The Comm Guild Maelstrom's Edge

Epirian Bots


Posted on Wednesday Oct 27, 2021 at 06:00pm in The Epirian Foundation


The one place where the Epirian Foundation truly shines is thanks to the vast army of robotic forces available to them. Originally, huge numbers of automated terraforming robots were dispatched to remote systems to handle the humanification of the worlds and to perform construction duties, but since the Maelstrom began approaching Epirian colonies, many of these automatons have been repurposed to guard the evacuation of threatened worlds. The robots are powerful, but as the number of worlds owned by the Foundation shrinks, their resources are depleted, and so every destroyed robot is viewed as a grave loss, especially their computational cores. Even when damaged beyond repair, provided their broken parts are recovered, new robotic soldiers can be fashioned from the remains, and so any loss in battle is frequently followed by a major campaign to reclaim the lost.



The modular nature of the robotic technology employed by the Foundation allows them to easily refit worker robots for battle when an aggressor appears. The converted mining, shipbuilding and transportation drones that form much of the Foundation’s battleforces are not the most efficient fighters, but they make up for this by the ease in which they can be converted from the ranks of processing cores and modular parts being produced by the Epirian factories.



Most Epirian robots are modular in design, so supply is simple with easier reuse of parts, although the Foundation’s richer inhabitants show off their status by purchasing expensive custom designed robots and vehicles and advanced prototypes. Central processing cores are designed so that a robot can be adapted to many roles, changing only a small, programmed chip to switch a mining robot to a soldier, or convert a butler to a repair bot. Limbs, body parts, tools and weapons are all similarly made to be easily swapped and replaced. From a large selection of parts, many different combinations of robots can be designed and built. This cuts down on the amount of material that is required to take a robotic team through space to a new world. Redundancy, reliability and adaptability typically take precedence over more exotic designs.





You can find out more about the Epirian Foundation on the Maelstrom's Edge website. While you're there, you can pick up any of the Epirian bot models, along with the rest of the Maelstrom's Edge range, from the webstore. Free shipping applies to qualifying orders - check your cart for details.

Meanwhile, if you have any questions on the Maelstrom's Edge background or gameplay, pop in to the Comm Guild Facebook group here.

Terrain Kitbash: Sci-Fi Barn pt3


Posted on Monday Oct 25, 2021 at 06:00pm in Tutorials


- by Iain Wilson

Sci Fi Barn, episode 3: Now in Epirocolor!

In this latest installment, I finally get some paint on this barn build. If you're wandering in here wondering what it's all about, this was a kitbash of a Plast Craft Games warehouse with parts from the Maelstrom's Edge terrain sprues to build the a sci fi barn (you can find the first part here).




With assembly completed, I kicked off the painting by spraying the whole thing with a coat of a mediumish-dark brown satin spray paint that I had sitting on the shelf. Or, I would have, but it ran out on me. So I wound up spraying the top of the roof with some old Rustoleum flat red that I sometimes use as a base for rusty metal.



I went back over the red roof with some Vallejo Charred Brown before drybrushing over all of the metal parts with some Citadel Boltgun metal (Leadbelcher, for the newcomers). The non-metal parts of the interior walls were drybrushed with some Army Painter Skeleton Bone to pick up the texture on the foamed PVC, and the exterior bricks were given a heavy drybrush of Scalecolor Baal Crimson. Then before putting the drybrushes away, I gave the dirt on the base a layer of Vallejo Heavy Brown.



I was aiming for a weathered but not overly rusty metal look for this piece, as it's intended for a fairly arid 'western' themed table set. So over all of the metal parts and the base I added a generous coat of Army Painter Strong Tone and set it aside to dry.



At this point it was time to fit the window panes. The warehouse set came with painted clear plastic pieces that looked fine in the original warehouse, but turned out to not look right here. So instead, I used them as a template to cut some clear plastic sheet to size as a replacement.



I hadn't originally planned to add internal window frames, but with the panes in place the glue around the edges was very obvious , so I added some thin frames using some thin PVC.



After painting these new internal frames brown, all that was left was to add final detailing. I drybrushed the base dirt with some Army Painter Skeleton Bone and all of the metal parts with a light layer of Army Painter Shining Silver. Lights and sensors on the door frames were painted in with red and blue.





