The Comm Guild Maelstrom's Edge

Entries tagged [conversion]

Modeling Spotlight: Epirian SecDef Heavy Weapons Team conversion & rules!


Posted on Monday Sep 17, 2018 at 06:00PM in Tutorials


- by Iain Wilson

The addition of the SecDef to the Epirian lineup adds a much more 'military' feel to the faction, and I've been having a lot of fun exploring that with the models. I previously added my own homebrew SecDef Lieutenant and Scout Walker unit cards to the force builder (and if you missed the article, you can see how they were built here), and this week, I'm fleshing them out a little more with the addition of a dedicated heavy weapons team, based on the Master Bot Handler exo-suit.



My idea was for a slower-moving, but more heavily-armed team variant, for those situations that call for a little more firepower. With that goal in mind, I grabbed some parts from the SecDef and Master Handler sprues, and went to work!

From the Master Handler sprue, I took a torso and backpack, the weapon support arms and two weapons (I used the flakk guns, but it doesn't really matter which you use as you only want the mounting ring on the back of them). From the SecDef sprue, I took a head, two arms, two legs and a pair of machine guns.



I didn't want these guys to be quite as heavily armed as the Master Handler, so the first step was to remove the missile racks from the top of the backpack. I sliced them off using a razor saw, and cleaned up with a hobby knife to get rid of any rough cut marks.



As the SecDef arms have small shoulder pads on them, I removed the ridges that sit directly over the Master Handler's shoulders on each side of the torso. Otherwise, the arms would wind up sitting too low.



For the weapons, I cut the mounting ring from the back of the Master Handler's guns, and the grip and trigger assembly from the top of the SecDef gun, and then glued the mounting ring to the back of the machine gun's butt.



From there, the body was assembled pretty much as you would expect...



And finally, the weapons were glued onto the outside of the forearms - I didn't bother adding any specific mounting for them, as I figure they would magnetically lock to the SecDef exoskeleton's wristbands. Then I glued the support arms in place, and the model was ready for painting!



The same process works with the chainguns on the SecDef sprue, although in that case I also removed the weapon butt before attaching the mounting rings, to avoid the weapon looking too long against the model's arms.

For the team sergeant, I used a pointing arm, and for something different I put the gun for that arm in a 'standby' position. When he needs it, the support arm would drop it down and it would maglock to his wrist, ready for action.



Of course, pretty models are only half of the story! I have also generated an unofficial rules card for the heavy weapons team, which you can find in the Force Builder section of the Maelstrom's Edge website here.








To build your own heavy weapons team, you can pick up the Master Handler and SecDef sprues along with the rest of the Maelstrom's Edge model range from the webstore here.

As always, feel free to pop along and share your work, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: 'Honest' Pete's Trading Post


Posted on Monday Sep 10, 2018 at 06:00PM in Tutorials


- by Iain Wilson

A few weeks ago, I picked up a couple of packs of scifi shipping containers from a company called 'Laser Cut Card'. They produce a range of different vehicles and building kits that are laser cut out of stiff cardboard, which are much cheaper and easier to work with than the more common MDF kits, and are surprisingly sturdy when assembled. I built four of the six containers I received as normal shipping containers, but then couldn't resist doing something a little different for the fifth one. And so for this week's modeling spotlight, I'm running through the construction of 'Honest' Pete's Trading Post!



The shipping containers come flat-packed in a set of three, with some pictorial building instructions on the back of the package insert, but assembly is essentially to roll a sheet of pre-scored card into an octagonal tube and then glue other bits onto the outside of it. I assembled mine with superglue, although you could use wood glue if you wanted to allow a little more working time to make sure you have everything lined up.



Obviously this wasn't going to be a particularly large shop, so the idea was to have a servery-style counter and awning rather than have customers go inside. So I began by cutting one of the large sections off the main body piece of the container, and then gluing the ends on to the result sideless tube.



A shop needs somewhere to put their merchandise, so I threw together a set of shelves from thin plasticard, to run along the back wall of the container. An angled bottom on the uprights allowed the shelves to sit flush against the container side.





Next up I cut another couple of strips of plasticard to create a counter, about a third of the height of the space in the container wall, and glued this in place.





For the finishing touches, I cut some 'concrete' stands for the container out of 5mm foamcore. These serve to lift the container up very slightly to allow a little extra head-clearance for the awning, and make the structure look more stable. The exposed foam center was sealed with a generous coat of PVA glue so that it wouldn't dissolve when hit with spray paint.



I added some corner reinforcing to the bottom of the front edge of the awning piece using some scrap card pieces, and built some corner support posts using the small pipe fitting from the Maelstrom's Edge terrain sprue, some plastic tube and a couple of lengths of plastic cut from the sides of the terrain sprue itself.



Finally, I took a large pipe fitting from the terrain sprue and added a fan cut from a piece of thin plasticard. I trimmed the edges of the pipe fitting away so that it would fit neatly over the circular detail on the roof of the container.



At this point, the trading post was looking like this:



With an MDF base added, and some paint on:



The sign on the awning was a last-minute addition. I was originally going to have the trading post sign on the front of the counter, but realised that this wouldn't be hugely visible on the gaming table, so built a quick rooftop sign from some more scraps of card. I also added a mesh grill above the counter after painting inside the container, to make the interior of the store less accessible.



The container was sprayed with black and then Army Painter Army Green, before being sponge-weathered with Vallejo Heavy Charcoal and dirt weathering drybrushed into the creases with Vallejo Beasty Brown. The text for the signs was created in Gimp, printed, and glued on prior to weathering so that it would match the rest of the container.



I added grafitti on the back and sides of the container to give it a little character and to make sure that all the interesting bits weren't on the front.



The grafitti was sketched in with a black fineliner pen, and then painted in whatever colours seemed appropriate.



The roof was left plain, with just the weathering to break up the green.



As an extra little detail, I printed up a shipping carton and some bottle labels using Gimp, adapting the fronts I made for my Vending Machine templates a few weeks back (article here). The shipping carton was cut and folded, and then weathered with a little Army Painter Soft Tone, while the bottle labels were glued to some bottle bombs taken from the Broken Infantry weapons sprue with their rag wicks cut off.





And with that, 'Honest' Pete's is ready for the table!




