The Comm Guild Maelstrom's Edge

Entries tagged [walkthrough]

Terrain Spotlight: Juice Bottle Advertising Hub


Posted on Friday Dec 22, 2023 at 05:00pm in Tutorials


- by Iain Wilson

It's been way too long since I made some terrain, so I thought I would squeeze in one last article before Christmas!

My kids had some juice in a takeaway meal the other day that came in an interestingly shaped bottle that I thought was worth having a play with. After giving the empty bottles a wash, I set to with tools and terrain sprue bits and came up with this little advertising hub.




The first step, as mentioned above, was to wash the bottle and remove the label.



I used a razor saw to remove the screw thread part of the neck, and then gave the cut end a bit of a sand to smooth it down.



Then I sprayed inside the bottle with some grey paint. This isn't an essential step, but it does help to make the finished piece a little more opaque, particularly if the exterior paintwork gets scratched on the table later on.



To disguise the bottle's bottom, I grabbed an appropriately sized miniature base and a trio of fans from the second Maelstrom's Edge Terrain Sprue and glued them in place with some Oily Glue.



For the advertising part of the build, I whipped up some signs to fit into the recesses around the bottle, printing them out on photo paper so that they were nice and glossy and bright.



On to painting! I sprayed the bottle with a medium grey primer, and then a zenithal layer (sprayed from an angle above, to leave the darker grey underneath) of a very pale grey. This went straight over the shiny plastic, as the Rustoleum primer that I use generally sticks fairly well. If you're wanting to make your paint more durable and stick better, you can give the outside of the bottle a light sand with some fine sandpaper to break the gloss.



I added in some dark grey (Vallejo Heavy Charcoal) into the deep creases, and added a couple of strips of yellow using Vallejo Nuclear Yellow.



Next up came some weathering with a sponge and some more Heavy Charcoal, before gluing the signs in place.



Finally, I painted up the fans on top with some a Vallejo Beasty Brown basecoat, a drybrush of Citadel Chainmail and a wash of Army Painter Strong Tone, and then dirtied everything up with a drybrush of some more Beasty Brown into the creases and forming some drip marks down the sides. Then I dropped it onto an old base I had prepared a while back, and it was ready for the table!



If you wanted to break up the original bottle shape some more, you could easily add some supporting buttresses around the bottom, or add some lights above the signs.



To build your own pillar of commercial doom, grab the Maelstrom's Edge terrain sprues from the webstore here!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here. And while you're there, grab a copy of the Maelstrom's Edge V2 Beta rules!

Painting Tutorial: Quick & Easy Rust!


Posted on Wednesday Nov 23, 2022 at 05:00pm in Tutorials


I've always thought that urban battlefields are at their best when they look a bit run-down and decrepit. Adding obvious signs of weathering with liberal applications of dirt and corrosion are an important part of nailing this look. With that in mind I thought I would share a quick and easy method that I use for painting rusty metal!




I'm using a fan assembly from the Maelstrom's Edge terrain sprues here (the fan from Sprue #2, and the large pipe fitting from Sprue #1).

Start with an undercoat of a mid to dark brown.

Note: The actual colour isn't too important - and that goes for the rest of this tutorial as well - as rust comes in a wide range of shades and textures depending on the surface and the level of corrosion. I have shown the specific colours I used for this tutorial in the images, but you should feel free to experiment with different shades to get an effect that you like!



Using a sponge, dab on some patches of mid to dark grey. This is an optional step, to keep some areas where the original metal is still showing through. If you are looking for a more solid level of corrosion, skip this step.



Drybrush with orange. As above, use whatever actual shade you choose, the goal is just to add some contrast on the brown. You can build up some different patches of corrossion if you want by using a couple of different oranges or reds here, but avoid using anything too bright.



Finally, use an old brush to dab on some rust effect paint. I use Army Painter Dry Rust, but there are variations on this same style of paint in quite a few different paint ranges. This is a very matte orange paint that is also quite thin, so once you dab it around it dries with a lighter tint over the areas where less of it is applied, while building up a more solid rust look where the paint is heavier. Don't try to smooth it out - just blob it on there. If you're bothered by the technical aspect of metal weathering, try to apply the rust paint more heavily on those areas where it would naturally be more exposed and so corrode more - Looking at pictures of rusted metal objects can help here - otherwise, just dab it on there wherever it looks right to you. Gaming models don't have to be strictly real-world accurate unless you want them to be!



And that's it. Once the rust paint has dried, it's good to go. You can use this technique wherever you want some rusted surfaces, varying the colours and application to suit whatever you are painting at the time!