With the metal parts being quite dark, I didn't add a lot of dirt weathering, other than over the tops of the doorframes where it served to conceal a few messy over-brushes of red from the bricks. I did add some brown dirt smearing around the edges of the window panes, partly to give them a more weathered appearance, and partly to conceal any fogging from the glue.





With some crates and an old vehicle thrown in for colour, when the roof is lifted off the interior winds up looking like this:





To build your own outbuilding of rural doom, you can pick up the terrain sprues along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Moon Desert


Posted on Wednesday Oct 20, 2021 at 06:00pm in General


I had never seen an Angel before, but I knew a man who had. It was not long after the destruction of my homeworld. The refugee fleet was limping towards what it hoped was sanctuary: the planet on which I now stood. I had been standing by the viewport, staring out at the fleeing stars and trying, against my better judgment, to make sense of their configurations, when one of the crew members, a man who fancied himself as an old space hand, came up behind me.
"Never know what you're going to see, out there… I saw an Angel, once."
"You're kidding me. They're rare, aren't they?"
"I'm not joking. I was looking out of the viewport just as you are now when something swam into view. It was massive, I'm telling you, a mess of tentacles and spines. It attached itself to the viewport. I had to chuck myself backwards in case the bastard got in. But it was only a minnow. Only a little one, too." He looked at my face and laughed. "Not scared of a baby, are you, Doc?"
'Now you mention it," I said ruefully, and he laughed.
"Don't worry, you won't see any. There's a sweeper outside – it'd knock them off the ship. They'd be after the cybel. Bloody nuisance they can be, too. But as you say, they're rare.
Now, I had never been so close to something so huge, so alien. It filled me with an almost religious terror and for the first time I had an inkling into what motivated the Karists. Then the sweeper came along, a bristling machine running a blasting wave before it, and the minnow spiralled off into space. I did not sleep that night."

*


This was no minnow. The domed chamber at the summit of the tower was big, and the Angel filled it. It must have been three times the thing I'd seen on the ship. It pulsated, mimicking breath, and with its membranes wrapped around itself it resembled a great black flower about to bloom. Energy crackled about it and this was, I now realised, the source of that chemical smell, but it felt wrong, like a battery sparking out and wearing down. I could see a coil of something – energy? - in the slit of its mouth, but it looked hazy, as if seen through gauze.
"Where….where did this come from?" I heard myself say.
Hanerah smiled. "It arrived with a ship. One of the first mining landers – a long time ago now. They tried to kill it." Her pale eyes grew fierce. "But it escaped, and my tribe found it. It grew strong again – there are places in the deep desert which contain a kind of energy, on which it could feed. It – affected us."
"Are you Karists, then?"
"I know of them," she said, indifferently, "but they are not like us. We have had such visitors before, you see. It is an old alliance. They whispered to us. They gave us the gift of prophecy."
Pride filled her voice. I looked at the Angel. Its six eyes, as black and cold as the void, stared back at me with an arachnid intelligence.
"And now?" I said.
"It is ailing," Hanerah hissed. "You can feel it, can't you?"
"I – " There was something wrong with the thing, but it was still powerful. Now I knew what had been making me feel so alive. Somehow, its energy had accompanied Hanerah, and I had been feeding off it.
"I want you to cure it."
"Listen to me," I said. From somewhere, I found the strength to take her arm and pull her out of the chamber. "I know it doesn't want to hurt me," I added, and for the first time realised this was true. That feeling echoed in my head. Help me. "But I don't know anything about their anatomy. No-one does, unless the Karist priests might –"
"The Karists cannot come here. They seek only their own ends: they would use it as a weapon. It is not a weapon. It is a living thing." The words my friend came back to me: how had this tribeswoman come to such a point? She clutched at me. "You have to help it!"
"Hanerah, I don't think I can. Where would I begin?"
"You felt it, did you not?"
"It – influences - you, doesn't it? And has it communicated to you what's wrong?"
"No."
She looked so downcast that I said, "Look. I'll try. But I can't promise anything."
I had a feeling that what ailed the thing was simply lack of cybel. They said this was how the Karists controlled them, after all: withholding and donating the energy form, the only way that they could bend an Angel to their will. But no-one knew for sure and the only cybel here that I'd heard of was found in the drives of the ships at the spaceport, and I wasn't exactly willing to unleash a starving Angel onto those. Besides, why hadn't it gone there itself? Maybe it had travelled from the deep desert and run out of energy. I took a deep breath and stepped back through the door. The Angel seemed to have shrunk, then I realised that it had wrapped its gel membrane more tightly about itself. The membrane appeared stiffer, as though the thing was drying out.
"All right," I said, aloud. "Tell me – no, you can't, can you? Show me what's wrong."
And the Angel did so, but not in words. Instead, I saw images.
It showed me a great shoal of minnows, travelling against the rearing gas clouds of forming galaxies. Songs soared in the bright void and for the first time I understood why these aliens had been named by us as Angels: they saw themselves as utterly free, yet united by a connection which my brain could not encompass. 'Love' was a pallid imitation. This Angel was very old, I now knew, and the loss of its kin was like the loss of a limb. I had always seen them as terrifying, but this thing was filled with a great sadness and a strange innocence: they did not know why we were so afraid.
"Help me,"

