The Comm Guild Maelstrom's Edge

Entries tagged [epirian]

Army Spotlight - Epirian Bot Army, Detachment Two


Posted on Monday Jul 24, 2017 at 05:00PM in Models


- by Iain Wilson

Last week, I shared part 1 of an Epirian Bot army that I've been putting together, which you can find here. This week, I'm fleshing it out with a second detachment, to bring the force up to the 120 point mark, suitable for small games.



Unsurprisingly in a bot-themed force, the second detachment is comprosed of a whole bunch of extra robots!



To keep with the bot theme, I wanted the second Command unit to be a Scarecrow rather than another Bot Handler.



Scarecrows are shifted to a Command slot if you give them a Command Array. That's slightly problematic, since I've been using the Command Array part to put masks on my Scarecrows. I got around this by taking one of the aerials that had been cut off the array and gluing it onto the side of the Scarecrow's head, behind the mask.



The Scarecrow commander is required to take at least two Core units, so I needed another two units of Spider drones. This time around, I went with Flakk Guns instead of the Cutters, for a bit of close-range supporting fire.



To round out the detachment, I selected another Hunter for my force.



I had built this bot a while back, just to find out how the Hunter would look with a chainsaw in place of the Hydraulic Fist. The saw blade is taken from a Games Workshop Space Wolf kit. Rules-wise, it will still count as the fist.





The bases on this detachment were a slight change from last week. I hadn't been entirely happy with the bases on the first detachment, and so I changed to a slightly darker colouring (Vallejo Heavy Brown, washed with Army Painter Strong Tone and then drybrushed with P3 Jack Bone) and added some grass tufts for a little extra pop. To keep things consistent, this obviously meant going back and redoing the bases on the first detachment as well...







And so, the full force combined:



2nd Detachment:
Command: Scarecrow Sniper
- Command Array - 14 points

Core: Spider Drones
- Flakk Guns, replace Apprentice Bot Handler - 8 points

Core: Spider Drones
- Flakk Guns, replace Apprentice Bot Handler - 8 points

Anvil: Hunter-class Warmech
- Suppressor Dual Machine Gun, 2 Strike Missile Pods, Overdrive - 10 points

Total - 40 points.

Combined with Detachment 1: 120 points.

So, what's next for this force?

The obvious choice is to add some Fireflies, and I'll definitely be doing that as soon as I can. I'm also playing with some more homebrew rules, to create a spotter drone that would work in concert with heavy weapon-equipped robot units, possibly by being able to allocate a Command point to a friendly heavy unit within a certain radius that shares LOS to a selected target.



I also built a prototype for a Scarecrow spotlight article a while back, of a Scarecrow that replaces its legs with turbines from the Firefly kit. This was equipped with twin Clingfire sprayers, but I'm thinking that a unit of these equipped with twin Maglock Assault Rifles might be a fun option for encouraging enemy units to keep their heads down.



I'm picturing these guys as being able to move freely over obstacles, but being fairly slow moving and not particularly robust, due to the delicate balance required to keep such unwieldy creations airborne.

Stay tuned - I'll post another update on this force when I get these finished off!


If all of these robots are leaving you feeling inspired, you can pick up the full range of Maelstrom's Edge models from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Army Spotlight - Epirian Bot Army, Detachment One


Posted on Monday Jul 17, 2017 at 05:00PM in Models


- by Iain Wilson

The Epirian Foundation utilises a wide array of different bots on the battlefield, and the Maelstrom's Edge roster system allows you to create a force that makes the most use of them in place of human troops. And really, why wouldn't you? Robots!

I had a few assorted bots put together in a weathered metal colour scheme for a few previous articles, and so I decided this week that it would be fun to flesh them out into a usable force.



An army, of course, needs a leader. There are a couple of HQ options currently for Epirian forces, but I already had a Journeyman Bot Handler that I put together a while back and then never did anything with, so decided he would have the somewhat dubious honour of being the lone human in the force.



This guy was built from the Bot Handler sprue, with a few modifications.



The head was taken from the Contractor sprue with a face shield added with some 'green stuff' putty.



I gave him the spread-leg pose by taking both sets of legs from the handler sprue and cutting them apart vertically through the groin, and gluing the opposing halves with the matching straight legs together.



Rather than having him holding his pistols, I thought a mini gun-drone would be fun, so I mounted two pistols under a single turbine taken from a Firefly drone. This little drone is pinned to the Journeyman's shoulder, to give it the appearance of flight without needing a flight stand.

