The Comm Guild Maelstrom's Edge

What is SecDef?


Posted on Monday Nov 22, 2021 at 05:00pm in The Epirian Foundation


The Security and Defence force, or SecDef, is the elite fighting force of the Epirian Foundation. The men and women of SecDef are better trained, better armed and better equipped than the Contractors that make up the majority of Epirian defences on frontier worlds. SecDef take only the very best recruits, typically recommended by a trustee after a number of years of dedicated service as a Contractor. Those promoted into SecDef spend over a year training at dedicated off-world bases on Foundation worlds throughout the Spiral Arm, where grizzled veteran instructors inflict a brutal schedule of combat, security and fitness drills. Many recruits wash out during this gruelling period of indoctrination, and only the best of the best become members of the SecDef's feared infantry squads. The Foundation likes to play up this robust selection and training system, because the SecDef are a source of both great pride and great profit. The SecDef are billed by their corporate owners as the ultimate in precision combat. Even one SecDef squad is a honed killing machine, clinical and effective. Rich companies and individuals alike across the galaxy look to hire SecDef infantry as the finest mercenary units, working as bodyguards, military escorts or even leading attacks on rival corporations or hostile alien worlds.



In the days before the Maelstrom, the Foundation was a loose affiliation of corporate franchises, competing on designs for robotics and terraforming technologies, and for the rights to mine asteroid belts and transform worlds for new colonies. However, the franchises recognised the need to keep their free market competition civil and productive, and the elected Foundation trustees maintained the trading rights and regulations between franchises, as well as mediating disputes and deciding on the overall direction of the Foundation. The SecDef acted as the enforcement arm of the overarching corporate structure, a hand-picked selection of the best soldiers from across the different franchises, trained up to be the best equipped and trained fighting unit in the corporate sector. Because of this need for independence for the franchises, the SecDef eschewed the use of robots, as these might preferentially benefit an individual franchise. In the time since the Maelstrom, communication, transportation and above all trust across the Spiral Arm has disintegrated, and the Foundation has fragmented into individual franchises, each with their own SecDef division. Despite now being in more direct competition, much of the tactics and philosophy of the original SecDef charter remains in the individual organisations.



The number of soldiers employed in SecDef varies from franchise to franchise, but is typically much lower than the number of Contractors and robotic units. Most franchises like their security and military forces to be represented by robots, acting as a sales tool for the consumer models of the robots seen on the battlefield. However, robots are only as effective as their Bot Handler. With armed conflicts erupting across the Spiral Arm due to the constant threat of the Maelstrom, Foundation forces more often find themselves having to make do with fewer and less well trained Bot Handlers. SecDef forces are therefore often kept in reserve and used to clean things up when the robotic and Contractor units get bogged down or can't overcome a tough enemy. This gives the SecDef of certain franchises a reputation for saving the day, which the trustees utilise to charge even higher rates when the SecDef perform 'consultancy' work for other organisations. Their tough reputation and intense lifestyle means that most SecDef soldiers are much better paid than Contractors or even some Bot Handlers, but they are so in demand that when the contract of a veteran SecDef expires they will often offer themselves up to opposing franchises for better rewards, or even go completely independent, leading to some of the most cut-throat and effective mercenary forces in the galaxy.



The SecDef's weapons and equipment are traditionally manufactured by Araldyne, one of the last great Epirian Foundation franchises. Araldyne were the franchise with operational control over the Foundation just before the Maelstrom hit. Ever since, Araldyne has maintained that they should rightfully be in control of the entire Foundation, and use both political pressure and military force to seize ships, technology or even planets from other franchises, insisting that they do so for the good of the Epirian Foundation as a whole. Their weaponry is more expensive and advanced than most used in the Foundation, prioritising advanced design and optimised technology over the mass-produced weaponry used by much of the Foundation's lesser troops. SecDef infantry are typically seen sporting powerful Araldyne AR60 assault rifles, as well as the heavier models in the Araldyne range such as the LM14 Machine Gun, SR40 Sniper Rifle and CG100 Chaingun. Such is the prevalence of Araldyne technology amongst the SecDef that rumours abound that Araldyne is secretly funding them as part of their goal to take over the Foundation. As a result, some of the more independent Foundation franchises such as the isolationists of Arkacorp refuse to accept Araldyine support for their SecDef, and even manufacture their own inferior copies of the Araldyne equipment. To their chagrin, despite these imitation weapons being more common across the Spiral Arm, they are still called 'Araldyne'-type weaponry, due to the obvious imitation of their competitor's designs.



