height for the terrain sprue door, although I had to widen it a little. This was the work of a moment with a steel ruler and an exacto knife, and then I did the same for the window, which needed to be widened just a fraction and lengthened a bit. These parts could then be glued in with superglue.



The back wall of the building doesn't have any openings, but I decided to add a second door for in-game versatility. This was done by tracing around the door frame and cutting out a hole for it with the exacto knife and ruler again.



From there, the rest of the building could be assembled. There are some timber braces that run vertically up the edges of each all to disguise the panel joins. I left these on the front and back wall, but flipped them over to hide the woodgrain so that they could be painted as metal to match the terrain sprue parts. Then I added the terrain sprue reinforcing pieces on the side walls and roof, and added a railing to the front porch using a trimmed-down ladder.





(The porch roof and rails are still unglued at this point, to make painting the front of the building easier.)

Time to paint!

I started with a spray of grey undercoat all over.



Parts that I wanted to be metal were then given a coat of Vallejo Beasty Brown.



This was followed with a light drybrush of Citadel Boltgun Metal (Leadbelcher, for the newcomers)



Then the whole building was given a generous wash with Army Painter Strong Tone.



Once dry, the wash was cleaned up a little in a few places where it hadn't covered quite right, and then the wood areas were drybrushed with P3 Jack Bone, with some white mixed in for some lighter areas - this was intended to give the wood an uneven, weathered appearance. The metal parts were also given a light drybrush with the Boltgun Metal again.



At that point, all that was left was to paint up the lights on top of the doors (Citadel Ice Blue with a drybrush of white) and the green-orange-red lights on the door lock panels, give the moving parts of the door locks a coat of Boltgun Metal to make them stand out from the rest of the weathered metal parts, and to paint the sign on the front wall.













So while Lieutenant Bob there takes up his sniping position on the roof, and I go off to make up a town's-worth of these and track down some models for the Serenity crew, we mosey off into the sunset once more.

If you're feeling a similar urge to misbehave, you can find the Plast Craft Games range in various hobby stores and through their own webstore and you can pick up the Maelstrom's Edge terrain sprue 2-pack from the Maelstrom's Edge webstore here.

As always, we'd love to see what you come up with, so feel free to share your creations on the Comm Guild Facebook page!