The Comm Guild Maelstrom's Edge

Model Spotlight: Epirian Drones


Posted on Monday Feb 19, 2018 at 05:00PM in Models


- by Iain Wilson

Drones - the ubiquitous workhorse of the Epirian Foundation. Built around a standardised chassis that can be bolted onto a wide array of different locotion and weapon options, the humble drone can be found all over Foundation-settled worlds performing a wide range of tasks. Particularly valued by Contractor military units, the Drone's various weaponised configurations are found at the forefront of any engagement harrassing enemy units and getting into those hard to reach places. Here, we'll take a closer look at the options available on the plastic Drone sprue.



The Drone kit comes with parts to build either of two variants: the flying Firefly drone, or the agile, ground-hugging Spider drone.



The Firefly is the fastest drone in the Foundation's arsenal, and the lightest armed. Held in the air by two dorsally mounted rotors, the Firefly is capable of vertical takeoff and landing (VTOL) and can travel up to 150 km/hr. Its primary purpose is as a forward scout, using its advanced sensor and communications suite to send information back about enemy positions. Its armour and weaponry is minimal and the Firefly can be easily taken out by even small arms fire - providing the shooter can hit its rapidly-moving frame. The Firefly is equipped with a Drone Class Laser System.



Slower than some of its drone counterparts but fitted with heavier weaponry, the Spider Drone is a popular choice for automated defences inside buildings where a Scarecrow's range is limited. Originally designed to operate within the rough terrain of mining tunnels, the Spider moves on multiple armoured legs, allowing it to keep its balance on the most unsteady of terrain.

The steadiness of its body allows more powerful guns with higher recoil to be added, and most combat Spider variants forgo the sensor suite used in Firefly, Rover and Stalker drones to accommodate more ammunition and heavier armour. Spiders can be equipped with Cutter Light Machine Guns or Flakk Guns.





Because the sprue was developed before the rules were finalised, there wound up being a couple of extra parts on the sprue that were originally intended to be another weapon option, but which also serve nicely as antenae for identifying 'leader' models, or for converting your own different drone classes, like this Sensor Drone:



If you would like your drones to look a little more mobile, the thin legs of the Spider lend themselves well to conversions. You can easily repose them by either carefully bending at the joints, or by slicing through the joint and reattaching at a different angle.





For those wanting the Drones to pack a bit of punch on the battlefield, you could try out the reasonably simple Scorpion Drone conversion detailed here, which takes the Spider Drone and equips it with a Maglock Chaingun from the Hunter Mech kit.



Getting a little more adventurous with the converting, I like to think that the Drone chassis would find its way into all sorts of different applications where having some robotic assist might make a task easier or more efficient. Like this Light Carrier Drone, converted from a Drone chassis and a Battlefront 15mm plastic tank kit, with a little plasticard.



Or this (work-in-progress) Journeyman Patrol Bike, converted from a Games Workshop bike and an Epirian Bot Handler, with the Drone chassis up front for steer assist and targeting.



You can also use the Drone chassis as a head for larger bot constructs, like these 'Silverback' and 'Mule' Hunter Mech conversions.



All of that can, of course, leave you with a bunch of leftover flight turbines, which can be used to build a jump pack-equipped Epirian Warden, or some floating 'Sentinel' Drones, using the turbines and the top of a Scarecrow - tutorial coming soon for that one!



What have you done with your Drones? We would love to see your creations on the Comm Guild Facebook page!

To pick up the Drone kit, or any of the rest of the Maelstrom's Edge model range, visit the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Maelstrom's Edge Largest Ever Model - The Broken Gnolti


Posted on Friday Jan 26, 2018 at 10:30AM in Models


Spiral Arm Studios are proud to present their latest release - the Gnolti - a large, brutish alien which fights alongside the Broken. This four part resin model is the biggest we've ever made and is available now on the Maelstrom's Edge webstore.

The Gnolti are large, slow moving creatures with strength many times that of a human. Gnolti evolved on the high gravity moon orbiting the gas giant Encelasa, and were amongst the first alien species met by humanity. Many Gnolti remain on their homeworld, but some take up a nomadic life across the Spiral Arm, earning money with their bulky frames to send back home. Originally hired and transported to systems requiring extreme manual labour or exposure to elements lethal to humans, their normally calm, thoughtful temperament made Gnolti easy to integrate into human society. Gnolti are extremely loyal to those who treat them well, gladly risking themselves to protect their friends. Despite being incredibly useful, Gnolti are often denied berths on planetary evacuation ships due to their extreme size. Gnoltis have few opportunities to escape the Maelstrom, and stranded Gnolti are a common recruit into the ragtag warbands of the Broken, where their physical power can be a huge asset.