To get started on your own city of corroded doom, pick up the Maelstrom's Edge terrain sprues along with the rest of the range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Remember to also grab a copy of the Maelstrom's Edge V2 Beta rules so you can get into the action!

Modeling Spotlight: Speedpaint Kaddar Nova!


Posted on Wednesday Jun 22, 2022 at 05:00pm in The Karist Enclave


- by Iain Wilson

My adventures with Army Painter Speedpaints continued this week, as I'm slowly piecing together a force from various miniatures to run as an Imperial Guard army in 2nd edition Warhammmer 40000. This week's addition was a plastic (and slightly converted) Karist Kaddar Nova!




This model uses mostly the standard Kaddar Nova parts, although I added in a right hand, glaive and pistol from the Faction Expansion sprue, as this chap will be fielded as an Inquisitor Lord armed with a force rod and hand flamer.

As per normal for Speedpaint work, I started with a white spray basecoat. The armour is Zealot Yellow, hung upside down to dry so that the paint would pool into upper recesses. For the skin, my initial tests with Crusader Skin straight over white were not what I wanted, so this time around I tried an experiment. Starting with a coat of Skeleton Bone, I applied a very light drybrush of Matt White and then the Crusader Skin, and was quite happy with the result. The eyes are a thin strip of white with some black dots in the middle, and then any mess around the edges cleaned up with some more Skeleton Bone and Crusader Skin.



Proper curing time is still something of a mystery with Speedpaint, and in certain conditions the paint can reactivate when painted over if it is not completely cured, so I have taken to applying a light coat of Anti-Shine varnish over the first, main colour and then applying any white touchups and subsequent Speedpaint colours over that, and this seems to do the trick.

I used Grim Black for the black parts on his tabard and arms, and Gravelord Grey for exposed metal parts. The grey gives a good metal stand-in without actually being metallic, and there's enough of a contrast between the grey and black for the two to wind up looking sufficiently different.



The blades on the glaive and the various glowy blue bits were painted with Highlord Blue with accents of Matt White, while the handle of the glaive is Hardened Leather.



The tabard is Blood Red, applied in two layers - one for the initial colour, and then after that dried, some additional red dabbed into the deeper creases for some extra shading. Then, with all of the colours in place, I added some highlights wherever seemed appropriate on the model with a little Matt White.

Finally, I painted the base with a coat of Dark Wood, drybrushing when it was dry with a little Skeleton Bone, and then added Matt Black around the rim.



So, that's one squad and a character down, and the rest of the force in progress.



Stay tuned for more!

To build your own Psychic Lord of Proxied Doom, pick up the plastic Kaddar Nova kit from the Maelstrom's Edge webstore!

While you're there, you can download the V2 rules from the Trial Rules section of the Maelstrom's Edge website here. The Beta rules documents contain all of the rules for playing V2 games, but keep in mind that these are just 'preview' documents - some rules may be revised based on feedback, and the final layout including background material for the factions and the Maelstrom's Edge universe, artwork and other 'flavor' material is missing.

For other modeling ideas, tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!



Painting Tutorial: Quick & Easy Camouflage using Speedpaint!


Posted on Tuesday Jun 14, 2022 at 05:00pm in General


- by Iain Wilson

I've been having some fun experimenting with Army Painter's Speedpaints, to see what can be done with them. This week, I'd like to share this simple method that I stumbled upon for painting a camouflage pattern using just a trio of Speedpaints!




Step 1 - Basecoat the model with white spray.



Step 2 - Go over the camouflage area with a generous coat of Malignant Green.



Step 3 - While the Malignant Green is still wet, dab on dots of Camo Cloak. Make these dots about half the size you want them, as they will spread out. Try to mix up the spacing of the dots as you go, so they don't wind up forming a regular pattern. Doing this while the first green is still wet allows the second colour to spread organically, creating irregular, random shapes.



Step 4 - While those first two colours are still wet, go back over with slightly smaller dots of Dark Wood. This will spread across and through the other two colours, creating the layered camo effect.



Step 5 - Let it all dry. It can help if you can lay the camouflage surface as flat as possible, to avoid the wet colours from running downwards.

The completed model - the rest of the model was also painted with Speedpaint, mostly Camo Cloak, Dark Wood and Grim Black.





To have a go yourself, pick up the plastic Broken Sniper kit from the Maelstrom's Edge webstore!

