The Comm Guild Maelstrom's Edge

What is SecDef?


Posted on Monday Nov 22, 2021 at 05:00pm in The Epirian Foundation


The Security and Defence force, or SecDef, is the elite fighting force of the Epirian Foundation. The men and women of SecDef are better trained, better armed and better equipped than the Contractors that make up the majority of Epirian defences on frontier worlds. SecDef take only the very best recruits, typically recommended by a trustee after a number of years of dedicated service as a Contractor. Those promoted into SecDef spend over a year training at dedicated off-world bases on Foundation worlds throughout the Spiral Arm, where grizzled veteran instructors inflict a brutal schedule of combat, security and fitness drills. Many recruits wash out during this gruelling period of indoctrination, and only the best of the best become members of the SecDef's feared infantry squads. The Foundation likes to play up this robust selection and training system, because the SecDef are a source of both great pride and great profit. The SecDef are billed by their corporate owners as the ultimate in precision combat. Even one SecDef squad is a honed killing machine, clinical and effective. Rich companies and individuals alike across the galaxy look to hire SecDef infantry as the finest mercenary units, working as bodyguards, military escorts or even leading attacks on rival corporations or hostile alien worlds.



In the days before the Maelstrom, the Foundation was a loose affiliation of corporate franchises, competing on designs for robotics and terraforming technologies, and for the rights to mine asteroid belts and transform worlds for new colonies. However, the franchises recognised the need to keep their free market competition civil and productive, and the elected Foundation trustees maintained the trading rights and regulations between franchises, as well as mediating disputes and deciding on the overall direction of the Foundation. The SecDef acted as the enforcement arm of the overarching corporate structure, a hand-picked selection of the best soldiers from across the different franchises, trained up to be the best equipped and trained fighting unit in the corporate sector. Because of this need for independence for the franchises, the SecDef eschewed the use of robots, as these might preferentially benefit an individual franchise. In the time since the Maelstrom, communication, transportation and above all trust across the Spiral Arm has disintegrated, and the Foundation has fragmented into individual franchises, each with their own SecDef division. Despite now being in more direct competition, much of the tactics and philosophy of the original SecDef charter remains in the individual organisations.



The number of soldiers employed in SecDef varies from franchise to franchise, but is typically much lower than the number of Contractors and robotic units. Most franchises like their security and military forces to be represented by robots, acting as a sales tool for the consumer models of the robots seen on the battlefield. However, robots are only as effective as their Bot Handler. With armed conflicts erupting across the Spiral Arm due to the constant threat of the Maelstrom, Foundation forces more often find themselves having to make do with fewer and less well trained Bot Handlers. SecDef forces are therefore often kept in reserve and used to clean things up when the robotic and Contractor units get bogged down or can't overcome a tough enemy. This gives the SecDef of certain franchises a reputation for saving the day, which the trustees utilise to charge even higher rates when the SecDef perform 'consultancy' work for other organisations. Their tough reputation and intense lifestyle means that most SecDef soldiers are much better paid than Contractors or even some Bot Handlers, but they are so in demand that when the contract of a veteran SecDef expires they will often offer themselves up to opposing franchises for better rewards, or even go completely independent, leading to some of the most cut-throat and effective mercenary forces in the galaxy.



The SecDef's weapons and equipment are traditionally manufactured by Araldyne, one of the last great Epirian Foundation franchises. Araldyne were the franchise with operational control over the Foundation just before the Maelstrom hit. Ever since, Araldyne has maintained that they should rightfully be in control of the entire Foundation, and use both political pressure and military force to seize ships, technology or even planets from other franchises, insisting that they do so for the good of the Epirian Foundation as a whole. Their weaponry is more expensive and advanced than most used in the Foundation, prioritising advanced design and optimised technology over the mass-produced weaponry used by much of the Foundation's lesser troops. SecDef infantry are typically seen sporting powerful Araldyne AR60 assault rifles, as well as the heavier models in the Araldyne range such as the LM14 Machine Gun, SR40 Sniper Rifle and CG100 Chaingun. Such is the prevalence of Araldyne technology amongst the SecDef that rumours abound that Araldyne is secretly funding them as part of their goal to take over the Foundation. As a result, some of the more independent Foundation franchises such as the isolationists of Arkacorp refuse to accept Araldyine support for their SecDef, and even manufacture their own inferior copies of the Araldyne equipment. To their chagrin, despite these imitation weapons being more common across the Spiral Arm, they are still called 'Araldyne'-type weaponry, due to the obvious imitation of their competitor's designs.



