The Comm Guild Maelstrom's Edge

Model Spotlight: Revolutionary Captain!


Posted on Tuesday Jun 15, 2021 at 11:41pm in Tutorials


- by Iain Wilson

With the release of the Revolutionary Captain ushering the SARA subfaction into Maelstrom's Edge games, a range of new tactical options opens up for the Broken. I'll be sharing my fledgling SARA force in an upcoming army, but to kick things off I thought it would be fun to have a look at some modeling options for the fantastic Revolutionary Captain model!




The Revolutionary Captain is a multipart, plastic model. He's not as modular as most of the Maelstrom's Edge model range, as the sculpt was in this case aiming for a specific character look. Being plastic, however, it's still relatively easy to give the model a more customised look if you feel so inclined, and I'll explore some different ideas for that below.


The studio model, painted by Winterdyne.


Built straight off the sprue, the Revolutionary Captain is equipped with his SARA Officer's Pistol. His rules card, which can be found here, gives him the option to take one of a number of different secondary weapons, which can mostly be sourced from the Broken Rabble kit. To equip a Beam Blastgun or Slug Rifle, the easy option is to just stick the weapon on his back. You could model a rifle strap from modeling putty, or just assume the weapon is held in place with a magnetic lock built into the back of his coat.



To take a more hands-on approach, for this version I sliced off his right hand, and used a forearm snipped from a Rabble sprue arm to hold the blastgun. As it still sits against his waist, there's no need to try to resculpt the coat belt where the hand was removed, as you can't see it anyway.



Of course, everyone knows that battlefield commanders spend a good amount of their time pointing at things. If your commander isn't either pointing at something, or standing with one foot on something, people might not even recognise them! By slicing off the Revolutionary Captain's left arm at the coat's shoulder seam, I was able to glue a pointing arm from the Rabble sprue in its place. I also replaced the head with a regular Rabble head by drilling out the neck a little with a 2mm drill bit, and glued a maglock pistol from the Epirian Contractor kit onto her hip with some strapping made from 'Green Stuff' putty to replace the officer's pistol. The putty isn't strictly necessary - you could easily just glue any of the Captain's pistol options to the belt, but the addition of the putty strap does make it look a little nicer on the model.



Of course, there's no reason for only humans to be revolting! With the neck drilled out as above, you can use any of the alien heads from the weapons sprue in the Rabble kit to create a xeno force commander.



While we're replacing heads, some Captains like a nice, sensible cap in place of a beret, so for this one I used an Epirian Contractor head (mostly for the sunglasses!) and built the cap up into an officer's hat using Green Stuff. I also added a melee weapon on his belt using part of a Karist sword from the Faction Expansion Sprue and bits from a couple of weapons on the Rabble sprue. This could easily represent either the Poisoned Blade or Trophy Melee Weapon. For a slightly easier option, you could just use the Karist sword or knife from the Faction Expansion sprue. The resin Forsaken Chieftain also comes with both of these melee options, so if you have that model you could use whichever one you didn't use on her for the Revolutionary Captain.



Of course, if you're hacking up your Revolutionary Captain model to replace heads and weapons, this leaves you with some useful parts to build another Captain to lead a second Detachment! For the below model, I used some parts from the Rabble kit (legs, arms and beam pistol), the left hand and head from the Revolutionary Captain, and a torso from the Epirian SecDef kit just to help him to stand out a little more from the Broken horde.





To build your own army of revolutionary doom, you can pick up the Revolutionary Captain along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Find the Maelstrom's Edge rules and the full range of models at www.maelstromsedge.com

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