You can pick up the Maelstrom's Edge terrain sprue along with the rest of the Maelstrom's Edge model range from the webstore here.

As always, feel free to pop along and share your work, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Conversion Spotlight and Rules: Broken Skyboarders


Posted on Monday Sep 03, 2018 at 06:00PM in The Broken


- by Iain Wilson

Back when the plastic Broken Infantry kit was released, I cobbled together a conversion of a broken warrior riding a hovering skateboard-type affair, which featured in my 'Easy Broken Rabble Conversions' article. At the time, it was just something made for a little fun, but I found myself thinking that this would make for a cool unit option for the Broken, and so decided to sit down and write up some rules for them. Below you''ll find some ideas for building your own skyboarders using asorted components and some plasticard, and a link to the (unofficial) rules card to use them in your own Maelstrom's Edge games!



The primary consideration when putting together any sort of vehicles for the Broken is that they rely on scavenging and trading for whatever they can get, for the most part. As a result, there is very little uniformity in clothing and equipment, and I really wanted to carry this across to the skyboard unit. This meant coming up with three different designs for the three models in the unit, although you could just as easily stick with a single design and custimise them with additional bits and pieces stuck on, or simply with individualised paint schemes on the boards.



The first board is the one I build for the original article. I didn't take any in-progress pics of this at the time, but it's a fairly basic constructions - I glued two rectangles of textured plasticard together for the board itself, and then took four turbines (two left and two right) from Epirian Firefly drones, cut away the mounting pins and glued them onto the sides of the board. The rider was assembled from standard broken parts, posed to look like he is balancing on the board, which didn't actually require any converting.



My second board was also based on Firefly turbines, but this time I used two of them with the mounting pegs and trailing wings removed with a sharp hobby knife, as below:



I measured out the board on a piece of 2mm plasticard, allowing space for the turbines at either end with room for the rider to stand in between them. Then I drilled out holes the size of the turbines using a spade bit - a 10mm bit was very slightly too small, but was all I had. A little sanding after drilling the hole pushed it out to the right size.



I cut the board shape out, sanded down the edges, and glued the turbines in place in the holes. I also added a 'motor' piece using the heat shield cut from a torch (flamethrower) and a trimmed down overcharged powercell, but found on the Broken Infantry sprue.



For the final board, I made use of a part of a pipe fitting piece I had left over from the Maelstrom's Edge terrain sprue, from a building project a while back. I had cut through the pipe fitting to make it shorter, which left a nice circular piece that looked just perfect for a turbine surround. I cut a matching hole in a piece of 2mm plasticard using a 12mm spade bit, and then cut the plasticard to the shape I wanted.



I made the turbine fan itself out of a circle of 1mm plasticard, and added a circle of mesh to go over the top side of the hole, and a strut to hold the fan, using an injection point cut from an old model sprue. With all of this glued in place, I finished up with another overcharged powercell added for some sort of nod towards functionality.



After building riders for the two new boards, again just using components from the Broken Infantry sprue with minimal modification, I drilled holes in the bottoms of the boards to attach flight stems at suitably jaunty angles. With some paint thrown on, the skyboarder unit wound up looking like this:



Obviously, this is only a starting point - you can let your imagination out for a run and come up with different skyboard designs using whatever components you have on hand. The sky's the limit! (Sorry...)

As promised back at the start, I write up a rules card to include these guys as a Vanguard option in your Broken force. You can find this in the Force Builder section of the Maelstrom's Edge website here.








To build your own Skyboarders, you can pick up the Broken Infantry kit along with the rest of the Maelstrom's Edge model range from the webstore here.

As always, feel free to pop along and share your work, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: Karist Shadow Walkers


Posted on Monday Aug 20, 2018 at 06:00PM in Tutorials


- by Iain Wilson

I'm taking a little break from new releases this week to have a look back at another of the original release units - The Karist Shadow Walker!




The Shadow Walker sprue contains two different torsos (twisted in different directions from the front) and two of each arm in different poses. This allows you to create two very different, dynamically posed models from those parts. You can find the general assembly guide on the Maelstrom's Edge website here.





Somewhere along the design process, the sprue went from being intended to create a single model to including parts for two full models with the lack of only a second head. Luckily, several other Karist kits come with extra heads, so it's not too difficult to purloin a leftover in order to build that second Walker. The right hand model below uses the bare head from the Karist Trooper sprue, and there's another bare head available on the Faction Expansion Sprue.



Alternatively, the resin Karist Heavy Weapons set comes with two troopers and three heads - two helmeted, and one bare. The helmeted heads are very similar in style to the Shadow Walker's, with a couple of extra eye lenses. The model below has also been reposed slightly, with the right arm extended and filled with 'green stuff' putty, and the right shin repositioned so that his front foot matches his line of fire.



While we're reposing our models, it is really easy to add a little more motion to the pose by cutting off the bent leg just below the knee and reattaching it at a sharper angle and off the ground, to create a 'lunging' pose. The below Shadow Walker has clearly just Rifted in and is charging into the action:



Borrowing parts from different kits does, of course, work both ways. The Karist Praetorians below were given Shadow Walker legs to help them stand out a little from regular troopers and to create a more dynamic pose than is possible from the Trooper legs. The added loincloths are from the Faction Expansion sprue.



As I was working through these models, I found myself wondering what it would look like if Shadow Walkers had their own specialised mini-factions. From there, I wound up with the 'Shadow Dancer', carrying a regular cybel blade on place of the usual Shadow Walker's wrist-mounted version, and with an added prehensile, mechanical topknot which, I expect, would whip around as the Dancer flips and whirls about his opponents, and shoot out toxic darts or hallucinogenic gas from the emitter on its tip. The cybel blade was taken from the faction expansion sprue, and the topknot made from a piece of guitar string and the muzzle from a Karist radwave emitter.



By contrast, the 'Shadow Stalker' eschews close range combat where possible, opting instead to carry out his work from afar with his nox rifle. This model has an assault rifle arm taken from the new Broken Forsaken Tech Chieftain model with the bayonet and muzzle removed and a silencer made from a length of plastic tube attached. The head is the bare head option from the Karist Heavy Weapons pack.



I don't have a name for this next one yet (feel free to leave suggestions in the comments!) but how about a Shadow Walker sect that has found an alternative to teleporting? Using arcane science to fuse Angel DNA to the human form, this Shadow Walker variant is equipped with void-gel wings!





