Entries tagged [keeper]
Posted on Friday Dec 29, 2017 at 12:00pm in Models
Spiral Arm Studios are proud to present our latest release in our continuing one release per month cycle - The Karist Keeper.
This high quality resin kit contains one Karist Angel Keeper model with two weapon options and a 25mm base. The cybel Goad can be assembled in a variety of angles for added dynamism. This Command model enables an all-Angel Karist army to be fielded, creating a very visually distinct force.
Angel Keepers are a strange, isolated offshoot within the Karist Priesthood. For hundreds of years, the Keepers of the Karist Enclave have enslaved the alien creatures known as Angels, keeping them docile using regimented doses of cybel energy. The Keepers experiment on their captives, using different forms of cybel energy and electromagnetically charged cages to shape the Angels, encouraging them to grow new limbs or shapes to match the Enclave's requirements. While all Karists are secretive, Keepers take this mantra to another level. Keeper Initiates hand-picked from amongst the ranks of Novitiate priests secretly study sacred texts from venerated Keepers on both the Karist faith and the complexities of caring for the Angel creatures. Some Initiates drop out when they witness the trapping of Angel Minnows with tainted cybel energy. But those who persevere with their training find Angels to be magnificent, transcendent beings, and pledge their lives to the cause. Junior Keepers undertake a vow of silence, abandoning common human pursuits to focus solely on the miraculous Angels. Keepers study Angels for many years, learning to train and even speak to them in a rudimentary, computer-assisted, language. Those that graduate to the full rank of Angel Keeper undergo surgery to replace their vocal cords with a cybernetic enhancement, effectively allowing them to 'speak' the language of the Angels.
Keepers are the least public of the Kaddar sect, having little to do with local populations, but fulfilling the critical role of Angel harvesting and training. On the battlefield, Keepers are tasked with marshalling Angel units to attack the enemy, an often tricky prospect. As the Angels feel the effects of mass and gravity far stronger than their other senses, Keepers can lead Angels around using the pulsed gravitic generator attached to their voicebox. The combination of sound and gravitic waves is irresistible to smaller Angels, but headstrong Mature Angels often ignore these orders if more tempting prey is available. Therefore, Keepers also utilise grenade launchers equipped with Swarmer rounds to douse enemy units with Na-Cybel. Not only do enemy units become incapacitated through temporary euphoria, but the Na-Cybel also draws the attention of any Angels nearby. When a Keeper and an Angel are in harmony, the consequences for their enemies can be devastating.
Posted on Tuesday Nov 15, 2016 at 05:00pm in Models
- by Iain Wilson
I've previously shown off a couple of conversions built to represent Karist Angel Keepers - a HQ unit that is currently in development and intended to offer a different way of playing Karist forces, by giving them access to an army potentially made entirely (other than the Keeper, of course) out of Angels. The conversions garnered a fair amount of interest, so I thought I should put together a brief run-down on how to do it. Of course, nice conversions are all well and good, but you also need rules to use them. So as an extra bonus, I snuck into the rules development vault and purloined an early playtest version of the Angel Keeper's unit card, which you can download as a PDF here.
Note: This card is now out of date. The current version of the Angel Keeper's rules can be found in the Karist Enclave file here.
The PDF includes two cards: The Angel Keeper unit card, and a 'companion' card that includes new rules that apply to the Keeper. The rules on both of these cards are 'Playtest Rules', meaning that they're rules that are still being worked on, so you should ok it with your opponent before using the Angel Keeper in your games. Once the development process has been completed, the rules on the companion card will be rolled into the normal rulebooks and a final version of the unit card will be issued.
Obviously, the Keeper's force roster isn't yet as complete as it could be, because there are currently only the two angel kits - Minnows and the Mature Angel. Rest assured there will eventually be more unit options (and the associated model kits) to fill those other slots!
Building the Angel Keeper
My initial idea for the Angel Keeper included a sculpted mask and a flail lifted from a Games Workshop kit. He looked the part, but the sculpting required was going to be a turn-off for some players, so I worked up a second incarnation that used only MEdge parts, which looks like this:
To build this version yourself, you'll need the following parts:
- A 25mm base
- Kaddar Nova legs and crown
- Shadow Walker Torso
- Karist Trooper arms and shoulder pads
- A bare head from the Kaddar Nova, Trooper or Expansion Sprue
- Ripper Grenade Launcher, Cybel Glaive and grabby hand* from the Expansion sprue
Assembly is mostly fairly straightforward: Build the legs as you normally would for the Kaddar Nova. You can create a slight visual break from the Nova by trimming off the bottom-most layer of the tabard, so it looks slightly less fancy than the Nova's if you like. Assemble and glue on the torso and the head.
