The Comm Guild Maelstrom's Edge

Entries tagged [buildings]

Terrain Spotlight: Sci-Fi Temple


Posted on Monday Jun 18, 2018 at 03:05PM in Tutorials


- by Iain Wilson

This week, I'm showcasing another terrain build, but for a change of pace I thought it would be fun to build something in a more unusual style.

I've been eyeing off the Japanese building range from Plast Craft Games for some time, and in particular a three-level temple that was just screaming to be turned into a table centrepiece. So I grabbed the temple from one of my regular go-to online stores, broke out some Maelstrom's Edge terrain sprues, and set to work!



The Plast Craft Games buildings are flat-packed, assemble-yourself-style constructs in a similar vein to the various MDF offerings out there, except that instead of MDF they're made from sheets of die-cut, foamed PVC. This material is somewhere in between styrofoam and plasticard in density, and is nice and easy to work with and surprisingly sturdy once assembled.



My plan was to not get too crazy with modifying the building, as I love the general design of it. It just needed some sci-fi-ing up to fit on my table. So with that in mind, I discarded the resin screen doors that come with the kit in favour of the single doors from the Maelstrom's Edge terrain sprue. The existing doorways on the temple were exactly the right height for the plastic doorframe, but a little wider, so I filled in the gaps on either side with strips of scrap sheet cut to size. Other than that, the bottom level was assembled as per the instructions.





Similar treatment was given to the second level, although this level only has doors in two walls instead of all four.



The top level has a smaller doorway in a single wall. Rather than cut out the door hole to fit another full-sized doorframe in there, I filled in the doorway with some leftover sheet bits and glued on the square hatch from the terrain sprue. I also replaced the spire on the roof peak with another square hatch.



The railings that came with the temple were a little low, and a little low-tech for my liking, so I replaced them with ladders from the terrain sprue. This required some fudging to make it work, as I discovered when I started gathering ladders that I had run out. Luckily, I was able to cobble together a few discarded cut sections to fill the last of the railing on the second level. It's a little rough if you look too closely, but I can always pass it off as a rushed repair job (those lowest-bid contractors at work!).







I wanted to do the bulk of the painting before adding the roof sections, as I figured that would be easier than trying to work around them. So the building was given a basecoat with black spray, and then a top-down spray with grey, leaving the black in the lower recesses for natural shading.



I then picked out all the metal parts with Citadel Leadbelcher, before giving them a wash with Army Painter Dark Tone.



The balcony levels were painted with Vallejo Neutral Grey and drybrushed with Vallejo Light Grey, and the wall panels were basecoated with Vallejo Heavy Brown and drybrushed with P3 Jack Bone. At which point, it was time to add the roof sections.



I'm not sure if it was my slightly rushed assembly, or a flaw in the temple kit, but I found that the roof sections for the two lower levels were actually too short to reach the corner beams. Luckily, I had some corrugated cardboard that matched the card used for the roof almost exactly. Cut to size and with tile-grooves added by 'scoring' across the corrugations lightly with a sculpting tool, they were a close enough match to hold up to all but the closest scrutiny.



My improvised roof sections were painted black before gluing in place, and then all of the roof pieces were drybrushed with Leadbelcher and washed with Dark Tone. Finally, I picked out the lights above the doors with a drybrush of Citadel Ultramarine Blue, Ice Blue and then white, and added a masonite base sprayed with grey and white for a quick concrete effect. If I have time later, I may go back and replace this with a tiled slab to pretty things up some more.

The finished building:







To pick up the Maelstrom's Edge terrain sprue, or any of the rest of the Maelstrom's Edge model range, visit the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here, or for help or advice, or just to share your work, feel free to visit the Comm Guild Facebook page!

Terrain Spotlight: Epirian-themed Dice Tower


Posted on Monday Apr 16, 2018 at 05:00PM in Tutorials


- by Iain Wilson

There's nothing worse than throwing a bucketload of dice on the table and having a stray ricochet take out that carefully-painted model sitting perched on the edge of a piece of terrain, or having to launch an expedition under the table when the dice decide to go on an adventure. There are a few common solutions to this problem - dice trays, rolling on another table, never painting anything, ever - but this week, I decided to build a dice tower from a Knights of Dice blank and some bits from the Maelstrom's Edge terrain sprue.



For the uninitiated, a dice tower is a box or tube that has some angled ledges inside. Instead of flinging your dice all over the table like some sort of uncultured barbarian, you drop them into the top of the tower where they roll down from ledge to ledge, eventually rolling out into the tray at the base of the tower where their predilection for wanton destruction is safely contained.

The KoD tower that I used as a base for the build is a plain, laser-cut MDF affair, that when assembled as standard looks like this:



I wanted something that would look like it belonged on the table, and so dug out some terrain sprues and tools, and went to work.

First step was to pretty up the opening at the bottom. I took a garage door from the terrain sprue, and found that it would fit into the existing arch with some cutting for the top corners, and something to fill in the top of the arch as it was higher than the door frame. So I marked out the door frame against the front wall of the tower, and also marked the scrap piece that was cut from the arch to leave an arc that would fit in above the door.





I then used a razor saw and exacto knife to cut the door out of the door frame, and glued the frame and the MDF arc in place in the archway.



With a dry fit of the tower, I discovered that the dice were sometimes getting stuck behind the sides of the door frame, as the plastic addition made the opening for the dice narrower than was originally intended. I fixed this by taking a lintel piece from the terrain sprue, cutting it in half, and gluing the two pieces on either side of the doorway, creating a bevel to funnel the dice out the door.



One of the less pleasant things about dice towers is that they can be rather loud and echoey when the dice are working their way through. I fixed this by taking some craft foam and cutting it to the size of the ledges, and then gluing it on top.



At this point, I also sprayed the interior of the tower black to match the foam. This would also make it relatively unobtrusive on the table.



I assembled the walls of the tower, and started adding detail to the outside. I took a piece of scrap MDF, and cut it to serve as a balcony. I used the top halves of a bunch of energy fence posts and some plastic rod to make handrails. (You can find other ideas for handrails in my catwalk article here!)



