The Comm Guild Maelstrom's Edge

Entries tagged [conversion]

Converting a Robot Stargrave Crew


Posted on Monday Sep 13, 2021 at 09:52PM in Tutorials


- by Iain Wilson

When Stargrave arrived on the gaming scene, bringing the popular Frostgrave rules into a sci-fi setting, it sparked all sorts of interesting ideas amongst gamers for building crews. While there is an official model range for the game, it also encourages players to use whatever miniatures they like, which is a perfect excuse to break out some models and get creative! I was particularly interested in the rule allowing any crew members to be robots, and set to work building up a crew using (mostly) the Maelstrom's Edge Epirian Scarecrow plastic kit!




The bulk of the crew was made up of very slightly converted Scarecrows with different heads taken from the Remnant Militus battlesuit kit to denote different 'classes' of robot. Thanks to how wonderfully poseable the Scarecrow kit is, it's really easy to get a range of different looking models out of it! I also used a resin robo-dog from Artel W for a guard dog, added a (still to be painted) space dwarf from Victoria Miniatures as a first mate, and a converted Remnant Nimbus battlesuit for the Captain.



I wanted an easy paint scheme that I could get done quickly, and used Army Painter paints for the bulk of it. I started with a base coat of Uniform Grey spray, followed by a top-down (or 'zenithal') spray of white, so that the grey would stay visible in the creases and underneath surfaces to provide some shading. I then went over the joints and other exposed metal parts with a coat of Dark Tone, and gave the weapons three generous coats of the same. The final details were done with Citadel Contrast - Iyanden Yellow for the tanks on the robot's backs and Leviadon Blue highlighted with Army Painter Ice Storm and white for the eye lenses. The different classes of robot also received some shaded panels to tell them apart - yellow for techs, orange for soldiers and red for specialists.



I'm still deciding how to paint up the first mate, and how closely he will mimic the colour scheme, but here's the rest of the the crew all assembled:



Captain and Guard Dog:



The Captain was built from a Nimbus battlesuit with the head taken from the Karist Heavy Weapons kit. The energy blade is part of a trimmed down lightsaber from a Star Wars figure, left over from an old project. He represents a cyborg in combat armour.

Tech crew - Hacker and Chiseler:



Chiselers are normally equipped with lockpicks. I decided to go a more direct route and gave him a cutting torch using part of a weapon from the Broken Rabble kit.

Troopers



I gave the troopers bulkier left arms to house their combat knives using spare Scarecrow shin pieces. The knives are taken from the Faction Expansion Sprue.

Specialists - Burner and Sniper:



The Burner has a pistol and knife as well as the flamethrower, so I gave him the same knife arm as the regular troopers and mounted a mini grenade launcher taken from the Epirian Handler kit to his shoulder to represent the pistol. The sniper has a different head to the regular troopers, and his sniper rifle was a handy way to make use of the second set of arms that come with the Captain's Nimbus suit.

Time to get that mate painted up and send these bots out on into the black!



To build your own robot crew of clanking doom, you can pick up the Scarecrow kit along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Army Spotlight: Broken SARA Detachment


Posted on Monday Aug 23, 2021 at 09:06PM in The Broken


- by Iain Wilson

Last week, I shared a Revolutionary Captain conversion that I had painted up to lead a new SARA force for my army collection. This week, I completed work on the rest of his detachment!




The leader for the detachment is obviously the aforementioned Revolutionary Captain, equipped with his signature pistol and an added trophy melee weapon. To accompany him into battle, I filled out a Vanguard slot with a pair of Sig Jammers, on using the regular resin model, and another converted up using a bunch of assorted parts, including the beret head that I didn't use on the Captain. Sig Jammers provide support to Broken forces by interfering with enemy Fields and forcing additional Suppression Points onto enemy units with their Tech Disruptors.



Rabble units make up the core of any Broken force. For my SARA, I wanted to give them a more military look than my Forsaken force, so I mostly stayed away from long coats and robes, and borrowed some extra armour parts from Epirian and Karist kits, and also a few bits and pieces from some Stargrave plastic models for a little extra variet. I also gave all of the models a shoulder pad on their left shoulder, as something to help unify the various assorted models... although in true Broken fashion, these pads are also sourced from a range of different places.



The second Rabble unit is accompanied by a Marsayan Hypnotist, to provide some tentacle-faced disruption to enemy shooting. Units accampanied by a Marsayan are difficult to hit, always counting as a Fleeting target and gaining a dodge against close range attacks.



