The Comm Guild Maelstrom's Edge

Modeling Spotlight: The 2020 Annual Christmas Special!

Posted on Monday Dec 21, 2020 at 05:00PM in Tutorials

- by Iain Wilson

Christmas is fast approaching, and around this time each year I like to grab some bits and put together a tree decoration, just for the fun of building something different.

This year's decoration uses half of a plastic DIY bauble, an iris hatch from Terrain Sprue #2, and a Karist Minnow.

To get the minnow to fit inside the bauble half, I needed to remove a chunk of the body and wings. After trimming down the claws a little, I sat the front of the minnow inside the bauble and used a black paint pen to mark around the outside edge. Then I cut through the minnow along that line using a razor saw.

After a light sand to smooth down the cut, I glued the minnow onto the back of the iris.

For painting, I went with a suitably Christmassy red and gold, rather than the usual black and purple for the minnow. The whole thing (less the bauble half) was sprayed with Army Painter Dragon Red, and then the Minnow given several generous coats of Dark Tone. The back of the iris piece was painted black, and the isis petals with Plate Mail Metal and washed with Dark Tone. The red parts of the iris were sponge weathered using Vallejo Heavy Charcoal, and the gold painted with Coat D'Arms Bright Gold and washed with Army Painter Mid Brown. Once everything was painted, I glued the bauble half in place, and the decoration was ready to go.

Put together your own Christmas Bauble of Doom by picking up any of our plastic or resin kits from the Maelstrom's Edge webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

You can also find the previous Christmas kitbashes here, here, and here.

Wishing you all a Merry Christmas, and health and happiness for whichever holidays you observe at this time of year!

Edgepieces - a preview from the Maelstrom's Edge

Posted on Wednesday Dec 16, 2020 at 05:00PM in Models

Kitbash Spotlight: Greatcoat Contractors

Posted on Monday Dec 14, 2020 at 05:00PM in Tutorials

- by Iain Wilson

I'm continuing my stroll through the Wargames Atlantic model range. So far, I've made some short, alien scouts using Einherjar and heads from the Broken infantry sprue, and greatcoat-wearing Karist Troopers by combining Les Grognards and Karist parts. This week, I gave some Epirian Contractors the cold weather treatment, using the Raumjager Infantry box.

As with all of Wargames Atlantics' kits, the Raumjager are multipart, plastic models. To build my greatcoat Contractors, I used Raumjager bodies, and heads and weapons from the Epirian Contractor kit. The Contractors have rolled up sleeves, which didn't seem ideal with long coats, so I used the sleeved versions from the Faction Expansion Sprue instead.

As with the previous kitbashes, the one difficulty is with the Wargames Atlantic models having shorter neck attachments than the Maelstrom's Edge models. This is easily fixed by drilling out the neck slightly with a 2mm drill bit.

The Raumjager torsos are slightly wider than the Epirians but are close enough that everything still fits in place once arms and weapons are glued on.

I painted these using Army Painter paints, starting out with a base coat of Wolf Gray spray. I picked out the face and hands with Barbarian Flesh and metal parts with Plate Mail Metal. I added a layer of Dark Tone over the weapons, pants and armour, and Blue Tone over the coats and hats. I also went over the skin and leather parts with Mid Brown but, while this worked ok over the skin, didn't tint the leather parts as well as I wanted. So after this dried, I went back over it with Leather Brown. Finally, I highlighted the leather and skin with Skeleton Bone, and picked out the Epirian badge on the hats with white and yellow.

With basing done, the unit was ready for the table.

To lead them into battle, I also threw together a Bot Handler, using another Raumjager body and arms, head and uplink bar from the Epirian Handler kit.