To support the balcony, I cut the sides off two trapezoid windows, and glued them in place on the back wall of the tower.





Finally, two ladders and some cut down corner reinforcing pieces made an extending ladder that could be hung from the balcony, fire-escape-style.



To add a little extra detail to the front of the building, I made a large Epirian Foundation symbol using pieces from a reinforcing strut from the terrain sprue.



With the addition of a few more bits on the sides to hide the ends of the interior ledges, and a sign board made from the cutaway garage door to disguise the filled-in archway, the tower was ready for painting. To avoid getting spray on the interior, I filled in the top and the doorway with some cardboard and a piece of foamcore.



Painting was a quick and easy spray with a grey primer, and then a quick downwards spray with some white to leave the grey in the recesses and shadowed areas.



The metal parts were painted with P3 Pig Iron and then washed with Army Painter Strong Tone, and the white parts given some weathering with a sponge. (You can find a handy sponge weathering tutorial here!)



Once the wash was dry, everything was dirtied up a little with a drybrush of Vallejo Beasty Brown.



A little detail work here and there, and the tower was ready for the table.




Feeling inspired? You can pick up the Maelstrom'd Edge terrain sprue, along with the rest of the model range, from the webstore here. As always, we would love to see your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Painting Tutorial: Sponge Weathering


Posted on Sunday Mar 25, 2018 at 05:00PM in Tutorials


- by Iain Wilson

We can wind up spending a lot of time painting miniatures for our games, so it can often be tempting when it comes time to paint terrain to just slap on a quick coat of spray and call the job a good'un. There are a number of quick and easy ways to add a little more detail (and subsequent awesomeness) to your terrain, though, and the difference it makes on the visual impact during your games is well worth making that little bit of extra effort. With that in mind, I would like to share a simple sponge method for adding chips and weathering to your building paintwork.



You will need a craft sponge - something fairly soft and fine-weave. I like to use a painting sponge like the one pictured below, as the pointed tip helps to get into difficult corners where necessary. You will also need something to put some paint in or on, some newspaper or paper towel, and (obviously) some paint. This method looks best when applied as dark chipping over a lighter shade of paint. I tend to use Vallejo Heavy Charcoal as a bit of a catch-all. It's darker than most of the colours I use on my buildings, and is indeterminate enough to cover for cement or aged metal. I avoid metallic paints for this sort of weathering, as they can look a little weird unless they catch the light just right. If you want some metalic touches, you can always use a dark grey and then highlight the bigger patches of chipping with a little metal colour.



The weathering is applied once you have the basic colour and any higlighting done on your building, and the process is really simple - Drop out some paint onto whatever palette you are using and dip the tip of your sponge in the paint.



Rub the sponge on the paper to remove any excess paint. You want the sponge to be wet, but not have any gloopy patches of paint. If in doubt, press the sponge against a clean section of the paper and check the result - you're aiming for small specks of colour, not big blobs.





Press the sponge onto your terrain, using a straight up and down motion. You want to dab the paint on, not brush it. Experiment with turning the sponge different ways and using different amounts of pressure to vary the way the chipping is applied, reapplying paint to the sponge as necessary. Apply heavier weathering to places on the terrain that would naturally get knocked or abraded more, like protruding corners of walls or the edges of doors and windows.



Keep going until you have worked over the whole building.



Here's the same thing on a green building.



If the sponge starts to get tacky with drying paint, you can wash it out, squeeze out as much water as you can, and then squeeze it between a couple of sheets of paper towel to get it as dry as possible before going back to the paint.



Once you're happy with your chipping, you can add other details or weathering as required. A strategic drybrush of brown in high-traffic areas, or just here and there for a bit of added grime, can go a long way to complete the weathered look.



Here's some finished examples of the technique in action:

Broken Settlement building (Tutorial)


Park Bench (Tutorial)



Sleeper Caskets (Tutorial)


Hab Dome (Tutorial)



You can find the Maelstrom's Edge terrain sprue along with the rest of the game range in the webstore here. As always, we would love to see your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Mini Hab Domes from plastic bowls!


Posted on Monday Jan 15, 2018 at 05:00PM in Tutorials


- by Iain Wilson

Throughout the galaxy, few structures hold up as well in hostile environmental conditions as the humble dome. They're durable, efficient, and as a bonus look nice and distinctive in a universe filled largely with pre-fabricated, angular structures. So here's a simple way to make yourself some small dome structures for your gaming table, using components from the Maelstrom's Edge terrain sprue, a little foam core board, some plasticard, and a plastic bowl.



As with the larger plantation dome that I made a while back, the basis for this building is a plastic bowl, in this case picked up in a pack of 8 from a local discount store for a couple of dollars.



I cut two rectangles of 5mm foam core board, about 30mm wide and the same height as the inside frame of one of the small doors from the terrain sprue. These formed the sides of the building's entrance, and so would need to be curved on the back sides in order to sit flush with the side of the dome.

Sitting one of the rectangles against the bottom rim of the dome, I measured the distance between the top corner and the dome, and marked that distance along the short edge of the foam core.



I then folded a piece of aluminium foil to made a long L-beam shape. With a pair of clippers, I made a series of cuts along one edge.



The uncut surface of the beam was then pressed against the side of the dome, with the cuts allowing it to bend to match the shape while the L-beam shape gave it enough rigidity to keep the curve when removed from the dome.



I then used the resultant curve to transfer the shape of the dome to the foam core, matching the foil beam up to the measured mark and the corresponding bottom corner of the entrance wall.



An exacto knife was used to cut along the drawn curve, angling the cut to account for the horizontal ci



With the addition of a piece of 1.5mm plasticard, cut to shape for the roof, the entrance tunnel was glued together and test fitted against the dome, with a little fine-tuning of the curve with the exacto knife allowing it to sit flush.