SecDef soldiers wear augmented power-assisted exoskeletons, with servo motors boosting the power of their arms and legs. As well as enabling antigrav aerial insertions from high altitude, the exoskeleton also allows them to wear thick ballistic armour without losing full mobility or movement. Their helmets are equipped with state-of-the art targeting and threat-identification heads-up displays, which when coupled with their years of advanced training and experience gives them an unparalleled instinct for tactical action on the battlefield. SecDef infantry sport the most advanced maglock weaponry produced by Araldyne Systems. The superior craftsmanship and state-of-the-art materials in an Araldyne AR60 assault rifle or G20 pistol makes it lighter to hold and more precise, with targeting optics linked into their helmets and a more expensive deadlier armour-piercing round made from rare earth metals. A squad can be supplemented with sniper or machine-gun armed specialists for specific combat roles, whilst the SecDef Annihilator team, armed with 2 Araldyne CG100 Chainguns, is capable of taking on even the most heavily emplaced fortifications. When more mobility or faster response is called for, SecDef forces can also include boostpack-equipped Rapid Intervention Teams armed with twin CB22 Assault Carbines, CF13 Clingfire Sprayers or FG19 Flakk Guns.



Promoted from amongst the most capable veteran sergeants, SecDef Lieutenants are found leading platoon-sozed forces. These level-headed combat veterans are experts on both a tactical and strategic level with extensive financial and material resources to hand. Often taking on the most difficult (and therefore highest paying) missions with their platoons, the aim of most lieutenants is to accrue enough backpay to purchase a field commander commission, and the heavy combat rig that goes with that position.





You can find out more about the units available to SecDef forces on the Maelstrom's Edge website. While you're there, you can pick up any of the SecDef models, along with the rest of the Maelstrom's Edge range, from the webstore. You can also find some articles in the Hobby section with conversion walkthroughs and rules for fielding several unofficial units to add even more variety to your SecDef force.


SecDef transport converted from a Miniature Scenery Tactical Response Vehicle, Heavy troopers converted from Epirian Master Bot Handlers, and a walker converted from a Hexy-Shop Heron Light Battlewalker.


Meanwhile, if you have any questions on the Maelstrom's Edge background or gameplay, pop in to the Comm Guild Facebook group here.

Epirian Bots


Posted on Wednesday Oct 27, 2021 at 06:00pm in The Epirian Foundation


The one place where the Epirian Foundation truly shines is thanks to the vast army of robotic forces available to them. Originally, huge numbers of automated terraforming robots were dispatched to remote systems to handle the humanification of the worlds and to perform construction duties, but since the Maelstrom began approaching Epirian colonies, many of these automatons have been repurposed to guard the evacuation of threatened worlds. The robots are powerful, but as the number of worlds owned by the Foundation shrinks, their resources are depleted, and so every destroyed robot is viewed as a grave loss, especially their computational cores. Even when damaged beyond repair, provided their broken parts are recovered, new robotic soldiers can be fashioned from the remains, and so any loss in battle is frequently followed by a major campaign to reclaim the lost.



The modular nature of the robotic technology employed by the Foundation allows them to easily refit worker robots for battle when an aggressor appears. The converted mining, shipbuilding and transportation drones that form much of the Foundation’s battleforces are not the most efficient fighters, but they make up for this by the ease in which they can be converted from the ranks of processing cores and modular parts being produced by the Epirian factories.



Most Epirian robots are modular in design, so supply is simple with easier reuse of parts, although the Foundation’s richer inhabitants show off their status by purchasing expensive custom designed robots and vehicles and advanced prototypes. Central processing cores are designed so that a robot can be adapted to many roles, changing only a small, programmed chip to switch a mining robot to a soldier, or convert a butler to a repair bot. Limbs, body parts, tools and weapons are all similarly made to be easily swapped and replaced. From a large selection of parts, many different combinations of robots can be designed and built. This cuts down on the amount of material that is required to take a robotic team through space to a new world. Redundancy, reliability and adaptability typically take precedence over more exotic designs.