Put together your own Epirian force of fashionably warm doom by picking up the plastic Contractor kit, along with the rest of the Maelstrom's Edge range from the webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Terrain Spotlight: Converted Renedra Desert Buildings

Posted on Monday Dec 07, 2020 at 05:00PM in Tutorials

- by Iain Wilson

Browsing around online a few weeks back, my eye was caught by a neat looking new release from Renedra. They have a slowly-growing range of plastic historical building kits, and had just added to it with some two-story desert houses. While these are intended for historical settings, I thought it would be fun to see how they prettied up with the addition of some Maelstrom's Edge terrain sprue parts for a rustic sci-fi look. After a short and impatient wait for the post, I came up with this:

The pack I ordered includes parts for three houses. They all utilise the same floor and roof sprue, so are all the same width, just having different configurations of windows and doors, and differing overall heights. There are three sprues per building - the floor/roof sprue, and two identical wall sprues. To these, I added a Maelstrom's Edge terrain sprue.

The doorways on the buildings are quite small, and have timber doors that fit into them. That wasn't going to do here, though, so I took a doorway from the Maelstrom's Edge sprue and laid it over the existing doorway, using it as a guide to trace around with my hobby knife. Then, tracing gradually deeper cuts into that guideline, I carefully cut out the hole for the new doorway.

With the new door glued in place, I covered over the window cavities and the second doorway with various bits from the terrain sprue. As with the doorway, I used the curtained window as a guide to trace around in order to enlarge the original window hole.

I left the side walls largely as is, adding just a couple of corrugated patches so they weren't identical.

The floor/roof pieces were also left alone, although I replaced the wooden trapdoor in the roof with a metal one made from two strut panels trimmed to fit.

From there, I just had to glue everthing together. I also added a little filling putty along the corner seams and around the edge of the roof to neaten everything up a little.

With a quick coat of paint, it wound up looking like this:

Now to get the other two finished off!

Why not give it a go? You can find the Maelstrom's Edge terrain sprues for your own terrain re-imaginings, along with the rest of the Maelstrom's Edge range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Unofficial Faction Rules - Trogyl Scouts

Posted on Monday Nov 30, 2020 at 05:00PM in Gaming

- by Iain Wilson

A few weeks ago, I shared a conversion article featuring some homebrew alien Trogyl Scouts, kitbashed from Wargames Atlantic Einherjar and Maelstrom's Edge Broken parts (find it here). While this was a fairly simple conversion, I was so happy with the results that it seemed a shame to leave them cooling their heels in the display case. So, I've worked up a rules card for them, adding them into a new (unofficial) 'Mercenary' faction!

Trogyl Scouts infiltrating a Karist encampment.

Mercenaries are an idea that I've been wanting to explore for a while now. As I've conceived them, rather than being a standalone faction in their own right, the Mercenary faction will allow the addition of less mainstream units that can be taken in a detachment drawn from another faction, although you will have to use up double the normal unit slots for the privilege. Need some more heavy firepower for your Broken force? Want something sneaky to back up you Epirians? Call in the mercs!

Trogyl Scouts.

The Trogyl are capable fighters, although lightly armed compared to some of the heavy hitters of the Edge. WIth their beam blastguns and ritual axes, they utilise their Scout ability to get in close to the enemy, while their Stealth rule allows them to make better use of available cover than most other troops. If a more long-ranged solution is called for, their blastguns can be swapped out for assault rifles or sniper rifles, and the unit also has the option to take a single heavier weapon, choosing from a grenade launcher, massive torch or plasma cannon.

Trogyl Scouts rules card.

The unofficial rules card for the Trogyl can be downloaded here. The download also includes a summary card with the weapon and special rules that apply to the unit. This will be expanded out into a full summary page when other mercenary units join the fray, but for now that seemed excessive.

Trogyl Scouts Summary.

While your Trogyl are getting sneaky with it, you can share your battle reports, army building, or any feedback on these rules in the Comm Guild Facebook group!

If you're just getting started, or looking to expand your force, you can pick up the entire Maelstrom's Edge model range from the webstore here.

Happy Gaming!