I wanted a little texture on the flat top of the dome, so I decided to use some grid-patterned plasticard. Not having a compass handy, I found a small drinking glass that fit neatly into the circular base of the bowl, and used this as a template to draw a circle on the plasticard. Once cut out, this circle was glued neatly into the recess.



For the windows, I took the trapezoid windows from the terrain sprue and trimmed down one side to help them sit almost vertically on the side of the dome.



To glue the windows in place, I grabbed a small offcut of foam core to use as a spacer, to ensure that the windows on either side of the building sat at the same height.



With everything glued in place, the building looked like this:



So, on to painting!

Because the dome is transparent, I sprayed a coat of primer inside to begin with. That way, if the outside of the dome gets a little scratched up from gaming use, it would show grey instead of clear.



The outside was then also primed grey.



The primer was followed with a coat of Army Painter Dragon Red.



I added a white stripe to break up the red a little, and painted some metal detail with P3 Pig Iron.



Finally, some sponge weathering and the roof tiles painted with Vallejo Heavy Charcoal, a quick wash with Army Painter Dark Tone for the metal parts and the roof, and some colour on the lights above the door, and the minidome was finished!









To build your own mini hab domes, you can pick up the Maelstrom's Edge terrain sprue along with the rest of the Maelstrom's Edge model range from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!



For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Tutorial: Blanket Door Coverings


Posted on Monday Nov 27, 2017 at 05:00PM in Tutorials


- by Iain Wilson

Last week I put together the second part of my Broken settlement, with some buildings made from a cardboard gift box and an old fruit tin. The fruit tin still needed a door covering, and I wanted something that looked sufficiently rough and ready. I decided to go with an old blanket to serve as a makeshift door, which wound up looking like this:



To start with, I took a length of plastic rod and cut it to run across the doorway with a little overhang on either side. This would eventually sit in place at the top of the doorframe, poked through a couple of holes drilled into the tin on either side.



I then grabbed some crepe bandage and cut a piece a little longer than the rod, to allow it to bunch up. Bunched curtains look more interested than a flat sheet, unless you want to paint a design on, in which case a flatter surface is going to be easier to deal with.



Next I glued the bandage over the rod with some superglue, bunching it up so that the ends of the rod were sticking out, and folded over the rod far enough so that the bottom of the blanket would just touch the ground when hung in place.



Now comes the messy part - I mixed up some PVA glue with a little water. The exact amount of water is going to depend on how runny your PVA glue is, but you're aiming for around the consistency of pouring cream.



Then I dropped the bandage blanket in the glue and let it soak right in. When the glue dries, it will stiffen up the cloth, so you want it good and soaked through. If the glue is too thick, it doesn't soak in as well and you wind up with some parts of the blanket that are still soft and floppy, and others a goopy mess.



Once the bandage was nice and gluey, I hung it in place and arranged the folds to look as natural as possible, and then left it sit for two days to give it plenty of time to dry. Once dry, it will be stiff, but still slightly flexible. If it's too soft and doesn't hold its shape, you can stiffen it up a little more by painting on some additional glue, but try not to put it on too thick and fill up the weave of the fabric. If you have a brush-on superglue, you could also paint some of that onto the back of the blanket if it is accessible, but again, be sparing so you don't soak it into the weave and destroy the blanket look.



When the glue is properly dried, it's time to paint. I started out with a layer of Army Painter Strong Tone, but you could use whatever colour fits your terrain. If you use a wash or ink, make sure you give it plenty of time to dry, as the watery paint can cause the PVA glue to soften up again.



Once the wash was dry, I carefully drybrushed with some bone and white to highlight the raised parts of the blanket, and added a little more wash into the deeper creases for some extra shading.



And that's a job done!



You can also use a similar technique to hang blanket coverings over windows. On this one, the blanket is tacked onto the outside of the window frame. To attach the soaked bandage to the window, I added a drop of superglue to the top corners, let that set, and then carefully teased the wet blanket into the shape I wanted it:



The same was done here to hang a blanket inside this door frame. This is a door piece off the Maelstrom's Edge terrain sprue with the door cut out of the frame. The blanket is superglued in place at the top corners and down the sides of the door frame and then shaped and left to dry.



On my next terrain project, I'll also be using this to add some canvas roof coverings to a building that's seen better days... Stay tuned!

To build your own stellar refugee settlement, you can pick up the Maelstrom's Edge terrain sprue along with the rest of the Maelstrom's Edge miniature range from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Broken Settlement, part 2


Posted on Monday Nov 20, 2017 at 05:00PM in Tutorials


- by Iain Wilson

This week, I'm continuing on with the construction of the Broken settlement that I started a few weeks back, which you can find round about here, by adding in another 'renovated' building and a converted water tank shelter.



I fast-forwarded a little on construction by grabbing a small building that I made some time ago for a video showing how to make a building from a cardboard gift box and the Maelstrom's Edge terrain sprue (which you can find on Youtube here). This was partly painted as a test run for the sponge-weathering that I used on the first building for this settlement.



Clearly, this building was still far too pretty looking to fit into a Broken settlement, so I added a bunch of patch-plating using plasticard and corrugated cardboard, and added some mesh over the windows on the sides. I also built a framework on the roof to create a makeshift shelter or sentry point.



The companion building for the gift box one is made from an old fruit tin. This received a good wash and had the label removed, and then I cut a squarish hole in the side to serve as a doorway.



I cut a bunch of reinforcing struts from the terrain sprue to fit neatly down the sides of the tin.



With the addition of some patches, a hatch on the roof and a lean-to on the side, the old tank was ready for painting.



To sit the buildings on, I cut a 12" square of masonite, with a couple of smaller pieces glued on top - a rectangle for the gift box building and a square for the tank. These were cut to size and then sanded around the edges to smooth down the burrs. I then gave the top surface a light sand to break up the shine and give it some texture for drybrushing later, and then glued the building foundation pads on with PVA glue.



Everything in place, ready for painting:



Because the gift box building was already mostly painted, I could skip straight to the detail work. To check how the main bit was done, check out the first article linked back up at the start of this one.