It takes an incredible amount of punishment to bring down a Gnolti in battle. Besides their massive strength and incredible toughness, Gnolti are blessed with an extreme regenerative trait that allows them to heal in just minutes massive wounds that would easily fell other species. Gnolti may be slow to anger, but once roused, their rage is hard to quench. A rampaging Gnolti is an image impossible to forget for those lucky enough to survive their attack. Frequently a Broken ringleader won't even arm their Gnolti comrades, as the spectacle of an enraged charging Gnolti can disrupt all but the most disciplined defensive lines. This near legendary reputation means that on the battlefield, Gnolti become a primary target of the enemy, regardless of whether they should be or not. The Broken gladly leverage this notion and use Gnolti as a screen for their more vulnerable units. The ferocity and size of a Gnolti is even used as a distraction tactic, drawing the fire of enemy troops so that other Broken can manoeuvre unhindered, to devastating effect. The Broken do not take the sacrifice of Gnolti lightly. At the end of each battle, Gnolti are given first pick of any loot that was captured, and every member of the warband stops by to wish thanks to the Gnolti they served with, or to pay homage to those Gnolti that didn't survive.

The Gnolti rules are available as always at the Maelstrom's Edge website, in the Force Listings section. Equipped with the ability to regenerate, and with massive fists to plow through enemy lines, this powerful model is a solid centrepiece for Broken detachments.

This is a four part resin model which has some posing flexibility at the forearms. Overall, the Gnolti has a mostly fixed pose designed to show the lumbering power of the model.

The Gnolti is available for purchase right now in the Maelstrom's Edge webstore.

The Karist Angel Keeper - Available Now


Posted on Friday Dec 29, 2017 at 12:00PM in Models


Spiral Arm Studios are proud to present our latest release in our continuing one release per month cycle - The Karist Keeper.

This high quality resin kit contains one Karist Angel Keeper model with two weapon options and a 25mm base. The cybel Goad can be assembled in a variety of angles for added dynamism. This Command model enables an all-Angel Karist army to be fielded, creating a very visually distinct force.

Angel Keepers are a strange, isolated offshoot within the Karist Priesthood. For hundreds of years, the Keepers of the Karist Enclave have enslaved the alien creatures known as Angels, keeping them docile using regimented doses of cybel energy. The Keepers experiment on their captives, using different forms of cybel energy and electromagnetically charged cages to shape the Angels, encouraging them to grow new limbs or shapes to match the Enclave's requirements. While all Karists are secretive, Keepers take this mantra to another level. Keeper Initiates hand-picked from amongst the ranks of Novitiate priests secretly study sacred texts from venerated Keepers on both the Karist faith and the complexities of caring for the Angel creatures. Some Initiates drop out when they witness the trapping of Angel Minnows with tainted cybel energy. But those who persevere with their training find Angels to be magnificent, transcendent beings, and pledge their lives to the cause. Junior Keepers undertake a vow of silence, abandoning common human pursuits to focus solely on the miraculous Angels. Keepers study Angels for many years, learning to train and even speak to them in a rudimentary, computer-assisted, language. Those that graduate to the full rank of Angel Keeper undergo surgery to replace their vocal cords with a cybernetic enhancement, effectively allowing them to 'speak' the language of the Angels.

Keepers are the least public of the Kaddar sect, having little to do with local populations, but fulfilling the critical role of Angel harvesting and training. On the battlefield, Keepers are tasked with marshalling Angel units to attack the enemy, an often tricky prospect. As the Angels feel the effects of mass and gravity far stronger than their other senses, Keepers can lead Angels around using the pulsed gravitic generator attached to their voicebox. The combination of sound and gravitic waves is irresistible to smaller Angels, but headstrong Mature Angels often ignore these orders if more tempting prey is available. Therefore, Keepers also utilise grenade launchers equipped with Swarmer rounds to douse enemy units with Na-Cybel. Not only do enemy units become incapacitated through temporary euphoria, but the Na-Cybel also draws the attention of any Angels nearby. When a Keeper and an Angel are in harmony, the consequences for their enemies can be devastating.

Weapon and model rules are available at the Karist online unit cards section of the Maelstrom's Edge website.

The Karist Keeper is available for purchase right now at the Maelstrom's Edge store.

Model Spotlight: Epirian Hunter Warmech


Posted on Monday Dec 11, 2017 at 05:00PM in Models


- by Iain Wilson

For this week's article, I thought it might be fun to pause and take a closer look back at one of the models from the initial Maelstrom's Edge release - the Epirian Hunter Warmech!



Designed through an arcane mix of clever sculpting, sliding-core moulding and witch-craft, the Hunter kit is beautifully detailed while going together with surprisingly few parts. Arms and legs are solid parts, removing the need for unsightly seams, while boasting articulated shoulders, elbows, ankles and hips to give enough poseability to keep things interesting.



Towering above mere human soldiers, the Hunter is the second-largest model currently on the Maelstrom's Edge battlefield, beaten in size only by the Karist Angel (for now!)



The kit comes with a nice array of weapons - a maglock chain gun, a flakk cannon, two suppressor twin machine guns, two each of the different rocket pods, and a hydraulic fist.

Being plastic, 'borrowing' a second weapon from another kit and modifying it to go on the opposite arm is a breeze. Below, the shield for the flakk cannon has been flipped over to go on the right arm, with the top and bottom beveled parts reshaped slightly to keep the symmetry between the left and right.



The rocket pods are designed to mount behind the head, but it's too much fun to not play around with them and find other places to fit them!



