The Comm Guild Maelstrom's Edge

New Kickstarter Campaign inbound - Siege Engines!


Posted on Friday Jun 16, 2023 at 05:00pm in Ancient Realms


Following on from the successful funding of our StackaRack paint storage system, we're happy to announce the upcoming launch of a new Kickstarter campaign, venturing into some different territory! We're launching a series of injection-moulded plastic siege engines suitable for 28mm (or thereabouts) historical or fantasy gaming.



The campaign is launching with two kits available as rewards - the ballista and mangonel. These are supplied without crew or bases, so you can add your own to fit them into whichever game system you choose. Stretch goals will unlock a covered battering ram and trebuchet as add-ons.



The campaign is due to launch on Monday the 19th of June, and will run for two weeks. Visit the pre-launch page here and click the 'Notify me on launch' button to receive an automatic reminder when the project goes live!

New STL Release - Broken Forsaken Chieftain


Posted on Monday May 29, 2023 at 05:00pm in Models


The Forsaken rarely send out their forces en masse, knowing a single crushing defeat is the end of their existence, preferring to instead strike in small patrols each led by a Chieftain. Equal parts fighter, diplomat and cunning tactician, a Chieftain knows their forces can never win a stand-up fight against a prepared opponent, favouring unseen strikes from the shadows, quickly fading away before the enemy can respond in kind. Many opposing forces have underestimated the ingenuity of a Chieftain, only realizing too late their folly, as improvised booby traps decimate their defensive positions and Broken secretly approach from their rear.



The appearance of a Chieftain varies wildly based upon the culture of their original planet and also the Freeport that they currently call home. They tend to have slightly nicer clothing and equipment than standard rabble, and many Chieftains see it as their duty to show that an individual can still rise up through the ranks of the Broken while carrying themselves with dignity and class. When a powerful enemy combatant is felled in battle, a Chieftain will confiscate something of value from them, whether it be a chunk of armor or an heirloom weapon. These purloined treasures are worn into future battles by the Chieftain, both as a reminder of the victory, and a symbol of their great leadership.

Originally released in resin, the Chieftain now available to purchase in STL form for 3D printing, from the Maelstrom's Edge store here!


The included model variants.


This digital pack includes both supported and unsupported files of a male and female version of the Forsaken Chieftain, and with options for a poisoned blade or trophy melee weapon in the left hand and a slug pistol or xenos spotter for the right hand.


3D printed examples, printed on an Anycubic Mono 4K using Elegoo ABS-like resin at 35μm using Lychee slicer.

Printing results will vary depending on your printer, resin and settings.


You can find the rules for fielding these models in the downloads section of the Maelstrom's Edge website here.

Start building your strike force of sneaky doom by grabbing some Broken models from the Maelstrom's Edge webstore here!

Terrain Tutorial: Alien Plants from Seedpods and Hot Glue!


Posted on Saturday May 06, 2023 at 05:00pm in Tutorials


- by Iain Wilson

Anyone who scratchbuilds terrain knows that the best part of the process is finding new things to turn into terrain! I recently wound up with a whole box full of black hot glue sticks, and had been looking for a good project to use some of them up. Then my wife came home with a bag of seed pods she had collected from a tree she saw somewhere, and an idea was born. Read on to see how these alien ... er... plants? Yes, that'll do... came to life!




I started out with some blue insulation foam. If you haven't used this stuff before, it's a very firm expanded polystyrene sheet that some people use for insulating walls or somesuch boring thing, and sensible people use for making terrain as it's more solid and durable, and easy to work with than the more common white foam sheet.

Using a sharp knife, I cut the foam sheet into a low, hilly shape. You can use a hobby knife for this, although I used an old kitchen knife. (Don't use your good knives, as cutting foam will dull the blade!)



After painting a generous coat of PVA glue over the foam, I sprinkled on a couple of different types of sand, to create some varying texture over the whole thing.



Once the PVA had time to dry, I used a blob of hot glue to stick a seedpod in place. (For multiple pieces, making the base pieces different sizes and using different numbers of seedpods on each will help avoid them all looking too similar on the table!)



At this point, as I wasn't intending to paint over the hot glue parts of the plants, it was time to get some paint on, starting with a spray of matte white.



I then added some colour using Army Painter Speedpaints - Blood Red on the inside of the pod, Hive Dweller Purple on the outside, and a generous coat of Hardened Leather over the sand. A coat of matte sealer can also be a good idea here, to make sure that the seedpod is not exposed to the air so it will be preserved.



After giving the paint plenty of time to dry, it was time to go to town with the glue. Using a hot glue gun, I placed tentacle-like trails of glue outward from the seedpod, working around the pod to completely enclose the bottom of it.



A couple of tips here:

- Allowing a minute for the previous tentacle to cool before doing the next one helps to avoid them sinking into each other. If you're working on a piece with multiple pods, then doing one at a time on each pod is a handy way to go.