While you're there, you can download the V2 rules from the Trial Rules section of the Maelstrom's Edge website here. The Beta rules documents contain all of the rules for playing V2 games, but keep in mind that these are just 'preview' documents - some rules may be revised based on feedback, and the final layout including background material for the factions and the Maelstrom's Edge universe, artwork and other 'flavor' material is missing.

For other modeling ideas, tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!



Terrain Spotlight: Plastic Packaging Firepoint


Posted on Wednesday Apr 20, 2022 at 05:00pm in Tutorials


- by Iain Wilson

As you may have seen if you've been following the blog for a while, I make a lot of my terrain out of various bits and pieces that I come across here and there. This week I upgraded my external hard drive, and the new one came with some nifty plastic packaging pieces that I thought would be just perfect to turn into some small firepoint terrain pieces. And so I set to with some foamed PVC, superglue, and a couple of Maelstrom's Edge terrain sprues!




The 'floor' on the inside of the packaging piece was a fraction too low to allow models to see comfortably over the sides, and wasn't flat. Aside from that, I figured the contouring on the sides would give it some nice visual distinctiveness without the need for a lot of embellishment.



I started out by measuring up the inside dimensions, and putting together as many floor grating pieces from the 2nd Maelstrom's Edge terrain sprue as would fit in there.



The grating left a small space around the edges, so to finish off the floor I cut a surround from 3mm foamed PVC to fit snug against the walls of the packaging, with a rectangle of 1mm PVC to sit underneath the grating to bring it up to the same height as the surround. Then I added a larger piece of 1mm PVC under the whole thing for rigidity and just that tiny bit of extra height.





I used an all-plastic primer and superglue to fix the floor in place in the packaging piece. This left the walls a nice height for models to be mostly obscured while still being able to shoot over the walls, except for the middle section of the long walls, where it dipped down lower. I fixed this by cutting some trapezoid pieces of foamed PVC to glue over the gap.



I kept the painting relatively simple, starting with an Army Painter Uniform Grey basecoat and then a drybrush of AP Gorgon Hide, with some AP Dirt Spatter in the creases for some easy weathering. The metal grating was painted with AK Interactive Gun Metal and then washed with AP Strong Tone. Finally, I added an Epirian symbol cut from 1mm foamed PVC to the front, painted with Gorgon Hide and White, and Citadel Iyanden Darksun and AP Daemonic Yellow for the yellow bit. I used a light sponge of Vallejo Heavy Charcoal for chipping, and then finished up with some more dirt spatter weathering.









To build your own bunker of recycled doom, you can pick up the terrain sprues along with the rest of the Maelstrom's Edge range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here. And while you're there, grab a copy of the Maelstrom's Edge V2 Beta rules!

Karist Secret Cache Objective Marker Kitbash


Posted on Monday Jan 18, 2021 at 05:00pm in Tutorials


- by Iain Wilson

In games of Maelstrom's Edge, along with whatever objectives apply to the mission being played, each faction has an additional themed objective of their own. For the factions in the Battle for Zycanthus box, there are cardboard counters to use as faction objective markers, but it's always nice to have physical models to represent them instead. I shared a conversion some time ago for a kitbash of the Epirian's Automated Uplink Relay Drone (with a new, all-plastic version of this build coming up in a future article very soon!), and this seemed like a good time to balance things out with a Secret Cache marker for the Karist Enclave!




I was looking at the Maelstrom's Edge terrain sprue for a completely different project when it occurred to me that the iris hatch was a nearly perfect size for the Karist objective. The Secret Cache is a small objective, which means a model to represent it goes on a 25mm base, and as it happens, the iris is 25mm in diameter. So as an incredibly quick and easy option, you could just use the iris portal as-is. To keep things accurate, you can measure to the iris, ignoring the surround, or if your opponent agrees you could just measure to the outer edge of the portal, making it a 30mm objective marker instead of 25.



For a slightly more elaborate version, I took a portal and used a 16mm spade bit to drill out the middle of the iris.



Wrapping a small piece of sandpaper around my index finger, I flipped the portal over and sanded around the underside to make it concave.



To make the base of the cache piece, I cut a small square of 6mm foamed PVC, and then drilled most of the way through the middle of it with a 25mm spade bit, before giving it a light sand.



To fill the cache, I took a bunch of assorted Karist weapons from the Faction Expansion Sprue. I trimmed the bottom of the rifles down flat, sanding the bottom so that they fit neatly inside the cache cavity. If you don't have the expansion sprue handy, you could also just use spare weapons from the Karist Trooper sprue, cutting the hands off the bottom - either way, the bottoms of the weapons won't be visible once the cache is sealed up, so either way works just fine.