For a bit of long range coverage, I added a Rabble Fire Support unit with beam longrifles to fill one of my Anvil slots.



To round things out, I took a Pa'ku for the other Anvil slot, because how can you go past a giant toad with a cannon. The model I've used here is one I converted up for the spotlight article some time ago to count as a 'heavy EMP mortar' instead of the usual quad mortar... but could still be used as just a variant version of the usual gun if I want to keep things official. The Pa'ku's EMP mortar is great for dropping large blasts on enemy formations, although it works best in concert with other Pa'ku due to their Coordinated Barrage rule. So I'll probably look at painting up a second Pa'ku with the second detachment, potentially retrofitting it back into this detachment with the Multi-Unit Selection rule allowing both of them to count as a single Anvil choice.



All up, this detachment currently comes in at 67 points, so is just under half of a 'standard' 150 point force. I'll be working on the second detachment as I have time, putting in another Revolutionary Captain, some snipers, and an assault unit featuring a couple of Hakoyu for some up-close-and-personal, pointy doom. In the meantime, I can always use these as a detachment alongside my Forsaken force.

More to come - stay tuned!







To build your own army of revolutionary doom, you can pick up the Broken along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Painting Spotlight: Converted Broken Revolutionary Captain


Posted on Monday Aug 16, 2021 at 06:00PM in Tutorials


- by Iain Wilson

With the release of the Revolutionary Captain and Sniper models for the Broken, I couldn't resist the lure of that new army smell, and so I've been working away to put together a SARA force to sit alongside my existing Forsaken collection. The model I chose to lead the force was one that I showed back in the Conversion Spotlight article when the Revolutionary Captain was released, but this week I finally got some paint on him!




For those who haven't checked out the article linked above, this model was a conversion of the plastic SARA Captain model. The head was taken from an Epirian Contractor, with a hat added using 'green stuff' putty. I also gave him a sword built from a couple of chopped up weapons from the Broken Rabble sprue and a slightly reshaped Karist sword blade taken from the Faction Expansion sprue.



For this force, I chose to go with a colour scheme fairly similar to the Maelstrom's Edge studio model, using a lot of Army Green with white 'techy' bits. To make the Captain stand out a little more from the horde, though, I swapped out the studio model's green coat for a dark brown leather one. This was painted with Scalecolor Bosh Chestnut and several layers of Army Painter Dark Tone, before highlighting with Army Painter Leather Brown with a little Skeleton Bone mixed in.



The rest of his uniform is Army Painter Army Green for the pants and hat, and Army Green mixed with Coat D'Arms Putrid Green for the shirt. These were washed with Army Painter Military Shader, and then the hat given two coats of Green Tone, before it was all highlighted with some more Putrid Green and Army Green mix. The metal was painted with Army Painter Plate Mail Metal and washed with Dark Tone and Strong Tone, with a Shining Silver highlight, while the white parts were given a coat of Army Painter Uniform Grey and then a heavy drybrush of white. It's a little rough up close, but quick and easy and looks suitably beaten up on the table!



The next job is to finish up the painting on the rest of his detachment, and then start on a second detachment so that I can work in a sniper or two!





To build your own army of revolutionary doom, you can pick up the Revolutionary Captain along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Modeling Spotlight: Kitbashed Pegasus Heavy Cargo Drone


Posted on Tuesday Jul 20, 2021 at 06:00PM in Tutorials


- by Iain Wilson

Time to hack something up, just because we can! I've had my eye on the Hornet dropship from Mantic's Warpath game for some time, as its general shape feels similar to the Epirian Firefly drone, just scaled up. So, I decided to take one and turn it into a heavy cargo drone to support Epirian forces behind the lines! Read on to see how it was built.




With its design already including wing-mounted turbines, the main alteration required was to make the front of the Hornet look like a standard Epirian drone. I used a small pipe fitting from the first Maelstrom's Edge terrain sprue for a sensor lens housing. For the lens itself, I rolled out some 'Green Stuff' putty into a thin sheet and used the pipe fitting as a stamp to cut out a circle. I also took a couple of pieces of aluminium rod and bent them to fit across the front section on the Hornet, to form the rectangular grill that Firefly and Spider drones have under their sensor lens.