SecDef soldiers wear augmented power-assisted exoskeletons, with servo motors boosting the power of their arms and legs. As well as enabling antigrav aerial insertions from high altitude, the exoskeleton also allows them to wear thick ballistic armour without losing full mobility or movement. Their helmets are equipped with state-of-the art targeting and threat-identification heads-up displays, which when coupled with their years of advanced training and experience gives them an unparalleled instinct for tactical action on the battlefield. SecDef infantry sport the most advanced maglock weaponry produced by Araldyne Systems. The superior craftsmanship and state-of-the-art materials in an Araldyne AR60 assault rifle or G20 pistol makes it lighter to hold and more precise, with targeting optics linked into their helmets and a more expensive deadlier armour-piercing round made from rare earth metals. A squad can be supplemented with sniper or machine-gun armed specialists for specific combat roles, whilst the SecDef Annihilator team, armed with 2 Araldyne CG100 Chainguns, is capable of taking on even the most heavily emplaced fortifications. When more mobility or faster response is called for, SecDef forces can also include boostpack-equipped Rapid Intervention Teams armed with twin CB22 Assault Carbines, CF13 Clingfire Sprayers or FG19 Flakk Guns.



Promoted from amongst the most capable veteran sergeants, SecDef Lieutenants are found leading platoon-sozed forces. These level-headed combat veterans are experts on both a tactical and strategic level with extensive financial and material resources to hand. Often taking on the most difficult (and therefore highest paying) missions with their platoons, the aim of most lieutenants is to accrue enough backpay to purchase a field commander commission, and the heavy combat rig that goes with that position.





You can find out more about the units available to SecDef forces on the Maelstrom's Edge website. While you're there, you can pick up any of the SecDef models, along with the rest of the Maelstrom's Edge range, from the webstore. You can also find some articles in the Hobby section with conversion walkthroughs and rules for fielding several unofficial units to add even more variety to your SecDef force.


SecDef transport converted from a Miniature Scenery Tactical Response Vehicle, Heavy troopers converted from Epirian Master Bot Handlers, and a walker converted from a Hexy-Shop Heron Light Battlewalker.


Meanwhile, if you have any questions on the Maelstrom's Edge background or gameplay, pop in to the Comm Guild Facebook group here.

Terrain Kitbash: Sector 16


Posted on Tuesday Nov 16, 2021 at 05:00pm in Tutorials


- by Iain Wilson

Sometimes I like to take a break from building things for the tabletop, and put something together just for the fun of it. That's what I had in mind this week, when I started work on a display backdrop piece that I'm calling 'Sector 16'




Most of the time, I get a rough idea of what I'm building in my head, and I just wing it from there. Some builds though require a little more planning to make sure everything will fit together correctly. My plan for Sector 16 wasn't particularly complicated, but with pipes running in multiple directions and platforms on several levels, I decided that a rough sketch would be a good idea. This still just serves as a starting point, and things tend to change along the way, but it helps to avoid those inadvertant 'oops' moments when something doesn't fit where it is supposed to.



The bulk of the structure was made from foamed PVC sheet, cutting a base and back piece that would go together in an 'L' shape, with detail layered over the top.



I thought that adding some detail along the front of the base would help to add depth, and when using it as a photo backdrop would be useful for disguising its relatively shallow depth. To this end, I constructed a conveyor assembly using parts from the Maelstrom's Edge terrain sprues, some 1mm foamed PVC and plastic tubing.





In the interests of mixing things up visually, I wanted the multiple level platforms to be constructed differently. The upper level was to be concrete, but for the lower level I used floor grating pieces from the second Maelstrom's Edge terrain sprue, with support poles cut from the sprue itself of the original terrain sprue.





To finish up the lower section, I put together some pipes made using pieces from a kid's toy pipe construction set (which looks a little technicolour right now, but should be a little less cartoony when they have some paint on!) and some 12mm aluminium tubing, and added some additional details like lights, edging and pipe support straps using more pieces from the terrain sprues.