I glued the rifles in place, and then filled the space around them with grenades and a couple of ammo drums cut from grenade launchers. I also glued a small circle of plasticard into the drill bit guide hole in the bottom of the cache.



The final step before painted was to check that the portal fit neatly on top. At this point, I also used a hobby knife to cut some vertical lines into the inside of the hole in the iris, to delineate the tips of each petal. I left the portal separate for painting, gluing it in place at the end.



And speaking of painting, with some colour on the portal wound up looking like this:





Put together your own secret cache of pre-prepared doom by picking up the plastic terrain sprue, along with the rest of the Maelstrom's Edge range from the webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Terrain Spotlight: Aircon Ducting Barracks


Posted on Monday Jan 11, 2021 at 05:00pm in Tutorials


- by Iain Wilson

Over the Christmas break, I found myself in a local hardware store picking up some supplies for a few jobs around the house, and as so often happens I got a little distracted by random pieces of plastic. As a result, this week's modeling article is a sci fi barracks building made from components from the Maelstrom's Edge terrain sprues and a piece of plastic air conditioner ducting!




I have plundered the aircon ducting display before, resulting in a battlement-roofed bunker (which you can see here). This time around, I had picked up a longer piece that is usually used to cover over the spot where cables or drain hoses turn to go through a wall.



Because the shape was so perfect as is, there was very little that needed doing here, but it did need a front wall. For this, I used a piece of 3mm foamed PVC. Sitting the ducting end-on on top of the PVC, I traced around the inside with a pencil to get an accurate cutting pattern for the wall.



In the middle of the wall piece, I cut a rectangle to fit the garage door from Terrain Sprue #1.



Before gluing everything in place, I gave the ducting a light sand all over. This breaks up the shiny outer surface of the plastic, allowing glue and paint to stick better. With that done, I glued the front wall in place inside the ducting, and added some iris windows and exhaust fans from Terrain Sprue #2 for some extra detail.



I decided against adding a base, as it didn't really seem necessary. The flange around the ducting makes it nice and stable on the tabletop, and this way it will fit in with whatever style of battlefield I choose to plonk it onto.

So, with some paint on, the barracks looks like this:











Put together your own sci fi barracks (of doom?) by picking up the plastic terrain sprues, along with the rest of the Maelstrom's Edge range from the webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Terrain Spotlight: Converted Renedra Desert Buildings


Posted on Monday Dec 07, 2020 at 05:00pm in Tutorials


- by Iain Wilson

Browsing around online a few weeks back, my eye was caught by a neat looking new release from Renedra. They have a slowly-growing range of plastic historical building kits, and had just added to it with some two-story desert houses. While these are intended for historical settings, I thought it would be fun to see how they prettied up with the addition of some Maelstrom's Edge terrain sprue parts for a rustic sci-fi look. After a short and impatient wait for the post, I came up with this:




The pack I ordered includes parts for three houses. They all utilise the same floor and roof sprue, so are all the same width, just having different configurations of windows and doors, and differing overall heights. There are three sprues per building - the floor/roof sprue, and two identical wall sprues. To these, I added a Maelstrom's Edge terrain sprue.



The doorways on the buildings are quite small, and have timber doors that fit into them. That wasn't going to do here, though, so I took a doorway from the Maelstrom's Edge sprue and laid it over the existing doorway, using it as a guide to trace around with my hobby knife. Then, tracing gradually deeper cuts into that guideline, I carefully cut out the hole for the new doorway.



With the new door glued in place, I covered over the window cavities and the second doorway with various bits from the terrain sprue. As with the doorway, I used the curtained window as a guide to trace around in order to enlarge the original window hole.



I left the side walls largely as is, adding just a couple of corrugated patches so they weren't identical.



The floor/roof pieces were also left alone, although I replaced the wooden trapdoor in the roof with a metal one made from two strut panels trimmed to fit.



From there, I just had to glue everthing together. I also added a little filling putty along the corner seams and around the edge of the roof to neaten everything up a little.



With a quick coat of paint, it wound up looking like this:



Now to get the other two finished off!





Why not give it a go? You can find the Maelstrom's Edge terrain sprues for your own terrain re-imaginings, along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Painting Spotlight: Mature Angel Conversion


Posted on Monday Nov 23, 2020 at 05:00pm in Tutorials


- by Iain Wilson

Last week, I added another Hobby Basics article to the Maelstrom's Edge website, covering some general information and quick tips for working with modeling putty. As part of that article, I wound up converting up a Karist Angel with more tentacles than is generally considered safe, and I couldn't resist taking the time this week to slap some paint on it. I've painted up a few different angels in the past, playing with different techniques each time to create a suitably inky-black and cybel-purple alien appearance for them. For this one, I decided to try something new once again, and broke out the Army Painter paints for a quick experiment. Here's a quick walkthrough of the painting process!