...



Excerpt from the short story 'Moon Desert', by Liz Williams.

Find the rest in 'Tales from the Edge: Escalation', available in paperback from the Maelstrom's Edge Webstore, or grab the digital version on Amazon.

Kickstarter update: Tooling is good to go!


Posted on Monday Oct 18, 2021 at 06:00pm in StackaRack


We have a layout plan back from our plastics production people, and everything has been approved for tooling to begin. But the best news to come from this is that we've been able to squeeze the budget a little to produce the second sprue despite not quite hitting the stretch goal! This means that we can include the corner piece, which we had really, really hoped for as it adds so much flexibility to your StackaRack layouts.



SO, where to now?

With the tooling starting the component designs are now locked in, which means a few things can happen:

  • Over the next two weeks we will run some final print setting and support tests and work up some variant parts (like the multi-unit blocks) before releasing the STL files to digital backers at the end of this month.
  • Having the final sprue dimensions means that we can also finalise packaging plans, which will let us work out shipping costs for physical pledges.
  • Once shipping costs are sorted, we can launch the pledge manager, which will allow physical product backers to confirm their pledges, and also allow for late pledges from anyone who wants to jump in or add extras.
It's all coming together now!



If you have no idea what this is all about, you can find the StackaRack Kickstarter page here, or find StackaRack on Facebook here.

Maelstrom's Edge Battlescribe Data File Update


Posted on Wednesday Oct 13, 2021 at 06:00pm in Gaming


It's been a long time coming, but the Battlescribe data files for Maelstrom's Edge have just had a massive update!



If you're not familiar with Battlescribe, it's an application for building army lists, used for a wide range of different miniatures games. You download the data files for the games you play, and then use those files to create rosters which can be saved and printed. Battlescribe validates your lists and provides profiles and rules summaries for the units you have selected. You can download the Battlescribe app at https://battlescribe.net, and once installed use the 'Manage Data' button to select the Maelstrom's Edge data repository.



This new update for the Maelstrom's Edge data repository (v.5.0.0) adds the Artarian Remnant faction, and brings the other factions all up to date with all currently available units.



If you're just getting started with Maelstrom's Edge, you can pick up the rulebook in PDF form for free from the Maelstrom's Edge website here, or pick up the print version in the Battle for Zycanthus starter set, available along with the rest of the Maelstrom's Edge range from the webstore here! Free shipping applies to qualifying orders - check your cart for details.

If you have any questions on Maelstrom's Edge gameplay or anything else about the game, background or miniatures range, feel free to pop in to the Comm Guild Facebook group here.

Terrain Kitbash: Sci-Fi Barn pt2


Posted on Monday Oct 11, 2021 at 06:00pm in Tutorials


- by Iain Wilson

Back in the barn!

I recently shared the first part of this build, combining a Plast Craft Games warehouse with parts from the Maelstrom's Edge terrain sprues to build the shell of a sci fi barn (part one is here). This week, I broke out some more terrain sprues and set to work on the interior!




When I built the outside, I left the floor unglued, to get easier access for fitting parts. So I started by taking the floor piece back out and spraying it matte black, so that it wouldn't show underneath the grating pieces I was planning to use for a new floor layer on top. After measuring out the width of the floor against the floor grate pieces from the terrain sprue, I found there was going to be a slight gap around the edges, so I added some skirting using the reinforcing struts from terrain sprue #2.