Painting was kept fairly simple, to match the bots that I had already built, and so used the weathered metal process that I've shown in several articles now - red undercoat, followed by a coat of brown, then a metal layer, and then a wash with Army Painter Strong Tone.



Yellow chaps and a shiny red faceplate tie in with the more subdued highlights used on the rest of the force while letting him stand out a little from the crowd of bots.





With paint in place, the Journeyman joins the Hunter mech that I originally painted up for the weathered metal tutorial, and a slightly modified Scarecrow that I built for a spotlight article on the lanky, elite units.



The army wasn't going to get far without troops, and so I grabbed a few Drone sprues and put together two units of Spider drones. To stick with the bot-theme, I made use of the upgrade option to replace the Apprentice handler who normally accompanies units of Spiders with a third drone instead.



To round out this first detachment, I added some fire support from two units of Scorpion Drones. These are a home-brew unit that I created for an article a while back, rather than a standard Maelstrom's Edge unit - You can find their rules card and a tutorial for building them here.



That rounds out the first detachment, which comprises around half of the planned force. Roster-wise, it looks like this:

Command: Journeyman Bot Handler
- second pistol, Command Booster - 17 points

Core: Spider Drones
- replace Apprentice Bot Handler - 9 points

Core: Spider Drones
- replace Apprentice Bot Handler - 9 points

Hammer: Scarecrow Sniper
- 2 linked clingfire sprayers, Overdrive - 5 points

Anvil: Hunter-class Warmech
- 2 flakk cannons, 2 cluster missile pods - 20 points

Anvil: Scorpion Drones - 10 points
- 2nd unit (Multi-unit selection) - 10 points

Total - 80 points.

Next week: Detachment 2.



Spoiler: There will be robots!

If you would like to build your own robot army of doom, you can pick up the various Maelstrom's Edge kits from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Epirian Scorpion Drone Conversion Tutorial and Unit Card


Posted on Monday May 01, 2017 at 05:00PM in Tutorials


- by Iain Wilson

The humble Epirian Drone is a robot of many guises. It was designed as a modular core unit that could have an array of different weapons or motive devices in order to create specialised roles as required. So far in the game we have two of these variants: the Spider and the Firefly. I've had a lot of fun, however, thinking about ways to modify the kit to create other variants, and of the potential things that bored or desperate engineers on frontier worlds might come up with to make their drones fit new roles.

This week, I'm presenting one of the variants that I created: the Scorpion Drone.



Armed with a hefty maglock chaingun, the Scorpion fills a heavy support role when there are no Hunters around to do the job.



This is a fairly simple conversion, using most of a Drone (legs, chassis, left-side nacelle, rear plate, base) and a chaingun and left-side magazine unit from a Hunter - You could use the right side, but I've used the left as it is a leftover part if you build the Hunter with his hydraulic fist.



Using a sharp knife, cut the rectangular pod off the right side of the drone chassis.



Assemble the drone parts as normal.



Assemble the chaingun with the magazine unit upside-down. This helps to conceal the elbow joint cavity, and means that the side glued to the drone chassis is the side with no detail on it.



Glue the chaingun onto the chassis. It should sit with the rear of the magazine unit a couple of millimetres back from the rear of the drone, and the top of the magazine unit more-or-less level with the top of the rails on the chassis. The ejection port will line up with the rear left knee.



And that's it - job's done!



A couple of painted shots of the Scorpion in all its over-sized-weaponish glory:







This was actually the second version of the Scorpion that I came up with. The first looked like this:



This version uses the chemtek sprayer from the Scarecrow kit to create more of a scorpion's tail for the weapon.



I decided to go with the second variant partly to make it an easier conversion, and partly because I thought the weapon mounted on the side looked a little more in keeping with the Maelstrom's Edge aesthetic. The tail is fun, but a little impractical.



If you would like to use the Scorpion in your own games, you can download an unofficial rules card here, and you can pick up the Drone and Hunter kits needed to build it from the Maelstrom's Edge webstore here



As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Conversion Spotlight: Epirian Automated Uplink Relay


Posted on Monday Mar 20, 2017 at 05:00PM in Models


- by Iain Wilson

The dependence on robotic units and information warfare means that the Epirian Foundation relies on electronic communication to function as an effective fighting force. When pursuing conflicts outside of its zone of control, the Foundation uses portable uplinks that link to orbital satellites and airborne recon, providing battlefield intelligence about enemy positions and weaknesses and allowing Bot Handlers to remotely interface with Epirian drones on the ground.