Before we get the paint on, here's a proper look at the converted model. It's based on the plastic Mature Angel kit, but with the claw arms modified slightly to form crab-like legs, and lots of tentacles added with 'green stuff' modeling putty.



I gave the model an initial basecoat with white, to get a consistent colour for the next steps. Over that, I used Army Painter Alien Purple. Then, grabbing a nice, big brush, I painted three coats of Dark Tone over the entire model, leaving it to dry between each. This darkened everything up to an almost-black, while leaving hints of purple showing through.



I then used a mix of Wasteland Soil, Warlock Purple and white to add highlights. I didn't highlight everywhere, as I didn't want to brighten the model up too much, and wanted the details to be slightly shadowy to accentuate the fluid nature of the Angel's body. I just added the highlights in places where they would add a little 'snap' to the model, accentuating specific features. I also painted in some lightning-like effects on the larger flat areas, to show the cybel energy coursing through the Angel's void gel, and painted the smooth top of the angel's head with black, and then a coat of gloss varnish. The base was painted similarly to my Greatcoat Karist Trooper kitbash, using Ash Grey and a generous layer of Dark Tone.





To paint up your own squidgy alien of tentacled doom, you can pick up the Mature Angel kit along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Kitbash Spotlight: Greatcoat Karists!


Posted on Monday Nov 09, 2020 at 05:00pm in Tutorials


- by Iain Wilson

A couple of weeks ago, I shared a kitbash of some Trogyl Scouts - alien hunters based on the Wargames Atlantic 'Einherjar' (space dwarves) kit with alien heads from the Maelstrom's Edge Broken plastics. Well, this week I threw together another unholy fusion of Wargames Atlantic and MEdge kits, to create some Karist troopers in greatcoats!




When I bought the Einherjar kit, I couldn't resist also picking up a box of 'Les Grognards'. This is a plastic kit that comes with a slew of different heads to allow you to create a number of different, laser-gun-toting, sci-fi soldier regiments. It also includes the aforementioned laser guns, and a range of heavy weapons, but I wasn't really interested in those here.



As with the Trogyl, assembly was fairly straightforward, using bodies from Les Grognards, and heads and arms from the Maelstrom's Edge Karist Trooper kit. The heads for the Grognards only have short, stubby neck attachments, so I used a drill to enlarge the neck cavities to accommodate the Karist heads.



From there, it was just a matter of gluing everything in place. The torsos match Karist Trooper bodies in width, so the arms went on with no argument.



Regular readers of my articles will no doubt have noticed that I tend to use whatever paints I have on hand, but just for something different I thought I'd try sticking to a single brand, and painted these up using Army Painter paints exclusively. I started with a basecoat of Skeleton Bone spray, and then went over the armour plates and weapons with Plate Mail Metal, and the boots, belts and webbing with Leather Brown. Over that, I applied a wash of Light Tone to the bone areas, and Dark Tone everywhere else.



To finish up, I added some highlights to the coat and leather using some more Skeleton Bone, and picked out eye lenses and weapon energy blisters using Warlock Purple and white. The bases were painted with Ash Grey, and then given a generous wash of Dark Tone before I painted the edges with black.



Not content with basic troopers, I also had a tinker with the Faction Expansion sprue to make a greatcoat-clad Praetorian, and also plundered a Shadow Walker sprue to add in some teleporty, assassiny backup!





Now I'll have to see about expanding this little starter force into something table-ready!

Put together your own Karist force of zealoty doom by picking up the plastic Trooper kit, along with the rest of the Maelstrom's Edge range from the webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Terrain Spotlight: Hot Glue & Christmas Bauble Alien Trees!


Posted on Monday Nov 02, 2020 at 05:00pm in Tutorials


- by Iain Wilson

I've been having a lot of fun lately coming up with different ways to make trees that look like they belong on alien worlds. You might have seen my previous articles with silicon aquarium plant trees, or my boab-inspired expanding foam trees. This week, I drew some inspiration from the Titan AE animated movie, working up some forest bases made from Christmas baubles and coloured hot glue!




The basic idea with these is a plant that has a ball-shaped sac, filled with lighter-than-air gas of some kind (the cartoon plants they're based on are highly explosive!). To make these, I sourced a bunch of clear, plastic Christmas bauble shells in a range of sizes from Ali Express. These didn't go down as small as I wanted, so for the smallest size I wound up with some 8mm solid plastic balls.