The various metal patches were given a coat of a rough mix of Vallejo Beasty Brown and black.





Over this went a light drybrush of P3 Pig Iron.





This was followed by a generous coat of Army Painter Strong Tone.





The pipe on the back wall was painted with a coat of Citadel Beaten Copper, and then given a light drybrush of Vallejo Sick Green.





Meanwhile, the tank was given a spray inside and out with black Rustguard, to prevent it from rusting through the paint down the track.





I then masked off the detail parts of the tank building with some masking tape.



The came a coat of Rust-oleum Oil Washed Bronze. This is a rust-preventing primer like the black, so could have actually gone straight over the bare tin without the layer of black, but I wanted to make sure it was good and dark. The black base helps this without having to spray the bronze on too heavy, as it gets a bit goopy and rough.





When the bronze was dry, I sprayed lightly over the top surface of the tank with some Army Painter Dragon Red, and then flipped the tank upside down and sprayed lightly around it so that the red caught in the undersides of the tin's corrugations without coating the whole thing in red.



I then drybrushed the whole thing lightly with Pig Iron, going a little heavier on the detail parts to make them stand out a little from the darker tank. The detail parts were then washed with some Strong Tone, and a few puddles of Strong Tone scattered around on the top surface.



While all of this was going on, I undercoated the based board with some flat black, and then gave it a coat of a flat medium grey. I deliberately use a range of different greys to basecoat my 'concrete' terrain bases, to help reduce the uniformity of the vast expanse of concrete on the table. If you look around in a city that has a lot of concrete structures, the colours vary considerably depending on the age of the concrete and the specific mix used, so it creates a better sense of realism on the gaming table if you carry this across in your painting.





To finish off the base, it was given a drybrush of Vallejo Light Grey mixed roughly with white, and then some patches of worn grime were added with a light drybrush of Beasty Brown, on both the base and the gift box building.





With the addition of a couple of final details (some lettering above the tank's doorway, the light above the door and the comm panel screen), this little building cluster is about done for now.





The tank still needs a blanket door covering, which I'll be going through in an upcoming tutorial, and I will go back over all of the buildings in the settlement to add some more characterful detailing once I have some more of the bulking out done, but it's at a point where it's not going to look out of place on the table as-is.











So what's next?

Aside from the door covering for the tank, I'll be moving on to another building section that will have some challenges in the roofing department and some sort of interesting detail in the courtyard.



Stay tuned for more!

To build your own stellar refugee settlement, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Broken Settlement, part 1


Posted on Monday Oct 30, 2017 at 05:00PM in Tutorials


- by Iain Wilson

With the release of the Broken adding a long-awaited third faction to the Maelstrom's Edge universe, it seemed fitting to take a break from tinkering with the shiny new models to add some appropriate terrain to the table. So this week, I broke out some gift boxes that I had waiting for an opportune moment, grabbed some terrain sprues and got to work!



The core of the first building for my new Broken settlement is a 20cm x 15cm cardboard gift box. The plan was to more or less follow the style of my earlier gift box buildings, but with the addition of some faction-appropriate wear and tear and rough repair work.



I started by cutting out holes in the box for windows and doors, using a sharp hobby knife.



To break up the box shape a little, I cut away one corner of the box, 6cm along each side. Flipped over, this corner piece fits back in place as a recessed balcony.



I cut a hole in one wall of the balcony to add a door, and cut a matching corner off the box lid, which would form the walled roof of the building.



From there, it was time to glue the box onto a square of masonite, and start detailing. To make the building look like it had been through some rough times, I modified the rectangular shutter windows from the terrain sprue. For the first one, I carefully cut out the shutter using a hobby knife, and then glued some aluminium mesh over the front of the window frame.



Rather than making all of the windows the same, I made different modifications to the other windows. On one, I glued some plastic flyscreen and a square of corrugated cardboard over the front of the frame, another had the shutter replaced with a piece of crepe bandage soaked in watered-down PVA glue, and on the last one I cut away just the lowest section of the shutter.



The terrain sprue parts were glued in place with superglue, and then I added some patches cut from thin plasticard and corrugated cardboard to the walls of the building.



The door on the balcony received a blanket in place of the original door with another piece of glue-soaked bandage, and a couple of ladders were used to create a railing. A pipe made from pieces of sprue joined with some plastic tubing and a vent made from a large pipe fitting with some aluminium mesh glued inside finished off the detailing on the back.



The building was still looking a little boxy, so I decided to break up the silhouette a bit more with the addition of a watchtower on the roof. This was constructed from a piece of gift box lid left over from a previous project, and some pieces cut from the ends of the terrain sprue. The ladder was glued in place with another couple of sprue pieces forming the hand grips at the top.





With construction complete, it was time to break out the paint. I started with a base coat of flat grey.





Over that went a thin layer of flat white. I didn't want this to be perfectly smooth and pristine, shining white, so kept the coat thin enough for the grey to show through a little. Once the spray was dry, some weathering was added with a sponge and some Vallejo Neutral Grey.



The metal patches and any other parts that I wanted bare metal were painted with a coat of Vallejo Beasty Brown, and then given a rough coat of P3 Pig Iron.



The base was painted with a coat of Vallejo Neutral Grey, and then a drybrush of Vallejo Light Grey, with some patches of Beasty Brown added to dirty things up a little. A splash of Army Painter Strong Tone over the metal bits and blankets, and a rough coat of Citadel Ultramarines Blue over a couple of the metal patches, and the building was pretty much table-ready.



There is still a little detail work to go, but some of that will wait until I get some more of the settlement completed so that I can match details across the different buildings to tie everything together.







So what's next?

I will be adding a couple of smaller gift box buildings with some varying levels of damage and delapidation, and I have some plans for a large peach tin that was rather conveniently opened the other day. The outsides of the buildings will gain some awnings and banners and the like, and I'll scatter some scrap around to add some flavour (and also some handy cover).



Stay tuned for more!