Tune in next time, as I get to work on the upper level!



To build your own sector of unspecified doom, you can pick up the terrain sprues along with the rest of the Maelstrom's Edge range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

New Release: Faction Starter Bundles


Posted on Monday Nov 01, 2021 at 06:00pm in Models


Available right now, you can launch your Maelstrom's Edge collection with a starter bundle for the Epirian Foundation, Karist Enclave or Broken!



The Battle for Zycanthus set was our original introduction to the Maelstrom's Edge universe and game, and we're extremel;y proud of it. All good things must come to an end, though, and thanks to increased interest over the last 12 months or so we've completely sold out. With the second edition of the Maelstrom's Edge rules on its way, it didn't make much sense to have more of the Zycanthus sets made up, as we'll be releasing individual faction starter sets alongside the new rules. For those looking to get into the game right now, though, we've made up some small bundle deals that let you pick up a few core units for your chosen faction and also include the templates, tokens and other bits and pieces you need to play Maelstrom's Edge.



These bundle deals are available for each of the current factions aside from the Remnant. Theirs will be coming along soon, but is waiting on the next couple of model releases in the queue.

Pick up the rulebook and printable unit, objective and mission cards from the Rules section of the Maelstrom's Edge website, and grab your miniatures starter bundle from the webstore now!

Epirian Bots


Posted on Wednesday Oct 27, 2021 at 06:00pm in The Epirian Foundation


The one place where the Epirian Foundation truly shines is thanks to the vast army of robotic forces available to them. Originally, huge numbers of automated terraforming robots were dispatched to remote systems to handle the humanification of the worlds and to perform construction duties, but since the Maelstrom began approaching Epirian colonies, many of these automatons have been repurposed to guard the evacuation of threatened worlds. The robots are powerful, but as the number of worlds owned by the Foundation shrinks, their resources are depleted, and so every destroyed robot is viewed as a grave loss, especially their computational cores. Even when damaged beyond repair, provided their broken parts are recovered, new robotic soldiers can be fashioned from the remains, and so any loss in battle is frequently followed by a major campaign to reclaim the lost.



The modular nature of the robotic technology employed by the Foundation allows them to easily refit worker robots for battle when an aggressor appears. The converted mining, shipbuilding and transportation drones that form much of the Foundation’s battleforces are not the most efficient fighters, but they make up for this by the ease in which they can be converted from the ranks of processing cores and modular parts being produced by the Epirian factories.



Most Epirian robots are modular in design, so supply is simple with easier reuse of parts, although the Foundation’s richer inhabitants show off their status by purchasing expensive custom designed robots and vehicles and advanced prototypes. Central processing cores are designed so that a robot can be adapted to many roles, changing only a small, programmed chip to switch a mining robot to a soldier, or convert a butler to a repair bot. Limbs, body parts, tools and weapons are all similarly made to be easily swapped and replaced. From a large selection of parts, many different combinations of robots can be designed and built. This cuts down on the amount of material that is required to take a robotic team through space to a new world. Redundancy, reliability and adaptability typically take precedence over more exotic designs.





You can find out more about the Epirian Foundation on the Maelstrom's Edge website. While you're there, you can pick up any of the Epirian bot models, along with the rest of the Maelstrom's Edge range, from the webstore. Free shipping applies to qualifying orders - check your cart for details.

Meanwhile, if you have any questions on the Maelstrom's Edge background or gameplay, pop in to the Comm Guild Facebook group here.

Terrain Kitbash: Sci-Fi Barn pt3


Posted on Monday Oct 25, 2021 at 06:00pm in Tutorials


- by Iain Wilson

Sci Fi Barn, episode 3: Now in Epirocolor!

In this latest installment, I finally get some paint on this barn build. If you're wandering in here wondering what it's all about, this was a kitbash of a Plast Craft Games warehouse with parts from the Maelstrom's Edge terrain sprues to build the a sci fi barn (you can find the first part here).




With assembly completed, I kicked off the painting by spraying the whole thing with a coat of a mediumish-dark brown satin spray paint that I had sitting on the shelf. Or, I would have, but it ran out on me. So I wound up spraying the top of the roof with some old Rustoleum flat red that I sometimes use as a base for rusty metal.