Painting Spotlight: Mature Angel Conversion

Posted on Monday Nov 23, 2020 at 05:00PM in Tutorials

- by Iain Wilson

Last week, I added another Hobby Basics article to the Maelstrom's Edge website, covering some general information and quick tips for working with modeling putty. As part of that article, I wound up converting up a Karist Angel with more tentacles than is generally considered safe, and I couldn't resist taking the time this week to slap some paint on it. I've painted up a few different angels in the past, playing with different techniques each time to create a suitably inky-black and cybel-purple alien appearance for them. For this one, I decided to try something new once again, and broke out the Army Painter paints for a quick experiment. Here's a quick walkthrough of the painting process!

Before we get the paint on, here's a proper look at the converted model. It's based on the plastic Mature Angel kit, but with the claw arms modified slightly to form crab-like legs, and lots of tentacles added with 'green stuff' modeling putty.

I gave the model an initial basecoat with white, to get a consistent colour for the next steps. Over that, I used Army Painter Alien Purple. Then, grabbing a nice, big brush, I painted three coats of Dark Tone over the entire model, leaving it to dry between each. This darkened everything up to an almost-black, while leaving hints of purple showing through.

I then used a mix of Wasteland Soil, Warlock Purple and white to add highlights. I didn't highlight everywhere, as I didn't want to brighten the model up too much, and wanted the details to be slightly shadowy to accentuate the fluid nature of the Angel's body. I just added the highlights in places where they would add a little 'snap' to the model, accentuating specific features. I also painted in some lightning-like effects on the larger flat areas, to show the cybel energy coursing through the Angel's void gel, and painted the smooth top of the angel's head with black, and then a coat of gloss varnish. The base was painted similarly to my Greatcoat Karist Trooper kitbash, using Ash Grey and a generous layer of Dark Tone.

To paint up your own squidgy alien of tentacled doom, you can pick up the Mature Angel kit along with the rest of the Maelstrom's Edge range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Hobby Basics: Working with Putty

Posted on Monday Nov 16, 2020 at 05:00PM in Tutorials

- by Iain Wilson

Time for some more hobby basics! This week's modeling article takes a brief look at modeling putty - what it is, and what you can do with it. You can find the article here!

Stay tuned for more!

Kitbash Spotlight: Greatcoat Karists!

Posted on Monday Nov 09, 2020 at 05:00PM in Tutorials

- by Iain Wilson

A couple of weeks ago, I shared a kitbash of some Trogyl Scouts - alien hunters based on the Wargames Atlantic 'Einherjar' (space dwarves) kit with alien heads from the Maelstrom's Edge Broken plastics. Well, this week I threw together another unholy fusion of Wargames Atlantic and MEdge kits, to create some Karist troopers in greatcoats!

When I bought the Einherjar kit, I couldn't resist also picking up a box of 'Les Grognards'. This is a plastic kit that comes with a slew of different heads to allow you to create a number of different, laser-gun-toting, sci-fi soldier regiments. It also includes the aforementioned laser guns, and a range of heavy weapons, but I wasn't really interested in those here.

As with the Trogyl, assembly was fairly straightforward, using bodies from Les Grognards, and heads and arms from the Maelstrom's Edge Karist Trooper kit. The heads for the Grognards only have short, stubby neck attachments, so I used a drill to enlarge the neck cavities to accommodate the Karist heads.

From there, it was just a matter of gluing everything in place. The torsos match Karist Trooper bodies in width, so the arms went on with no argument.

Regular readers of my articles will no doubt have noticed that I tend to use whatever paints I have on hand, but just for something different I thought I'd try sticking to a single brand, and painted these up using Army Painter paints exclusively. I started with a basecoat of Skeleton Bone spray, and then went over the armour plates and weapons with Plate Mail Metal, and the boots, belts and webbing with Leather Brown. Over that, I applied a wash of Light Tone to the bone areas, and Dark Tone everywhere else.

To finish up, I added some highlights to the coat and leather using some more Skeleton Bone, and picked out eye lenses and weapon energy blisters using Warlock Purple and white. The bases were painted with Ash Grey, and then given a generous wash of Dark Tone before I painted the edges with black.

Not content with basic troopers, I also had a tinker with the Faction Expansion sprue to make a greatcoat-clad Praetorian, and also plundered a Shadow Walker sprue to add in some teleporty, assassiny backup!