Of course, if you're going to have bizarre sub-sects of the Karist Walker breed, it wouldn't be too surprising to have a clandestine offshoot of the regular Kaddar priesthood overseeing them. And so the Kaddar Noctis was born - like the flying Walker above, this model fuses Human and Angel DNA, with the traditional Shadow Walker cybel blade replaced with an Angel's void-gel tentacles. The legs and torso are from the Kaddar Nova sprue, with most of the Cybel reactor removed and replaced with a modified cybel glaive head from the Faction Expansion sprue. Arms and head are from the Shadow Walker sprue, with the small tentacle parts taken from a pair of Mature Angel models.








To add some sneaky, pointed 'negotiation' to your own Karist Force, you can pick up the Shadow Walker along with the rest of the Maelstrom's Edge model range from the webstore here.

As always, feel free to pop along and share your work, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: Converting Broken Chieftains


Posted on Monday Aug 06, 2018 at 06:00PM in Models


- by Iain Wilson

This week we released the second of our resin Forsaken Chieftain models for the Broken faction. These two models allow Chieftains to take a few extra options that weren't available from the plastic kit, and are a wonderfully characterful pair of models. However, since I find it physically painful* to assemble models the way they were intended to be built, I thought I would take this opportunity to slice a few of them into pieces and see what interesting conversion possibilities they opened up.

*May not be an actual medical condition, but why take the chance?



Built straight out of the package, the two models each come with a pair of weapon options. The 'regular' chieftain has a xeno spotter perched on his/her (it's deliberately ambiguous) raised right hand, and also has a two separate left forearms, one with a poisoned blade and the other with a trophy melee weapon. The 'tech' chieftain has two separate right arms, with a custom beam blastgun and a custom slug rifle.



You can easily double-up your command options by using the leftover weapons on plastic Broken Rabble bodies. On the below models, I equipped one with the leftover slug rifle by slicing off the locator peg and gluing it on in place of a regular plastic arm. The other has the leftover trophy weapon in place of the plastic forearm, which just requires cutting the lower arm off just below the elbow and gluing the weapon arm piece in its place.



Parts can also be mix-and-matched onto the resin Chieftain models to switch around the available options a little. On the below tech Chieftain model, I left off the resin right arm and equipped him with a plastic arm and beam pistol from the Rabble sprue, and cut off his left arm at the elbow and attached a trophy weapon from the other Chieftain model.



On the regular Chieftain below, I replaced the right forearm with a plastic one, and added a regular blastgun from the Rabble weapon sprue. I also cut off a plastic left forearm and added a grenade.



For a more action-posed Chieftain, I cut the legs off this one at the waist, using a razor saw. Then I glued on a pair of running legs from the Rabble sprue, added a slightly modified slug pistol hanging off the belt, and glued the xeno spotter on tilted just a little bit forwards.



Since I now had a pair of leftover Chieftain legs, I did the obvious thing and glued them to a Karist heavy weapon trooper torso I had left over from a previous conversion. This Chieftain has the right arm with custom beam blastgun from the tech Chieftain, and a left arm and alien head from the Rabble sprue.



Mixing things up a little more, I added a xeno spotter and trophy weapon to a Broken Sig Jammer body, to create a less ostentatious Chieftain model. A head and left hand from the Rabble sprue finished the conversion off nicely.



And finally, a Chieftain equipped with a trophy weapon from a more civilised age, which is apparently less clumsy and random than a blaster. The laser sword is made from an overcharged powercell from the Rabble sprue, with a cut-down blade stolen from a Star Wars figurine. I also cut the left arm off, carefully cutting around the cape so that a plastic arm would fit in neatly underneath it. This Chieftain will no doubt take to the battlefield and display his displeasure at the lack of faith shown by his underlings...





Hopefully, that's inspired you to have some fun with your own Chieftains. You can pick up the resin Chieftain models, the plastic Broken Rabble sprues, or any of the rest of the Maelstrom's Edge model range, from the webstore here.

As always, feel free to pop along and share your work, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: 120-point Epirian SecDef Force


Posted on Monday Jul 16, 2018 at 05:00PM in Models


- by Iain Wilson

With this week's article, I'm continuing the SecDef love because, well, they're awesome!

As nice as it is to include some elite supertroops in amongst the Epirian bots and contractors, I thought it would be fun to build an entire SecDef force. Obviously, with only a single Hammer option currently in the official rules, this required a bit of creativity, but two mocked-up new unit cards and a bunch of sprues later, my first 120 points were assembled and ready for painting.



To build even a bare-bones force within the army selection rules for Maelstrom's Edge, a Command unit is required. While there will no-doubt be a SecDef officer option released down the track, I'm far too impatient to wait for that, so I ran up an unofficial unit card for a lower-level officer, a Lieutenant, to command smaller SecDef strike forces. The aim was to create a commander on about the same level as the Journeyman Bot Handler, and one that could be built from existing parts with minimal conversion required. So I took a bare bones SecDef trooper built from the sprue, on the assumption that SecDef field officers would likely look little different to their troops, and just swapped his rifle for a pair of pistols taken from the Contractor sprue.



To allow for a viable force, the Lieutenant has the 'SecDef Commander' rule, which allows him to take up to two SecDef Tactical Teams as Core choices instead of in their usual Hammer slots. In the interests of fielding as many big guns as possible (because the SecDef heavy weapons look cool) I choose to give each of the Core teams two LM14 Machine Guns, and added two extra warm bodies to each to bring them up to full strength.





The models throughout the force are assembled largely straight off the sprue with minimal conversion. I switched around some of the leg pairs (as explained in last week's Modeling Spotlight) and changed around the left hands on the unit Sergeants to add some variety to their poses without having them all holding their rifles twp-handed like their troops, to help them stand out a little.

With the two available Core options filled, I decided to include a sniper unit in the Hammer slot (because why wouldn't you?). To keep them extra sneaky and to stay within my chosen 120 points, I went with the base unit of three, and gave the two troopers each a sniper rifle.



There was clearly not enough firepower on the table here yet, which called for some Chainguns! Rather than fill up my last remaining Hammer slot for the detachment, I made use of the Tactical Team rule that causes teams equipped with two CG100 Chainguns to become Anvil selections, and built up two five-man units accordingly.