Once the Green Stuff was fully cured, I trimmed away the excess, and glued everything into place on the front of the Hornet. The Hornet's protruded above the lens housing, so I covered over it with a thin piece of plasticard. I had originally intended to cut off the cockpit bulge and seal over it with plasticard, but decided it would be easier to use some putty to fill in the windscreen recesses.



As this drone was intended as a scenery piece rather than for gaming, I decided to keep the cargo container as a separate piece. There is a doorway on one end with no door, as this normally sits up against the door on the back of the Hornet cockpit section. I took a door from the terrain sprue and trimmed it down to fit into the opening, adding a piece of plasticard to fill in the window. I also wanted to add some detail to the top of the container. Taking a fan from terrain sprue #2, I trimmed it down to fit inside the large pipe fitting from terrain sprue #1.



I glued the fan assembly onto the top of the container to line up with the circular vent on the underside of the Hornet's fuselage, and added some plasticard shaped to match the fuselage's trapezoid hatch.



With everything else just assembled as normal, the new drone was ready for paint!



And the finished Pegasus Heavy Cargo Drone, ready to haul some heavy cargo:







To turn your own Hornet into a heavy drone of logistical doom, you can pick up the Maelstrom's Edge terrain sprues along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Model Spotlight: Revolutionary Captain!


Posted on Tuesday Jun 15, 2021 at 11:41PM in Tutorials


- by Iain Wilson

With the release of the Revolutionary Captain ushering the SARA subfaction into Maelstrom's Edge games, a range of new tactical options opens up for the Broken. I'll be sharing my fledgling SARA force in an upcoming army, but to kick things off I thought it would be fun to have a look at some modeling options for the fantastic Revolutionary Captain model!




The Revolutionary Captain is a multipart, plastic model. He's not as modular as most of the Maelstrom's Edge model range, as the sculpt was in this case aiming for a specific character look. Being plastic, however, it's still relatively easy to give the model a more customised look if you feel so inclined, and I'll explore some different ideas for that below.


The studio model, painted by Winterdyne.


Built straight off the sprue, the Revolutionary Captain is equipped with his SARA Officer's Pistol. His rules card, which can be found here, gives him the option to take one of a number of different secondary weapons, which can mostly be sourced from the Broken Rabble kit. To equip a Beam Blastgun or Slug Rifle, the easy option is to just stick the weapon on his back. You could model a rifle strap from modeling putty, or just assume the weapon is held in place with a magnetic lock built into the back of his coat.



To take a more hands-on approach, for this version I sliced off his right hand, and used a forearm snipped from a Rabble sprue arm to hold the blastgun. As it still sits against his waist, there's no need to try to resculpt the coat belt where the hand was removed, as you can't see it anyway.



Of course, everyone knows that battlefield commanders spend a good amount of their time pointing at things. If your commander isn't either pointing at something, or standing with one foot on something, people might not even recognise them! By slicing off the Revolutionary Captain's left arm at the coat's shoulder seam, I was able to glue a pointing arm from the Rabble sprue in its place. I also replaced the head with a regular Rabble head by drilling out the neck a little with a 2mm drill bit, and glued a maglock pistol from the Epirian Contractor kit onto her hip with some strapping made from 'Green Stuff' putty to replace the officer's pistol. The putty isn't strictly necessary - you could easily just glue any of the Captain's pistol options to the belt, but the addition of the putty strap does make it look a little nicer on the model.



Of course, there's no reason for only humans to be revolting! With the neck drilled out as above, you can use any of the alien heads from the weapons sprue in the Rabble kit to create a xeno force commander.



While we're replacing heads, some Captains like a nice, sensible cap in place of a beret, so for this one I used an Epirian Contractor head (mostly for the sunglasses!) and built the cap up into an officer's hat using Green Stuff. I also added a melee weapon on his belt using part of a Karist sword from the Faction Expansion Sprue and bits from a couple of weapons on the Rabble sprue. This could easily represent either the Poisoned Blade or Trophy Melee Weapon. For a slightly easier option, you could just use the Karist sword or knife from the Faction Expansion sprue. The resin Forsaken Chieftain also comes with both of these melee options, so if you have that model you could use whichever one you didn't use on her for the Revolutionary Captain.



Of course, if you're hacking up your Revolutionary Captain model to replace heads and weapons, this leaves you with some useful parts to build another Captain to lead a second Detachment! For the below model, I used some parts from the Rabble kit (legs, arms and beam pistol), the left hand and head from the Revolutionary Captain, and a torso from the Epirian SecDef kit just to help him to stand out a little more from the Broken horde.