Then I tiled the floor with one of the floor grates from terrain sprue #2, spacing them out with struts from terrain sprue #1 to cover the full length of the barn.



I wanted a small balcony on the end with the smaller door, which would provide access to the platform and crane on the outside of the wall. I used another of the floor grate pieces with some more reinforcing struts and lintel pieces top build the balcony, and some plastic tube with two of the small pipe fittings from terrain sprue #1 to hold it up on the protruding corner. Finally, a ladder from terrain sprue #1 provides access up to the balcony.



To add some detail to the inside of the doors, I grabbed some extra doors and cut the frames off the outside using a razor saw and scalpel.



The rectangular inside frame of the existing doors protrudes through the wall about a millimetre, so I cut some 1mm plasticard to form a spacer behind the new interior frames, trimming it up to match the contours of the outside of the frames and then gluing it all into place. I also added the outside ring from a porthole from terrain sprue #2 to finish off the hole for the exhaust fan on the outside wall.



I considered adding some interior detail around the windows, but this would complicate painting as I needed to get the clear plastic panes in at the end. I also thought about building some animal enclosures, but decided to keep the floor space open so that, in the event the building is being used with the interior accessible, I can just drop in a vehicle or some crates and other obstacles to suit the situation.

So that just left putting the barn onto a base. I cut a piece of 5mm hardboard to size, sanding down the edges to bevel them off and then glued the floor piece of the barn into the middle of it. When I went to glue the rest of the barn over the top, it immediately became apparent that I hadn't accounted for the raised floor tiles when I added the interior door frames, so I had to cut out some inserts for them to slot into.



Finally, I mixed up a batch of filling plaster with some PVA glue and fine sand for texture, and slathered it around the outside of the building to cover up the hardboard. This mixture didn't immediately stick particularly well to the hardboard, although it would once the glue dries, so this process involved poking it into place with fingers and an old paintbrush, and a certain amount of cursing. In the end, though, I got the plaster laid down all around the exterior, with a smoother ramp of pure filling plaster leading up to the larger door. Then I finished up by adding some small patches of sand and gravel mix here and there, glued into place with some more PVA glue.





Next up: Getting some paint on. Stay tuned!







To build your own outbuilding of rural doom, you can pick up the terrain sprues along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Updated Karist Summary and Cards


Posted on Wednesday Oct 06, 2021 at 06:00pm in Gaming


As a great man once said: "With great new models comes a great need to update the rules summary!"

And so, now that the Kaddar Alessi Novitiate is out in the wild, we have updated the Karist faction summary and the printable unit cards! You can find the new files in the Rules section of the Maelstrom's Edge website here.





Pick up the Alessi Novitiate along with the rest of the Maelstrom's Edge range from the webstore here! Free shipping applies to qualifying orders - check your cart for details.

If you have any questions on the new rules, or any other aspect of Maelstrom's Edge gameplay, feel free to pop in to the Comm Guild Facebook group here.

Model Spotlight: The Broken Gnolti


Posted on Tuesday Oct 05, 2021 at 06:00pm in Models


- by Iain Wilson

With its horned visage towering over the rest of its force, the Gnolti cuts an imposing presence on the battlefield. The resin Gnolti kit is one of our most popular, and makes for a fantastic centerpiece for any Broken force. Let's take a look at it!




Originally hired and transported to systems requiring extreme manual labour or exposure to elements lethal to humans, their normally calm, thoughtful temperament made Gnolti easy to integrate into human society. Gnolti are extremely loyal to those who treat them well, gladly risking themselves to protect their friends. Despite being incredibly useful, Gnolti are often denied berths on planetary evacuation ships due to their extreme size. Gnoltis have few opportunities to escape the Maelstrom, and stranded Gnolti are a common recruit into the ragtag warbands of the Broken, where their physical power can be a huge asset.


The studio Gnolti model, painted by Winterdyne Commission Modelling


The Gnolti's impressive physique is clad in makeshift harness and armour, its forearms covered by jury-rigged protective shields that it uses to protect nearby Broken units. The multi-part kit was sculpted for us by the resin techno-wizards at Anvil Industry, and cast in high quality resin.