The legs have a slight bend in the knee, which allows for a surprising range of motion combined with the pivoting ankle joints. For a little more speed, the knee joint can be sliced through and reattached into more of a running pose.



If pounding away with a big, metal fist isn't your thing, the hydraulic fist can be easily replaced with a chainsaw blade or other suitably brutal melee weapon of your choosing. The Hunter below has a chainsaw taken from a Games Workshop plastic kit for some extra rippy fun.



If converting is more your thing, let your imagination run wild! Below is an Epirian Uplink Drone, built from a Hunter torso, some bits from the Spider drone kit, and some tracks from a Counterblast robot model. You can see how it was built in the article here.



Venturing a little further off the beaten track, this 'Mule' cargo drone was built from a Hunter chassis with a head made from a Spider drone and some lifter hands scratch-built from plasticard. You can check it out in the build article here.



If big guns are more your thing, then the 'Silverback' fire support mech is going to be right up your alley. This was built from a reposed Hunter with hands made from drone parts and sprue, a drone chassis head, and a gun taken from a Games Workshop Tau kit. To find out how to build your own, check out the article here.



To build your own robot army of mechanical Doom, you can pick up the Hunter kit, along with the rest of the Maelstrom's Edge model range, from the webstore here. As always, we would love to see your creations on the Comm Guild Facebook page!



For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.hun

The Karist Angel Hellblaster - Available Now!


Posted on Tuesday Oct 31, 2017 at 03:00PM in Models


We at Spiral Arm Studios are proud to announce the immediate release of the Karist Angel Hellblaster unit. A valuable addition to any Karist force and our first ever resin model! It seems fitting to release a monstrous creature on Halloween!

The Angel Hellblaster is a juvenile form of an Angel. Larger than a minnow but smaller than a mature Angel, juvenile angels can take many forms, but Karist Keepers try to goad certain Minnows into a Hellblaster form for the many tactical advantages the Hellblaster type offers.

First and foremost, the Cybel Blast ability sets these guys apart from the rest of the Karist forces. Using a powerful template blast, they can really hold their own.


Cybel Blast: Range 24", SHO 2+SB, PEN 4, DAM 1, Special: AoE (SB), Explosive (6+).

The full Angel Hellblaster profile and force builder elements can be found on the Force Lists section of the Maelstrom's Edge website.

Two distinct models are available in a single pack:

The Hellblaster sits on a 44mm base, the same as the Epirian Spider Drones and Hunter Warmechs. Here's what the Angel range looks like now:

If you have wanted to build an all-Angel army, we are just one model away from it being completely viable, and the Angel Hellblaster will be the Hammer of your force.

The Angel Hellblaster is available now in the Maelstrom's Edge webstore.

The Broken Infantry Sprues


Posted on Tuesday Sep 26, 2017 at 09:00AM in Models


Only 4 days until the first models from our new faction - The Broken - are available for purchase!

We'll be sharing more information each day until release, starting with the most important of all - detailed pictures of the sprues!

A common question we've had so far is just how many sprues are needed for each unit to be built? Additionally, how many sprues will be needed for a full force of Broken?

As you can see above, six models can be made with a huge array of options from each set of sprues. Units will be made up of 4-6 models each, with 1 HQ model as well, so a single set of sprues can make up a full squad of 6, with most options. Three sets of sprues will be enough to make full squads of all three unit types. Going with two 6 man squads and one 5 man squad will also allow an HQ model to be built, giving a full complement. The Broken are made up of inexperienced and easily available forces so have a very low points cost compared to some of our factions, so while 3 squads will cover all basic options, if you want to build a full force (100-150 points), you'll be doing some careful list building first!

Conversion Spotlight: Kaddar Militant


Posted on Monday Sep 04, 2017 at 05:00PM in Models


- by Iain Wilson

The range of plastic miniatures available for Maelstrom's Edge covers all of the units and options currently available in the game. There's a lot of fun to be had by taking those miniatures and exploring other options beyond the current limits of the game, whether to field with home-brew rules or just for one-off display pieces to flex the creative muscles. This week, we're looking at a model from the latter category, built just for fun, because it never hurts to have a bigger stick.



When the Faction Expansion Sprue was released, I took one look at the awesome cybel glaive on the sprue and couldn't resist the urge to create a double-ended version by sticking the head of one glaive onto the bottom end of the shaft of a second. The resultant, admittedly slightly over-the-top, marvel of blades and energy emitters needed a suitably awe-inspiring model to carry it, so I turned to the ever-imposing Kaddar Nova kit.



The head is taken from the Karist Trooper kit, with the front sanded down smooth.



Painting started out with a basecoat of Army Painter Dragon Red. From there, I built up shadows using thin, multiple layers of Army Painter Purple Tone, before higlighting the edges with white and then a final wash of Army Painter Red Tone over the top to mesh everything together.



The cloth parts were painted with Vallejo Heavy Brown, and then shaded with layers of Army Painter Strong Tone. Similarly, the black parts were painted with Vallejo Heavy Grey, highlighted with some Vallejo Neutral Grey and then shaded with Army Painter Dark Tone.