To build your own army of revolutionary doom, you can pick up the Revolutionary Captain along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Conversion Spotlight: Automated Uplink Relay, MkII


Posted on Monday Mar 08, 2021 at 05:00PM in Tutorials


- by Iain Wilson

When pursuing conflicts outside of its zone of control, the Epirian Foundation makes use of portable uplink drones that link to orbital satelites and airborne recon to provide battlefield intelligence and allow Bot Handlers to remotely interface with Epirian assets on the ground. The Battle for Zycanthus box includes a cardboard marker for the Automated Uplink Relay, but for those wanting a more 'solid' version, I shared a kitbash idea some time ago using parts from various Epirian plastic kits and metal tracks from a Bombshell Miniatures model. The arrival of the PDC Gun Carriage gave me an idea for an alternative, all-plastic version!




I made a few changes to the drone design this time around, with the most obvious one being the tracks. I built the track unit from the gun carriage as normal, although I trimmed off the lugs on the front that hold the dozer blade.



As with the original version, I used the body of an Epirian Hunter war mech, cutting apart at the waist with a razor saw.



I gave the waist a rotating cuff by gluing on the round grill piece from the gun carriage, and added vanes on the head trimmed from a piece of thin plasticard.



For the arms, I used the shoulders from the Hunter, with the upper arms trimmed off. I needed to glue a new piece for the weapon assembly onto the outer surface of the shoulder, so I sanded this down flat.



To make rotating cylinders for the tri-barreled Flakk Defense Battery, I used a couple of turbines leftover from the Epirian Spider/Firefly Drone kit. Because the kit makes either drone variant, if you have built any spiders, you'll have some of these laying around. I trimmed off the attachment peg and the wing.



I used the Hunter's weapon casing forearms for the bulk of the flakk weapon casing, drilling out the attachment hole a little larger to accommodate the central hub on the drone turbine.



From there, I glued the weapon casings onto the outside of the shoulders, and the turbines onto the front of the casings. The barrells of the flakk weapon came from the drone kit, with the rear surface trimmed down flat and glued to the front of the turbine.



The last thing the Uplink Relay needed was the communications array. I used the 'spare' piece from the drone kit as a fixed arial, glued onto the top of the weapon casing on the left arm. I also assembled a signal dish using a trimmed Hunter foot and the back chassis piece from the drone kit. For the dish itself, I used the leg piece from the drone kit, with the legs themselves removed at the 'hip' pivot.



The assembled Automated Uplink Relay, ready for paint:



And the finished Relay, ready for the table:





Put together your own Automated Relay of Uplinky doom by picking up the plastic Hunter, Drone and Gun Carriage kits, along with the rest of the Maelstrom's Edge range from the webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For a host of building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Model Release - The PDC Gaming Gun Carriage!


Posted on Monday Mar 01, 2021 at 05:00PM in Models


With the past year's challenges wreaking havoc with our schedule, it's been a while between releases. We're getting the ball rolling again with something a little different!



This fantastic gun carriage model was made by PDC Gaming for a Kickstarter campaign some years ago. It's a multipart plastic kit, that comes with options for a turreted or fixed-mount weapon, and a range of different weapons that slot into place on either variant.



Although not being sold as a part of the core Maelstrom's Edge range, this kit is useful for those looking for a plastic track unit for conversions, or wanting to add some heavier firepower to their games. For the latter, you can find an unofficial rules card for the Epirian 'Thunderbolt' sentry drone in our Force Lists section here, or included in the PDF download in the Rules section here.



The gun carriage is available from the Maelstrom's Edge webstore now!

And stay tuned for an upcoming conversion article from Iain, using one of these carriages and parts from the Epirian Hunter war mech to build an all-plastic Epirian Automated Uplink Relay.

Karist Secret Cache Objective Marker Kitbash


Posted on Monday Jan 18, 2021 at 05:00PM in Tutorials


- by Iain Wilson

In games of Maelstrom's Edge, along with whatever objectives apply to the mission being played, each faction has an additional themed objective of their own. For the factions in the Battle for Zycanthus box, there are cardboard counters to use as faction objective markers, but it's always nice to have physical models to represent them instead. I shared a conversion some time ago for a kitbash of the Epirian's Automated Uplink Relay Drone (with a new, all-plastic version of this build coming up in a future article very soon!), and this seemed like a good time to balance things out with a Secret Cache marker for the Karist Enclave!