To round out the detachment, I liked the idea of a SecDef force having access to a light vehicle that would serve as an advance scout, and potentially as a beacon to guide in teams arriving by Aerial Insertion. After some searching online, I found the Heron Light Battlewalker, a resin kit from Hexy-Shop. This is a small walker with an enclosed cockpit but a detailed interior, which allowed me to cut away the roof and part of the sides to create an open cockpit.



I replaced the Heron's original weapons with a pair of CG100 Chainguns glued together side-by-side, and added a driver by cutting up a pair of SecDef legs, re-assembling them in place in the seat and then filling in the resulting gaps with 'green stuff' putty.



There were no controls in the Heron's cockpit other than a screen down between the driver's feet, so I added a control loom made from a leftover resin piece and the pistol grip from a SecDef assault rifle. I also added some roll bars on the sides of the cockpit (these pieces normally go on the platform on the rear of the Heron), but these are only sticky-tacked in place so I can take them off for painting - this should make it easier to get into the nooks and crannies in the cockpit.



The final touch was to shorten the legs slightly, as the Heron turned out to be a bit taller than I had expected and wanted it to be. This was done by cutting out the lowest section of the legs and reattaching the legs to the ankle ball-joint.



All up, with an 11-point Lieutenant and 12-point walker, the above force comes in at 119 points - perfect for getting started, and ready to be taken as a detachment in a larger Epirian force or fleshed out later if and when more SecDef units are added to the roster. If you would like to build something similar, you can find the unit cards for the Lieutenant and the walker in the Force Builder section of the Maelstrom's Edge website here.

Next week - Painting!



To start assembling your own SecDef force, you can pick up the Secdef sprue, or any of the rest of the Maelstrom's Edge model range, from the webstore here.

As always, feel free to pop along and share your work, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: Epirian Secdef


Posted on Monday Jul 09, 2018 at 05:00PM in Tutorials


- by Iain Wilson

Last week saw the release of the awesome new plastic Secdef to bolster the Epirian battleline with some elite military muscle. If you missed it, you can see the release article here: https://www.facebook.com/maelstromsedge/posts/2244261785589396, and you can also find an assembly guide here: http://www.thecommguild.com/roller/thecommguild/entry/assembly-guide-epirian-secdef.

This week, I'd like to go through some quick and easy modeling ideas to tweak your models. Novice modelers, fear not - nothing here requires extensive conversion experience or special tools!



To (ahem) kick things off, you may have noticed in the assembly guide that the sprue comes with 3 sets of legs - one in a walking pose, and two slightly different standing poses.



The left and right legs from each pair have matching locator pins to help them go together neatly, and these are different sizes for each pair to help you keep them sorted during assembly. You can easily mix-and-match the pairs to create some variation in the posing, though - the smaller pins will fit into the larger locator slots, and for pairings where the locator pins don't fit in you can just cut them off with a sharp hobby knife and glue the hips together without them.



One of the ongoing design goals for the Maelstrom's Edge range has been for the various kits to be compatible wherever possible to enable parts swaps. This is particularly useful for increasing the pool of available heads for any unit, and the open-hand design that has been adopted for weapon arms likewise adds extra options for switching gear around. On the below models, some slightly more hi-tech than usual Contractors have been made by using Contractor heads and weapons on the Secdef bodies.



You can also use heads from the Broken Infantry sprue to add unhelmeted human heads or aliens to your Secdef's ranks.



For an enclosed helmet option, you can use a spare head from the Epirian Bot Handler sprue.



The left arm on the above model has also been modified, removing the pointing hand at the wrist and replacing it with one of the open-palm left hands that normally hold the Secdef heavy guns. The heavy weapon arms are also useful for putting on Sergeants to show tactical hand signals.



Secdef troopers are equipped with a G20 pistol along with their assault rifles, although this isn't included on the sprue. As with other pistol and grenade options that come as standard on various units, there's no specific need, rules-wise, to show these. If you do want to show the pistol, though, the G20 is a variant of the standard Epirian Guardian pistol, so you can use the pistols included on the Contractor sprue to represent them, as has been done on the 'Lieutenant' model below.



(Lieutenants aren't an official unit option currently, although a HQ unit for the Secdef is in the pipeline. I'll be working up an unofficial rules card for this guy to go in the Online Force Builder for those who might want to try out an all-Secdef force.)

Finally for this week - While the designs are slightly different, the strength-boosting exoskeleton makes Secdef legs similar enough to the legs of the Master Bot Handler that you can make a walking Master Handler by simply swapping in the Secdef legs for the normal Master Handler legs, as below. I couldn't resist also taking the opportunity to replace this Master Handler's usual weapons with a modified pair of CG100 Chainguns taken from the Secdef sprue.





What have you done with your Secdef troopers? We would love to see your creations on the Comm Guild Facebook page!

To pick up the Secdef sprue, or any of the rest of the Maelstrom's Edge model range, visit the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: Converted Gnolti Longhorn


Posted on Monday Jun 04, 2018 at 05:00PM in Tutorials


- by Iain Wilson

Slow to anger, but difficult to put down once roused, Gnolti form an implacable, craggy backbone of the Broken forces. As awesome as a regular Gnotli is, I thought it might be interesting to explore the different ways that being forced into warfare might affect different Gnolti. I thought it might be likely that younger, more headstrong Gnolti would be more ready to turn to anger, while older, experienced veterans would be more prone to careful consideration and strategy. With the seeds planted, I grabbed some putty and a few extra bits and pieces, and the Gnolti Longhorn was born!



Obviously, the core of this model is the fantastic, resin Gnolti model.



To make him stand out a little, I wanted some suitably scavenged-looking armour, although this would be more for decoration than anything, given the Gnolti's craggy hide. So I grabbed the front half of an Epirian Hunter Mech torso and removed the lower section.



With some battle damage and careful trimming added with a hobby knife, the torso front fit nicely on over the right shoulder.

To create the eponymous 'longhorns', I drilled into the ends of the horns, and glued in some curled lengths of steel wire.



I reshaped the locator pin on the bottom of the torso a little so that I could twist the torso slightly to the side. Then I heated the right leg in hot water and bent back slightly, allowing the legs to be posed on a low piece of rubble.