I went back over the red roof with some Vallejo Charred Brown before drybrushing over all of the metal parts with some Citadel Boltgun metal (Leadbelcher, for the newcomers). The non-metal parts of the interior walls were drybrushed with some Army Painter Skeleton Bone to pick up the texture on the foamed PVC, and the exterior bricks were given a heavy drybrush of Scalecolor Baal Crimson. Then before putting the drybrushes away, I gave the dirt on the base a layer of Vallejo Heavy Brown.



I was aiming for a weathered but not overly rusty metal look for this piece, as it's intended for a fairly arid 'western' themed table set. So over all of the metal parts and the base I added a generous coat of Army Painter Strong Tone and set it aside to dry.



At this point it was time to fit the window panes. The warehouse set came with painted clear plastic pieces that looked fine in the original warehouse, but turned out to not look right here. So instead, I used them as a template to cut some clear plastic sheet to size as a replacement.



I hadn't originally planned to add internal window frames, but with the panes in place the glue around the edges was very obvious , so I added some thin frames using some thin PVC.



After painting these new internal frames brown, all that was left was to add final detailing. I drybrushed the base dirt with some Army Painter Skeleton Bone and all of the metal parts with a light layer of Army Painter Shining Silver. Lights and sensors on the door frames were painted in with red and blue.





With the metal parts being quite dark, I didn't add a lot of dirt weathering, other than over the tops of the doorframes where it served to conceal a few messy over-brushes of red from the bricks. I did add some brown dirt smearing around the edges of the window panes, partly to give them a more weathered appearance, and partly to conceal any fogging from the glue.





With some crates and an old vehicle thrown in for colour, when the roof is lifted off the interior winds up looking like this:





To build your own outbuilding of rural doom, you can pick up the terrain sprues along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Moon Desert


Posted on Wednesday Oct 20, 2021 at 06:00pm in General


I had never seen an Angel before, but I knew a man who had. It was not long after the destruction of my homeworld. The refugee fleet was limping towards what it hoped was sanctuary: the planet on which I now stood. I had been standing by the viewport, staring out at the fleeing stars and trying, against my better judgment, to make sense of their configurations, when one of the crew members, a man who fancied himself as an old space hand, came up behind me.
"Never know what you're going to see, out there… I saw an Angel, once."
"You're kidding me. They're rare, aren't they?"
"I'm not joking. I was looking out of the viewport just as you are now when something swam into view. It was massive, I'm telling you, a mess of tentacles and spines. It attached itself to the viewport. I had to chuck myself backwards in case the bastard got in. But it was only a minnow. Only a little one, too." He looked at my face and laughed. "Not scared of a baby, are you, Doc?"
'Now you mention it," I said ruefully, and he laughed.
"Don't worry, you won't see any. There's a sweeper outside – it'd knock them off the ship. They'd be after the cybel. Bloody nuisance they can be, too. But as you say, they're rare.
Now, I had never been so close to something so huge, so alien. It filled me with an almost religious terror and for the first time I had an inkling into what motivated the Karists. Then the sweeper came along, a bristling machine running a blasting wave before it, and the minnow spiralled off into space. I did not sleep that night."

