Maelstrom's Edge V2 - Sample Force Lists
Posted on Tuesday Jan 25, 2022 at 06:00pm in Gaming
For this article, we're just looking at force composition, to compare force sizes with V1. We'll go into more detail on tactics and rules changes in future articles.
For the quick and dirty summary - most of the changes for force composition aren't huge. Forces are still built in the same manner as in V1, with a Command model for each detachment allowing you to make a number of unit selections from each of the different unit types - Core, Vanguard, Anvil and Hammer. Equipment selection is also mostly the same, although some options have been removed or changed slightly to fit with the new rules.
The biggest change is in the overall game size - in V1, the 'standard' game (the size game that we felt made for the best game experience) was 150 points, while in V2 this has been brought down to 120 points. Some tweaking of the individual unit costs across most factions, however, means that the actual size of the forces on the table potentially won't change a lot. See the below Epirian and Karist lists as an example:
Both of these lists are based on the 150 point V1 lists currently shown in the Rules section of the Maelstrom's Edge website, built from the original plastic models available to these factions. For the Epirians, removing a unit of Fireflies and swapping out the 1st Detachment Hunter's Cluster Missile Pod for a Strike Missile brings the force in at 119 points. The Karists received some more substantial points drops, and so their force list just gains two more Coriolis launchers on the Tempest Elites to switch from the 150 point V1 list to the 120 point V2.
To balance out their power level a little against the other factions, the Broken didn't receive quite as many points deductions and so their forces may wind up a little smaller in model count for V2. The below list is based on the 120 point V1 'all plastic' Broken list, assembled using just plastic Broken Infantry kits. It needed only a few minor equipment tweaks to fit neatly into the new 120 point limit.
These points changes mean that Broken forces remain significantly 'hordey' while not needing to collect quite as many models to put together a standard force.
Finally the Remnant, who came in a little later in the piece, and just needed a little rebalancing. The below 120 point list would clock in at 137 points in V1, so if you were using a 150 point Fire Team in V1 you may need to tweak some gear options or drop a rookie from your lineup to fit into the new points limit. If you were previously playing 120 point games, you may just need to add another couple of equipment options onto your suits, or consider upgrading a rookie to a full-fledged champion by removing his Mark of the Initiate:
Of course, building a list is one thing, but we also need to see how these play on the table! Stay tuned - Iain is putting together a new Epirian force based on the 120 point list above, and is looking forward to getting them into the action. Stay tuned!
Meanwhile, if you haven't already, check out the Beta version of the V2 rules, which you can download from the Trial Rules section of the Maelstrom's Edge website here. The Beta rules documents contain all of the rules for playing V2 games, but keep in mind that these are just 'preview' documents - some rules may be revised based on feedback, and the final layout including background material for the factions and the Maelstrom's Edge universe, artwork and other 'flavor' material is missing.
If you have any thoughts on the new rules, pop on over to the Comm Guild Facebook group, or start up a thread in the Maelstrom's Edge section on the Dakka Dakka forums. We welcome any feedback, and would love to hear how everyone's forces stack up in the new rules!