While the Gnolti kit is easy to assemble and impressive on the table, the resin is also easy to convert, which led to a few conversions that we've featured in previous articles:


Raging Gnolti



Gnolti Longhorn





Gnolti Berserker




Pick up your own towering behemoth of muscly doom along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Game Primer: Suppression


Posted on Wednesday Sep 29, 2021 at 06:00pm in Gaming


Decimating enemy units isn't the only way to reduce their effectiveness on the battlefield. Incoming fire can cause disorientation and break a unit's nerve. In games of Maelstrom's Edge, this effect is represented through Suppression.



The level of Suppression a unit is suffering from is represented in game via suppression tokens, or STs. The more STs a unit accrues, the more their morale plummets as minor injuries, fear and confusion take their toll. Every enemy attack can increase Suppression, even if no damage is inflicted - Units gain STs whenever they are fired upon or take damage by other means, and they remove STs each turn when they finish performing their main action.



When STs on a unit amount to triple its unit discipline or more, it is considered shell-shocked and suffers severe penalties for being in such a state, such as automatically failing discipline checks or being unable to capture mission objectives.

Discipline Checks
There are many different situations wherein a unit is called upon to test its discipline against the amount of suppression it has accrued. This is a discipline check, and is a single VS roll using the following criteria:

  • The unit’s discipline value (the squad leader’s WP characteristic).
Vs
  • The current number of STs on the unit.
A unit that has no sts on it automatically passes discipline checks, while a shell-shocked unit automatically fails discipline checks.



Find out more in the Maelstrom's Edge rulebook - you can download a PDF version for free from the Maelstrom's Edge website here, or pick up the print version in the Battle for Zycanthus starter set, available along with the rest of the Maelstrom's Edge range from the webstore here! Free shipping applies to qualifying orders - check your cart for details.

If you have any questions on suppression, or any other aspect of Maelstrom's Edge gameplay, feel free to pop in to the Comm Guild Facebook group here.

New Release: The Alessi Novitiate!


Posted on Monday Sep 27, 2021 at 06:00pm in The Karist Enclave


Followers of the Cult of Kariman rejoice! Announcing the arrival of the Alessi Novitiate, a new command option for the Karist Enclave!



Alessi are usually amongst the first Karists to arrive on a new world, moving quietly amongst the populace for some time spreading their faith and gathering recruits. And when the time comes for battle, they are amongst the first to take up arms, leading their followers to glory and ascension.



This plastic kit includes one Alessi Novitiate, with an optional angel hatchling pet.



The Alessi Novitiate is a Command unit for the Karist Enclave. You can find the rules for this unit in the Force Lists section of the Maelstrom's Edge website here.



Grab your Revolutionary Captain from the Maelstrom's Edge webstore now!

New Printable Force Roster Sheets!


Posted on Wednesday Sep 22, 2021 at 06:00pm in Gaming


A little while back, we ran through what's involved in setting up a force to play games of Maelstrom's Edge. But how do you keep track of what you have decided to take, and what they can all do on the table? Obviously, as each unit comes with a rules card, you can just tally everything up to the appropriate points level and keep the cards on the side of the table for easy reference. For a slightly less fiddly option we've created some printable roster sheets that you can use to record your forces!



Each roster page includes a number of entry sections that you can fill in with the matching information from the unit cards. This, combined with the printable summary sheets for each faction, will give you all of the information you need close to hand without needing to shuffle through multiple cards to find the right one mid-game.



There are sheets for each of the existing factions. You can find them in the Summary Downloads section of the Maelstrom's Edge website here - Just print off as many as you need!



If you need some inspiration for putting a force together, remember that you can also find sample force lists for the Broken, Karists and Eirian Foundation on the website here - Some sample lists for the Remnant will be added soon!

Get your force together by grabbing the Battle for Zycanthus starter set, or any of the rest of the Maelstrom's Edge range, from the webstore here! Free shipping applies to qualifying orders - check your cart for details.

If you have any questions on force selection, or any other aspect of Maelstrom's Edge gameplay, feel free to pop in to the Comm Guild Facebook group here.

Terrain Kitbash: Sci-Fi Barn


Posted on Monday Sep 20, 2021 at 06:00pm in Tutorials


- by Iain Wilson

Time to get some terrain on!