The Maelstrom's Edge rules include an automated uplink relay as a faction-specific objective for the Epirian forces. The uplink itself is represented with a cardboard standee, as it represents a physical object that moves around the board, but I thought it might be nice to have an actual model to represent it. And so, I came up with this:






My kitbash differs a bit from the artwork on the card - the artwork was done while the game was still in its early design stages, before the models were finalised. As a result, the drone chassis that forms the basis of the upper body of the uplink is really too small for the job. The card version also wound up with only a single gun, while the finished version of the uplink, ruleswise, is supposed to have two flakk batteries.

So after initially looking at various ideas using a drone chassis, I went with a Hunter torso instead.

The track unit was purloined from a Counterblast Mekkus Defender robot. Quick and easy to assemble - just two track units and a central hub to which they both attach.



I then took a Hunter torso and cut it off at the waist joint.



A new waist joint was constructed from plastic tubing, to slot neatly into the waiting cavity in the top of the track unit's central hub.



The flakk batteries were constructed from the flakk guns on the drone sprue. I took the two weapon mount parts and joined them together, glued a flakk gun onto each mount and added a third flakk gun, slightly shaved down on either side, inset between the other two. These were then attached to the forearm magazine piece from the hunter to create something reminiscent of the boxy 'shoulders' of the drone chassis from the original uplink artwork.



One of the big, obvious details in the artwork is the big satellite dish mounted on the uplink's left shoulder. I didn't have anything suitably rounded to hand, but in a flash of inspiration grabbed the flakk cannon from the Hunter sprue and chopped through the exposed parts of the cannon barrels. The shield section was then attached at a jaunty angle to the muzzle end of the cannon, and an antenna made from the coaxial barrel from the Hunter's chaingun.



The shoulder sockets were trimmed at an angle so that the weapon arms would sit horizontal. The weapon arms were then glued in place, and the satellite dish and an auxiliary antenna made from the 'spare' weapon on the drone sprue attached to the left shoulder. I also added a square of plasticard to the front of each shoulder to cover over the original weapon attachment sockets. These have an 'X' shape scribed into them to once again tie back to the drone shoulder design. As a final nod to the drone chassis (although this is a detail on the final drone model that is absent from the uplink illustration) I added a pair of rails running along the top of the head, cut from thin plasticard.







I decided to paint this one up to match my original Epirian colour scheme, using Vallejo Yellow Green with a wash of Army Painter Green Tone, and the metal parts painted Vallejo Basalt Grey with a couple of coats of Army Painter Dark Tone.



The tracks were given a light drybrush with Citadel Boltgun Metal (aka Leadbelcher) and then another wash, this time with Army Painter Strong Tone.



The base was urban-ised with a basecoat of Vallejo Neutral Grey and a drybrush of Vallejo Light Grey. Some oil stains splotched on with Army Painter Strong Tone, some chipping, and some yellow line markings complete the scene.



And so there it is: One Automated Uplink Relay. Size-wise, it comes in as a perfect match height=wise for the card version. A little more sideways bulk, but that suits it with the size of the base anyway.

It's not a perfect match for the artwork, but I think it's close enough to be recognisable for what it's supposed to be, and is a really easy conversion.

If you would like to have a go at this yourself, you'll need the track unit from Counterblast (or something else like it - there are a fair few options out there for small, tracked weapon units), and a Maelstrom's Edge Hunter (which will also give you the base for the uplink) and two Drone sprues - You'll have enough parts left over to still build complete drones from those sprues with the other weapon options. You can find the Maelstrom's Edge sprues in the online store here.

Be sure to share your version of the completed uplink relay on the Comm Guild Facebook page!

Spotlight: Epirian Scarecrow


Posted on Monday Feb 13, 2017 at 05:00PM in Models


- by Iain Wilson

Scarecrows are a mainstay of Foundation design, originally created to protect the wide-open swathes of agricultural assets on newly terraformed worlds, but since reimagined into a deadly military asset. Here, we take a look at the scarecrow kit, and some of the various ways that you can hack it up and get all creative on its shiny, robot posterior.





The Scarecrow sprue builds the regular Scarecrow, and also includes a variant head and command unit for the model's back to upgrade to the Scarecrow command variant, which lets you take an entire army of assorted Epirian robots.