The Longhorn was going to lack the shield generators worn by regular Gnolti, but removing the forearm shields completely would have required considerable resculpting of the arms, so instead I removed all of the tech details and added a bunch of battle damage, turning them into ordinary, garden variety bracers.



To allow the left arm to be angled closer in to the torso to rest it on the left knee, I hollowed out the elbow joint with a hobby knife, and slightly reshaped the elbow end of the upper arm.



At this point, it was time to break out the putty. The horns received an initial bulking-out layer.



Once this was set, I added additional putty and smoothed it into the horn shape, and then added striations to match the existing horn sections using a silicon clay shaper.



Rather than worrying too much about getting the horns identical lengths, I made one shorter and squared off the end, to make it look like it had been broken off.



The right hand needed repositioning to hold the gun properly, so I sliced through the wrist with a razor saw, and reattached it at a better angle. The gun itself was borrowed from a Mantic Veer-min Nightmare, with some grips added from plastic tube. I'm picturing this as a Chem Cannon, but haven't fully settled on rules yet.





After final assembly and some minor gap-filling here and there, the Longhorn looked something like this:





Painting was very similar to my previous Gnolti conversion, although I went for a slightly more stark highlight on the scales and a white/grey beard to help convey his veteran status.



The skin is Citadel Liche Purple, drybrushed with P3 Jack Bone and then washed with Army Painter Purple Tone. Scales were painted with Vallejo Neutral Grey, washed with Army Painter Dark Tone and then given a careful drybrush of white.



The harness, cloth and leather armour plates were painted with various shades of brown and washed with Army Painter Strong Tone, and the metal armour was painted with Vallejo Beasty Brown, drybrushed with P3 Pig Iron, washed with Strong Tone and then given a drybrush of Army Painter silver. The darker tone on the weapon was from a black basecoat, a heavy drybrush of Pig Iron and then two coats of Dark Tone.



With basing in my standard Urban theme, Grampa Gnolti was ready for the table.



The other end of the spectrum is, of course, the young, impetuous (relatively speaking) Gnolti. Stay tuned!

What have you done with your Gnolti? We would love to see your creations on the Comm Guild Facebook page!

To pick up the Gnolti kit, or any of the rest of the Maelstrom's Edge model range, visit the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Tutorial - Konstantin Moor, Veteran Bot Handler


Posted on Monday May 14, 2018 at 05:00PM in Tutorials


- by Iain Wilson

I've been having an awful lot of fun playing with the new Epirian Master Bot Handler kit (as evidenced in the Modeling Spotlight article from last week. Amongst all of the other conversion ideas that popped up when I started looking at the sprue, I had one that I thought warranted a conversion article all of its own. And so, let me present Konstantin Moor, Veteran Bot Handler, along with his companion drones: Iago and Cassio!



The main things that set Konstantin apart from his brethren are the additional pair of weapon arms, and the independent movement of the weapon arms, as opposed to the normal direct control rig that links to the forearm. To replicate this build, you will need two Epirian Master Bot Handler sprues and the Faction Expansion Sprue. You will also need a Drone sprue to build Iago and Cassio.

I built the body as normal, using the bent legs and the matching torso. In place of the normal helmeted head, I used the bare head from the Faction Expansion Sprue, although there would be nothing stopping you from just using the normal head if you prefer the armoured look. Note that the head from the expansion sprue is designed to go with the Karist Trooper torso, and so has a slightly thicker neck than the various Epirian and Broken heads. As a result, the neck needed a little shaving down with a hobby knife before being glued in place.



The arms were largely left alone, with the only modification required being to chop off the mounting peg for the weapons.



Now for the fun part. I took the backpack, and underneath the existing weapon arm socket, I smoothed down the corner of the pack and drilled a small guide hole with the tip of my hobby knife. Then I found a drill bit that matched the diameter of the arm socket (11/64", although a 4mm bit would do the job for the metric-inclined) and drilled out a new arm socket. I did this with the drill bit held in my fingers and twirling it - you could use a dremel or similar rotary tool, but plastic is soft so there's not really any need when the drill bit is large enough to grip it securely with your fingers, and this helps to reduce the risk of accidentally over-drilling the hole by drilling too fast.



Next up I assembled the two sets of weapon arms and glued them with a bit more than a 90 degree bend in the elbow.



These were glued in place on the backpack, and the backpack and arms glued onto the body. I also glued the Neural Nodes in place on the backpack weapon ports.



Time for some weapons!

Konstantin is armed with two linked sets of Drone Class Laser Systems. Without these being joined to the forearms, I wanted to change how they mounted onto the weapon arms a little, to give them a more open range of movement. Using a hobby knife, I cut through the rear half of the mounting ring off the back of the weapons. The cutoff piece was also cut in half.



The weapons were then glued onto the ends of the weapon arms, pointing directly forwards with the remaining half of the mounting ring socketing over the ball joint. I attached one half of the cutoff ring section on the outside, to reinforce the joint a little.



After one final tweak (repositioning the right arm to be extended forwards instead of down) Konstantin was assembled and ready for paint!







Moving on - Iago!

Iago was assembled as a concept for the Master Handler modeling spotlight article, and I liked the idea too much to not get him onto the table. To put him together, I used a Spider Drone and a Master Handler backpack with Cluster Missile pods.

The bottom protrusions were sliced off the backpack with a razor saw, and the back of the drone chassis was similarly cut down flat.



I then glued the backpack onto the back of the drone chassis. The chassis sidepods needs shortening a little - I cut them down so that they butted up flush against the backpack.



With the addition of a set of Spider Drone legs, Iago was all set.



And finally: Cassio!

Cassio is based on a Firefly Drone, with the normal laser system replaced with an energy field projector. To create the projector, I used a flakk gun from the drone sprue, cut as below, and the muzzle of a radwave emitter and a cybel mine from the Faction Expansion sprue.



I assembled the drone as normal (sans weapons) and then glued the projector in place underneath, using the cut-down flakk gun as the mount, gluing the cybel mine to the front of the gun, and then the reversed radwave emitter muzzle to the front of the mine.



With turbines glued on and a flight base added, Cassio was ready for action.



The unit all assembled:



Next week: painting and rules card!

What have you done with your Master Bot Handlers? We would love to see your creations on the Comm Guild Facebook page!