Now I'll have to see about expanding this little starter force into something table-ready!

Put together your own Karist force of zealoty doom by picking up the plastic Trooper kit, along with the rest of the Maelstrom's Edge range from the webstore here.

Then pop on over to the Comm Guild Facebook group to show us what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Terrain Spotlight: Hot Glue & Christmas Bauble Alien Trees!

Posted on Monday Nov 02, 2020 at 05:00PM in Tutorials

- by Iain Wilson

I've been having a lot of fun lately coming up with different ways to make trees that look like they belong on alien worlds. You might have seen my previous articles with silicon aquarium plant trees, or my boab-inspired expanding foam trees. This week, I drew some inspiration from the Titan AE animated movie, working up some forest bases made from Christmas baubles and coloured hot glue!

The basic idea with these is a plant that has a ball-shaped sac, filled with lighter-than-air gas of some kind (the cartoon plants they're based on are highly explosive!). To make these, I sourced a bunch of clear, plastic Christmas bauble shells in a range of sizes from Ali Express. These didn't go down as small as I wanted, so for the smallest size I wound up with some 8mm solid plastic balls.

To create the gaseous effect, I wanted the sacs to be mostly opaque, with swirling colour and just a hint of translucency. So, after trimming off the hanging tabs, I painted the insides of the baubles with Citadel Gryph-Hound Orange Contrast, and then dabbed in some blobs of Mig Blood Red, letting this run wherever it liked through the orange. For the solid balls, I just painted on a coat of the orange Contrast.

Once the baubles were dry, I fitted the halves together, and then used some superglue to stock different length stems onto them, making sure the joint lines on the baubles were running more or less horizontally. For the most part, the larger the bauble, the longer the stem it got, although I did mix this up a little here and there to keep things a little chaotic and organic.

For adding the trunks, I used some green hot glue, also from Ali Express, although as with the baubles you might be able to find this in local craft stores, depending on where you are in the world.

A note on safety: If you plan on having a go at this, I feel compelled to point out the obvious: Hot glue is hot! Be careful to keep fingers away from the melty end of the glue gun, and avoid getting drips of glue onto your skin, as it can burn. Also, use in a well-ventilated area!

After gluing the stem to a hardwood base, I ran a line of glue from about two-thirds of the way up the bauble, all the way down, and then outwards to form a root shape along the top of the base.

From there, I added successive strips down the length of the tree, keeping some space between each new strip and the immediately preceding one, to give them time to cool and set. The aim was to coat all of the outside of the stem, and most of the lower two-thirds of the bauble. Some parts of the lower half of the bauble show through the glue for effect, and to help light shine through the finished tree top, but the glue completely covers the joint line to hide it.

Here's a video of the gluing in process!

With the first tree done, I glued the next stem to the base, and repeated the process, continuing until I had a good number of trees on the base. There's a balance between having enough on there to be convincing as a 'forest' base, while still leaving enough room to position models. When in doubt, always err on the side of playability, as this is supposed to be gaming terrain, after all!

The small balls were used to create new growth without much height to it. For these, I glued the ball directly to the base, and then added blobs of glue around the circumference.

I decided on a boggy base to go with these trees, so started out by gluing some fine sand on with PVA glue, leaving the tree roots exposed. I also left some patches of the hardwood exposed, to make a few open puddles.

With the PVA dry, I painted over the sand with a mix of Army Painter Mid Brown and Green Tone Quickshades. You could paint the tree trunks to cover over the glue if you want, but I decided I liked the shiny green on them, so left them as is.

Finally, I added a light drybrush of Coat D'Arms Putrid Green over the sand, and painted some gloss varnish onto the 'puddle' areas. The end result looked something like this:

And a shot out in the sun, to show the light shining through the gas sacs!

Feel like giving some alien trees a go? Be sure to share what you come up with on the Comm Guild Facebook group!

Pop on over to the Maelstrom's Edge webstore here to find our plastic and resin model range, including the ever-popular Maelstrom's Edge terrain sprues.