To build your own stellar refuge settlement, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Painting Tutorial: Hazard Stripes


Posted on Monday Sep 25, 2017 at 05:00PM in Tutorials


- by Iain Wilson

Battlefields are a dangerous place, but that's no reason not to follow reasonable occupational health and safety protocols. So here's a quick and easy tutorial for painting hazard stripes on your terrain, to make sure that your settlement's managing body doesn't find themselves with unexpected compensation claims on top of their post-battle repair bills!



Start by marking out the area that you want to draw attention to with a ruler and a fine line black pen - I'm using a Staedtler 0.05 'Pigment Liner' here.



You can use a ruler to mark out the width that you want for the striped area, but I find it quicker and easier to just grab an appropriately-sized strip of plasticard or (as shown here) a spare support strut from the Maelstrom's Edge terrain sprue and use it as a guide.



Once you have marked out the area to be striped, it's time to start adding in the lines for the striping itself. I generally use something around about a 45-degree angle, but the precise angle doesn't really matter. Place your guide strip where you want the first stripe (I started at the corner here, because it seemed like the obvious place) and draw a line either side of the strip. If you're working to the right, move the strip to line up the left hand edge with the right hand stripe, and draw a new line along the right of the strip. Repeat all the way along.



If your hazardous area has corners, there are a couple of ways to approach them. The easiest way is to just run your stripes past the corner, so that the angle of the stripes reverses around the corner.



Once you're all marked out, it's a good idea to either set the piece aside for a couple of hours to let the pigment from the pen set properly, or hit it with a coat of fixative spray (which you should be able to get in the sealer section of any decent craft store) to avoid it smudging. Then it's time to fill in every second stripe with yellow. Here, I've used a basecoat of Iyanden Darksun followed by a coat of P3 Cygnus Yellow. It doesn't matter if it's a little patchy, unless you're going for a new and pristine look to your terrain.



The above shows how the stripes 'flip' when they go around the corner. Alternatively, you can run the stripes to the corner, and then start another run of stripes in the new direction. This can be fiddly for odd angles, but works fairly well for 90-degree corners.



It's also worth mentioning that if you are worried about painting neatly in the lines, you can minimise the need to do so a little by painting the whole area yellow before marking the stripes in. That way, you only have to be neat with the black, which is a little more forgiving since messy bits that run over the lines can just be turned into weathering anyway.



Extra tip - If your striped area runs up to a wall, cutting the end of your template strip at an angle lets you get it



Next, fill in the 'black' areas. I prefer to use a dark grey rather than a black, as it looks a little more natural. Here, I'm using Vallejo Heavy Charcoal, from their Game Colour 'Extra Opaque' range.



If you're in a hurry, you can leave it there and it will look quite presentable. Or carry on for a little more detail...

Add some chips and scratches with your pen, wherever seems appropriate. This is a great way to conceal any spots where your paint wasn't completely inside the lines, and also adds some extra detail to the finished piece.



Then highlight the edges of the hazard stripes and the scratches with lighter yellow and grey - I just mix a little white into whichever yellow I used for the stripes, and some Vallejo Basalt Grey for the 'black' sections. I have also used some Vallejo Light Grey to highlight the scratches on the surrounding cement area.



You can 'fade' the stripes, to give them a more worn appearance, by drybrushing with a little of the same colour as the area around them. My cement on this piece is Vallejo Basalt Grey drybrushed with Light Grey, so I've drybrushed over the stripes with some more light grey. The heavier you go with the drybrush, the more faded the end result.



Finally, a bit of brown drybrushed into the middle of the yellow stripes gives them some more depth, with some more brown (Vallejo Beasty Brown here) drybrushed around to dirty things up.



And that's about it. Go forth and hazard up your terrain wherever seems appropriate.



Gateways, energy fences, holes, hatchways, heat vents, and anything else that could conceivably crush, spindle or make your day unpleasant is a good candidate for some serious warning stripes.



To build your own hazardous terrain, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Tutorial: Streetlights


Posted on Monday Sep 11, 2017 at 05:00PM in Tutorials


- by Iain Wilson

When you're putting together an urban table, little 'real' details can help immensely to bring it all to life. With that in mind, we shared a tutorial a little while back for creating simple hedges made from kitchen scourers and flock. This week we're adding to the urban chaos, and using up some of that leftover sprue, with some quick and easy streetlights.



The Maelstrom's Edge terrain sprue has a whole slew of useful components on it, but it also has a nice, rounded frame that is itself rather handy for making pipes, railings or, in this case, streetlight poles. I'm using three emptied sprues (the smaller side of the two frames that make up the terrain sprue), three small pipe fittings, a striplight, some 6mm plastic tubing and some .75mm plasticard.



The first step is to take the striplight and cut it into 3 sections. You can do this with a sharp hobby knife if you're patient and not too attached to your thumbs, but a razor saw and hobby mitre box makes the job a lot easier.





Trace around one of the end sections of the cut striplight to transfer the shape of the light's side panel to the plasticard, and then cut out four panels - 1 each for the light sections from either end, and two for the middle section.



Glue these panels in place. Once the glue is dry, you can shave or file the edges of the panels down so that they are flush with the shape of the light.



The sprue frame has one end that has no connection tabs on it. This end will form the pole for the light. Cut three of them as below:



On the straight end of each of the poles, add a short piece of the plastic tube - I've used a 10mm section, but the exact length isn't important so long as it's consistent on all of your lights.



The tube then goes into the pipe fitting.



From the leftover sprue, cut three identical connection tabs.



The light is glued in place on the bent end of the pole, and the connection tab is glued on top to add a little detail and bulk up the joint to match the end of the pole.



If you're intending to glue the lights onto your terrain, then you're done (aside from painting, obviously). If you want to be able to use the streetlights as scatter terrain, then you might want to glue them to a slightly larger base to make them more stable. You could use a small circle of MDF or plasticard, a spare miniature base, or alternatively the square hatch from the terrain sprue serves for a more high-tech solution.



From there, it's all down to painting. The lights shown here have been painting using the weathered metal formula that features in so many of my articles - You can find the tutorial here.