I was looking at the Maelstrom's Edge terrain sprue for a completely different project when it occurred to me that the iris hatch was a nearly perfect size for the Karist objective. The Secret Cache is a small objective, which means a model to represent it goes on a 25mm base, and as it happens, the iris is 25mm in diameter. So as an incredibly quick and easy option, you could just use the iris portal as-is. To keep things accurate, you can measure to the iris, ignoring the surround, or if your opponent agrees you could just measure to the outer edge of the portal, making it a 30mm objective marker instead of 25.



For a slightly more elaborate version, I took a portal and used a 16mm spade bit to drill out the middle of the iris.



Wrapping a small piece of sandpaper around my index finger, I flipped the portal over and sanded around the underside to make it concave.



To make the base of the cache piece, I cut a small square of 6mm foamed PVC, and then drilled most of the way through the middle of it with a 25mm spade bit, before giving it a light sand.



To fill the cache, I took a bunch of assorted Karist weapons from the Faction Expansion Sprue. I trimmed the bottom of the rifles down flat, sanding the bottom so that they fit neatly inside the cache cavity. If you don't have the expansion sprue handy, you could also just use spare weapons from the Karist Trooper sprue, cutting the hands off the bottom - either way, the bottoms of the weapons won't be visible once the cache is sealed up, so either way works just fine.



I glued the rifles in place, and then filled the space around them with grenades and a couple of ammo drums cut from grenade launchers. I also glued a small circle of plasticard into the drill bit guide hole in the bottom of the cache.



The final step before painted was to check that the portal fit neatly on top. At this point, I also used a hobby knife to cut some vertical lines into the inside of the hole in the iris, to delineate the tips of each petal. I left the portal separate for painting, gluing it in place at the end.



And speaking of painting, with some colour on the portal wound up looking like this:





Put together your own secret cache of pre-prepared doom by picking up the plastic terrain sprue, along with the rest of the Maelstrom's Edge range from the webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Modeling Spotlight: The 2020 Annual Christmas Special!


Posted on Monday Dec 21, 2020 at 05:00PM in Tutorials


- by Iain Wilson

Christmas is fast approaching, and around this time each year I like to grab some bits and put together a tree decoration, just for the fun of building something different.




This year's decoration uses half of a plastic DIY bauble, an iris hatch from Terrain Sprue #2, and a Karist Minnow.



To get the minnow to fit inside the bauble half, I needed to remove a chunk of the body and wings. After trimming down the claws a little, I sat the front of the minnow inside the bauble and used a black paint pen to mark around the outside edge. Then I cut through the minnow along that line using a razor saw.



After a light sand to smooth down the cut, I glued the minnow onto the back of the iris.



For painting, I went with a suitably Christmassy red and gold, rather than the usual black and purple for the minnow. The whole thing (less the bauble half) was sprayed with Army Painter Dragon Red, and then the Minnow given several generous coats of Dark Tone. The back of the iris piece was painted black, and the isis petals with Plate Mail Metal and washed with Dark Tone. The red parts of the iris were sponge weathered using Vallejo Heavy Charcoal, and the gold painted with Coat D'Arms Bright Gold and washed with Army Painter Mid Brown. Once everything was painted, I glued the bauble half in place, and the decoration was ready to go.







Put together your own Christmas Bauble of Doom by picking up any of our plastic or resin kits from the Maelstrom's Edge webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

You can also find the previous Christmas kitbashes here, here, and here.

Wishing you all a Merry Christmas, and health and happiness for whichever holidays you observe at this time of year!

Kitbash Spotlight: Greatcoat Contractors


Posted on Monday Dec 14, 2020 at 05:00PM in Tutorials


- by Iain Wilson

I'm continuing my stroll through the Wargames Atlantic model range. So far, I've made some short, alien scouts using Einherjar and heads from the Broken infantry sprue, and greatcoat-wearing Karist Troopers by combining Les Grognards and Karist parts. This week, I gave some Epirian Contractors the cold weather treatment, using the Raumjager Infantry box.




As with all of Wargames Atlantics' kits, the Raumjager are multipart, plastic models. To build my greatcoat Contractors, I used Raumjager bodies, and heads and weapons from the Epirian Contractor kit. The Contractors have rolled up sleeves, which didn't seem ideal with long coats, so I used the sleeved versions from the Faction Expansion Sprue instead.