Metal parts started with some more Heavy Grey, and then a coat of P3 Pig Iron, and finally a wash with Dark Tone to give it some depth. Finally, the glaive blades were painted white and then worked up to the purple with layers of Purple Tone. The panel behind his head was given some purple light with a layer of Citadel Warlock Purple, drybrushed with a little Citadel Tentacle Pink and then a final drybrush of white.



The end result is a spiky, sinister-looking character who will probably wind up spawning yet another Karist force in my collection. I'm thinking of this guy as a 'Kaddar Militant' - a subsect of the Kaddar Priest class, who lean a little more towards brutal subjugation to get their way than is the norm for Karist forces. Stay tuned - there may well wind up being a rules card at some point in the not too distant future, tweaking the standard Kaddar Nova rules to allow for the double-ended Glaive and some revision to the normal unit selection matrix.

If this has inspired you to get creative with some plastic, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Army Spotlight - Karist Strike Force


Posted on Monday Aug 28, 2017 at 12:00AM in Models


- by Iain Wilson

A little while ago I shared an Epirian bot army that I had been assembling, which you can find here if you missed it the first time. It didn't seem like the done thing to let all of those blasphemous machines hog the limelight, and so this week it's time for the pure and wholesome forces of the Karist Enclave to shine.



I wanted a Karist leader with a bit of presence - the sort of no-nonsense character who would stride about the battlefield secure in the rightness of his cause and confidence in his inevitable victory. So I took the Kaddar Nova kit and modified the legs slightly to give him a walking pose.



The conversion involved cutting some plastic away from the groin where the two leg pieces join, to bring the legs in for a more upright pose. One leg was angled slightly back by rotating at the waist joint, and the ankles were carefully twisted to straighten them out. The end result is a walking but slightly bow-legged pose, which helps to show the weight that the Nova is carrying around with that backpack!



The painting on this force is quite simple, as I wanted something quick and easy that I could expand on later as I add more models to the roster. The purple is an old Citadel metallic purple washed with Army Painter Dark Tone. The brown cloth sections painted with Vallejo Heavy Brown and washed with Army Painter Strong Tone form a nice contrast to the purple, and the weapons are painted in a no-nonsense metal scheme using P3 Pig Iron washed with Dark Tone.

While I was aiming for a fairly small, elite force this time around, I still needed a unit of Troopers to fill in the required Core slot. I decided to go for a 5-man unit, to help them stand out from the more compact specialist units I was going to include and to give help them last a little longer once they get in range of all those Epirian guns.



The Quintarch for this unit was based loosely on an early piece of Maelstrom's Edge artwork, with robes made from a leftover Kaddar Nova robe and some green stuff putty.



A unit of Tempest Elites provide some fire support, with their fearsome Hellstorm Energy Mortars.



For some extra firepower where it counts, I included a Reaper Cadre. This is a homebrew unit that I put together for an article a while back. They're basically elite troopers armed with a long rifle version of the Pulse Carbine. You can find the conversion article and a rules card here.



I obviously needed to include some angel units, and to keep them in line I also took along an Angel Keeper. He forms the HQ option for a second detachment.



The Keeper is a playtest unit offered up some time ago for those who wanted some extra angel-related shenanigans in their forces. The model is a conversion using parts from a few different kits, as there is no official model (yet!) for it - you can find the conversion tutorial and rules card here.



In the Keeper's charge are a unit of Minnows. These were converted to add some extra motion to their poses, by mixing up the pairing of the wing parts and filling in any resultant gaps with a little green stuff.



The Minnows' big brother rounds out the second detachment for now. I put together a model of a Mature Angel in its flight form a while ago, and so he had to go into this force. This model was built using the body from the Mature Angel kit, a tail made from green stuff and some wings from a demon model from the Reaper Bones range. You can find a walkthrough of the conversion here



The force all together:



This leaves me with a roster that looks something like this:

Detachment 1

Command: Kaddar Nova - 15 points

Core: Karist Troopers
- Ripper Grenade Launcher - 18 points

Hammer: Tempest Elites
- Hellstorm Energy Mortars - 25 points

Vanguard: Reaper Cadre
- 2 Pulse Lances - 15 points


Detachment 2

Command: Angel Keeper
- Ripper Grenades - 10 points

Core: Angel Minnow Pack - 10 points

Core: Mature Angel - 23 points

Total - 116 points.



If you would like to put together your own Karist strike force, you can pick up the various Maelstrom's Edge kits from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: The Galactic Wanderer


Posted on Monday Aug 21, 2017 at 05:00PM in Models


- by Iain Wilson

When I shared my Hedge Tutorial a few weeks ago, there was a comment made that they looked like they would be right at home in some sort of scifi trailer park. Well, I'm not one to let a challenge like that go unanswered, and so... the Galactic Wanderer was born.



Like many of my terrain builds, this all started with some foam core and a bunch of parts from the Maelstrom's Edge terrain sprue.



I cut a fairly basic, old-school caravan shape from the foamcore, and cut holes for a door and some windows.



The body of the caravan was glued together with foam glue (a white glue that I picked up a while back. It may well just be overpriced PVA glue, but it does a good job of gluing foam and grabs a little faster than a lot of PVA glues that I have tried) and the door and windows glued in place.