*


This was no minnow. The domed chamber at the summit of the tower was big, and the Angel filled it. It must have been three times the thing I'd seen on the ship. It pulsated, mimicking breath, and with its membranes wrapped around itself it resembled a great black flower about to bloom. Energy crackled about it and this was, I now realised, the source of that chemical smell, but it felt wrong, like a battery sparking out and wearing down. I could see a coil of something – energy? - in the slit of its mouth, but it looked hazy, as if seen through gauze.
"Where….where did this come from?" I heard myself say.
Hanerah smiled. "It arrived with a ship. One of the first mining landers – a long time ago now. They tried to kill it." Her pale eyes grew fierce. "But it escaped, and my tribe found it. It grew strong again – there are places in the deep desert which contain a kind of energy, on which it could feed. It – affected us."
"Are you Karists, then?"
"I know of them," she said, indifferently, "but they are not like us. We have had such visitors before, you see. It is an old alliance. They whispered to us. They gave us the gift of prophecy."
Pride filled her voice. I looked at the Angel. Its six eyes, as black and cold as the void, stared back at me with an arachnid intelligence.
"And now?" I said.
"It is ailing," Hanerah hissed. "You can feel it, can't you?"
"I – " There was something wrong with the thing, but it was still powerful. Now I knew what had been making me feel so alive. Somehow, its energy had accompanied Hanerah, and I had been feeding off it.
"I want you to cure it."
"Listen to me," I said. From somewhere, I found the strength to take her arm and pull her out of the chamber. "I know it doesn't want to hurt me," I added, and for the first time realised this was true. That feeling echoed in my head. Help me. "But I don't know anything about their anatomy. No-one does, unless the Karist priests might –"
"The Karists cannot come here. They seek only their own ends: they would use it as a weapon. It is not a weapon. It is a living thing." The words my friend came back to me: how had this tribeswoman come to such a point? She clutched at me. "You have to help it!"
"Hanerah, I don't think I can. Where would I begin?"
"You felt it, did you not?"
"It – influences - you, doesn't it? And has it communicated to you what's wrong?"
"No."
She looked so downcast that I said, "Look. I'll try. But I can't promise anything."
I had a feeling that what ailed the thing was simply lack of cybel. They said this was how the Karists controlled them, after all: withholding and donating the energy form, the only way that they could bend an Angel to their will. But no-one knew for sure and the only cybel here that I'd heard of was found in the drives of the ships at the spaceport, and I wasn't exactly willing to unleash a starving Angel onto those. Besides, why hadn't it gone there itself? Maybe it had travelled from the deep desert and run out of energy. I took a deep breath and stepped back through the door. The Angel seemed to have shrunk, then I realised that it had wrapped its gel membrane more tightly about itself. The membrane appeared stiffer, as though the thing was drying out.
"All right," I said, aloud. "Tell me – no, you can't, can you? Show me what's wrong."
And the Angel did so, but not in words. Instead, I saw images.
It showed me a great shoal of minnows, travelling against the rearing gas clouds of forming galaxies. Songs soared in the bright void and for the first time I understood why these aliens had been named by us as Angels: they saw themselves as utterly free, yet united by a connection which my brain could not encompass. 'Love' was a pallid imitation. This Angel was very old, I now knew, and the loss of its kin was like the loss of a limb. I had always seen them as terrifying, but this thing was filled with a great sadness and a strange innocence: they did not know why we were so afraid.
"Help me,"

...



Excerpt from the short story 'Moon Desert', by Liz Williams.

Find the rest in 'Tales from the Edge: Escalation', available in paperback from the Maelstrom's Edge Webstore, or grab the digital version on Amazon.

Kickstarter update: Tooling is good to go!


Posted on Monday Oct 18, 2021 at 06:00pm in StackaRack


We have a layout plan back from our plastics production people, and everything has been approved for tooling to begin. But the best news to come from this is that we've been able to squeeze the budget a little to produce the second sprue despite not quite hitting the stretch goal! This means that we can include the corner piece, which we had really, really hoped for as it adds so much flexibility to your StackaRack layouts.



SO, where to now?

With the tooling starting the component designs are now locked in, which means a few things can happen:

  • Over the next two weeks we will run some final print setting and support tests and work up some variant parts (like the multi-unit blocks) before releasing the STL files to digital backers at the end of this month.
  • Having the final sprue dimensions means that we can also finalise packaging plans, which will let us work out shipping costs for physical pledges.
  • Once shipping costs are sorted, we can launch the pledge manager, which will allow physical product backers to confirm their pledges, and also allow for late pledges from anyone who wants to jump in or add extras.
It's all coming together now!



If you have no idea what this is all about, you can find the StackaRack Kickstarter page here, or find StackaRack on Facebook here.

Maelstrom's Edge Battlescribe Data File Update


Posted on Wednesday Oct 13, 2021 at 06:00pm in Gaming


It's been a long time coming, but the Battlescribe data files for Maelstrom's Edge have just had a massive update!



If you're not familiar with Battlescribe, it's an application for building army lists, used for a wide range of different miniatures games. You download the data files for the games you play, and then use those files to create rosters which can be saved and printed. Battlescribe validates your lists and provides profiles and rules summaries for the units you have selected. You can download the Battlescribe app at https://battlescribe.net, and once installed use the 'Manage Data' button to select the Maelstrom's Edge data repository.



