Entries tagged [hunter]
Posted on Monday Jun 26, 2017 at 05:00PM in Models
- by Iain Wilson
A variation on the Hunter War Mech chassis, the Silverback was an attempt by Epirian engineers to develop a mobile platform for heavy support weapons. Trading in speed for stability, initial deployments showed promising results, however over time the mech's ponderous movement began to be perceived as a liability. When this was compounded by some odd personality quirks that tended to develop in the experimental twinned bot cores used to give the Silverback increased tactical capability, the model was slowly phased out by Epirian forces. Some were sold to planetary security forces, while others found their way onto the black market, where they became a favourite of mercenaries who favoured a more blunt approach to martial engagement.
A mercenary bot handler and his Silverback charge.
The Epirian Hunter is a fantastic kit which presents some fun modeling possibilities straight out of the box. Sometimes, though, it's fun to do something a little more extreme, and it's from this that the Silverback was born. This wasn't made with any rules in mind, just something fun to build... although now of course I have some ideas percolating around for mercenary units, so this may be something I come back to in a future article.
To give the Silverback more gorilla-like proportions, I cut down the tops of the thighs level with the top of the protruding panel on the side. This also required slicing off the locating pin and reattaching it lower down. I also added a bit more of a bend to the left leg by slicing carefully through the top of the knee joint, cutting out a small wedge, and regluing the leg at the new angle.
With the torso angled forwards, the top of the existing 'head' serves admirably as a neck. To add a new head, I used a razor saw to slice a drone chassis in half.
The front piece was then glued in place on the torso.
I wanted the arms a little straighter than is allowed by the hunter's elbow arrangement. So I trimmed away the back of the forearm piece, allowing more movement in the joint.
I then took some small pipe fittings from the Maelstrom's Edge terrain sprue and trimmed the square border off.
A small piece of plastic tube was then slipped into the fitting, and this glued in place against the 'hand' end of the forearm.
The hands were constructed from the back half of the drone chassis and small pieces cut from the drone's sprue (recycling for the win!).
With everything glued together, the arm was glued in place.
I initially only had two joints on each finger, but it just didn't look quite right, so I added an extra joint when I built the second arm, and then went back and did the same to the first one.
Another couple of small sprue pieces formed the ends of the thumbs, and I added a weapon purloined from a Games Workshop Tau battlesuit kit.
I wanted a dark, slightly sinister paintjob to emphasise the brutish nature of the mech, so started with a black undercoat.
Over this I did a heavy drybrush of P3 Pig Iron.
Then I washed the whole thing with a generous coat of Army Painter Dark Tone.
Once the wash dried, I lightly drybrushed all over with some more Pig Iron, and then did the detail work. A few panels here and there are picked out in different colours to give it a bit more of a ramshackle appearance, in keeping with its mercenary nature. It's not an award-winning paint-job, but is a nice, quick method for getting a table-ready model.
Feeling the urge to hack up a Hunter or two of your own? You can pick up the Hunter, Drone or terrain sprue from the Maelstrom's Edge webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Posted on Monday Jan 23, 2017 at 05:00PM in Models
- by Iain Wilson
A lot of Epirian tech was originally developed for industrial or agricultural purposes and later modified and adapted for a military role. The Hunter warmech, however, was specifically designed for warfare. I thought it would be fun to see what might happen if the Hunter chassis was retrofitted back to more benign uses, and from that the Mule cargo drone was born.
One of the obvious changes is the removal of the integrated processor unit and replacement with a head formed from the core unit of a standard drone. This was intended to reflect the civilian adaptation of the robot, with the more advanced processor unit swapped out for a less robust, less advanced (and likely much cheaper) alternative. I envisage the Mule as being much less autonomous than the Hunter and more limited in function.
Adding a head ran the risk of making the rest of the robot look a little stumpy by comparison to the regular Hunter, and so I started out by bulking up the feet to give the legs the appearance of extra length.
This was done by adding some platforms under the heel and toe of each foot, and adding a kickplate on the front to help tie these into the shape of the foot. I also added some spikes to the heels, which I imagine being rammed into the ground and used to stabilise the robot when it is lifting something tricky.
For the head, I carefully removed the Hunter's original head unit with an exacto knife.
I then trimmed up a T-shaped piece cut from one of the Hunter's sprues to form the neck. This sits nicely inside the front of the torso.
Taking a drone, I cut off all of the extraneous bits, leaving just the central unit. The hole in the bottom for the Firefly flight stem was widened to the width of the neck shaft, and this was then glued in place.
At this point, the legs and torso were all assembled as normal.
A cargo drone needs lifty arms (yes, that's the offical terminology), and so I took two forearm pieces and cut them off flat on the 'wrist' ends.
Note: You only get one of these forearm pieces on the Hunter sprue. If you have built another Hunter with a ranged weapon on the left arm instead of the hand, you'll have a forearm piece left over just waiting to be used for something like this.
The parts for the forks were then cut from plasticard and glued together.
Once the glue on the forks was set they were attached to the forearms with plastic tubing, to create an assembly that looks capable of rotating, for fine control when toting those bales.
With the arms then glued in place, the Mule looks something like this:
All that's left to do then, of course, is to paint it.
A nice, bright, construction-site yellow was the only possible choice for painting my walking forklift. Metal parts were painted to be battered and weathered, and I added generous amounts of chipping and scratches to the yellow to show that this is a piece of hard-working machinery.
Game-wise, I picture this robot as an upgrade to a Spider drone unit, with minimal combat functionality but the ability to strip Victory Points from objectives at a more rapid rate than normal. It would also be fun to develop the design further and come up with other variants - perhaps a mining drone, an emergency response drone, or a construction unit.
Do you have ideas for your own drone variants? Grab some robot sprues from the Maelstrom's Edge webstore and see what you can come up with! And as always, feel free to share your creations on the Comm Guild Facebook page!
Posted on Friday Oct 21, 2016 at 05:00PM in Models
When you really need to put down some large Broken infantry units, few things are more effective than a Hunter equipped with two sets of suppressor dual machine guns and two cluster missile pods.
Posted on Wednesday Oct 12, 2016 at 05:00PM in The Epirian Foundation
What is it about Ochre that looks so good on models? This Epirian Hunter by Zambro at Dakka has a great finish and a nice use of contrasting colours that really make the model pop.
The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website