And that brings us to a close once more. Time to pop the chairs up on the tables, grab our umbrellas and saunter off into the gathering dusk...



To put together your own scifi urban utopia, you can pick up the Maelstrom's Edge terrain sprue in a handy two-pack from the webstore here.



As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: The Galactic Wanderer


Posted on Monday Aug 21, 2017 at 05:00PM in Models


- by Iain Wilson

When I shared my Hedge Tutorial a few weeks ago, there was a comment made that they looked like they would be right at home in some sort of scifi trailer park. Well, I'm not one to let a challenge like that go unanswered, and so... the Galactic Wanderer was born.



Like many of my terrain builds, this all started with some foam core and a bunch of parts from the Maelstrom's Edge terrain sprue.



I cut a fairly basic, old-school caravan shape from the foamcore, and cut holes for a door and some windows.



The body of the caravan was glued together with foam glue (a white glue that I picked up a while back. It may well just be overpriced PVA glue, but it does a good job of gluing foam and grabs a little faster than a lot of PVA glues that I have tried) and the door and windows glued in place.



A strip of windows cut from a garage door fit quite nicely along the front wall.



An awning cut from a piece of 2mm plasticard provides a nice break in the regular shape of the caravan, and is totally there for aesthetic reasons and not at all to help conceal the fact that the strip of windows actually wound up just a little bit wonky. I also added a towbar made from a section of old sprue, a hatch in the roof, and rested the construction on some 'bricks' cut from discarded pieces of foamcore.



To help with the scifi vibe, unstead of wheels this caravan has some turbines made from the small pipe fitting from the terrain sprue with some turbines from the Epirian Drone sprue behind them. And finally, a large pipe fitting, trimmed off with a razor saw and with some strips of plasticard glued inside provides some ventilation.



A quick spray and some striping later, and the compact, budget-conscious home of the future is ready for housing stellar refugees or indulging the wanderlust of the more well-to-do.



A better look at the caravan's 'wheels':





To build your own holiday villa or mobile refugee camp of the future, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Experimental Cybel Gate


Posted on Monday Jul 10, 2017 at 05:00PM in Models


- by Iain Wilson

As the Maelstrom's apocalyptic conflagration closed in on the planet Devlin IV, rumours began to circulate amongst those still desperately trying to find passage off-world that scientists in a secret Epirian Foundation facility had been working on a new kind of Cybel gate that might prove to be their salvation. Whilst most Cybel gates are massive, space-borne affairs, this gate would supposedly operate from the planet's surface! While the rumour would ultimately lead to disappointment, as the project had been a dismal failure, it nevertheless gave temporary hope to many who had given up on escaping the Maelstrom's wrath and fueled a frantic search for this device.





I had an idea a while back for a table themed around a Cybel gate research facility, where the experimental gate would form a centrepiece that would double as both a cool focal point and a potential objective for scenario-driven games. Capturing a resource such as this would, of course, be a worthy goal for any of the various forces encountered in Maelstrom's Edge, and there is all sorts of additional potential for thematic events when the gate is activated. Below is what I came up with, built from foamcore, cardboard, and components from the Maelstrom's Edge terrain sprue.

I started out creating the basic shape for the gate by tracing two concentric circles onto a sheet of 5mm foamcore and cutting the resultant ring out with a hobby knife.



I then used the foamcore ring as a template to make two more rings from thick card.



The circle cut from the inside of the foamcore ring was the perfect size to act as a base, with a channel cut down the middle for the ring to sit in.



The three rings were glued together, and set in place to check the fit.



Next, I cut a bunch of trapezoid shapes from plasticard, sized to fit neatly inside the trapezoid window from the Maelstrom's Edge terrain sprue.



These were glued at intervals around one side of the ring.



Over these, I glued 5 trapezoid windows, with power units cut from the bottom of the energy-fence posts glued around the outside of the ring.



I took a ladder and cut the outside edges off with a razor saw.



A second ladder was glued to a sheet of flyscreen, and then the flyscreen trimmed around the edges of the ladder and the cut pieces from the first ladder glued onto either side.



The base was bulked up a little with another layer of foamcore.



I then used a file to carve out an angled ramp down the front of the base.



The ladder assembly slots neatly into the ramp recess.



Finally, I put together a control panel using a light fixture and three trimmed computer panels.



With the addition of some legs made from trimmed down energy-fence posts, the control panel was glued in place, and the gate was ready for painting.



I wanted a bit of contrast in the gate assembly, so decided to go with a coppery ring and darkened steel details. To get started, I sprayed the ring with Army Painter Army Green, partly to give a nice base layer for the copper and partly because I didn't have a lot of time for painting this week, and the Army Painter sprays dry nice and quickly...



Over the green, I did a couple of coats of some old Citadel copper that I had laying around.



The base was sprayed with a medium grey colour.



I then picked out the steel parts with black. It's a little hard to see in this lighting, but I also drybrushed the base with a light grey and added some dirt scuffing with some lightly drybrushed brown.



The ring was given a couple of coats of Army Painter Strong Tone, and the steel parts drybrushed with P3 Pig Iron and then washed with Army Painter Dark Tone.



Finally, the control panel screens and some hazard lines were added, and the ring was given a light drybrush with silver to lift the edges a little.









If you would like to build your own experimental Cybel gate, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Giftbox Garage


Posted on Monday Jul 03, 2017 at 05:00PM in Models


- by Iain Wilson

A while back, I shared a scifi western-themed building constructed from a Plast Craft Games plastic kit and the Maelstrom's Edge terrain sprue. This week, I wanted to have another try at that vaguely-western, raise-facade, scifi styling, but with more of a mass-produced, cheap colony building sort of vibe. Something a little more urban, but with a nod back to the frontier. This is what I came up with:



This is built from one of my favourite bases - the good old cardboard giftbox.



