The Comm Guild Maelstrom's Edge

Entries tagged [artwork]

Forward Guidance: The First Full Broken Model Artwork


Posted on Sunday Nov 06, 2016 at 05:00PM in The Broken


Here we are! Our first ever shared image of one of the concepts that is being sculpted for the Broken.

An infantry heavy army, the Broken are made up of desparate individuals who do everything they can to survive. Our initial range will be focused on those who have survived as members of the broken for a generation, with heavily recycled clothing, ragged yet trusty equipment, and a wide variety of poses, weapons and components.

Artwork: Sabotage Ship


Posted on Tuesday Nov 01, 2016 at 05:00PM in Artwork


With powerful shields, protective armour and effective weapons, taking out a defensive installation or enemy craft in space is not a trivial undertaking. For those like The Broken who have limited structural capacity, the sabotage ship is a dangerous and powerful tool. Stripping a ship bare, and filling it with explosives and cybel containers, and either a remote pilot, or a skeletal crew who have nothing to lose, sabotage ships are frequently used to gain access to restricted cybel gates, or as leverage in negotiations for resources, people and craft.

Artwork: Interstellar Hydrogen Harvester - Alternate


Posted on Tuesday Oct 25, 2016 at 05:00PM in Artwork


We previously shared the Interstellar Hydrogen Harvester, in the form of a film-based harvesting device. That is far from the only way interstellar hydrogen is harvested, and the above craft shows an alternate method in which hexagonal magnetic fields are used to trap interstellar resources. While this is more energy intensive than the film-based harvesting of the other IHH craft, it has the advantage in that debris does not risk damaging the harvester, passing harmlessly through the rings. The downside is that the energy required to operate the craft dramatically reduces its potential yield.

As mentioned before, a handful of IHH ships can massively extend the practical range and viable capacity of an evacuation fleet, and are therefore extremely valuable to all of mankind. Countless fleets have been destroyed in combat over the smallest rumour of IHH possession.

Forward Guidance: The Broken Shotgun


Posted on Sunday Oct 23, 2016 at 05:00PM in The Broken


Here we have the main weapon of the basic Broken infantry unit. A hastily assembled, durable shotgun-type weapon. Sculpting of this is already complete, and production of the Broken continues to march towards release at a good pace.

Artwork: The First Karist


Posted on Tuesday Oct 18, 2016 at 05:00PM in Artwork


This piece of artwork is very important to us, as it was our first completed piece. It also served as the initial concept and reference for sculpting the Karist troopers. You'll spot a few small differences as we made the model in plastic, notably on the chestplate. This pose has popped up quite a few times in our conversions when we've played around with the sprue as tribute to this original piece of artwork which launched the rest of the range.

Artwork: Scarecrows Attack


Posted on Tuesday Oct 11, 2016 at 05:00PM in Artwork


Other than our box art, we were suffering from quite a lack of scenic artwork featuring Epirian robots in action. This piece was commissioned to show two Epirian Scarecrows in the middle of securing an area at full force. From the railrifle firing a magnetically focused shot into the distance, to the chemical haze in the air around them, biological opponents have little hope!

Forward Guidance - The Broken


Posted on Sunday Oct 09, 2016 at 05:00PM in The Broken


We continue our preview of the Broken with another weapon - a crudely retrofitted pistol. Fabric wrappings are a very common sight on Broken weaponry, and this long triggered weapon does a good job of showing the range of some of their designs. The long trigger allows the weapon to be fired away from the body, minimising risk to the firer when ammunition is unreliable or the weapon is overcharged.

Artwork: Scout Ship


Posted on Tuesday Oct 04, 2016 at 05:00PM in Artwork


In a lot of Maelstrom's Edge fiction we discuss small craft, tunnelhuggers, and similar. These craft can breathe air and operate in space, so are generally a bit more streamlined than larger ships. The craft above is capable of transporting 8 people for a considerable length of time, and is heavily armed with solid mass weapons that can operate in atmosphere or in vacuum.

Artwork Analysis - Refinery Ships


Posted on Tuesday Sep 27, 2016 at 05:00PM in Artwork


We've previously covered the aquisition of resources with interstellar hydrogen harvesting and mining ships, but those raw resources need to go somewhere! Refining such a large volume of material can be done at any scale, but the largest and most stable fleets of craft have dedicated ships for the purpose.

The refinery ship is a very energy intensive craft, capable of processing extreme volumes of materials. Traditionally, they were used to maximise delivery speeds when moving materials from one world to another, but post-Maelstrom, they are used by the richest and most powerful groups as part of their great nation fleets. Most commonly seen amongst Epirian franchise HQ fleets, refinery ships grant almost unlimited range within the galaxy, and therefore represent that most precious commodity - long term safety.