A strip of windows cut from a garage door fit quite nicely along the front wall.



An awning cut from a piece of 2mm plasticard provides a nice break in the regular shape of the caravan, and is totally there for aesthetic reasons and not at all to help conceal the fact that the strip of windows actually wound up just a little bit wonky. I also added a towbar made from a section of old sprue, a hatch in the roof, and rested the construction on some 'bricks' cut from discarded pieces of foamcore.



To help with the scifi vibe, unstead of wheels this caravan has some turbines made from the small pipe fitting from the terrain sprue with some turbines from the Epirian Drone sprue behind them. And finally, a large pipe fitting, trimmed off with a razor saw and with some strips of plasticard glued inside provides some ventilation.



A quick spray and some striping later, and the compact, budget-conscious home of the future is ready for housing stellar refugees or indulging the wanderlust of the more well-to-do.



A better look at the caravan's 'wheels':





To build your own holiday villa or mobile refugee camp of the future, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Army Spotlight - Epirian Bot Army, Detachment Two


Posted on Monday Jul 24, 2017 at 05:00PM in Models


- by Iain Wilson

Last week, I shared part 1 of an Epirian Bot army that I've been putting together, which you can find here. This week, I'm fleshing it out with a second detachment, to bring the force up to the 120 point mark, suitable for small games.



Unsurprisingly in a bot-themed force, the second detachment is comprosed of a whole bunch of extra robots!



To keep with the bot theme, I wanted the second Command unit to be a Scarecrow rather than another Bot Handler.



Scarecrows are shifted to a Command slot if you give them a Command Array. That's slightly problematic, since I've been using the Command Array part to put masks on my Scarecrows. I got around this by taking one of the aerials that had been cut off the array and gluing it onto the side of the Scarecrow's head, behind the mask.



The Scarecrow commander is required to take at least two Core units, so I needed another two units of Spider drones. This time around, I went with Flakk Guns instead of the Cutters, for a bit of close-range supporting fire.



To round out the detachment, I selected another Hunter for my force.



I had built this bot a while back, just to find out how the Hunter would look with a chainsaw in place of the Hydraulic Fist. The saw blade is taken from a Games Workshop Space Wolf kit. Rules-wise, it will still count as the fist.





The bases on this detachment were a slight change from last week. I hadn't been entirely happy with the bases on the first detachment, and so I changed to a slightly darker colouring (Vallejo Heavy Brown, washed with Army Painter Strong Tone and then drybrushed with P3 Jack Bone) and added some grass tufts for a little extra pop. To keep things consistent, this obviously meant going back and redoing the bases on the first detachment as well...







And so, the full force combined:



2nd Detachment:
Command: Scarecrow Sniper
- Command Array - 14 points

Core: Spider Drones
- Flakk Guns, replace Apprentice Bot Handler - 8 points

Core: Spider Drones
- Flakk Guns, replace Apprentice Bot Handler - 8 points

Anvil: Hunter-class Warmech
- Suppressor Dual Machine Gun, 2 Strike Missile Pods, Overdrive - 10 points

Total - 40 points.

Combined with Detachment 1: 120 points.

So, what's next for this force?

The obvious choice is to add some Fireflies, and I'll definitely be doing that as soon as I can. I'm also playing with some more homebrew rules, to create a spotter drone that would work in concert with heavy weapon-equipped robot units, possibly by being able to allocate a Command point to a friendly heavy unit within a certain radius that shares LOS to a selected target.



I also built a prototype for a Scarecrow spotlight article a while back, of a Scarecrow that replaces its legs with turbines from the Firefly kit. This was equipped with twin Clingfire sprayers, but I'm thinking that a unit of these equipped with twin Maglock Assault Rifles might be a fun option for encouraging enemy units to keep their heads down.



I'm picturing these guys as being able to move freely over obstacles, but being fairly slow moving and not particularly robust, due to the delicate balance required to keep such unwieldy creations airborne.

Stay tuned - I'll post another update on this force when I get these finished off!


If all of these robots are leaving you feeling inspired, you can pick up the full range of Maelstrom's Edge models from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Army Spotlight - Epirian Bot Army, Detachment One


Posted on Monday Jul 17, 2017 at 05:00PM in Models


- by Iain Wilson

The Epirian Foundation utilises a wide array of different bots on the battlefield, and the Maelstrom's Edge roster system allows you to create a force that makes the most use of them in place of human troops. And really, why wouldn't you? Robots!

I had a few assorted bots put together in a weathered metal colour scheme for a few previous articles, and so I decided this week that it would be fun to flesh them out into a usable force.



An army, of course, needs a leader. There are a couple of HQ options currently for Epirian forces, but I already had a Journeyman Bot Handler that I put together a while back and then never did anything with, so decided he would have the somewhat dubious honour of being the lone human in the force.



This guy was built from the Bot Handler sprue, with a few modifications.



The head was taken from the Contractor sprue with a face shield added with some 'green stuff' putty.



I gave him the spread-leg pose by taking both sets of legs from the handler sprue and cutting them apart vertically through the groin, and gluing the opposing halves with the matching straight legs together.