You can find out more about the Epirian Foundation on the Maelstrom's Edge website. While you're there, you can pick up any of the Epirian bot models, along with the rest of the Maelstrom's Edge range, from the webstore. Free shipping applies to qualifying orders - check your cart for details.

Meanwhile, if you have any questions on the Maelstrom's Edge background or gameplay, pop in to the Comm Guild Facebook group here.

New resin release: Epirian SecDef Medic!


Posted on Monday Jul 01, 2019 at 05:00pm in The Epirian Foundation


The Epirian SecDef receives another reinforcement this month, with the addition of a new SecDef Medic! This high quality resin kit contains one Epirian SecDef Medic model with a CB22 Assault Carbine and field diagnostic unit, and a 25mm base. This is an add-on model for SecDef Tactical Teams.



SecDef Medics are combat veterans who have received additional training and equipment to administer first aid in the field. Known for being level-headed under fire, medics accompany SecDef tactical teams in the field, where they need to be equally competent at using their carbines or treating wounded squadmates.



Equipped with an advanced diagnostics and treatment device and requiring weeks of additional training, medics represent a not-insubstantial investment for SecDef Commanders. While most still attribute significant cost savings to a medic's ability to save the lives of expensive SecDef troopers, the return on investment tends to be carefully monitored by SecDef administration. It's not uncommon for units to be refused additional medics where higher-than-normal attrition rates suggest that high recruitment costs would not be sufficiently reduced by the presence of medical personnel.




SecDef Medic Rules Card


You can find the SecDef Medic in the Maelstrom's Edge online store here!

New resin release: Epirian SecDef Lieutenant


Posted on Friday May 24, 2019 at 05:00pm in The Epirian Foundation


This month, we're revisiting the Epirian SecDef, with the addition of a new SecDef Lieutenant! This high quality resin kit contains one Epirian SecDef Lieutenant model with two weapon options (CB22 Assault Carbine and G20 Pistol) and a 25mm base, and is available now from the Maelstrom's Edge online store here. The SecDef Lieutenant is a Command model, and lets you field a force comprised entirely of SecDef units!



Anyone underestimating a SecDef lieutenant is about to pay dearly for his mistake. Promoted from amongst the most capable veteran sergeants, SecDef lieutenants are level-headed combat experts on both a tactical and strategic level with extensive financial and material resources to hand. Often taking on the most difficult (and therefore highest paying) missions with their platoons, the aim of most lieutenants is to accrue enough backpay to purchase a field commander commission, and the heavy combat rig that goes with that position.



While technically tasked with safeguarding the same corporate goals as every other Epirian division, issues can arise when SecDef units are forced to cooperate with Bot Handler commanders in the field. Their philosophy, character and approach are almost diametrically opposed to that of the average Handler. The SecDef's innate distaste for bots results in them having little faith in the abilities of their robotic allies, having seen them fail once too many in their long careers where they believe proper SecDef infantry would have got the job done. Nevertheless, they are professional enough to let the deadly Hunter Warmechs profit from their shoulder-mounted target designator. Many a foe has perished under a hail of strike missiles shortly after a SecDef lieutenant is inserted into enemy lines, quickly identifying and painting the largest threat.




SecDef Lieutenant Rules Card


You can find the SecDef Lieutenant in the Maelstrom's Edge online store here!

New resin release: Epirian SecDef Boostpack Specialists!


Posted on Wednesday Mar 06, 2019 at 05:00pm in The Epirian Foundation


This week sees the addition of some heavier firepower to SecDef Rapid Intervention Teams, with the release of SecDef Boostpack Specialists!



This pack contains two specialists, and three pairs of weapons - twin Araldyne CB22 Assault Carbines, twin Araldyne CF13 Clingfire Sprayers and twin Araldyne FG19 Flakk Guns, allowing you to add them to the Boostpack Infantry pack to field a full SecDef Rapid Intevention Team of five models with one or two special weapons options.