And for other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here!

Kitbash Spotlight: Trogyl Scouts!

Posted on Monday Oct 26, 2020 at 05:00PM in Tutorials

- by Iain Wilson

Wargames Atlantic have been releasing a steady stream of assorted plastic miniature kits over the last little while, and amongst their recent releases was a box of 'Einherjar' - space dwarves! I couldn't resist picking up a box to have a tinker with, and while most of them will probably be built as intended just because they're great models, I thought it would be fun to build something from them that fit in a little better on the Edge, and so came up with these: Trogyl Scouts!

As mentioned above, the base for this conversion was the Einherjar kit. The kit comes with several weapon options, and different (suitably Dwarfy) head designs, but I wanted something alien, instead. Turning to the Maelstrom's Edge Broken kit, I chose the fanged head, which has an open and closed mouth variant, so they don't all wind up identical.

I didn't bother documenting the assembly, as it was pretty straightforward: Everything except the head was assembled as normal. The necks on the Broken models have a longer ball joint and a deeper socket on the torso for it, so I had the choice of either trimming down the necks on the alien heads, or drilling out the necks on the Einherjar torsos. I went with the latter, using a 2mm drill bit to make a deep enough hole for the alien heads to slot in neatly.

For comparison, here's a scale shot with Drinky McStagger of the Broken, and Trooper Anonymicus of the Epirian SecDef:

I envisaged this unit as being fairly stealthy, so wanted their uniforms to be nondescript. I started out with a basecoat of Army Painter Wolf Grey, then went over the exposed skin with Citadel Iyanden Darksun, weapon casings and pouches with Army Painter Army Green and armour plates and other metal areas with Vallejo Basalt Grey. The green was then washed with Army Painter Military Shader, and the grey areas with Army Painter Dark Tone. Over the yellow, I added a coat of P3 Cygnus Yellow, and then added a light drybrush of the yellow mixed with some white over the face and knuckles, before adding a layer of Army Painter Flesh Wash. The armour plates then received a light highlight with Vallejo Light Grey on upper edges, and the green areas a similar treatment with Coat D'Arms Putrid Green.

The final steps were to add in eyes with black and a tiny dot of white, and teeth with some more white, and then detail the base. I glued on a layer of sand, painted with Army Painter Leather Brown, washed with Army Painter Strong Tone, and then gave it a final drybrush with some more Leather Brown.

Since they're intended to be a scout unit, I couldn't resist adding in a sniper option as well, either to replace the flamethrower or as a unit-wide upgrade (I haven't decided yet!). I used a rifle from the Epirian SecDef kit, trimming off the shoulder stock and gluing it onto one of the Einherjar rifle arms with the weapon trimmed off just in front of the stock.

The next step will be to work up some (unofficial, obviously!) rules for these chaps. I'm thinking of a Mercenary-type faction, that can be 'hired' by any of the other factions, possibly using up two non-Core slots for the privilege. More on this once I can get something written up and tested on the table a little!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

If you're running short on plastic fodder, you can pick up the full Maelstrom's Edge range from the webstore here.

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Terrain Spotlight: Junkyard!

Posted on Monday Oct 19, 2020 at 05:00PM in Tutorials

- by Iain Wilson

When you do a lot of conversion work on models or terrain, you tend to accumulate an ever-growing collection of discarded remnants - model or terrain components that have been cut up to use specific parts or them, leftover parts from different kits, random off-cuts of plasticard or cardboard, and other odd bits and pieces collected because they were interesting. Unless you have bottomless storage, it's handy to clean these out from time to time. Since I hate throwing anything away, however, I wanted a way to make use of these parts that I otherwise might not have an immediate project for. And so, I decided to make some junkyard terrain!

I wanted junk piles that would, at least in part, completely obscure human-sized models, so needed a bit of bulk to get started. For this purpose, I used some military vehicles from my daughters' toy soldier collection that had broken parts that couldn't be easily fixed. Cutting these more or less in half diagonally provided some interesting shapes to build on, and also doubled the number of terrain pieces I could potentially make from them!