Rather than having him holding his pistols, I thought a mini gun-drone would be fun, so I mounted two pistols under a single turbine taken from a Firefly drone. This little drone is pinned to the Journeyman's shoulder, to give it the appearance of flight without needing a flight stand.

Painting was kept fairly simple, to match the bots that I had already built, and so used the weathered metal process that I've shown in several articles now - red undercoat, followed by a coat of brown, then a metal layer, and then a wash with Army Painter Strong Tone.



Yellow chaps and a shiny red faceplate tie in with the more subdued highlights used on the rest of the force while letting him stand out a little from the crowd of bots.





With paint in place, the Journeyman joins the Hunter mech that I originally painted up for the weathered metal tutorial, and a slightly modified Scarecrow that I built for a spotlight article on the lanky, elite units.



The army wasn't going to get far without troops, and so I grabbed a few Drone sprues and put together two units of Spider drones. To stick with the bot-theme, I made use of the upgrade option to replace the Apprentice handler who normally accompanies units of Spiders with a third drone instead.



To round out this first detachment, I added some fire support from two units of Scorpion Drones. These are a home-brew unit that I created for an article a while back, rather than a standard Maelstrom's Edge unit - You can find their rules card and a tutorial for building them here.



That rounds out the first detachment, which comprises around half of the planned force. Roster-wise, it looks like this:

Command: Journeyman Bot Handler
- second pistol, Command Booster - 17 points

Core: Spider Drones
- replace Apprentice Bot Handler - 9 points

Core: Spider Drones
- replace Apprentice Bot Handler - 9 points

Hammer: Scarecrow Sniper
- 2 linked clingfire sprayers, Overdrive - 5 points

Anvil: Hunter-class Warmech
- 2 flakk cannons, 2 cluster missile pods - 20 points

Anvil: Scorpion Drones - 10 points
- 2nd unit (Multi-unit selection) - 10 points

Total - 80 points.

Next week: Detachment 2.



Spoiler: There will be robots!

If you would like to build your own robot army of doom, you can pick up the various Maelstrom's Edge kits from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Experimental Cybel Gate


Posted on Monday Jul 10, 2017 at 05:00PM in Models


- by Iain Wilson

As the Maelstrom's apocalyptic conflagration closed in on the planet Devlin IV, rumours began to circulate amongst those still desperately trying to find passage off-world that scientists in a secret Epirian Foundation facility had been working on a new kind of Cybel gate that might prove to be their salvation. Whilst most Cybel gates are massive, space-borne affairs, this gate would supposedly operate from the planet's surface! While the rumour would ultimately lead to disappointment, as the project had been a dismal failure, it nevertheless gave temporary hope to many who had given up on escaping the Maelstrom's wrath and fueled a frantic search for this device.





I had an idea a while back for a table themed around a Cybel gate research facility, where the experimental gate would form a centrepiece that would double as both a cool focal point and a potential objective for scenario-driven games. Capturing a resource such as this would, of course, be a worthy goal for any of the various forces encountered in Maelstrom's Edge, and there is all sorts of additional potential for thematic events when the gate is activated. Below is what I came up with, built from foamcore, cardboard, and components from the Maelstrom's Edge terrain sprue.

I started out creating the basic shape for the gate by tracing two concentric circles onto a sheet of 5mm foamcore and cutting the resultant ring out with a hobby knife.



I then used the foamcore ring as a template to make two more rings from thick card.



The circle cut from the inside of the foamcore ring was the perfect size to act as a base, with a channel cut down the middle for the ring to sit in.



The three rings were glued together, and set in place to check the fit.



Next, I cut a bunch of trapezoid shapes from plasticard, sized to fit neatly inside the trapezoid window from the Maelstrom's Edge terrain sprue.



These were glued at intervals around one side of the ring.



Over these, I glued 5 trapezoid windows, with power units cut from the bottom of the energy-fence posts glued around the outside of the ring.



I took a ladder and cut the outside edges off with a razor saw.



A second ladder was glued to a sheet of flyscreen, and then the flyscreen trimmed around the edges of the ladder and the cut pieces from the first ladder glued onto either side.



The base was bulked up a little with another layer of foamcore.



I then used a file to carve out an angled ramp down the front of the base.



The ladder assembly slots neatly into the ramp recess.



Finally, I put together a control panel using a light fixture and three trimmed computer panels.



With the addition of some legs made from trimmed down energy-fence posts, the control panel was glued in place, and the gate was ready for painting.



I wanted a bit of contrast in the gate assembly, so decided to go with a coppery ring and darkened steel details. To get started, I sprayed the ring with Army Painter Army Green, partly to give a nice base layer for the copper and partly because I didn't have a lot of time for painting this week, and the Army Painter sprays dry nice and quickly...



Over the green, I did a couple of coats of some old Citadel copper that I had laying around.



The base was sprayed with a medium grey colour.



I then picked out the steel parts with black. It's a little hard to see in this lighting, but I also drybrushed the base with a light grey and added some dirt scuffing with some lightly drybrushed brown.



The ring was given a couple of coats of Army Painter Strong Tone, and the steel parts drybrushed with P3 Pig Iron and then washed with Army Painter Dark Tone.



