The Comm Guild Maelstrom's Edge

Entries tagged [tunnelhugger]

Artwork: Scout Ship


Posted on Tuesday Oct 04, 2016 at 05:00pm in Artwork


In a lot of Maelstrom's Edge fiction we discuss small craft, tunnelhuggers, and similar. These craft can breathe air and operate in space, so are generally a bit more streamlined than larger ships. The craft above is capable of transporting 8 people for a considerable length of time, and is heavily armed with solid mass weapons that can operate in atmosphere or in vacuum.

Background Fiction - Tunnelhugger


Posted on Saturday Sep 10, 2016 at 05:00pm in Fiction


Part of the development of the comprehensive background fiction for Maelstrom's Edge is ensuring a constant level of universe-specific terms. This week we discuss the term tunnelhugger.

The cybel network has been covered in detail before. As one may figure out from putting 2+2 together, the cybel tunnels can be transited by a vast range of spacecraft. The aggregate informal term for these is 'tunnelhugger'.

A tunnelhugger is a ship that has the right kind of electromagnetic shielding to repulse the constant onslaught of energy from within a cybel tunnel. If that energy makes contact with conventional matter (like the hull!) it will explosively detonate in a manner similar to a matter/anti-matter reaction. The energy requirements to sustain such shielding are immense, and therefore an engine with cybel energy capability is practically always a requirement for a tunnelhugger as well.

Tunnelhuggers are much less common than conventional craft which by their very nature reside in individual systems. Escaping the maelstrom in a conventional craft might get you close to a waystation near a cybel gate, but transiting the cybel network to safety is much less common.