-Click here for the full rules card-


SecDef forces excel at rapid insertions and mobile strikes against enemy positions. Sometimes though, even these elite troops run up against opposition that is too well entrenched for a normal assault. Against these targets, boostpack-equipped Rapid Intervention Teams are brought to bear. Selected from amongst the most skilled SecDef veterans and armed with twin Araldyne CB22 Assault Carbines, Rapid Intervention Teams use the greater mobility afforded by their boostpacks to outflank and surprise enemy defenses, quickly overwhelming them with a hail of deadly short-ranged firepower. Where an extra punch is required, Rapid Intervention Teams are equipped with Araldyne CF13 Clingfire Sprayers or FG19 Flakk Guns: more effective and streamlined versions of these ubiquitous weapons, typical of the improvements Araldyne is able to create.



While undeniably effective, many commanders on the Edge are reluctant to deploy Rapid Intervention Teams other than as a last resort, due to the extreme costs involved in training, equipping and maintaining them. Not only are their compact boostpacks incredibly expensive and notoriously difficult to keep operational, the extensive training required to master them makes a fully trained Boostpack Infantryman almost as valuable as their equipment. On more affluent worlds this is less of a concern, and Rapid Intervention Teams are often found spearheading engagements, striking at critical targets behind enemy lines and crippling the foe's ability to properly organize a defense against the might of a full SecDef deployment.



This high quality resin kit contains is available now from the Maelstrom's Edge webstore here!

New resin Epirian unit: SecDef Rapid Intervention Team


Posted on Thursday Dec 13, 2018 at 06:00pm in The Epirian Foundation


This week sees the release of some new, fast-moving reinforcements for the Epirian SecDef - the Rapid Intervention Team!



SecDef forces excel at rapid insertions and mobile strikes against enemy positions. Sometimes though, even these elite troops run up against opposition that is too well entrenched for a normal assault. Against these targets, boostpack-equipped Rapid Intervention Teams are brought to bear. Selected from amongst the most skilled SecDef veterans and armed with twin Araldyne CB22 Assault Carbines, Rapid Intervention Teams use the greater mobility afforded by their boostpacks to outflank and surprise enemy defenses, quickly overwhelming them with a hail of deadly short-ranged firepower. Where an extra punch is required, Rapid Intervention Teams are equipped with Araldyne CF13 Clingfire Sprayers or FG19 Flakk Guns: more effective and streamlined versions of these ubiquitous weapons, typical of the improvements Araldyne is able to create.


-Click here for the full rules card-


While undeniably effective, many commanders on the Edge are reluctant to deploy Rapid Intervention Teams other than as a last resort, due to the extreme costs involved in training, equipping and maintaining them. Not only are their compact boostpacks incredibly expensive and notoriously difficult to keep operational, the extensive training required to master them makes a fully trained Boostpack Infantryman almost as valuable as their equipment. On more affluent worlds this is less of a concern, and Rapid Intervention Teams are often found spearheading engagements, striking at critical targets behind enemy lines and crippling the foe's ability to properly organize a defense against the might of a full SecDef deployment.



This high quality resin kit contains three Epirian SecDef Boostpack Infantry models armed with twin Araldyne CB22 Assault Carbines and Clingfire Grenades, and three 25mm plastic bases, and is available now from the Maelstrom's Edge webstore here!

New Epirian Resin Release: Contractor Drones!


Posted on Sunday Sep 02, 2018 at 11:19am in The Epirian Foundation


A reinforcement for the Epirian Foundation crawls into the online store this month, with the release of the Epirian Contractor Drone. Providing a more stable and reliable platform than human troops, Contractor Drones are used in Epirian forces to add heavy firepower or specialised tactical options to Contractor units.



The Contractor Drone changes the way Contractor units are structured. Instead of having a single Contractor Unit, we're introducing 4 different types of Contractor squads which are differentiated by the type of drone that accompanies them. This current Drone has parts to use it with the new Contractor Defender unit and Contractor Scout unit, with more drone variants and associated Contractor unit types to follow later on.