This new update for the Maelstrom's Edge data repository (v.5.0.0) adds the Artarian Remnant faction, and brings the other factions all up to date with all currently available units.



If you're just getting started with Maelstrom's Edge, you can pick up the rulebook in PDF form for free from the Maelstrom's Edge website here, or pick up the print version in the Battle for Zycanthus starter set, available along with the rest of the Maelstrom's Edge range from the webstore here! Free shipping applies to qualifying orders - check your cart for details.

If you have any questions on Maelstrom's Edge gameplay or anything else about the game, background or miniatures range, feel free to pop in to the Comm Guild Facebook group here.

Terrain Kitbash: Sci-Fi Barn pt2


Posted on Monday Oct 11, 2021 at 06:00pm in Tutorials


- by Iain Wilson

Back in the barn!

I recently shared the first part of this build, combining a Plast Craft Games warehouse with parts from the Maelstrom's Edge terrain sprues to build the shell of a sci fi barn (part one is here). This week, I broke out some more terrain sprues and set to work on the interior!




When I built the outside, I left the floor unglued, to get easier access for fitting parts. So I started by taking the floor piece back out and spraying it matte black, so that it wouldn't show underneath the grating pieces I was planning to use for a new floor layer on top. After measuring out the width of the floor against the floor grate pieces from the terrain sprue, I found there was going to be a slight gap around the edges, so I added some skirting using the reinforcing struts from terrain sprue #2.



Then I tiled the floor with one of the floor grates from terrain sprue #2, spacing them out with struts from terrain sprue #1 to cover the full length of the barn.



I wanted a small balcony on the end with the smaller door, which would provide access to the platform and crane on the outside of the wall. I used another of the floor grate pieces with some more reinforcing struts and lintel pieces top build the balcony, and some plastic tube with two of the small pipe fittings from terrain sprue #1 to hold it up on the protruding corner. Finally, a ladder from terrain sprue #1 provides access up to the balcony.



To add some detail to the inside of the doors, I grabbed some extra doors and cut the frames off the outside using a razor saw and scalpel.



The rectangular inside frame of the existing doors protrudes through the wall about a millimetre, so I cut some 1mm plasticard to form a spacer behind the new interior frames, trimming it up to match the contours of the outside of the frames and then gluing it all into place. I also added the outside ring from a porthole from terrain sprue #2 to finish off the hole for the exhaust fan on the outside wall.



I considered adding some interior detail around the windows, but this would complicate painting as I needed to get the clear plastic panes in at the end. I also thought about building some animal enclosures, but decided to keep the floor space open so that, in the event the building is being used with the interior accessible, I can just drop in a vehicle or some crates and other obstacles to suit the situation.

So that just left putting the barn onto a base. I cut a piece of 5mm hardboard to size, sanding down the edges to bevel them off and then glued the floor piece of the barn into the middle of it. When I went to glue the rest of the barn over the top, it immediately became apparent that I hadn't accounted for the raised floor tiles when I added the interior door frames, so I had to cut out some inserts for them to slot into.



Finally, I mixed up a batch of filling plaster with some PVA glue and fine sand for texture, and slathered it around the outside of the building to cover up the hardboard. This mixture didn't immediately stick particularly well to the hardboard, although it would once the glue dries, so this process involved poking it into place with fingers and an old paintbrush, and a certain amount of cursing. In the end, though, I got the plaster laid down all around the exterior, with a smoother ramp of pure filling plaster leading up to the larger door. Then I finished up by adding some small patches of sand and gravel mix here and there, glued into place with some more PVA glue.





Next up: Getting some paint on. Stay tuned!







To build your own outbuilding of rural doom, you can pick up the terrain sprues along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Updated Karist Summary and Cards


Posted on Wednesday Oct 06, 2021 at 06:00pm in Gaming


As a great man once said: "With great new models comes a great need to update the rules summary!"

And so, now that the Kaddar Alessi Novitiate is out in the wild, we have updated the Karist faction summary and the printable unit cards! You can find the new files in the Rules section of the Maelstrom's Edge website here.





Pick up the Alessi Novitiate along with the rest of the Maelstrom's Edge range from the webstore here! Free shipping applies to qualifying orders - check your cart for details.