Back in 2017, I put together a sci-fi 'western' gunshop, using the Maelstrom's Edge terrain sprue and a foamed PVC western shop kit from Plast Craft Games. Plast Craft sadly appear to have gone out of business, but I picked up a few building kits on clearance from a local retailer to start fleshing out a themed table. The first (and probably largest) off the rank is an appopriately upgraded barn!




Along with the Maelstrom's Edge terrain sprues, the kit I used for this build is an urban warehouse. If you want to build something similar yourself, while you may not be able to still track down this specific kit, there are other similar buildings available in MDF from other manufacturers, or you could use foamed PVC or foamcore to build your own from scratch.



I started out by adding some tech details to the windows, bulking out the frames using support struts and lintel pieces from terrain sprue #1, and floor panels from terrain sprue #2.



On the front of the building, I replaced the sliding wooden doors with a garage door from terrain sprue #1. To make up the extra height, I cut off the top of a second garage door with a razor saw and glued the two together.



The resultant door was the right height, but too wide, so I also widened the door cavity in the wall with an exacto knife before gluing the door in place. The round window at the top of the wall turned out to be exactly the right size for the exhaust fan from sprue #2..



The other end of the building has a smaller door and a rectangular window up high. I enlarged the cavities slightly and glued in a shutter window and door from sprue #1.



To avoid the building from just winding up looking like a plain box, I built a small platform and crane onto the wall, turning the small window into an access point for small freight. The platform was constructed from sprue #2 floor grates and some scrap pieces from the warehouse kit's roof trusses. The crane used a trapezoid window and a couple of energy fence pieces from sprue #1, the upright supports from the gun unit on sprue #2 and another scrap piece of PVC. I'll need to find some string or fine chain for it to finish up.



At that point, it was time to start slotting everything together.



The warehouse kit has a tiled roof, but I wanted to go with corrugated iron instead, for a better contrast from the brick walls. With the top ventilation struts trimmed off, the assembled roof provides a solid base for the iron roof. I've left the middle two roof trusses and the roof itself unglued, so that the roof can be removed and the building interior used during a game.



Over the original roof, I glued two sheets of corrugated cardboard, adding a strip of thin, folded card for the ridge capping. That didn't look quite right as-is, so I decided to also add some rain guttering, using some plasticard and a few more components from terrain sprue #1.



The windows are still missing their 'glass' - some thin, translucent plastic that comes with the warehouse kit. This will be glued in place after I've painted the barn. Otherwise, the finished exterior:



As a final touch, I decided the small platform needed a hand rail, so I whipped one up using a pair of posts from terrain sprue #2 and some thin plastic rod.



Coming up in part 2: I'll add some detail to the interior of the building before painting. Stay tuned!



To build your own outbuilding of rural doom, you can pick up the terrain sprues along with the rest of the Maelstrom's Edge range from the webstore here.







What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

What is the Artarian Remnant?


Posted on Wednesday Sep 15, 2021 at 06:00pm in The Remnant


Whether in the arena or on the battlefield, the Lorican Champions of the Artarian Remnant are feared and respected throughout civilised space. Their armour is a technological marvel, making each Champion a formidable force in their own right, and the advance of a full Remnant Fire Team is an awe-inspiring sight, decimating forces many times their number.



Before the coming of the Maelstrom, the Artarian Republic was situated in a string of systems stretching out from the edge of the Capital Worlds of humanity towards the vast undiscovered reaches of the Spiral Arm. They enjoyed the close links to the old, well developed systems in the Capital Worlds, and room for expansion in the other direction. The Artarians harboured ambitions to accomplish what humanity had never managed to do – explore the other spiral arms of the galaxy. Their cybel gates and ships were more advanced than any other frontier empire, and their colonisation technology was the envy of the frontier. The Artarians wanted more room to expand, and saw no reason why the cybel network couldn’t route around the galactic core to link other spiral arms. It was never established whether the Artarians managed this feat – there was significant opposition in the Senate to proposals to forge new cybel links near the unstable galactic core as it had never been done before.

When the Maelstrom erupted, it completely obliterated the Capital Worlds of humanity - the oldest, most developed centres of civilisation. With alarming swiftness the Artarians and other societies were bordering on the edge of the coruscating purple-red cloud of energy, helplessly watching it consume untold trillions of lives. The Artarians were far too close to the Capital Worlds to have any hope of conducting any meaningful research into the tidal wave of energy before it swept over their planets. They could only determine that the energy release was apocalyptic – no attempt to measure its potential destructive power was successful. The Maelstrom’s epicentre was only a few hundred light-years away from the Republic, leaving the Artarians with only a few precious decades to prepare for evacuation before it inevitably destroyed their systems too.