This resin kit is comprised of a Contractor Drone chassis, and optional parts to equip it with a Maglock Chaingun, linked Cluster Missile Pods or linked Flakk Guns, for inclusion in a Contractor Defender unit, or a Resupply Package to supplement a Contractor Scout unit. You can find it in the Maelstrom's Edge webstore here!



The rules cards for these units will be online very soon, but in the meantime, here's a look at the rules for the new units:

CONTRACTOR DEFENDERS

FACTION:Epirian Foundation
UNIT TYPE:Core Unit
POINTS:6 pts

Full Unit Profile:

Contractor:MV 7, EVS 4, SKL 3, AV 3, MAS 2, FOR 1, WP 2, Type: Infantry (Human)

Contractor Team Leader:MV 7, EVS 4, SKL 3, AV 3, MAS 2, FOR 1, WP 3, Type: Infantry (Human, Squad Leader)

Contractor Drone:MV 7, EVS 4, SKL 3, AV 3, MAS 2, FOR 1, WP 1, Type: Infantry (Robot, Slaved)


UNIT SIZE: 1 Contractor Team Leader & 2 Contractors.
EQUIPMENT: Maglock Assault Rifle & Maglock Guardian Pistol.
Contractor Drone: 2 linked Flakk Guns.


ABILITIES: None.

OPTIONS:
• May add up to 2 more Contractors: +2 pts each.
• May replace up to 2 Contractors with Contractor Drone: +2 pts each.
• Up to 2 models may replace Maglock Assault Rifle with Maglock Assault Rifle & Aux Grenade Launcher (Choke & Emp Rounds): +2 pts each.
• Contractor Team Leader may replace Maglock Assault Rifle with:
- Shock Baton: +0 pts.
- Shock Maul: + 1 pt.

• Contractor Drone may replace 2 linked Flakk Guns:
- 2 linked Cluster Missile Pods: +1 pt.
- 2 linked Strike Missile Pods: +1 pt.
- Maglock Chaingun: +1 pt.


Heavy Defenders: A Contractor Defender unit with 2 Contractor Drones is an [Anvil] selection.

Unique Abilities:
None.

Unique Equipment:
None.



CONTRACTOR SCOUTS

FACTION:Epirian Foundation
UNIT TYPE:Vanguard Unit
POINTS:7 pts

Full Unit Profile:

Contractor:MV 7, EVS 4, SKL 3, AV 3, MAS 2, FOR 1, WP 2, Type: Infantry (Human)

Contractor Team Leader:MV 7, EVS 4, SKL 3, AV 3, MAS 2, FOR 1, WP 3, Type: Infantry (Human, Squad Leader)

Contractor Drone:MV 7, EVS 4, SKL 3, AV 3, MAS 2, FOR 1, WP 1, Type: Infantry (Robot, Slaved)


UNIT SIZE: 1 Contractor Team Leader, 1 Contractor & 1 Contractor Drone.
EQUIPMENT: Maglock Assault Rifle & Maglock Guardian Pistol.
Contractor Drone: None.

ABILITIES: Scout.
Contractor Drone: Resupply Package, Scout.

OPTIONS: • May add up to 2 more Contractors: +2 pts each.
• Up to 2 models may replace Maglock Assault Rifle with Maglock Assault Rifle & Aux Grenade Launcher (Choke & Emp Rounds): +2 pts each.
• Contractor Team Leader may replace Maglock Assault Rifle with:
- Shock Baton: +0 pts.
- Shock Maul: + 1 pt.
• Contractor Drone may replace Resupply Package with Recon Package: +0 pts.

Unique Abilities:

Resupply Package: (squad ability) Friendly units within 6" of this unit (including itself) may re-roll one failed roll to hit during a round of shooting.

Recon Package: (squad ability) All of this unit's attacks have the [b]Paint (4+)[/b] ability, not including CQ attacks.

Unique Equipment:
None.





As you can see, the Contractor Defender unit basically replaces the existing Contractor unit type, with the optional addition of one or two heavy weapon drones. Note that this includes the option to equip the drones with Strike missiles, which aren't included in this release - there will be a conversion article for this option coming very soon!

The Scouts are the first new unit type, adding another Vanguard option to the Epirian line-up. With the new and planned units, you will soon have the ability to field an entire force of Contractors, although you can obviously still mix these new units with the existing bot units as well!