Finally, the control panel screens and some hazard lines were added, and the ring was given a light drybrush with silver to lift the edges a little.









If you would like to build your own experimental Cybel gate, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Giftbox Garage


Posted on Monday Jul 03, 2017 at 05:00PM in Models


- by Iain Wilson

A while back, I shared a scifi western-themed building constructed from a Plast Craft Games plastic kit and the Maelstrom's Edge terrain sprue. This week, I wanted to have another try at that vaguely-western, raise-facade, scifi styling, but with more of a mass-produced, cheap colony building sort of vibe. Something a little more urban, but with a nod back to the frontier. This is what I came up with:



This is built from one of my favourite bases - the good old cardboard giftbox.



You can pick these up from just about anywhere that sells giftwares or from many craft shops, and they're generally fairly inexpensive. Craft shops will also often have raw cardboard versions without the printing on the outside, which does have the bonus of looking slightly less hideous while you're putting it together, but can have a rougher surface texture.

For my previous giftbox buildings, I used the lid upside down on top to form a walled-in roof area. This time, I used the lid for the facade. So the first step was to cut the lid to the height that I wanted the front of the building. I also cut away the end wall of the box, so that the hole for the front door only needed to go through the facade - The door inset is deeper than the width of the card, so would I otherwise have needed to cut a second door hole in the end of the box and hope that they lined up properly.



Speaking of a door hole: I took the garage door from the terrain sprue, sat it in place against the facade, and traced around the back of it before cutting out the resultant rectangle. The garage door was then glued in place.



The same process was used on the intact end of the box to add a small door and shutter window from the terrain sprue.



The facade was then glued in place.



I glued a couple of support struts onto either side of the building, for a little texture.



A row of lintel pieces from the terrain sprue were glued onto the top edge of the back wall.



I then layered strips of plasticard along the roof, working up towards the front of the building.



The final building, ready for painting:





Quick and easy paintjob, that will be quite familiar for anyone who has been following these articles. I started with a black spray undercoat, to give a solid layer to cover over the printing.



This was followed by a spray of flat grey, and while this was still wet I oversprayed this from above with a lighter grey to add a little bit of a natural highlight.



The metal parts were then picked out with Vallejo Beasty Brown.



Then a drybrush of P3 Pig Iron.



Then a wash of the most useful paint on the planet: Army Painter Strong Tone.



A final drybrush of silver over the metal bits and some detail work, and the newest addition to the table is ready to go.







This design can be very easily tailored to different buildings through using different sized boxes and choosing different sprue components. If you would like to build your own, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Conversion Spotlight: "Silverback" Mercenary Fire Support Mech


Posted on Monday Jun 26, 2017 at 05:00PM in Models


- by Iain Wilson

A variation on the Hunter War Mech chassis, the Silverback was an attempt by Epirian engineers to develop a mobile platform for heavy support weapons. Trading in speed for stability, initial deployments showed promising results, however over time the mech's ponderous movement began to be perceived as a liability. When this was compounded by some odd personality quirks that tended to develop in the experimental twinned bot cores used to give the Silverback increased tactical capability, the model was slowly phased out by Epirian forces. Some were sold to planetary security forces, while others found their way onto the black market, where they became a favourite of mercenaries who favoured a more blunt approach to martial engagement.



A mercenary bot handler and his Silverback charge.

The Epirian Hunter is a fantastic kit which presents some fun modeling possibilities straight out of the box. Sometimes, though, it's fun to do something a little more extreme, and it's from this that the Silverback was born. This wasn't made with any rules in mind, just something fun to build... although now of course I have some ideas percolating around for mercenary units, so this may be something I come back to in a future article.

To give the Silverback more gorilla-like proportions, I cut down the tops of the thighs level with the top of the protruding panel on the side. This also required slicing off the locating pin and reattaching it lower down. I also added a bit more of a bend to the left leg by slicing carefully through the top of the knee joint, cutting out a small wedge, and regluing the leg at the new angle.



With the torso angled forwards, the top of the existing 'head' serves admirably as a neck. To add a new head, I used a razor saw to slice a drone chassis in half.



The front piece was then glued in place on the torso.



I wanted the arms a little straighter than is allowed by the hunter's elbow arrangement. So I trimmed away the back of the forearm piece, allowing more movement in the joint.



I then took some small pipe fittings from the Maelstrom's Edge terrain sprue and trimmed the square border off.



A small piece of plastic tube was then slipped into the fitting, and this glued in place against the 'hand' end of the forearm.



The hands were constructed from the back half of the drone chassis and small pieces cut from the drone's sprue (recycling for the win!).



With everything glued together, the arm was glued in place.



I initially only had two joints on each finger, but it just didn't look quite right, so I added an extra joint when I built the second arm, and then went back and did the same to the first one.



Another couple of small sprue pieces formed the ends of the thumbs, and I added a weapon purloined from a Games Workshop Tau battlesuit kit.









I wanted a dark, slightly sinister paintjob to emphasise the brutish nature of the mech, so started with a black undercoat.



Over this I did a heavy drybrush of P3 Pig Iron.



Then I washed the whole thing with a generous coat of Army Painter Dark Tone.