As with the previous kitbashes, the one difficulty is with the Wargames Atlantic models having shorter neck attachments than the Maelstrom's Edge models. This is easily fixed by drilling out the neck slightly with a 2mm drill bit.



The Raumjager torsos are slightly wider than the Epirians but are close enough that everything still fits in place once arms and weapons are glued on.



I painted these using Army Painter paints, starting out with a base coat of Wolf Gray spray. I picked out the face and hands with Barbarian Flesh and metal parts with Plate Mail Metal. I added a layer of Dark Tone over the weapons, pants and armour, and Blue Tone over the coats and hats. I also went over the skin and leather parts with Mid Brown but, while this worked ok over the skin, didn't tint the leather parts as well as I wanted. So after this dried, I went back over it with Leather Brown. Finally, I highlighted the leather and skin with Skeleton Bone, and picked out the Epirian badge on the hats with white and yellow.



With basing done, the unit was ready for the table.





To lead them into battle, I also threw together a Bot Handler, using another Raumjager body and arms, head and uplink bar from the Epirian Handler kit.





Put together your own Epirian force of fashionably warm doom by picking up the plastic Contractor kit, along with the rest of the Maelstrom's Edge range from the webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Terrain Spotlight: Converted Renedra Desert Buildings


Posted on Monday Dec 07, 2020 at 05:00PM in Tutorials


- by Iain Wilson

Browsing around online a few weeks back, my eye was caught by a neat looking new release from Renedra. They have a slowly-growing range of plastic historical building kits, and had just added to it with some two-story desert houses. While these are intended for historical settings, I thought it would be fun to see how they prettied up with the addition of some Maelstrom's Edge terrain sprue parts for a rustic sci-fi look. After a short and impatient wait for the post, I came up with this:




The pack I ordered includes parts for three houses. They all utilise the same floor and roof sprue, so are all the same width, just having different configurations of windows and doors, and differing overall heights. There are three sprues per building - the floor/roof sprue, and two identical wall sprues. To these, I added a Maelstrom's Edge terrain sprue.



The doorways on the buildings are quite small, and have timber doors that fit into them. That wasn't going to do here, though, so I took a doorway from the Maelstrom's Edge sprue and laid it over the existing doorway, using it as a guide to trace around with my hobby knife. Then, tracing gradually deeper cuts into that guideline, I carefully cut out the hole for the new doorway.



With the new door glued in place, I covered over the window cavities and the second doorway with various bits from the terrain sprue. As with the doorway, I used the curtained window as a guide to trace around in order to enlarge the original window hole.



I left the side walls largely as is, adding just a couple of corrugated patches so they weren't identical.



The floor/roof pieces were also left alone, although I replaced the wooden trapdoor in the roof with a metal one made from two strut panels trimmed to fit.



From there, I just had to glue everthing together. I also added a little filling putty along the corner seams and around the edge of the roof to neaten everything up a little.



With a quick coat of paint, it wound up looking like this:



Now to get the other two finished off!





Why not give it a go? You can find the Maelstrom's Edge terrain sprues for your own terrain re-imaginings, along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Kitbash Spotlight: Greatcoat Karists!


Posted on Monday Nov 09, 2020 at 05:00PM in Tutorials


- by Iain Wilson

A couple of weeks ago, I shared a kitbash of some Trogyl Scouts - alien hunters based on the Wargames Atlantic 'Einherjar' (space dwarves) kit with alien heads from the Maelstrom's Edge Broken plastics. Well, this week I threw together another unholy fusion of Wargames Atlantic and MEdge kits, to create some Karist troopers in greatcoats!




When I bought the Einherjar kit, I couldn't resist also picking up a box of 'Les Grognards'. This is a plastic kit that comes with a slew of different heads to allow you to create a number of different, laser-gun-toting, sci-fi soldier regiments. It also includes the aforementioned laser guns, and a range of heavy weapons, but I wasn't really interested in those here.



As with the Trogyl, assembly was fairly straightforward, using bodies from Les Grognards, and heads and arms from the Maelstrom's Edge Karist Trooper kit. The heads for the Grognards only have short, stubby neck attachments, so I used a drill to enlarge the neck cavities to accommodate the Karist heads.



From there, it was just a matter of gluing everything in place. The torsos match Karist Trooper bodies in width, so the arms went on with no argument.