The new Contractor Drone is available now - You can find it in the Maelstrom's Edge webstore here!

Terrain Thursday - Sgt. Oddball's Terrain


Posted on Thursday Nov 03, 2016 at 05:00pm in The Epirian Foundation


Today we share this nice compound by Sgt Oddball over on Dakka. The metals are weathered very nicely and the simple flocking at the base of the building and stencilling on the face of the building really pull the whole model together nicely.

Community Spotlight: Epirians on Guard


Posted on Wednesday Nov 02, 2016 at 05:00pm in The Epirian Foundation


Buildings, Contractors, Epirian, Maelstrom

Sgt Oddball's Epirians make an appearance once again, this time around a small structure he has built. The striking use of bright colour really helps the Epirians to stand out against the cool greys and metallics of the building.

The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website

Spotlight: Epirian Contractors


Posted on Monday Oct 31, 2016 at 05:00pm in The Epirian Foundation


It feels like an eternity since we first released images of the Epirian Contractors. Our first sculpt with a new sculptor and manufacturer, getting the scale right took a number of back-and-forth attempts but after a few revisions we were able to create a model that was in scale with our Karist range and served as the starting point for the full Epirian range.

The Epirian sprue has a nice crisp level of detail and managed to cram a lot more on than we thought possible, which is why there are two pistols on each sprue. 5 heads and 5 pairs of arms opens up a lot of nice options for posing. Our Epirian models have a slight lean to them which makes them very difficult to photograph effectively but this is something we think we have continued to improve at. The lean does mean that the models look very nice when they are posed with a slightly raised leg, standing on a rock or similar.

The Epirian hats proved to be a dividing aesthetic. Some people love them, some people hate them. Fortunately, we were able to provide helmets as an alternative option for those who prefer to avoid the more casual hat look. A marmite feature!

The Epirian Contractors are our second best selling models, and are available in sets of 6 from the Maelstrom's Edge website.

Community Spotlight: Panic's Doom Marines


Posted on Wednesday Oct 26, 2016 at 05:00pm in The Epirian Foundation


Epirian Doom Team Contracter For Maelstrom%27s Edge, Panic

The flexibility of having a plastic model range is really shown with the ease of head-swaps that can be done. This excellent example by Panic is part of his Doom force, which is a valid Epirian army, themed around the classic first person shooter videogame 'Doom'. The right colourscheme and a simple head swap really changes the feel of the model. We'll be sharing a lot more of Panic's amazing work in the future!

The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website

Community Spotlight: Zambro's Desert Epirians


Posted on Wednesday Oct 12, 2016 at 05:00pm in The Epirian Foundation


Desert, Epirian, Maelstrom

What is it about Ochre that looks so good on models? This Epirian Hunter by Zambro at Dakka has a great finish and a nice use of contrasting colours that really make the model pop.

The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website

Community Spotlight: Epirian Objective


Posted on Wednesday Oct 05, 2016 at 05:00pm in The Epirian Foundation


Epirian, Maelstrom

The Maelstrom's Edge box set comes with two cardboard objectives for the Karist and Epirian forces. The above shows a lovely physical model based on the Epirian Objective by Sgt Oddball over at Dakka.

The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website

Friday Photo - Muted Epirian Contractors


Posted on Friday Sep 30, 2016 at 05:00pm in The Epirian Foundation


Most of our Epirian colour schemes use metallic plating on the shoulderpads, but to many people, the 'blocky' effect is a bit too much. This one from Golem painting, went with a much more muted colour scheme to great effect. We've got an entire army painted up in these colours and will share more pictures of them here on fridays.

Friday Photo - Epirian Contractor in a White and Blue Colourscheme


Posted on Friday Sep 02, 2016 at 05:00pm in The Epirian Foundation


Part of our early testing for getting our final colourscheme together was sending our models out to a bunch of talented painters and getting them to completely make up their own colourschemes.

Today's photo is one of those - an Epirian Contractor in a white and blue colourscheme.

There is a lot going on in such a small space for this model, with the windswept leaves on the base working really nicely with the at-ease but on guard pose, as if the contractor has just spotted something of concern.