Studio Scarecrow Models

This kit was designed specifically to allow as much poseability as possible, with joints at the elbows, knees and ankles.



This allows you to assemble the Scarecrow into anything from a stationary pose, to walking, running, or even kneeling down (for that extra sniper-y feeling!)


This model had some slight trimming done on the left elbow joint to allow it to bend a little further than normal, but the legs are completely unmodified

The maglock railrifle that makes up the Scarecrow's long-range firepower is designed to sit horizontally on the top of the shoulder pad. Thanks to the flat planes of the shoulder pad, however, it's easy to raise the railrifle up into a 'standby' position by simply gluing it onto the back of the pad instead of the top.



Alternatively, you can substitute the railrifle for the left forearm by cutting the elbow joint off the forearm and gluing it onto the back end of the railrifle.



For a slightly more complicated variant, the below model has the railrifle substituted in for the right arm weapon. The right shoulder was trimmed up slightly to allow the shoulder pad to swing around a little further than normal, the right elbow bent in slightly, and the left wrist sliced through and the hand rotated to support the rifle. The chemtech sprayer is on standby on the robot's back, where I would assume some handy mechanism allows him to swap out the two weapons as required.



A variant of the Scarecrow bot swaps out the railrifle in favour of two linked clingfire sprayers. Each sprue only comes with one of each weapon, so you'll need to steal the second from another Scarecrow sprue, but the weapons are designed to fit onto either arm.

This variant is also useable as a Subjugator bot, an assault mech used by Epirian Suppression squads. While there's no particular need to do anything to make a Subjugator visually different to a regular Scarecrow, why let that stop you?

The below model (which I'm calling a 'tiki-bot') is a stock standard Scarecrow with the command unit trimmed up a little and glued over the face.



If you prefer your crowd control to be more mobile, you can remove the legs entirely and replace them with a handy flight unit, made from scavenged turbines from a Firefly drone (which you'll have left over if you went with Spider drones instead).



For a slightly less out-of-the-box option, you can use a grenade launcher from the Bot Handler sprue and a force rod from the Faction Expansion sprue to make a closer-quarters version of the Subjugator.



And finally, the up-close-and-personal variant, made by swapping out the arms for legs taken from a second kit (this gives the shoulders a slightly wider range of movement) and adding some chainsaw blades taken from a Games Workshop Space Marine kit.



There are no rules for these last two options - I just thought they would be fun to build. I'd love to see what people come up with for them, though!

If you're feeling the urge to create some killer robots of your own, you can pick up the Scarecrow in a pack of two from the Maelstrom's Edge webstore here. And as always, feel free to share your creations on the Comm Guild Facebook page!

Conversion Spotlight: Epirian Mule Cargo Drone


Posted on Monday Jan 23, 2017 at 05:00PM in Models


- by Iain Wilson

A lot of Epirian tech was originally developed for industrial or agricultural purposes and later modified and adapted for a military role. The Hunter warmech, however, was specifically designed for warfare. I thought it would be fun to see what might happen if the Hunter chassis was retrofitted back to more benign uses, and from that the Mule cargo drone was born.





One of the obvious changes is the removal of the integrated processor unit and replacement with a head formed from the core unit of a standard drone. This was intended to reflect the civilian adaptation of the robot, with the more advanced processor unit swapped out for a less robust, less advanced (and likely much cheaper) alternative. I envisage the Mule as being much less autonomous than the Hunter and more limited in function.

Adding a head ran the risk of making the rest of the robot look a little stumpy by comparison to the regular Hunter, and so I started out by bulking up the feet to give the legs the appearance of extra length.

This was done by adding some platforms under the heel and toe of each foot, and adding a kickplate on the front to help tie these into the shape of the foot. I also added some spikes to the heels, which I imagine being rammed into the ground and used to stabilise the robot when it is lifting something tricky.



For the head, I carefully removed the Hunter's original head unit with an exacto knife.



I then trimmed up a T-shaped piece cut from one of the Hunter's sprues to form the neck. This sits nicely inside the front of the torso.



Taking a drone, I cut off all of the extraneous bits, leaving just the central unit. The hole in the bottom for the Firefly flight stem was widened to the width of the neck shaft, and this was then glued in place.



At this point, the legs and torso were all assembled as normal.