Regular readers of my articles will no doubt have noticed that I tend to use whatever paints I have on hand, but just for something different I thought I'd try sticking to a single brand, and painted these up using Army Painter paints exclusively. I started with a basecoat of Skeleton Bone spray, and then went over the armour plates and weapons with Plate Mail Metal, and the boots, belts and webbing with Leather Brown. Over that, I applied a wash of Light Tone to the bone areas, and Dark Tone everywhere else.



To finish up, I added some highlights to the coat and leather using some more Skeleton Bone, and picked out eye lenses and weapon energy blisters using Warlock Purple and white. The bases were painted with Ash Grey, and then given a generous wash of Dark Tone before I painted the edges with black.



Not content with basic troopers, I also had a tinker with the Faction Expansion sprue to make a greatcoat-clad Praetorian, and also plundered a Shadow Walker sprue to add in some teleporty, assassiny backup!





Now I'll have to see about expanding this little starter force into something table-ready!

Put together your own Karist force of zealoty doom by picking up the plastic Trooper kit, along with the rest of the Maelstrom's Edge range from the webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Kitbash Spotlight: Trogyl Scouts!


Posted on Monday Oct 26, 2020 at 05:00PM in Tutorials


- by Iain Wilson

Wargames Atlantic have been releasing a steady stream of assorted plastic miniature kits over the last little while, and amongst their recent releases was a box of 'Einherjar' - space dwarves! I couldn't resist picking up a box to have a tinker with, and while most of them will probably be built as intended just because they're great models, I thought it would be fun to build something from them that fit in a little better on the Edge, and so came up with these: Trogyl Scouts!




As mentioned above, the base for this conversion was the Einherjar kit. The kit comes with several weapon options, and different (suitably Dwarfy) head designs, but I wanted something alien, instead. Turning to the Maelstrom's Edge Broken kit, I chose the fanged head, which has an open and closed mouth variant, so they don't all wind up identical.



I didn't bother documenting the assembly, as it was pretty straightforward: Everything except the head was assembled as normal. The necks on the Broken models have a longer ball joint and a deeper socket on the torso for it, so I had the choice of either trimming down the necks on the alien heads, or drilling out the necks on the Einherjar torsos. I went with the latter, using a 2mm drill bit to make a deep enough hole for the alien heads to slot in neatly.



For comparison, here's a scale shot with Drinky McStagger of the Broken, and Trooper Anonymicus of the Epirian SecDef:



I envisaged this unit as being fairly stealthy, so wanted their uniforms to be nondescript. I started out with a basecoat of Army Painter Wolf Grey, then went over the exposed skin with Citadel Iyanden Darksun, weapon casings and pouches with Army Painter Army Green and armour plates and other metal areas with Vallejo Basalt Grey. The green was then washed with Army Painter Military Shader, and the grey areas with Army Painter Dark Tone. Over the yellow, I added a coat of P3 Cygnus Yellow, and then added a light drybrush of the yellow mixed with some white over the face and knuckles, before adding a layer of Army Painter Flesh Wash. The armour plates then received a light highlight with Vallejo Light Grey on upper edges, and the green areas a similar treatment with Coat D'Arms Putrid Green.



The final steps were to add in eyes with black and a tiny dot of white, and teeth with some more white, and then detail the base. I glued on a layer of sand, painted with Army Painter Leather Brown, washed with Army Painter Strong Tone, and then gave it a final drybrush with some more Leather Brown.





Since they're intended to be a scout unit, I couldn't resist adding in a sniper option as well, either to replace the flamethrower or as a unit-wide upgrade (I haven't decided yet!). I used a rifle from the Epirian SecDef kit, trimming off the shoulder stock and gluing it onto one of the Einherjar rifle arms with the weapon trimmed off just in front of the stock.



The next step will be to work up some (unofficial, obviously!) rules for these chaps. I'm thinking of a Mercenary-type faction, that can be 'hired' by any of the other factions, possibly using up two non-Core slots for the privilege. More on this once I can get something written up and tested on the table a little!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

If you're running short on plastic fodder, you can pick up the full Maelstrom's Edge range from the webstore here.

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Terrain Spotlight: Junkyard!