The vehicle parts were glued down onto some irregular pieces of hardboard, using Power Grip (a 'glue anything to anything else' sort of glue). I used some small hardboard off-cuts to add a little more bulk as well.

From there, it was simply a matter of grabbing interesting bits of this and that and gluing them on wherever seemed appropriate. As mentioned above, this included model and terrain parts, in some case chopped up a bit, bent, or otherwise cut or dented up in places to make them look more junk-worthy, and also whatever other scraps of building materials I had to hand, including plasticard, foamed PVC, plastic tubing, corrugated cardboard, flyscreen, and a few other odds and ends.

I kept piling up bits until I was happy with the amount of detail and cover on the base.

To finish up, I glued on some light gravel and sand mix anywhere on the hardboard where there was empty space.

That just left painting. There were a few different potential ways to go here: painting everything up as heavily rusted and old, making it a newer junkyard with lots of shinier metal and painted parts, or something in between. To help disguise the mix of different building materials used, I decided on the first option.

For the most part, I used the same rusted metal technique as for my shanty buildings and elsewhere. Some panels have some weathered paintwork still showing, and I couldn't resist adding in some aged copper pipes for a little extra colour, using the same method as in my copper tutorial. The gravel around the junk was painted in the same style as I used for my crystal outcrops, to provide some contrast to the rusty metal.

To get in some terrain action of your own, you can pick up the Maelstrom's Edge terrain sprues along with the rest of the model range from the webstore here.

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

More Updated Summaries!

Posted on Monday Oct 12, 2020 at 05:00PM in Gaming

- by Iain Wilson

Continuing on with our rules updates on the Maelstrom's Edge website! Last week we updated the faction summaries for the Broken and Epirians, covering all of the new units and options that have been added since the previous iteration of the summaries. This week the Karists were similarly brought in line, and we've also added a new summary covering the rules and weapons used by the various 'unofficial' units. This covers the gear and rules used by the likes of Epirian Wardens, Broken Gnolti Longhorns and Karist Reapers, which can be built with some conversion work.

You can find the updated summaries along with downloadable versions of the unit cards in the rules section of the Maelstrom's Edge website here! And if you're looking for the conversion articles for the various 'unofficial' units, you'll find them in the 'Modeling Articles' area of the Hobby section here.

If you have any questions on the rules, or building your models for Maelstrom's Edge, feel free to pop in to the Comm Guild Facebook Group!

Updated Faction Rules Summaries

Posted on Monday Oct 05, 2020 at 05:00PM in Gaming

- by Iain Wilson

Because flicking through books looking up rules cuts into valuable gaming time, (and nobody wants that!) the Maelstrom's Edge website has downloadable Faction Summaries that include all of the special rules and weapons profiles for each faction. Since the last iteration of the Epirian and Broken summaries were created, however, we've released quite a few new units and options for both of those factions. Well, good news! These summaries have now been fully updated to cover everything currently available for both factions.

You can find the updated summaries in the rules section of the Maelstrom's Edge website here!

Terrain Spotlight: Light-up Grill

Posted on Monday Sep 28, 2020 at 05:00PM in Tutorials

- by Iain Wilson

I've had a bunch of battery-powered 'tealights' sitting in my 'cut this up for something interesting' pile for some time now. They're cheap and dodgy, and would be absolutely useless as an actual light source, but I thought they might be useful for making some illuminated explosion markers, or something similarly unnecessary but pretty. Being Australian, the thought of standing outside, cremating anything within reach on a hot barbeque is always present in my mind, and so it occurred to me that a lit up grill would be a fun modeling project.

The tealights in question are a plastic shell with an extremely convincing and lifelike 'flame' on top, containing an orange LED hooked up to a large button cell and a basic switch that just moves a wire on and off the side of the battery. The first step was to extract the useful parts from the outer shell.