A cargo drone needs lifty arms (yes, that's the offical terminology), and so I took two forearm pieces and cut them off flat on the 'wrist' ends.



Note: You only get one of these forearm pieces on the Hunter sprue. If you have built another Hunter with a ranged weapon on the left arm instead of the hand, you'll have a forearm piece left over just waiting to be used for something like this.

The parts for the forks were then cut from plasticard and glued together.



Once the glue on the forks was set they were attached to the forearms with plastic tubing, to create an assembly that looks capable of rotating, for fine control when toting those bales.



With the arms then glued in place, the Mule looks something like this:





All that's left to do then, of course, is to paint it.

A nice, bright, construction-site yellow was the only possible choice for painting my walking forklift. Metal parts were painted to be battered and weathered, and I added generous amounts of chipping and scratches to the yellow to show that this is a piece of hard-working machinery.









Game-wise, I picture this robot as an upgrade to a Spider drone unit, with minimal combat functionality but the ability to strip Victory Points from objectives at a more rapid rate than normal. It would also be fun to develop the design further and come up with other variants - perhaps a mining drone, an emergency response drone, or a construction unit.

Do you have ideas for your own drone variants? Grab some robot sprues from the Maelstrom's Edge webstore and see what you can come up with! And as always, feel free to share your creations on the Comm Guild Facebook page!

Epirian Warden Conversion Tutorial and Unit Card


Posted on Monday Dec 12, 2016 at 05:00PM in Models


- by Iain Wilson

In amongst my early tinkering with the miniatures released for Maelstrom's Edge, I came up with a concept for an Epirian 'Warden' - a jump-pack-equipped solo character armed with a flame thrower, built rather handily using leftover parts from the Scarecrow and Drone sprues. He proved rather popular, so I've put together a tutorial showing how to build one for yourself.

The original conversion:






Building the Warden

The original version requires a length of guitar string (or similar sized wire) for the flamethrower's fuel line and some pinning to hold the flight rotors in place. In order to keep things easier for beginners, I fine-tuned the design a little, replacing the separate tanks and fuel line with an integrated fuel canister, and slightly changing the way the jump pack goes together.

To build this version yourself, you'll need the following parts:

  • A 25mm base
  • Contractor or Bot Handler legs
  • A Contractor torso and rifle arms (in this tutorial I have used the sleeved arms from the Faction Expansion sprue)
  • A Bot Handler helmet
  • A Maglock Pistol from the Contractor sprue
  • A Clingfire Sprayer from the Scarecrow sprue
  • A Choke Grenade (part F) from the Faction Expansion sprue
  • Two rotors and the Drone side parts they connect to from the Drone sprue




Start by prepping and assembling the legs, torso, head and arms (if you're less confident about getting the arms right, leave them unglued until you have the weapon ready to go on as well!)



To alter the clingfire sprayer to be man-portable, take the sprayer, pistol and grenade and chop them off along the red lines below a knife or razor saw.



The cuts on the pistol and the sprayer should wind up at matching angles - if they don't you may need to sand or shave the back of the sprayer down a little more to make them fit together squarely. Glue the pistol grip onto the back end of the sprayer, and then glue the grenade upright onto the underside of the sprayer's casing. The end result should look something like this:



For the jump pack, take the drone side panels and remove the slight protruberance on the inside edges, where the pin-stripe trim runs around and finishes slightly past the facing of the part.



That lets the two pieces sit flush against each other. Glue them together, and then glue the rotors on. They will be upside down from the way they normally attach on the drone, and the shape of the joint piece on the rotor's connecting strut will cause them the flare backwards slightly when they're glued in. You should wind up with something like this:



The clingfire sprayer can be glued in, and the jump pack mounted onto the model's back. If you sit it on the shoulder straps on the torso back, angled up so that the top end of the pack is just touching the back of the collar, it will glue snugly in place with a nice angle to it - gluing it flat against the model's back makes it look awkward for taking off. Your finished Warden will look something like this:





You can pick up the parts you need to build your own Warden from the Maelstrom's Edge online store (www.maelstromsedge.com - You'll need the Epirian Contractor, Handler, Scarecrow, Drone and Faction Expansion Sprues, although if you already have those units (and went with Spider drones instead of Fireflies) you can probably build the Warden from your leftover parts.

If you're interested in using the Warden in your games, you can find a custom unit card in PDF format here. This card isn't an 'official' release for the game from the design studio, just something fun that I put together myself. So if you're planning on using him in your force, be sure to run it past your opponent first.