Forward Guidance - The Broken


Posted on Sunday Sep 25, 2016 at 05:00PM in The Broken


Time for us to share our first teaser from The Broken faction.

The Broken consist of 'everybody else' in the universe who is desperately trying to flee. Their weapons are often jury rigged and consist of all manner of interesting base parts. This first preview is of the Harpoon that can be used as a special weapon:

The story 'Scraps', coming in next week's book release (Tales from The Edge: Emergence) features the use of an EMP boosted Harpoon in the hands of The Broken. Be sure to check it out when it is released!

Artwork Analysis - The Karist Ark


Posted on Tuesday Sep 20, 2016 at 05:00PM in Artwork


Karists often have to get as close to a world as possible without being seen to allow their forces to build up free from the view of those in power. A fleet of spacecraft is easily seen from across a system so is not the ideal way for an insurrection to establish itself on a world. Instead, the Karists use huge, natural asteroids, hollowing them out and installing a spaceship inside. These are known as Karist Arks. Small points are fitted to the exterior to allow cybel shielding, enabling transit of the cybel network, though arks will always try to leave the network before the final gate, spending months and even years travelling silently through deep space to get to their target unseen.

The image above shows the interior of one such Karist Ark, with a commune ceremony occurring as some of the populace go about their daily lives. The blend of natural and organic architecture gives Karist Arks a much more human feel than most other spacecraft, though this benefit is tapered by it being frequently dim and dark due to the requirements of low energy usage and low energy wastage over long periods of secretive travel towards a destination.

Forward Guidance - More Epirian Master Handler


Posted on Sunday Sep 18, 2016 at 05:00PM in General


Last week we showed the Epirian Master Handler for the first time. This week, we'll share a few more snippets of information about the model.

The master handler has been sculpted, but is still quite a while away from production as it will be in a plastic tool with some other models that are still in development. As such, everything is subject to change until the metal is cut and the rules cards printed.

The model can be equipped with a claw arm, or two drone-type weapons, along with sensor array and missile pod options. We are playtesting rules for it at the moment. The arms can be posed dynamically, with the robotic arm elements having two ball joints and one flat joint, allowing a huge range of motion in the arm/weapon direction, while maintaining the cool, heavy look of the model.

Artwork Analysis - Mining Ship


Posted on Tuesday Sep 13, 2016 at 05:00PM in Artwork


When travelling at speed away from the ultimate destruction of the Maelstrom, the need for constant resources is always there. We've covered this with interstellar hydrogen harvesting and automated crop ships, but there is another key piece of the puzzle.

Stopping off to manually harvest asteroids and other space detritus is a slow, energy intensive and hazardous affair. One of the most important post-maelstrom ships is the mining ship - a huge vessel which flies at the head of a fleet, ingesting physical matter from space and performing some basic processing of it.

Larger material that would not fit in the intake is usually blasted by flanking assault craft so that as much as possible can be consumed for the long journey towards the galactic rim.

Forward Guidance - The Epirian Master Handler


Posted on Sunday Sep 11, 2016 at 05:00PM in Artwork


Today's forward guidance is a nice preview of an upcoming Epirian model. Next week we'll discuss some of the options and features of this model, but this week we just wanted to share the image!

The model will vary slightly from the artwork as it will be entirely plastic and as a result, some design restrictions (with angles of the guns, shaping of the feet/legs, etc) cause some modifications to be necessary, but the final sculpt is pretty close to the artwork as with most of our models!

Artwork Analysis - Automated Crop Ship


Posted on Tuesday Sep 06, 2016 at 05:00PM in Artwork


In the Maelstrom's Edge universe, massive numbers of people are forced to flee ahead of the ever-expanding galactic explosion that is the Maelstrom. We've previously shown one of the ships used for energy and resource acquisition, but converting that energy into food to keep the population functioning is another challenge all together.

While the majority of vessels are equipped with simple algae and fungal vats which can provide a balanced, if unappetising meal, there is a huge amount of variance in space travel cuisine. Many, such as the majority of the Broken, give over entire floors of their vessels to livestock to introduce more options to their food choices. The Epirians tend to produce large volumes of food that can be stored indefinitely, travelling with generations worth of supplies on their largest craft.

The most desirable food source are the Automated Crop Ships that traverse the galaxy. Traditionally they were not widely utilised outside of distant terraforming excursions, but the Maelstrom has caused them to be in massive demand. They are a pure luxury which increase the satisfaction of a fleet's populace immeasurable. A constant supply of fresh fruit, vegetables, nuts and more is possible with even a single Automated Crop Ship in a group of survivors, and it is relatively common to see populated ships sacrificed by a fleet if there is a chance to save their crop production facilities when resources run low or dangerous circumstances arise.