Posted on Monday Oct 19, 2020 at 05:00PM in Tutorials


- by Iain Wilson

When you do a lot of conversion work on models or terrain, you tend to accumulate an ever-growing collection of discarded remnants - model or terrain components that have been cut up to use specific parts or them, leftover parts from different kits, random off-cuts of plasticard or cardboard, and other odd bits and pieces collected because they were interesting. Unless you have bottomless storage, it's handy to clean these out from time to time. Since I hate throwing anything away, however, I wanted a way to make use of these parts that I otherwise might not have an immediate project for. And so, I decided to make some junkyard terrain!




I wanted junk piles that would, at least in part, completely obscure human-sized models, so needed a bit of bulk to get started. For this purpose, I used some military vehicles from my daughters' toy soldier collection that had broken parts that couldn't be easily fixed. Cutting these more or less in half diagonally provided some interesting shapes to build on, and also doubled the number of terrain pieces I could potentially make from them!



The vehicle parts were glued down onto some irregular pieces of hardboard, using Power Grip (a 'glue anything to anything else' sort of glue). I used some small hardboard off-cuts to add a little more bulk as well.



From there, it was simply a matter of grabbing interesting bits of this and that and gluing them on wherever seemed appropriate. As mentioned above, this included model and terrain parts, in some case chopped up a bit, bent, or otherwise cut or dented up in places to make them look more junk-worthy, and also whatever other scraps of building materials I had to hand, including plasticard, foamed PVC, plastic tubing, corrugated cardboard, flyscreen, and a few other odds and ends.



I kept piling up bits until I was happy with the amount of detail and cover on the base.





To finish up, I glued on some light gravel and sand mix anywhere on the hardboard where there was empty space.





That just left painting. There were a few different potential ways to go here: painting everything up as heavily rusted and old, making it a newer junkyard with lots of shinier metal and painted parts, or something in between. To help disguise the mix of different building materials used, I decided on the first option.





For the most part, I used the same rusted metal technique as for my shanty buildings and elsewhere. Some panels have some weathered paintwork still showing, and I couldn't resist adding in some aged copper pipes for a little extra colour, using the same method as in my copper tutorial. The gravel around the junk was painted in the same style as I used for my crystal outcrops, to provide some contrast to the rusty metal.







To get in some terrain action of your own, you can pick up the Maelstrom's Edge terrain sprues along with the rest of the model range from the webstore here.

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Terrain Sprue Kitbash: Escape Pod


Posted on Friday May 08, 2020 at 02:11AM in Tutorials


- by Iain Wilson

It probably won't surprise anyone who has been following my articles for any length of time that I spend a lot of time looking at sprues and figuring out different ways to fit parts together in new and interesting ways. This week, the power generators on Terrain Sprue #2 caught my eye, and I decided it was time to get away from it all, with a compact escape pod!




The main hull of the pod was built from two generators, and two reinforcing struts split into two and three segment pieces.



I glued the longer strut pieces, detail-side in, along the long edges of the back of the generator, and then trimmed the short pieces to fit neatly along the short edges, before fitting the second generator onto the other side.



For the jet nozzle on the rear of the pod, I used two large pipe fittings from Terrain Sprue #1, glued back-to-back. The inside piece needed some slight trimming on the flat edges to fit neatly between the protruding ends of the struts.



The viewport on the front of the pod was built from more parts from Terrain Sprue #2: a light, a round window and the base of the weapon mount with the sliderail trimmed down.



As a final step, I added some extra detail over the flat strut backs, using the energy fence posts from Terrain Sprue #1 with the bases cut off. For the bottom of the pod, I clipped off the energy projectors and sanded the post face down flat, gluing it with the back of the of the post facing out. On the top, I wanted a couple of clamps to hang the pod with, so I cut the top and bottom energy projector segments off the post, and then just trimmed, sanded and flipped the middle section.



That just left painting. I used a basecoat of Army Painter Necrotic Flesh, and then a wash of Citadel Iyanden Yellow Contrast, followed with a sponge of Vallejo Heavy Charcoal to weather it. For the metal sections, I used Citadel Boltgun Metal with a wash of Army Painter Strong Tone, followed by a light drybrush of Army Painter Shining Silver, and AK Interactive Pure Black over the jet exhaust. The viewport was painted with a mix of Army Painter Matt White, Ice Storm and Ultramarine Blue, and the lights on the rear panels with white, Army Painter Pure Red and AK Pure Black.













To build your own escape pod, you can pick up the terrain sprues, along with the rest of the Maelstrom's Edge model range from the webstore here.

What are you working on? We would love to see what your models and terrain in the Comm Guild Facebook group!



For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.