One of the main identifiers for the Angel Keeper is the mask that they wear, which aids them in communicating with their angels. This mask covers the keeper's lower face, and is made by taking the Kaddar Nova crown and trimming away its peak, as below:
This is then glued in place with the former peak pointing downwards over the Keeper's nose and mouth. To give it a slightly better fit, slice off the Keeper's nose and if you're using a Kaddar Nova head (which is slightly more gaunt than the Trooper heads) it can help to make the mask a little more curved - hold it upright between your thumb and forefinger and give it a gentle squeeze to bend it very slightly, and then glue it in place.
There is a small hollow in the small of the Nova's back, which is normally filled with the Nova's giant backpack. For the Angel Keeper, it's a handy place to glue the Ripper Grenade Launcher, hanging in reach on the Keeper's back for when it is needed and nicely disguising the hollow. If you're modeling your Keeper with the grenade launcher in hand, you can instead glue a grenade there, like on my first-generation keeper below:
The Angel Keeper is armed with a Cybel Goad, which he uses to encourage the angels in his charge to do as they're told, and also to whallop nearby enemies when the need arises. I envisaged the goad as potentially taking various forms depending on the preferences of the individual keeper - So some may use a staff or prod, others a whip or lash of some kind, or something else entirely. This opens up all sorts of modeling possibilities, but I'll show a couple of relatively easy options that I've come up with so far.
The easiest version of the goad uses just the shaft of the Cybel Glaive. Chop the head off just below the energy unit, along the red line shown below:
I picture this goad having a small cybel cannister in the round part behind the spike, which distributes a tiny jolt off cybel energy along the spike when it comes in contact with something.
Alternatively, you can trim the bottom spike and the blades off the glaive, as below:
This one is more of a taser-style unit, still requiring contact to use and administering a small cybel charge directly to the target rather than along a blade or spike.
Option number three is a little more complicated, using the handle from a Cybel Blade (from the Expansion sprue), the spike from the bottom of a Cybel Glaive and a short piece of metal guitar string to make a whip, as below:
I have this one coiled up to hang on the Keeper's belt. The coiled guitar string is bound with a little fine copper wire to keep it together.
If you want your Keeper to have his grenade launcher in hand instead of his goad, the easiest option is to use the grenade launcher from the Trooper sprue instead of the Expansion sprue version, as it has the firing hand attached. For a single-handed grip, just slice or file off the support hand from the grenade launcher's stock. The pistol arm on the trooper sprue is nicely positioned out to the side for the grenade launcher - just cut off the pistol hand at the wrist, and glue the grenade launcher hand in its place.
For the Keeper below, I have also used Shadow Walker legs with an Expansion sprue loincloth, instead of the Nova legs. This is an easy way to give your Keeper a slightly more dynamic pose or to make him slightly less austentatious.
You can pick up the parts you need to build your own Angel Keeper from the Maelstrom's Edge online store (www.maelstromsedge.com - You'll need the Kaddar Nova, Shadow Walker, Karist Trooper and Faction Expansion Sprue, which will build you an Angel Keeper and because of all of the extras on the sprues will still leave enough spare parts to still build a Kaddar Nova, a Shadow Walker and a unit of Karist Troopers or Praetorians.
We would love to hear any feedback you have on the Angel Keeper's rules, and see how everyone is building their own keepers, so please share your creations, questions or comments on the Comm Guild Facebook page (https://www.facebook.com/groups/MaelstromsEdge)!
Posted on Sunday Oct 02, 2016 at 06:00pm in The Karist Enclave
Following up on our previous post about the Karist Keeper, we wanted to highlight a recent conversion by Iain, showing a Keeper that is even closer to the design aesthetic we are trying to accomplish:
This entire model was build by utilising spare parts from the Kaddar Nova sprue, Shadow Walker sprue, Karist Trooper sprue and Faction Expansion Sprue.
The official model is in active development at the moment, but as with all plastics, it is a very slow process!