Rather than pulling all of the parts out and rewiring everything, I decided to leave the interior of the candle mostly intact, just trimming away as much as possible of the protruding parts to slim it down. Then I build a platform using parts from the Maelstrom's Edge Terrain Sprue #2 to make a platform, under which the battery compartment would be concealed.

For the grill, I used an assortment of parts taken from the terrain sprue. A generator piece with a hole cut in the middle for the LED to poke through formed the main section of the grill. This left the LED a fraction too tall, so I used a razor saw to trim the top off the clear outer casing, being careful to leave the working parts of the LED intact.

I cut a matching hole in the platform's floor, and painted the candle parts black, so that they would hide more-or-less invisibly underneath the platform.

The LED isn't particularly bright, so to give it a helping hand I lined the inside of the generator with some aluminium foil to serve as a reflector. My hope was that with another small piece of foil glued on top of the LED, this would bounce the light around enough to spread the glow down the length of the grill interior. To go over the top, I took a piece of clear plastic, painted it with transparent red paint, and glued some gravel sprinkled across one side.

With some more transparent red on the outside of the LED, it was time to get some colour on the parts before gluing everything together. I also added a little putty around the LED, to close up any gaps where the light could shine back down where it doesn't belong.

With the top glued on, and the final rust effect layer in place, the platform wound up looking like this:

The glow doesn't show up particularly well under the photographic lights, but less bright, ambient light, it looks something like this:

The next step will be to see what else I can add to the platform to bring it to life a little. Stay tuned!

To build your own cookplate of charcoaled doom, you can pick up the terrain sprue along with the rest of the Maelstrom's Edge model range from the webstore here.

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Unofficial Faction Rules - Imperial Marines.

Posted on Monday Sep 21, 2020 at 05:00PM in Gaming

- by Iain Wilson

When you've been dabbling in miniature wargames for a while, miniatures have a way of accruing, particularly if you collect multiple games systems. And that's fine, since it means more miniatures for the cabinet. It can be nice, however, to get a bit more mileage out of the collection by using those miniatures in different systems from time to time. With that in mind, this week I'm breaking out some old miniatures and fleshing out an extra faction for Maelstrom's Edge at the same time, with a finished (for now) version of my unofficial Imperial Marine rules!

Epirians face off against an Imperial Marine force comprised of Anvil Industry Exo-Lords and an old Havok Battle Form from Bluebird Toys.

I published a very rough, WIP version of these rules some time ago, but finally found the time to flesh them out, adding some more unit and gear options to cover a wider range of models. While it doesn't include every available model option out there, this should let you field a reasonably varied force comprised of any suitably power-armoured models from any of the various manufacturers out there.

Karist troopers watch as a Mature Angel wades into an Imperial Marine force built from Games Workshop Space Marines.

The rules you'll need to build an Imperial Marine force are split into two downloads. The first compiles all of the current unit cards, while the second has the Faction Summary, listing the faction objective, weapons and applicable special rules for the Imperial Marine faction.

Imperial Marine Unit Cards - Download here

Imperial Marine Faction Summary - Download here

You can also find these in the Rules section of the Maelstrom's Edge website. Note that these rules are intended as just a fun way to use some of your non-Maelstrom's Edge models in your games. The Imperial Marine faction is not a 'canon' part of the Maelstrom's Edge background, nor are the rules an official part of the game, so you should only use them with your opponent's consent.

Imperial Marine rules.

In time, there will be additions to come for this faction, with some more unit options, maybe a vehicle or two, and some more Faction Objectives and commander options to flesh out different sub-factions. In the meantime, though, feel free to bust out some marines and give these rules a go!

Epirian SecDef defend a landing platform against an Imperial Marine strike team. Marine miniatures taken from the long out of production Space Crusade game from Milton Bradley.

While you're gaming, you can share your battle reports, army building, or any feedback on these rules in the Comm Guild Facebook group!

And, of course, to put together some opponents for your Marine force, you can pick up the entire Maelstrom's Edge model range from the webstore here.

Non-Maelstrom's Edge miniatures used in this article are © their respective manufacturers, and are used without permission.