If you have any questions on the new rules, or any other aspect of Maelstrom's Edge gameplay, feel free to pop in to the Comm Guild Facebook group here.

Model Spotlight: The Broken Gnolti


Posted on Tuesday Oct 05, 2021 at 06:00pm in Models


- by Iain Wilson

With its horned visage towering over the rest of its force, the Gnolti cuts an imposing presence on the battlefield. The resin Gnolti kit is one of our most popular, and makes for a fantastic centerpiece for any Broken force. Let's take a look at it!




Originally hired and transported to systems requiring extreme manual labour or exposure to elements lethal to humans, their normally calm, thoughtful temperament made Gnolti easy to integrate into human society. Gnolti are extremely loyal to those who treat them well, gladly risking themselves to protect their friends. Despite being incredibly useful, Gnolti are often denied berths on planetary evacuation ships due to their extreme size. Gnoltis have few opportunities to escape the Maelstrom, and stranded Gnolti are a common recruit into the ragtag warbands of the Broken, where their physical power can be a huge asset.


The studio Gnolti model, painted by Winterdyne Commission Modelling


The Gnolti's impressive physique is clad in makeshift harness and armour, its forearms covered by jury-rigged protective shields that it uses to protect nearby Broken units. The multi-part kit was sculpted for us by the resin techno-wizards at Anvil Industry, and cast in high quality resin.



While the Gnolti kit is easy to assemble and impressive on the table, the resin is also easy to convert, which led to a few conversions that we've featured in previous articles:


Raging Gnolti



Gnolti Longhorn





Gnolti Berserker




Pick up your own towering behemoth of muscly doom along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Game Primer: Suppression


Posted on Wednesday Sep 29, 2021 at 06:00pm in Gaming


Decimating enemy units isn't the only way to reduce their effectiveness on the battlefield. Incoming fire can cause disorientation and break a unit's nerve. In games of Maelstrom's Edge, this effect is represented through Suppression.



The level of Suppression a unit is suffering from is represented in game via suppression tokens, or STs. The more STs a unit accrues, the more their morale plummets as minor injuries, fear and confusion take their toll. Every enemy attack can increase Suppression, even if no damage is inflicted - Units gain STs whenever they are fired upon or take damage by other means, and they remove STs each turn when they finish performing their main action.



When STs on a unit amount to triple its unit discipline or more, it is considered shell-shocked and suffers severe penalties for being in such a state, such as automatically failing discipline checks or being unable to capture mission objectives.

Discipline Checks
There are many different situations wherein a unit is called upon to test its discipline against the amount of suppression it has accrued. This is a discipline check, and is a single VS roll using the following criteria:

  • The unit’s discipline value (the squad leader’s WP characteristic).
Vs
  • The current number of STs on the unit.
A unit that has no sts on it automatically passes discipline checks, while a shell-shocked unit automatically fails discipline checks.



Find out more in the Maelstrom's Edge rulebook - you can download a PDF version for free from the Maelstrom's Edge website here, or pick up the print version in the Battle for Zycanthus starter set, available along with the rest of the Maelstrom's Edge range from the webstore here! Free shipping applies to qualifying orders - check your cart for details.

If you have any questions on suppression, or any other aspect of Maelstrom's Edge gameplay, feel free to pop in to the Comm Guild Facebook group here.

New Release: The Alessi Novitiate!


Posted on Monday Sep 27, 2021 at 06:00pm in The Karist Enclave


Followers of the Cult of Kariman rejoice! Announcing the arrival of the Alessi Novitiate, a new command option for the Karist Enclave!



Alessi are usually amongst the first Karists to arrive on a new world, moving quietly amongst the populace for some time spreading their faith and gathering recruits. And when the time comes for battle, they are amongst the first to take up arms, leading their followers to glory and ascension.



This plastic kit includes one Alessi Novitiate, with an optional angel hatchling pet.



The Alessi Novitiate is a Command unit for the Karist Enclave. You can find the rules for this unit in the Force Lists section of the Maelstrom's Edge website here.



Grab your Revolutionary Captain from the Maelstrom's Edge webstore now!

New Printable Force Roster Sheets!