To pick up this or any of the rest of the Maelstrom's Edge model range, visit the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: The Epirian Master Bot Handler


Posted on Monday May 07, 2018 at 05:00PM in Models


- by Iain Wilson

The Epirian Master Bot Handler is the latest plastic kit to be added to the Maelstrom's Edge range. Striding about the battlefield in his powered exoskeleton, he has the ability to lay down impressive amounts of firepower from a wide array of weapons, or finely co-ordinate his forces through networked neural nodes. Here, we'll have a look at some of the modeling options available with this fantastic model.



Built straight off the sprue, the Master Handler has multiple weapon options available - Repair Claws, Cutter Light Machine Guns, Drone Class Laser Systems and Flakk Guns can all be chosen for the arm mounted weapons in any combination, and the rectangular sockets on his backpack allow you to place Cluster Missile pods for even more punch, or Neural Nodes for throwing command points around with wild abandon.



You can find the Assembly Guide for the Master Handler here.



The Master Handler also brings some other impressive 'guns' to the table, with sleeveless and rather buff arms. If you prefer a more covered look on your models, the arms can be fairly easily replaced with the armoured arms from the regular Bot Handler kit. For the below model, on the sides of the torso I removed the protruding arc of plastic that sits just above the Master Handler's shoulders, and added a small locator pin made from a piece of plastic rod to the backs of the regular Handler's forearms. The arms were glued on to the torso with the tops of the shoulder pads sitting about where the original locator arc was, and the weapons slotted onto the locator pins on the arms as they do with the normal Master Handler arms.



The sprue comes with two sets of legs, one in an upright stance and the other in a knees-bent, braced stance. To mix up the posing a little, you can cut through the groin with a razor saw or sharp hobby knife and switch legs between the two sets to create a stance with one straight leg and one slightly bent. You might need a little gap filling with putty if the cut leaves the waist with a gap. On the below model, I have also extended the right arm out by cutting the top of the shoulder off square, gluing it to the torso and filling in the armpit with some 'green stuff' putty. The left arm has also been slightly repositioned below the elbow, and I have used a head from the Epirian Contractor sprue in place of the Master Handler's helmet.



The leftover legs from the above model were used below, with a similar reposing of the right arm as well.



I thought it might be handy to have a repair claw that was independent of the Handler's arms, so cut down one side of a backpack and drilled out a socket to attach one of the weapon support arms. I used two repair claws clamped over the ball joint on the end of the support arm to create a beefier, four-fingered repair claw. I also took the two Neural Nodes and cut them in half so that they would both fit on the other side of the backpack, and used a helmet from the regular Bot Handler sprue.



The neck joint on the Master Handler torso is compatible with any of the different plastic Epirian heads, and also works with most of the heads from the Broken Infantry pack, which is handy if you want to create an alien Handler for your force. For the below model, I aso left the weapon support arms off entirely, and built the Drone Class Laser System directly into the backpack by trimming off the backs of the weapons at an angle to match the backpack panels.



Because the Master Handler comes with two sets of legs and torsos, you're going to wind up with some spare parts. It seemed a shame to waste these, so I used a leftover helmet from the regular Handler sprue, and some Clingfire Sprayers and a command module from the Epirian Scarecrow kit to create a twin-flamethrower-equipped model that I'm calling an 'Eradicator'. The fuel hoses on the backs of the weapons are made from guitar string.



I thought it might also be fun to add some of that shiny, missile-pod goodness to a drone unit, and so I took a Master Handler backpack, trimmed off the bottom and stuck it onto the back end of a Spider Drone. I don't have a name for this friendly little fellow yet... I think I'll have to revisit that in a later article!



What have you done with your Master Bot Handlers? We would love to see your creations on the Comm Guild Facebook page!

To pick up this or any of the rest of the Maelstrom's Edge model range, visit the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Epirian-themed Dice Tower


Posted on Monday Apr 16, 2018 at 05:00PM in Tutorials


- by Iain Wilson

There's nothing worse than throwing a bucketload of dice on the table and having a stray ricochet take out that carefully-painted model sitting perched on the edge of a piece of terrain, or having to launch an expedition under the table when the dice decide to go on an adventure. There are a few common solutions to this problem - dice trays, rolling on another table, never painting anything, ever - but this week, I decided to build a dice tower from a Knights of Dice blank and some bits from the Maelstrom's Edge terrain sprue.



For the uninitiated, a dice tower is a box or tube that has some angled ledges inside. Instead of flinging your dice all over the table like some sort of uncultured barbarian, you drop them into the top of the tower where they roll down from ledge to ledge, eventually rolling out into the tray at the base of the tower where their predilection for wanton destruction is safely contained.

The KoD tower that I used as a base for the build is a plain, laser-cut MDF affair, that when assembled as standard looks like this:



I wanted something that would look like it belonged on the table, and so dug out some terrain sprues and tools, and went to work.

First step was to pretty up the opening at the bottom. I took a garage door from the terrain sprue, and found that it would fit into the existing arch with some cutting for the top corners, and something to fill in the top of the arch as it was higher than the door frame. So I marked out the door frame against the front wall of the tower, and also marked the scrap piece that was cut from the arch to leave an arc that would fit in above the door.





I then used a razor saw and exacto knife to cut the door out of the door frame, and glued the frame and the MDF arc in place in the archway.



With a dry fit of the tower, I discovered that the dice were sometimes getting stuck behind the sides of the door frame, as the plastic addition made the opening for the dice narrower than was originally intended. I fixed this by taking a lintel piece from the terrain sprue, cutting it in half, and gluing the two pieces on either side of the doorway, creating a bevel to funnel the dice out the door.



One of the less pleasant things about dice towers is that they can be rather loud and echoey when the dice are working their way through. I fixed this by taking some craft foam and cutting it to the size of the ledges, and then gluing it on top.



At this point, I also sprayed the interior of the tower black to match the foam. This would also make it relatively unobtrusive on the table.



I assembled the walls of the tower, and started adding detail to the outside. I took a piece of scrap MDF, and cut it to serve as a balcony. I used the top halves of a bunch of energy fence posts and some plastic rod to make handrails. (You can find other ideas for handrails in my catwalk article here!)



To support the balcony, I cut the sides off two trapezoid windows, and glued them in place on the back wall of the tower.





Finally, two ladders and some cut down corner reinforcing pieces made an extending ladder that could be hung from the balcony, fire-escape-style.