Once the wash dried, I lightly drybrushed all over with some more Pig Iron, and then did the detail work. A few panels here and there are picked out in different colours to give it a bit more of a ramshackle appearance, in keeping with its mercenary nature. It's not an award-winning paint-job, but is a nice, quick method for getting a table-ready model.











Feeling the urge to hack up a Hunter or two of your own? You can pick up the Hunter, Drone or terrain sprue from the Maelstrom's Edge webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Landing Pad


Posted on Monday Jun 19, 2017 at 05:00PM in Models


- by Iain Wilson

Terrain is a bit of a passion of mine. It can make such a difference to your games having a table full of nice-looking terrain pieces, and this is helped along with the addition of a shiny, impressive centre piece to dominate the battlefield.

With that in mind, I set to work this week to build a landing pad for my table. Landing pads look great visually, can be easily tailored from game to game with the addition of some crates, landing craft or other small terrain features on top and make for nice line of sight blockers in the middle of the table.



I started out, as so many of my projects do, with a few Maelstrom's Edge terrain sprues and a sheet of 5mm foamcore. A dinner plate served as a handy template for the pad itself.



After tracing around the plate, I drew in an inset rectangle on opposing sides, to break up the circular shape a little in order to make the pad a little more visually interesting. The the shape was cut out with a hobby knife, and some guide lines drawn on for some detailing.



A round detail in the centre of the pad was created from the large pipe fitting, cut down to match the thickness of the support struts. I used a couple of spare struts as height gauges for a razor saw to cut through the pipe fitting sideways.



I then laid support struts out along the guide lines, cutting them to length so that they extended to the edges of the pad.



For some detail around the edge of the pad, I took some more support struts and rolled them carefully over a glue primer tube to give them a curve.





These were then glued around the edges of the pad, and held in place with some hat elastic until the glue set.



A landing pad on the ground is functional enough, but not much good for blocking line of sight, and certainly won't impress the neighbours. So I made a formwork from some more foamcore to go under the pad. In between each of the formwork supports, I spaced some off-cuts of foamcore to serve as guides for the outer wall.



The outer wall was made from thick card, which was bent around the outside of a coffee mug.



This was then glued in place around the outside of the support formwork, with the help of a few cardboard tabs to reinforce the joints.



A little more foamcore and some doors from the terrain sprue created the bare bones of a control tower.



This will have multiple access points, through the lower door, a second door off the pad surface, and a ladder from the ground to the control platform. The ladder can be just glued directly to the wall, but this never looks quite right to me, as it would make climbing it a little problematic unless you cut recesses in behind it. In this case, I decided to space it out from the wall instead, using some off-cuts from the terrain sprue lintel piece.



Because the inside of the upper door can be seen from the control platform, I used a second door on the inside wall. Two doors back to back are a little thick for 5mm foamcore walls, so I trimmed the inner door's back down flush so it would fit in neatly.



The floor of the platform was made from some tile-pattern plasticard, with a recess created for the inner door - this would have a short ladder up to the main platform.



I also made some computer terminals using some computer panels and lintels.



Opposite the control tower will be a lift. I wanted this to be functional, just for a little fun. So I made a wall section from some textured plasticard and glued on a couple of picture hooks that I had flattened out with some pliers and a hammer.



The lift platform was made from a rectangle of foamcore with detailing around the edges provided by some lintels and a support strut. On the bottom of one of the long sides I affixed some nice, strong, rare earth magnets. These allow the lift platform to be attached anywhere along the flattened picture hooks, and are strong enough to hold it up even with models standing on it.



The base of the platform still needed some more detail, so I made some buttresses to going around the perimeter. These are just a wedge of foamcore and some pieces cut from support struts. Normally I layer a piece of 5mm and a piece of 3mm foamcore to match the width of the support strut, but this time I decided to go for something a little more visually striking and just used a piece of 5mm foamcore with extra reinforcing pieces added on either side.



These buttresses were then glued around the base of the platform, lining up with the support struts on the platform top.



The top of the platform needed some more detail, and so I cut some wedges of card to slot in between the support struts.



These were sprayed black, and then painted with a coat of PVA glue and pressed onto some plastic flyscreen. I used a sharp hobby knife to cut around the edges.



(Spraying them black before gluing the flyscreen on makes painting a little easier, as it can be tricky to cover all of the tiny little nooks and crannies in the flyscreen)

While the glue was setting on the flyscreen, I took the time to glue the landing pad down onto a base board of masonite. A handy, nearby gumball dispenser filled with marbles served as a weight to help the glue bond everything nice and tight.



When everything was set, I glued the flyscreened wedges into place on the platform, and added some landing lights made from small pipe fittings and offcuts of sprue.



With the control tower then glued in place and a row of trapezoid windows added for controller protection, a ramp up to the lift built on the other side of the pad, and a few other little details here and there, construction was complete.











Painting was kept fairly simple: I basecoated with black spray, and then added a coat of grey for the base and walls. The metal parts were then painted using my weathered metal method shown here. Add in the details (including the obligatory hazard striping) and the job's done!















If you would like to build your own landing pad, or if this has sparked some ideas for some other terrain pieces, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.