Posted on Wednesday Sep 22, 2021 at 06:00pm in Gaming


A little while back, we ran through what's involved in setting up a force to play games of Maelstrom's Edge. But how do you keep track of what you have decided to take, and what they can all do on the table? Obviously, as each unit comes with a rules card, you can just tally everything up to the appropriate points level and keep the cards on the side of the table for easy reference. For a slightly less fiddly option we've created some printable roster sheets that you can use to record your forces!



Each roster page includes a number of entry sections that you can fill in with the matching information from the unit cards. This, combined with the printable summary sheets for each faction, will give you all of the information you need close to hand without needing to shuffle through multiple cards to find the right one mid-game.



There are sheets for each of the existing factions. You can find them in the Summary Downloads section of the Maelstrom's Edge website here - Just print off as many as you need!



If you need some inspiration for putting a force together, remember that you can also find sample force lists for the Broken, Karists and Eirian Foundation on the website here - Some sample lists for the Remnant will be added soon!

Get your force together by grabbing the Battle for Zycanthus starter set, or any of the rest of the Maelstrom's Edge range, from the webstore here! Free shipping applies to qualifying orders - check your cart for details.

If you have any questions on force selection, or any other aspect of Maelstrom's Edge gameplay, feel free to pop in to the Comm Guild Facebook group here.

Terrain Kitbash: Sci-Fi Barn


Posted on Monday Sep 20, 2021 at 06:00pm in Tutorials


- by Iain Wilson

Time to get some terrain on!

Back in 2017, I put together a sci-fi 'western' gunshop, using the Maelstrom's Edge terrain sprue and a foamed PVC western shop kit from Plast Craft Games. Plast Craft sadly appear to have gone out of business, but I picked up a few building kits on clearance from a local retailer to start fleshing out a themed table. The first (and probably largest) off the rank is an appopriately upgraded barn!




Along with the Maelstrom's Edge terrain sprues, the kit I used for this build is an urban warehouse. If you want to build something similar yourself, while you may not be able to still track down this specific kit, there are other similar buildings available in MDF from other manufacturers, or you could use foamed PVC or foamcore to build your own from scratch.



I started out by adding some tech details to the windows, bulking out the frames using support struts and lintel pieces from terrain sprue #1, and floor panels from terrain sprue #2.



On the front of the building, I replaced the sliding wooden doors with a garage door from terrain sprue #1. To make up the extra height, I cut off the top of a second garage door with a razor saw and glued the two together.



The resultant door was the right height, but too wide, so I also widened the door cavity in the wall with an exacto knife before gluing the door in place. The round window at the top of the wall turned out to be exactly the right size for the exhaust fan from sprue #2..



The other end of the building has a smaller door and a rectangular window up high. I enlarged the cavities slightly and glued in a shutter window and door from sprue #1.



To avoid the building from just winding up looking like a plain box, I built a small platform and crane onto the wall, turning the small window into an access point for small freight. The platform was constructed from sprue #2 floor grates and some scrap pieces from the warehouse kit's roof trusses. The crane used a trapezoid window and a couple of energy fence pieces from sprue #1, the upright supports from the gun unit on sprue #2 and another scrap piece of PVC. I'll need to find some string or fine chain for it to finish up.



At that point, it was time to start slotting everything together.



The warehouse kit has a tiled roof, but I wanted to go with corrugated iron instead, for a better contrast from the brick walls. With the top ventilation struts trimmed off, the assembled roof provides a solid base for the iron roof. I've left the middle two roof trusses and the roof itself unglued, so that the roof can be removed and the building interior used during a game.



Over the original roof, I glued two sheets of corrugated cardboard, adding a strip of thin, folded card for the ridge capping. That didn't look quite right as-is, so I decided to also add some rain guttering, using some plasticard and a few more components from terrain sprue #1.



The windows are still missing their 'glass' - some thin, translucent plastic that comes with the warehouse kit. This will be glued in place after I've painted the barn. Otherwise, the finished exterior:



As a final touch, I decided the small platform needed a hand rail, so I whipped one up using a pair of posts from terrain sprue #2 and some thin plastic rod.



Coming up in part 2: I'll add some detail to the interior of the building before painting. Stay tuned!



To build your own outbuilding of rural doom, you can pick up the terrain sprues along with the rest of the Maelstrom's Edge range from the webstore here.







What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.