To create the gaseous effect, I wanted the sacs to be mostly opaque, with swirling colour and just a hint of translucency. So, after trimming off the hanging tabs, I painted the insides of the baubles with Citadel Gryph-Hound Orange Contrast, and then dabbed in some blobs of Mig Blood Red, letting this run wherever it liked through the orange. For the solid balls, I just painted on a coat of the orange Contrast.



Once the baubles were dry, I fitted the halves together, and then used some superglue to stock different length stems onto them, making sure the joint lines on the baubles were running more or less horizontally. For the most part, the larger the bauble, the longer the stem it got, although I did mix this up a little here and there to keep things a little chaotic and organic.



For adding the trunks, I used some green hot glue, also from Ali Express, although as with the baubles you might be able to find this in local craft stores, depending on where you are in the world.

A note on safety: If you plan on having a go at this, I feel compelled to point out the obvious: Hot glue is hot! Be careful to keep fingers away from the melty end of the glue gun, and avoid getting drips of glue onto your skin, as it can burn. Also, use in a well-ventilated area!



After gluing the stem to a hardwood base, I ran a line of glue from about two-thirds of the way up the bauble, all the way down, and then outwards to form a root shape along the top of the base.



From there, I added successive strips down the length of the tree, keeping some space between each new strip and the immediately preceding one, to give them time to cool and set. The aim was to coat all of the outside of the stem, and most of the lower two-thirds of the bauble. Some parts of the lower half of the bauble show through the glue for effect, and to help light shine through the finished tree top, but the glue completely covers the joint line to hide it.



Here's a video of the gluing in process!



With the first tree done, I glued the next stem to the base, and repeated the process, continuing until I had a good number of trees on the base. There's a balance between having enough on there to be convincing as a 'forest' base, while still leaving enough room to position models. When in doubt, always err on the side of playability, as this is supposed to be gaming terrain, after all!



The small balls were used to create new growth without much height to it. For these, I glued the ball directly to the base, and then added blobs of glue around the circumference.



I decided on a boggy base to go with these trees, so started out by gluing some fine sand on with PVA glue, leaving the tree roots exposed. I also left some patches of the hardwood exposed, to make a few open puddles.



With the PVA dry, I painted over the sand with a mix of Army Painter Mid Brown and Green Tone Quickshades. You could paint the tree trunks to cover over the glue if you want, but I decided I liked the shiny green on them, so left them as is.



Finally, I added a light drybrush of Coat D'Arms Putrid Green over the sand, and painted some gloss varnish onto the 'puddle' areas. The end result looked something like this:







And a shot out in the sun, to show the light shining through the gas sacs!





Feel like giving some alien trees a go? Be sure to share what you come up with on the Comm Guild Facebook group!

Pop on over to the Maelstrom's Edge webstore here to find our plastic and resin model range, including the ever-popular Maelstrom's Edge terrain sprues.

And for other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here!

Kitbash Spotlight: Trogyl Scouts!


Posted on Monday Oct 26, 2020 at 05:00pm in Tutorials


- by Iain Wilson

Wargames Atlantic have been releasing a steady stream of assorted plastic miniature kits over the last little while, and amongst their recent releases was a box of 'Einherjar' - space dwarves! I couldn't resist picking up a box to have a tinker with, and while most of them will probably be built as intended just because they're great models, I thought it would be fun to build something from them that fit in a little better on the Edge, and so came up with these: Trogyl Scouts!




As mentioned above, the base for this conversion was the Einherjar kit. The kit comes with several weapon options, and different (suitably Dwarfy) head designs, but I wanted something alien, instead. Turning to the Maelstrom's Edge Broken kit, I chose the fanged head, which has an open and closed mouth variant, so they don't all wind up identical.



I didn't bother documenting the assembly, as it was pretty straightforward: Everything except the head was assembled as normal. The necks on the Broken models have a longer ball joint and a deeper socket on the torso for it, so I had the choice of either trimming down the necks on the alien heads, or drilling out the necks on the Einherjar torsos. I went with the latter, using a 2mm drill bit to make a deep enough hole for the alien heads to slot in neatly.