You can pick these up from just about anywhere that sells giftwares or from many craft shops, and they're generally fairly inexpensive. Craft shops will also often have raw cardboard versions without the printing on the outside, which does have the bonus of looking slightly less hideous while you're putting it together, but can have a rougher surface texture.

For my previous giftbox buildings, I used the lid upside down on top to form a walled-in roof area. This time, I used the lid for the facade. So the first step was to cut the lid to the height that I wanted the front of the building. I also cut away the end wall of the box, so that the hole for the front door only needed to go through the facade - The door inset is deeper than the width of the card, so would I otherwise have needed to cut a second door hole in the end of the box and hope that they lined up properly.



Speaking of a door hole: I took the garage door from the terrain sprue, sat it in place against the facade, and traced around the back of it before cutting out the resultant rectangle. The garage door was then glued in place.



The same process was used on the intact end of the box to add a small door and shutter window from the terrain sprue.



The facade was then glued in place.



I glued a couple of support struts onto either side of the building, for a little texture.



A row of lintel pieces from the terrain sprue were glued onto the top edge of the back wall.



I then layered strips of plasticard along the roof, working up towards the front of the building.



The final building, ready for painting:





Quick and easy paintjob, that will be quite familiar for anyone who has been following these articles. I started with a black spray undercoat, to give a solid layer to cover over the printing.



This was followed by a spray of flat grey, and while this was still wet I oversprayed this from above with a lighter grey to add a little bit of a natural highlight.



The metal parts were then picked out with Vallejo Beasty Brown.



Then a drybrush of P3 Pig Iron.



Then a wash of the most useful paint on the planet: Army Painter Strong Tone.



A final drybrush of silver over the metal bits and some detail work, and the newest addition to the table is ready to go.







This design can be very easily tailored to different buildings through using different sized boxes and choosing different sprue components. If you would like to build your own, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Landing Pad


Posted on Monday Jun 19, 2017 at 05:00PM in Models


- by Iain Wilson

Terrain is a bit of a passion of mine. It can make such a difference to your games having a table full of nice-looking terrain pieces, and this is helped along with the addition of a shiny, impressive centre piece to dominate the battlefield.

With that in mind, I set to work this week to build a landing pad for my table. Landing pads look great visually, can be easily tailored from game to game with the addition of some crates, landing craft or other small terrain features on top and make for nice line of sight blockers in the middle of the table.



I started out, as so many of my projects do, with a few Maelstrom's Edge terrain sprues and a sheet of 5mm foamcore. A dinner plate served as a handy template for the pad itself.



After tracing around the plate, I drew in an inset rectangle on opposing sides, to break up the circular shape a little in order to make the pad a little more visually interesting. The the shape was cut out with a hobby knife, and some guide lines drawn on for some detailing.



A round detail in the centre of the pad was created from the large pipe fitting, cut down to match the thickness of the support struts. I used a couple of spare struts as height gauges for a razor saw to cut through the pipe fitting sideways.



I then laid support struts out along the guide lines, cutting them to length so that they extended to the edges of the pad.



For some detail around the edge of the pad, I took some more support struts and rolled them carefully over a glue primer tube to give them a curve.





These were then glued around the edges of the pad, and held in place with some hat elastic until the glue set.



A landing pad on the ground is functional enough, but not much good for blocking line of sight, and certainly won't impress the neighbours. So I made a formwork from some more foamcore to go under the pad. In between each of the formwork supports, I spaced some off-cuts of foamcore to serve as guides for the outer wall.



The outer wall was made from thick card, which was bent around the outside of a coffee mug.



This was then glued in place around the outside of the support formwork, with the help of a few cardboard tabs to reinforce the joints.



A little more foamcore and some doors from the terrain sprue created the bare bones of a control tower.



This will have multiple access points, through the lower door, a second door off the pad surface, and a ladder from the ground to the control platform. The ladder can be just glued directly to the wall, but this never looks quite right to me, as it would make climbing it a little problematic unless you cut recesses in behind it. In this case, I decided to space it out from the wall instead, using some off-cuts from the terrain sprue lintel piece.



Because the inside of the upper door can be seen from the control platform, I used a second door on the inside wall. Two doors back to back are a little thick for 5mm foamcore walls, so I trimmed the inner door's back down flush so it would fit in neatly.



The floor of the platform was made from some tile-pattern plasticard, with a recess created for the inner door - this would have a short ladder up to the main platform.



I also made some computer terminals using some computer panels and lintels.



Opposite the control tower will be a lift. I wanted this to be functional, just for a little fun. So I made a wall section from some textured plasticard and glued on a couple of picture hooks that I had flattened out with some pliers and a hammer.



The lift platform was made from a rectangle of foamcore with detailing around the edges provided by some lintels and a support strut. On the bottom of one of the long sides I affixed some nice, strong, rare earth magnets. These allow the lift platform to be attached anywhere along the flattened picture hooks, and are strong enough to hold it up even with models standing on it.



The base of the platform still needed some more detail, so I made some buttresses to going around the perimeter. These are just a wedge of foamcore and some pieces cut from support struts. Normally I layer a piece of 5mm and a piece of 3mm foamcore to match the width of the support strut, but this time I decided to go for something a little more visually striking and just used a piece of 5mm foamcore with extra reinforcing pieces added on either side.



These buttresses were then glued around the base of the platform, lining up with the support struts on the platform top.



The top of the platform needed some more detail, and so I cut some wedges of card to slot in between the support struts.



These were sprayed black, and then painted with a coat of PVA glue and pressed onto some plastic flyscreen. I used a sharp hobby knife to cut around the edges.



(Spraying them black before gluing the flyscreen on makes painting a little easier, as it can be tricky to cover all of the tiny little nooks and crannies in the flyscreen)

While the glue was setting on the flyscreen, I took the time to glue the landing pad down onto a base board of masonite. A handy, nearby gumball dispenser filled with marbles served as a weight to help the glue bond everything nice and tight.



When everything was set, I glued the flyscreened wedges into place on the platform, and added some landing lights made from small pipe fittings and offcuts of sprue.