To add a little extra detail to the front of the building, I made a large Epirian Foundation symbol using pieces from a reinforcing strut from the terrain sprue.



With the addition of a few more bits on the sides to hide the ends of the interior ledges, and a sign board made from the cutaway garage door to disguise the filled-in archway, the tower was ready for painting. To avoid getting spray on the interior, I filled in the top and the doorway with some cardboard and a piece of foamcore.



Painting was a quick and easy spray with a grey primer, and then a quick downwards spray with some white to leave the grey in the recesses and shadowed areas.



The metal parts were painted with P3 Pig Iron and then washed with Army Painter Strong Tone, and the white parts given some weathering with a sponge. (You can find a handy sponge weathering tutorial here!)



Once the wash was dry, everything was dirtied up a little with a drybrush of Vallejo Beasty Brown.



A little detail work here and there, and the tower was ready for the table.




Feeling inspired? You can pick up the Maelstrom'd Edge terrain sprue, along with the rest of the model range, from the webstore here. As always, we would love to see your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Epirian Sentinel Bot Conversion Tutorial & Unit Card


Posted on Monday Apr 09, 2018 at 05:00PM in Tutorials


- by Iain Wilson

The Epirian faction in Maelstrom's Edge includes a number of fantastic robot options, and with some careful planning it's even possible to field an all-robot force. I went for an almost all-robot force with my starter force, including a lone Journeyman to lead them. I thought it might be fun to add some robot 'not-contractors' to the army for some extra firepower, and so turned to a conversion that I put together for a spotlight on the Scarecrow kit some time ago, which I dubbed a Sentinel bot.



The Sentinel uses parts from the Scarecrow, Drone and Contractor kits.



From the Scarecrow:

  • Head
  • Torso
  • Left Arm
  • Left Shoulder
  • Right Shoulder
  • Fuel Tanks
  • Chemtech Sprayer
  • Base

From the Drone kit:
  • Turbines
  • Turbine-mount side pieces
  • Flight Stem

From the Contractor kit:
  • Maglock Assault Rifle


Start by gluing the two Drone side pieces together and attaching the turbines, as below. There is a small ridge of plastic on the inside faces of the side pieces that needs to be shaved or filed down so that they sit flat against each other. A couple of pieces of spare sprue serve nicely to hold the turbines in place while the glue sets.



Take the Scarecrow torso and cut through it just below the top of the hips.



The torso then glues neatly into the middle cavity created by the two side pieces.



The left arm is assembled as normal. For the right, cut the pistol grip off the maglock rifle, and also cut the back of the rifle at an angle matching the ridge along the top, as shown below. The take the chemtech sprayer and cut the elbow joint off the back. This is glued onto the back of the maglock rifle, and then the weapon be glued to the upper arm.



To keep the unit with a similar silhouette to the contractors they are replacing, take the flight stem and cut it a little above halfway up.



This is then glued to the middle of the base. You will need to drill a corresponding hole in the bottom of the turbine assembly for the peg on the top of the flight stem.



With head, tanks and arms glued in place, the bot can be glued onto the flight stem (or left separate if you're planning on spraying a basecoat, or just if you're a messy painter!) ready for paint.



Scale shot with a Contractor:



Painted up, the Sentinels are ready to take to the field. I have added a command unit to one model to create a unit leader, and equipped the third with the auxilliary grenade launcher version of the Maglock Rifle.



You can find an (unofficial) rules card for fielding Sentinel units in the Force Builder section of the Maelstrom's Edge website here. Alternatively, you could just field them as Contractors.



To pick up kits you'll need to create your own Sentinel unit, visit the Maelstrom's Edge webstore here.

We love to see what people are doing with their models, so be sure to also visit the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: The Broken Marsayan Hypnotist


Posted on Monday Apr 02, 2018 at 05:00PM in Tutorials


- by Iain Wilson

This month sees the release of a new type of unit to Maelstrom's Edge, with the addition of the Marsayan Hypnotist to the Broken faction. Rather than a unit in his own right, the Hypnotist is fielded as an upgrade to other units - an idea that will be carried across to other factions later to help mix things up a little. While he doesn't have any weapons or ability to directly hurt enemy units, the Hypnotist uses his inate abilities to interfere with enemy attacks directed towards his unit. Here, we have a look at some modeling options for this great resin model.



The Marsayan Hypnotist is a two-piece resin model, and comes with a 25mm base. If you haven't worked with resin models before, you might want to check out the handy guide here.



Assembly is simple - cut the model from the frame, glue his feet to the base with superglue or a fast-setting epoxy (I use superglue with an all-plastic primer, for some extra grip without messing about with plastic.



The assembled model is a little taller than a human, but slightly more slender.





Due to the nature of the Broken as scavengers and refugees, it can be fun to mix up the models a bit by using components from other kits. Here, I replaced the Hypnotist's legs with the legs from a Karist Kaddar Nova.



For something slightly more ambitious, on this one I carefully cut through the resin where the fingertips touch the model's head, and then cut through the neck. The neck was trimmed away and replaced with a new one sculpted from 'Green Stuff' sculpting putty, and the head reattached facing to the right instead of the left. I also cut the left hand off at the wrist and reattached it at a slightly different angle, so that the fingertips still touch the head.



Some worlds are less comfortable for some species than others. On this model, I cut through teh left arm at the shoulder and rotated it downwards to cross the model's chest. I also removed the head and repositioned it slightly, flattened off the top of the shoulders, and added a domed helmet from Bombshell Miniatures.



Finally, bionic limbs are a common feature amongst the Broken. While these have no specific in-game effect, they're a great way to add some character to your models. Here, I have replaced the Hypnotist's lower leg and left arm with parts taken from an Epirian Scarecrow bot.



What have you done with your Hypnotists? We would love to see your creations on the Comm Guild Facebook page!

To pick up the Marsayan Hypnotist, or any of the rest of the Maelstrom's Edge model range, visit the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Tutorial: Scatter Terrain 2 - Urban Details


Posted on Monday Mar 19, 2018 at 05:00PM in Tutorials


- by Iain Wilson

Cities are more than just a collection of buildings. There are a whole host of other little details, many of which we don't even notice because we're so used to them being there, that fill in that urban sprawl. Streetlights, hedges, park benches, statues, gardens, all go towards making a city look lived in and give it character. And yet these things are so often overlooked when we put together gaming terrain. So many urban tables are just a random collection of buildings in various levels of disrepair, which may look good, but are missing those crucial details that make them look right.