For comparison, here's a scale shot with Drinky McStagger of the Broken, and Trooper Anonymicus of the Epirian SecDef:



I envisaged this unit as being fairly stealthy, so wanted their uniforms to be nondescript. I started out with a basecoat of Army Painter Wolf Grey, then went over the exposed skin with Citadel Iyanden Darksun, weapon casings and pouches with Army Painter Army Green and armour plates and other metal areas with Vallejo Basalt Grey. The green was then washed with Army Painter Military Shader, and the grey areas with Army Painter Dark Tone. Over the yellow, I added a coat of P3 Cygnus Yellow, and then added a light drybrush of the yellow mixed with some white over the face and knuckles, before adding a layer of Army Painter Flesh Wash. The armour plates then received a light highlight with Vallejo Light Grey on upper edges, and the green areas a similar treatment with Coat D'Arms Putrid Green.



The final steps were to add in eyes with black and a tiny dot of white, and teeth with some more white, and then detail the base. I glued on a layer of sand, painted with Army Painter Leather Brown, washed with Army Painter Strong Tone, and then gave it a final drybrush with some more Leather Brown.





Since they're intended to be a scout unit, I couldn't resist adding in a sniper option as well, either to replace the flamethrower or as a unit-wide upgrade (I haven't decided yet!). I used a rifle from the Epirian SecDef kit, trimming off the shoulder stock and gluing it onto one of the Einherjar rifle arms with the weapon trimmed off just in front of the stock.



The next step will be to work up some (unofficial, obviously!) rules for these chaps. I'm thinking of a Mercenary-type faction, that can be 'hired' by any of the other factions, possibly using up two non-Core slots for the privilege. More on this once I can get something written up and tested on the table a little!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

If you're running short on plastic fodder, you can pick up the full Maelstrom's Edge range from the webstore here.

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Terrain Spotlight: Junkyard!


Posted on Monday Oct 19, 2020 at 05:00pm in Tutorials


- by Iain Wilson

When you do a lot of conversion work on models or terrain, you tend to accumulate an ever-growing collection of discarded remnants - model or terrain components that have been cut up to use specific parts or them, leftover parts from different kits, random off-cuts of plasticard or cardboard, and other odd bits and pieces collected because they were interesting. Unless you have bottomless storage, it's handy to clean these out from time to time. Since I hate throwing anything away, however, I wanted a way to make use of these parts that I otherwise might not have an immediate project for. And so, I decided to make some junkyard terrain!




I wanted junk piles that would, at least in part, completely obscure human-sized models, so needed a bit of bulk to get started. For this purpose, I used some military vehicles from my daughters' toy soldier collection that had broken parts that couldn't be easily fixed. Cutting these more or less in half diagonally provided some interesting shapes to build on, and also doubled the number of terrain pieces I could potentially make from them!



The vehicle parts were glued down onto some irregular pieces of hardboard, using Power Grip (a 'glue anything to anything else' sort of glue). I used some small hardboard off-cuts to add a little more bulk as well.



From there, it was simply a matter of grabbing interesting bits of this and that and gluing them on wherever seemed appropriate. As mentioned above, this included model and terrain parts, in some case chopped up a bit, bent, or otherwise cut or dented up in places to make them look more junk-worthy, and also whatever other scraps of building materials I had to hand, including plasticard, foamed PVC, plastic tubing, corrugated cardboard, flyscreen, and a few other odds and ends.



I kept piling up bits until I was happy with the amount of detail and cover on the base.





To finish up, I glued on some light gravel and sand mix anywhere on the hardboard where there was empty space.





That just left painting. There were a few different potential ways to go here: painting everything up as heavily rusted and old, making it a newer junkyard with lots of shinier metal and painted parts, or something in between. To help disguise the mix of different building materials used, I decided on the first option.





For the most part, I used the same rusted metal technique as for my shanty buildings and elsewhere. Some panels have some weathered paintwork still showing, and I couldn't resist adding in some aged copper pipes for a little extra colour, using the same method as in my copper tutorial. The gravel around the junk was painted in the same style as I used for my crystal outcrops, to provide some contrast to the rusty metal.







To get in some terrain action of your own, you can pick up the Maelstrom's Edge terrain sprues along with the rest of the model range from the webstore here.

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Terrain Spotlight: Light-up Grill


Posted on Monday Sep 28, 2020 at 05:00pm in Tutorials


- by Iain Wilson

I've had a bunch of battery-powered 'tealights' sitting in my 'cut this up for something interesting' pile for some time now. They're cheap and dodgy, and would be absolutely useless as an actual light source, but I thought they might be useful for making some illuminated explosion markers, or something similarly unnecessary but pretty. Being Australian, the thought of standing outside, cremating anything within reach on a hot barbeque is always present in my mind, and so it occurred to me that a lit up grill would be a fun modeling project.