With the control tower then glued in place and a row of trapezoid windows added for controller protection, a ramp up to the lift built on the other side of the pad, and a few other little details here and there, construction was complete.











Painting was kept fairly simple: I basecoated with black spray, and then added a coat of grey for the base and walls. The metal parts were then painted using my weathered metal method shown here. Add in the details (including the obligatory hazard striping) and the job's done!















If you would like to build your own landing pad, or if this has sparked some ideas for some other terrain pieces, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Comm Tower


Posted on Monday Jun 05, 2017 at 05:00PM in Models


- by Iain Wilson

One of the things I really enjoy about working with the Maelstrom's Edge terrain sprue is that with a little imagination and a sharp knife, there are so many potential uses for most of the parts. I think I've used the ladders, energy fences and pipe fittings far more as other things than I have for their original purposes.

This week's build is no exception, as I had a bit of a brain-flash as I was looking at the energy fence posts and decided to build a communications array!



The main focus of this terrain piece is, of course, the cross-shaped array on the roof. The transceiver panels on this array are each built from a fence post and a series of hexagonal shapes cut from a sheet of plasticard. I cut a few test panels from cardboard to get the size and shape right, and then used one of those cardboard testers as a template to mark out the plasticard.



Once cut and cleaned up, the panels had a small length of plastic rod glued to the back, and then glued in place onto the fence post.



The four resultant transceiver arms were glued onto a pair of trapezoid windows to form the array. I sat this on a post made from plastic tubing and some pipe fittings, with a control panel mounted on the front for servicing and fine-tuning - because as any sci-fi buff would tell you, intergalactic regulations require any piece of important equipment to have a control interface positioned somewhere accessible from outside, but exposed to enemy shooting.



The array obviously needed something to stand on, so I made a basic building frame out of foamcore.



I set a hatch into the roof, and surrounded this with a railing made from a cut-up ladder - because while the control panel needs to be exposed, the Epirian Foundation still (on paper, at least) follows strict OH&S standards.



I wanted to use trapezoid windows in the sides of the building, to tie back to the shapes in the array, but they needed to look different to the array centre to reduce the number of people looking at the building and asking why it had windows on its aerial. So I cut some pieces of aluminium mesh to fit snugly inside the window frames.



With everything glued in place, the comm building looks like this:







I kept the painting on this one a fairly simple grey, to match some other terrain from previous articles. The building section was sprayed with a medium grey undercoat, and the array sprayed red on the less important parts and black on the transceiver plates and 'moving' parts.



The building then had a light spray with a lighter grey, pitched from above so that the darker grey would stay in the indentations and form some natural shadows. The array and the metal parts on the building were painted using the weathered metal recipe from the article here. Then I finished up with weathering added with drybrushed brown, the door light and control panel screen painted in blue, and then added a couple of printed signs and some fineliner graffiti on the side and back walls.













A cheery, grey city in progress...



If you would like to build your own communications array, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Catwalks


Posted on Monday May 22, 2017 at 05:00PM in Models


- by Iain Wilson

As the Maelstrom creeps inexorably across the galaxy bringing Armageddon to world after world, many wars are fought in the shadow of once great cities. Where once were towering beacons of hope, the shining pinnacle of human endeavour, now lies ruin - seething hives of scum and villainy where only the strong survive.

For those inclined to less flowery prose: I thought it might be fun to explore what could be done to create multi-level terrain using the Maelstrom's Edge terrain sprue, for games set within the gloomy nether regions of gigantic cities on those worlds where everything has just gone a little bit wrong. Within these cities would be various tall structures linked by ladders and catwalks - essential if you want to get around without having to leap onto the roof of a passing taxi!



So this week, I'll be presenting a few ideas for different ways to construct catwalks to link your buildings together. Starting with the bare bones, Evil-Overlord-thinks-minions-don't-deserve-handrails version:



This is simply a strip of 5mm foamcore cut to an appropriate length, with some panel lines scored across at intervals with a razor saw (you could do the same with a hobby knife, but the saw helps to keep a consistent width and depth). The edges are covered up with reinforcing struts from the Maelstrom's Edge terrain sprue.



For the slightly more OH&S-conscious city builder, here's example 2:



This is another strip of 5mm foamcore, but this time I've used ladders from the terrain sprue glued sideways along the edges to create handrails.



This catwalk is also a little narrower than the first. Varying the width of your catwalks allows for some visual variety, and also mixes up how the catwalk will function in-game, by changing what can fit on it, and whether or not troops will be able to easily block off enemy advances along it.

For something with a little more texture, example 3:



This one starts with another strip of foamcore, but this time I have glued a sheet of aluminium mesh to the top. Support struts from the terrain sprue are cut to size and glued around the perimeter of the top to hold the mesh down and cover the cut edges, and more support struts run around the outside edge of the foamcore to pretty things up.

The handrails are made using the top halves of half a dozen energy fence poles, with the railings cut from lengths of 1.5mm x 2mm plastic rod.



For a break from foamcore, the base of the catwalk can be made from plasticard or sturdy cardboard:



This catwalk uses 1.2mm plasticard, with some embroidery mesh cut to size and glued on top to add some texture, interspersed with support struts from the terrain sprue. The handrails are made from lintel pieces from the terrain sprue topped with leftover window strips cut from doors I used a few weeks back for barriers in my scatter terrain article.



And finally, the freestanding version:



Back to the foamcore for this one, with the embroidery mesh once again providing some detail on the top. The handrails use the bottom halves of the fence posts used for the 3rd catwalk, with railings made from 1.6mm round plastic rod. The legs are door frames that were also left over from the scatter terrain article.



These are obviously just scratching the surface. You can easily mix up these designs by changing the dimensions or detailing. Replacing the foamcore with sturdy mesh gives you a more open, industrial style. You could even build some junction pieces and lay out catwalks on the table for a space corridor bug-fight!

Where to from here? One of my next projects will be to create some matching buildings to hang these off, based around modular bulkheads like this:



If you're feeling inspired and need more catwalks in your life, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.