Their escape plan was ambitious: they would build ships that were entire countries – space-worthy versions of their arcologies and habitats, using their colonisation technology to move their entire society into space and away from the Maelstrom.



The Great Houses conduct gladiatorial duels or contests between Champions to settle disputes and conflicts. Each House spends considerable effort collecting a retinue of ritual champions in order to out-fight their rivals. This form of ‘polite warfare’ avoids risking damage to their limited ships and resources, and stops any dispute spiralling out of control into conventional warfare which would doom the Remnant. The resources that Great Houses spend on their individual Gladiatorial champions could fund an entire army in any other context and this, combined with their advanced technology makes the Champions one of the most powerful fighting forces in the galaxy. Lorican Fire Teams are equipped with such destructive weaponry and are so difficult to incapacitate, some worlds facing military action will surrender without much of a fight once they have witnessed them in combat. As the prospect of a few men fighting and beating hundreds is pretty cinematic, Artarian citizens thoroughly enjoy the heavily edited footage sent back of Fire Teams driving back large military forces on their own, often cheering on their favourite Champion.

The Remnant Fleet avoids conflict with outsiders as much as possible in order to protect their irreplaceable ships and resources. When they do fight, the Senate appoints a House which suits the task at hand, instructing them to deploy their Champions in a surgical strike, so that battles rarely escalate above a skirmish. In return, that House gains first rights on resources found after that planet is subdued, for example a House may be particularly interested in copper reserves on the planet and ask for rights to that resource.

In rare instances where a wider conflict is completely unavoidable, there are more conventional military units that can be deployed, such as the Fleetguard, drawn from the ranks of the population with high aptitude scores but not quite high enough for a Champion. In general though, Fire Teams will be deployed to crush resistance at a target site, crippling the planet’s military response long enough to either take apart their resistance piecemeal, or delay them long enough for the Remnant Fleets to harvest whatever resources they can and make their escape before the enemy can retaliate. Usually the fleet will not arrive at a planet until military resistance is subdued, in case of hidden orbital facilities or ground based defence weapons that could threaten the ships.



Lorican Combat Suits are the pinnacle of Artarian engineering, allowing a House Champion to have the utility and fighting prowess of many soldiers or workers. Each suit wearer is virtually a one man army, equipped with light but incredibly strong alloyed armour plating that is adapted from the same technology that is used in Remnant ship hull plating. It can absorb heat based weapons and even use it to recharge the suit's systems. The armour is quite capable of deflecting even heavy calibre ammunition, and is fully adapted to work in vacuum or underwater.

Each suit is assisted by sophisticated motion predicting micro-servo motors to give them unparalleled strength and mobility, moving with ease through dense terrain and being able to punch holes through conventional armour. Every suit also boasts a wealth of sensors including friend or foe recognition, communications frequencies, target acquisition and capability calculation, capable of identifying weak points on the target and providing suggestions as to what weapon to attack it with. All suits are slaved with targeting and intelligence information from the insertion ships in orbit, providing a strategic overview, co-ordination between strike teams and immunity to ambush.

Fire Teams make use of a variety of suits specialised to the preferences of their Champion pilot. From the lighter, fast moving Nimbus suits, the more common, versatile Militus suits, to the huge, hard-hitting Brutus, Lorican suits are rightly feared by those who encounter them on the battlefields on the Edge.





You can find out more about the Artarian Remnant on the Maelstrom's Edge website. While you're there, you can pick up any of the Broken models, along with the rest of the Maelstrom's Edge range, from the webstore. Free shipping applies to qualifying orders - check your cart for details.

Meanwhile, if you have any questions on the Maelstrom's Edge background or gameplay, pop in to the Comm Guild Facebook group here.