The tealights in question are a plastic shell with an extremely convincing and lifelike 'flame' on top, containing an orange LED hooked up to a large button cell and a basic switch that just moves a wire on and off the side of the battery. The first step was to extract the useful parts from the outer shell.



Rather than pulling all of the parts out and rewiring everything, I decided to leave the interior of the candle mostly intact, just trimming away as much as possible of the protruding parts to slim it down. Then I build a platform using parts from the Maelstrom's Edge Terrain Sprue #2 to make a platform, under which the battery compartment would be concealed.



For the grill, I used an assortment of parts taken from the terrain sprue. A generator piece with a hole cut in the middle for the LED to poke through formed the main section of the grill. This left the LED a fraction too tall, so I used a razor saw to trim the top off the clear outer casing, being careful to leave the working parts of the LED intact.



I cut a matching hole in the platform's floor, and painted the candle parts black, so that they would hide more-or-less invisibly underneath the platform.



The LED isn't particularly bright, so to give it a helping hand I lined the inside of the generator with some aluminium foil to serve as a reflector. My hope was that with another small piece of foil glued on top of the LED, this would bounce the light around enough to spread the glow down the length of the grill interior. To go over the top, I took a piece of clear plastic, painted it with transparent red paint, and glued some gravel sprinkled across one side.



With some more transparent red on the outside of the LED, it was time to get some colour on the parts before gluing everything together. I also added a little putty around the LED, to close up any gaps where the light could shine back down where it doesn't belong.



With the top glued on, and the final rust effect layer in place, the platform wound up looking like this:





The glow doesn't show up particularly well under the photographic lights, but less bright, ambient light, it looks something like this:





The next step will be to see what else I can add to the platform to bring it to life a little. Stay tuned!

To build your own cookplate of charcoaled doom, you can pick up the terrain sprue along with the rest of the Maelstrom's Edge model range from the webstore here.

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Terrain Spotlight: Derelict Water Tank


Posted on Thursday Jul 30, 2020 at 05:00pm in Tutorials


- by Iain Wilson

I've bought a couple of different materials for making water terrain features over the years, but other than using a tiny bit of Woodland Scenics' 'Realistic Water' in the watering trough in my Sci Fi Stockyard some time ago, I've never really done anything with it. So this week, I decided it was time to get my toes wet.




The main part of this water tank was originally the lid of a cylindrical gift box.



I flipped the lid upside down and used it as a template to cut a circle out of a sheet of foamed PVC for the lid to fit neatly into. A plastic plate served as a template for a larger circle around the tank. (Note: if you're using plates for circle templates, plastic is best. China or ceramic plates are often not perfectly circular!)



After gluing the tank and surround down to a square of hardboard, I started detailing. A thread spool that I had tucked away in my 'to be turned into terrain' pile looked like a perfect base for an overflow pipe, with additional detailing added from some more foamed PVC and a porthole and exhaust fan from the 2nd Maelstrom's Edge terrain sprue.



I also took a bunch of floor grates and pillars from Terrain Sprue #2, and half of a ladder from the Terrain Sprue #1 to make a platform. Onto this, I glued a control panel made from an antennae array from sprue #2 and a couple of trimmed down trapezoid windows from sprue #1, with a piece of plastic tube to finish it off. I made sure this would fit where I wanted it, but held off on gluing it in place until it was painted.



To add some detail around the outside of the tank, I took some loose strut panels from sprue #2 and curved them slightly over a marker pen before supergluing them in place at intervals around the tank.



Some small pipe fittings, a little plastic tubing and a piece of sprue cut from Terrain Sprue #1 served to make a smaller fill pipe. And finally, because it's against the law to make a water feature for a sci fi table and not have a barrel floating in it, I dug one out of the bits collection. After cutting through it at an angle with a razor saw, this gave me two barrels to glue in place inside the tank.





Painting consisted of spraying the whole thing with a brown 'Rust Basecoat', adding a coat of Army Painter Gun Metal around the outside, and then going to town with browns, oranges and Army Painter Dry Rust. On the inside of the tank I also added some swirls of green, before gluing the platform in place and filling the tank with several layers of Woodland EZ Water and Realistic Water, adding drops of Army Painter inks in between to provide some swirly patches of colour. This wasn't entirely successful, as the inks reacted with the Realistic Water and made it dry a bit lumpy - the key would seem to be to make sure that the inks are fully dry before adding the 'water'... or using Woodlands own pigments that are actually intended for this job!











To build your own water tank of icky, muddy doom, you can pick up the terrain sprues along with the rest of the Maelstrom's Edge model range from the webstore here.

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!