I would love to hear any feedback you have on the Warden's rules, or on the conversion and how you went with replicating or adapting it to suit yourself, so please share your creations, questions or comments on the Comm Guild Facebook page (https://www.facebook.com/groups/MaelstromsEdge)!

Background Fiction - Epiran MATS numbers


Posted on Saturday Nov 12, 2016 at 05:00PM in Fiction


The Epirian foundation is fragmented into many competing franchises. Each maintains control of multiple worlds, and technology and people must be interchanged frequently. Ensuring security on these worlds requires each adult Epirian citizen to be issued with a MATS number. This unique number allows an Epirian citizen to rise to high status on one world, and have that status recognised throughout the galaxy, granting a galactic mobility that would not otherwise be possible without immense personal wealth.

MATS numbers are controlled at the system level, and as such represent an extremely juicy target for infiltrating agents. Getting some fake individuals in to the MATS system is an easy way to gain unfettered access to key Epirian institutions and facilities, and for those desperate to escape a world, can lead to a significant bump in their position on passenger manifests.

Terrain Thursday - Sgt. Oddball's Terrain


Posted on Thursday Nov 03, 2016 at 05:00PM in The Epirian Foundation


Today we share this nice compound by Sgt Oddball over on Dakka. The metals are weathered very nicely and the simple flocking at the base of the building and stencilling on the face of the building really pull the whole model together nicely.

Community Spotlight: Epirians on Guard


Posted on Wednesday Nov 02, 2016 at 05:00PM in The Epirian Foundation


Buildings, Contractors, Epirian, Maelstrom

Sgt Oddball's Epirians make an appearance once again, this time around a small structure he has built. The striking use of bright colour really helps the Epirians to stand out against the cool greys and metallics of the building.

The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website

Spotlight: Epirian Contractors


Posted on Monday Oct 31, 2016 at 05:00PM in The Epirian Foundation


It feels like an eternity since we first released images of the Epirian Contractors. Our first sculpt with a new sculptor and manufacturer, getting the scale right took a number of back-and-forth attempts but after a few revisions we were able to create a model that was in scale with our Karist range and served as the starting point for the full Epirian range.

The Epirian sprue has a nice crisp level of detail and managed to cram a lot more on than we thought possible, which is why there are two pistols on each sprue. 5 heads and 5 pairs of arms opens up a lot of nice options for posing. Our Epirian models have a slight lean to them which makes them very difficult to photograph effectively but this is something we think we have continued to improve at. The lean does mean that the models look very nice when they are posed with a slightly raised leg, standing on a rock or similar.

The Epirian hats proved to be a dividing aesthetic. Some people love them, some people hate them. Fortunately, we were able to provide helmets as an alternative option for those who prefer to avoid the more casual hat look. A marmite feature!

The Epirian Contractors are our second best selling models, and are available in sets of 6 from the Maelstrom's Edge website.

Friday Photo - Official Epirian Firefly Drone Colourscheme


Posted on Friday Oct 28, 2016 at 05:00PM in Models


This firefly shows our box art colourscheme in crisp, clear colour. Equipped with dual DCLS weapons, a squadron of firefly drones can really add some major tactical flexibility to your Epirian force.

Community Spotlight: Panic's Doom Marines


Posted on Wednesday Oct 26, 2016 at 05:00PM in The Epirian Foundation


Epirian Doom Team Contracter For Maelstrom%27s Edge, Panic

The flexibility of having a plastic model range is really shown with the ease of head-swaps that can be done. This excellent example by Panic is part of his Doom force, which is a valid Epirian army, themed around the classic first person shooter videogame 'Doom'. The right colourscheme and a simple head swap really changes the feel of the model. We'll be sharing a lot more of Panic's amazing work in the future!

The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website

Friday Photo - Crazy Hunter Firepower


Posted on Friday Oct 21, 2016 at 05:00PM in Models


When you really need to put down some large Broken infantry units, few things are more effective than a Hunter equipped with two sets of suppressor dual machine guns and two cluster missile pods.

Community Spotlight: Zambro's Desert Epirians


Posted on Wednesday Oct 12, 2016 at 05:00PM in The Epirian Foundation


Desert, Epirian, Maelstrom

What is it about Ochre that looks so good on models? This Epirian Hunter by Zambro at Dakka has a great finish and a nice use of contrasting colours that really make the model pop.

The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website