I've covered how to make some of the above mentioned details in previous articles, but this week I thought I would run through a few more, using components from the Maelstrom's Edge terrain sprue, and a few assorted odds and ends.



To start things rolling - Park Benches

The bulk of the bench is made up using the long segments from three support struts, and two of the short segments. Use a sharp hobby knife to cut through the struts on either end of the long, middle sections, and cut away the two short segments leaving the rivet strip on one side.



Two of the long strips and the two short segments make up the base of the bench. Glue these together as below using plastic cement.



For the seat, I have used a piece of embroidery mesh (which you should be able to find at a craft store or haberdashery), although you could choose to use plasticard or cardboard instead. I cut the mesh to fit over the top of the bench base, fitting inside the river strips on the tops of either end.



The mesh was glued in place using an 'all-plastics' glue, or a superglue with a plastic primer - just using plain superglue can work, but because the mesh is a rather rubbery plastic it sometimes doesn't hold the glue well without the extra help. On top of the mesh, I glued the third strut section, level with one long edge of the base.



While this comes out just about spot-on for size compared to a 28mm miniature, terrain features often look a little undersized due to the visual discrepancy created by the model's base making it look taller than it actually is. To help mitigate that, I glue a rectangle of 2mm plasticard under the bench to lift it off the ground a bit, which creates a similar illusion of extra height without actually having to make the bench over-sized.



Add a little paint, and the bench is ready to go on the table.




Next up - Let's inject a little art into the scene!

In my first scatter terrain article, I made an orb that I pictured as some sort of holgraphic map tank. I borrowed the same design to make a sculpture using an old rubber ball that I dug up out of the back yard.

The base for the bauble is simply the large pipe fitting from the terrain sprue, glued on top of the square hatch.





On top of that, you can stick a marble, as with my original orb, or any other round-ish thing that strikes your fancy -



In this case, though, as mentioned, I used a battered old rubber ball. The outside of the ball when I found it was cracked and dirty, and chipped away over much of the ball, leaving a semi-transparent, crystaline shape with a dark crust around it and a blue glow in the middle when the light hits it just right. It was too interesting a shape to not do something with it, and so I promptly glued it onto the pipe fitting base with some all-plastics glue.




Moving right along - let's add some greenery!

If you paint a lot, sooner or later you wind up with empty paint bottles. I found myself looking at my collection of empty dropper bottles and thinking that the lids were just asking to be turned into something. So I took a lid, washed it out, and cut a small pipe fitting from the terrain sprue.



The tip of the lid turned out to be exactly the same diameter as the outside of the hole in the pipe fitting (ie: just a bit bigger than I wanted it to be!) so I scored a line around the top about 1.5mm from the end, and used a hobby knife and a file to narrow down the end to that line.





I used an all-plastics glue to glue the reduced lid tip into the pipe fitting. As with the embroidery mesh used on the park bench, superglue alone isn't likely to bond as well with the lid, so the all plastic glue or a primered superglue is a better option.



I filled the inside of the lid with some 'green stuff' putty, and added a fern made from the leaves of a really dodgy-looking palm tree that came with a set of dinosaur toys bought for my daughter (It's ok, she said I could have it). A quick lick of paint, and the planter is ready for action.




Finally, what sort of city doesn't have statues scattered around to remind people to feel all embiggened?

For a quick and easy statue plinth, I took two shutter windows from the terrain sprue, trimmed off the two protruding parts of the frame on the ends and the rivets on the front surface.



The two windows were then glued together face-to-face, using plastic cement.



I added a statue assembled from some leftover parts scavenged from the Epirian Bot Handler and Broken Rabble sprues, and a base of 2mm plasticard for stability.



Some paint and weathering, and he was looking suitably statuesque, ready to inspire the city's defenders or enrage the rampaging invaders.



All of the above can be easily modified to suit your own table. You can use the individual pieces as scatter terrain, or glue them to building bases to add extra detail without having loose little terrain bits floating around. Be sure to also check out my first scatter terrain article, and also my tutorials on hedges and street lights



Want to share your terrain collection? We would love to see your creations on the Comm Guild Facebook page!

To pick up the Maelstrom's Edge terrain sprue, or any of the rest of the Maelstrom's Edge model range, visit the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: Epirian Light Carrier Drone


Posted on Monday Mar 12, 2018 at 05:00PM in Tutorials


- by Iain Wilson

A few weeks ago, I published a spotlight article on the Epirian Drone, showing a few different ways the kit can be assembled or converted. One of the conversions shown was a Light Carrier Drone, made up from a drone chassis and the hull of a 15mm plastic tank from Flames of War, that I think came out of an Adepticon swag bag. This week, I'm going to run through how it was made, using the tank (I think it's some kind of Stug, but I'm no tank expert and so it didn't really matter beyond looking perfect for what I wanted to do) and the chassis piece from an Epirian Drone.



Like the bipedal 'Mule' cargo drone shown above (for which you can find an assembly article here) there are no rules for using this drone in the game - it will most likely just be used to add some flavour to the table. But I find that sometimes venturing off the beaten track and building something different just for the fun of it can really help to keep the creative juices churning over.

SO, I started by grabbing the main assembly parts of the tank - top and bottom of the hull, and the two track pieces.



I used a razor saw to cut most of the top of the hull away, leaving just the gun mount and the front armour.



The tracks had some armour plating that extended up over the sides of the tank. I wanted these to be a little more low-profile, so I sawed them off level with the track guards.



Then I assembled the hull and tracks as per normal, just with a newly-formed great, gaping hole in the rear.



With a slight bevel added to the underside, the drone chassis slotted nicely into the gun mount.



Finally, I filled in the back with some plasticard to create a cargo deck.





To paint it up, I turned once more to the technique shown in my weathered metal tutorial. I kept the palette fairly limited, to emphasise the bare-bones industrial nature of this machine, and made the yellow panels on the sides worn and battered to show a history of hard use.





What have you done with your Drones? We would love to see your creations on the Comm Guild Facebook page!

To pick up the Drone kit, or any of the rest of the Maelstrom's Edge model range, visit the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.