Converting a Robot Stargrave Crew


Posted on Monday Sep 13, 2021 at 09:52pm in Tutorials


- by Iain Wilson

When Stargrave arrived on the gaming scene, bringing the popular Frostgrave rules into a sci-fi setting, it sparked all sorts of interesting ideas amongst gamers for building crews. While there is an official model range for the game, it also encourages players to use whatever miniatures they like, which is a perfect excuse to break out some models and get creative! I was particularly interested in the rule allowing any crew members to be robots, and set to work building up a crew using (mostly) the Maelstrom's Edge Epirian Scarecrow plastic kit!




The bulk of the crew was made up of very slightly converted Scarecrows with different heads taken from the Remnant Militus battlesuit kit to denote different 'classes' of robot. Thanks to how wonderfully poseable the Scarecrow kit is, it's really easy to get a range of different looking models out of it! I also used a resin robo-dog from Artel W for a guard dog, added a (still to be painted) space dwarf from Victoria Miniatures as a first mate, and a converted Remnant Nimbus battlesuit for the Captain.



I wanted an easy paint scheme that I could get done quickly, and used Army Painter paints for the bulk of it. I started with a base coat of Uniform Grey spray, followed by a top-down (or 'zenithal') spray of white, so that the grey would stay visible in the creases and underneath surfaces to provide some shading. I then went over the joints and other exposed metal parts with a coat of Dark Tone, and gave the weapons three generous coats of the same. The final details were done with Citadel Contrast - Iyanden Yellow for the tanks on the robot's backs and Leviadon Blue highlighted with Army Painter Ice Storm and white for the eye lenses. The different classes of robot also received some shaded panels to tell them apart - yellow for techs, orange for soldiers and red for specialists.



I'm still deciding how to paint up the first mate, and how closely he will mimic the colour scheme, but here's the rest of the the crew all assembled:



Captain and Guard Dog:



The Captain was built from a Nimbus battlesuit with the head taken from the Karist Heavy Weapons kit. The energy blade is part of a trimmed down lightsaber from a Star Wars figure, left over from an old project. He represents a cyborg in combat armour.

Tech crew - Hacker and Chiseler:



Chiselers are normally equipped with lockpicks. I decided to go a more direct route and gave him a cutting torch using part of a weapon from the Broken Rabble kit.

Troopers



I gave the troopers bulkier left arms to house their combat knives using spare Scarecrow shin pieces. The knives are taken from the Faction Expansion Sprue.

Specialists - Burner and Sniper:



The Burner has a pistol and knife as well as the flamethrower, so I gave him the same knife arm as the regular troopers and mounted a mini grenade launcher taken from the Epirian Handler kit to his shoulder to represent the pistol. The sniper has a different head to the regular troopers, and his sniper rifle was a handy way to make use of the second set of arms that come with the Captain's Nimbus suit.

Time to get that mate painted up and send these bots out on into the black!



To build your own robot crew of clanking doom, you can pick up the Scarecrow kit along with the rest of the Maelstrom's Edge range from the webstore here.



What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Karist anti-grav vehicle rules!


Posted on Wednesday Sep 08, 2021 at 06:00pm in Gaming


Is your Karist uprising missing some armoured support? Here's a couple of rules cards for some anti-grav vehicles to add to your force!

Along with the trial transport rules we released for players to try out a while back, we shared some 'unofficial' rules cards for several transport vehicles. This included a Karist Raptor, converted from a Beyond the Gates of Antares vehicle with some added Karist parts. The Raptor has now received a small update to its card, tweaking its rules a little, and also now has an escort vehicle to accompany it on the battlefield - The Scorpio.



The Scorpio pictured below is built from a Warhammer 40,000 Genestealer Cult vehicle with some Karist parts and a little plasticard added. You can see how it was built here, and can also find the Raptor walkthrough here. You can find the rules cards for them in the 'Unofficial Cards - All Factions' document that you can download from the rules section of the Maelstrom's Edge website here.



These are 'unofficial' cards, which is a label we put on units created from conversions and/or third-party models. As such, you should check with your opponent before using them, to make sure they're ok with it and to give them a chance to familiarise themselves with the rules. It also means that, while we have provided the above conversion ideas, you should also feel free to use any other suitable vehicle models that you may have to hand.



Battle for your ascension by grabbing a Karist force from the Maelstrom's Edge webstore here! Free shipping applies to qualifying orders - check your cart for details.

If you have any questions about using vehicles in Maelstrom's Edge, or any other aspect of Maelstrom's Edge gameplay, feel free to pop in to the Comm Guild Facebook group here.