- Depending on how good your glue gun is, it may build up more heat (making the glue runnier) the longer it is on. This can make it harder to keep good, defined tentacle shapes, so taking a break and turning the gun off for a while can help if you're having trouble making good shapes. Although just working faster can also help, as the glue stays firmer if it is not sitting in the gun for as lone - by varying the speed you push the glue through, you can make the tentacles gloopier looking or more defined, to suit your preference.

The tentacles all in place:



(A couple of these are a little gloopier than I wanted, due to me taking a bit longer to place them while I was trying to get pics of the process, but they'll look fine in the overall terrain patch!)

To finish up, I added a light drybrush of Game Color Bonewhite over the exposed sand areas, and a mix of the Bonewhite and White over the outside of the seedpod to pick up some of the texture.



A gaggle of pod pieces all ready for the table:



You could easily vary this to suit your own table by using different coloured glue sticks, and obviously you'll get very different results depending on the type of seedpods you use!



Once you have your vast plain of sinister biological doom, head on over to the Maelstrom's Edge webstore here, to pick up an army to run around in it!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here. And while you're there, grab a copy of the Maelstrom's Edge V2 Beta rules!

Epirian Foundation Colours - Maelstrom's Edge V2 Rulebook Preview


Posted on Wednesday Apr 19, 2023 at 06:00am in The Epirian Foundation


We recently shared a preview of some Karist Enclave colour schemes that are included in the upcoming Maelstrom's Edge V2 rulebook. As our other original launch faction, it seemed only fitting to give some similar attention to the Epirian Foundation!

The Epirian Foundation‘s robotics and terraforming technologies transformed much of the Spiral Arm. The Foundation took barren, lifeless worlds and made them habitable, exploiting the resources of rocks they couldn’t turn into homes. The Foundation itself was formed as a loose coalition of independent franchises, each specialising in their own unique technologies. This guide shows just some of the many different franchise uniforms. You are of course free to come up with your own colour schemes, whether for a home-made franchise of your own, or as an alternate uniform for an existing franchise - while militia units within a franchise generally all use the same equipment, variations can occur on worlds where specific supply or environmental considerations force them to rely on local alternatives.


(Click the image for a larger version!)


To get started on your own army of corporate doom, pick up the Epirian models, or any of the rest of the range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Remember to also grab a copy of the Maelstrom's Edge V2 Beta rules so you can get into the action!

Modeling Spotlight: 'Lightyear' Hyperspeed Truck Repaint!


Posted on Thursday Mar 16, 2023 at 05:00pm in Models


- by Iain Wilson

The 'Lightyear' movie from Pixar was accompanied by a 'Hyperspeed' range of rather cool vehicle and ship toys. While the 1" figures are too small to be useful, some of the vehicles actually wind up looking just about perfect alongside gaming miniatures. The truck, in particular, was just too good to not put on the table. So after grabbing some on special from a local department store, I pulled one apart and painted it up, to see how it would look!




The truck is reasonably well detailed, and so to get the best results I decided to take it apart rather than trying to paint the fully assembled model. This turned out to be more difficult than expected, as two of the screws holding the back of the truck together are hidden behind the rear wheels, and the axles have textured ends that don't just pull out of the wheels - I wound up having to cut them and make a new rear axle. If I do any more of these, I'll probably just go the easy route and paint them assembled.

The truck in question before any modification:



I sprayed the chassis and wheels with Army Painter Matte Black, and the rest of the truck with Uniform Grey and then a zenithal spray of Matte White, so the grey stayed in the creases.

I didn't sand the vehicle before painting, as I was feeling lazy. The paint stuck fine to the plastic, although the printing on the sides of the truck back is slightly raised, which left a noticable shape under the paint. So I decided to just use that existing shape as a template for my own coloured decoration.



I kept the painting fairly simple, painting the seats with Army Painter Hardened Leather Speedpaint, and drybrushing the chassis with Citadel Boltgun Metal. The tyres were painted with Army Painter Uniform Grey, and then the chassis and wheels given a coat of Speedpaint Gravelord Grey. I wanted the truck to look a bit used, so after reassembling everything I weathered the white with some Vallejo Heavy Charcoal applied with a sponge, and drybrushed on some Vallejo Beasty Brown in the crevasses. The various lights were picked out with white and then various appropriate Speedpaints.

The finished truck, with the original for comparison:



I'm calling it the 'ParSec 12 Medium Transport'. You'll get there in a ParSec!





Once you've built your own fleet of cargo-carrying doom, head to the Maelstrom's Edge webstore here, to pick up some miniatures to attack it with!

We would love to see your models and terrain in the Comm Guild Facebook group. Pop in over there and share what you're working on!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here. And while you're there, grab a copy of the Maelstrom's Edge V2 Beta rules!

Karist Enclave Colours - Maelstrom's Edge V2 Rulebook Preview


Posted on Friday Feb 24, 2023 at 01:20am in The Karist Enclave


One of the things we're aiming for with the upcoming V2 rulebook for Maelstrom's Edge is to add some more detail into the backgrounds of the game's factions. We'll be introducing new material to flesh out the universe, giving players more hooks to develop their forces within the setting. While we continue bashing away at the book to get it finished, here's a preview of some alternate colour scheme ideas for the Karist Enclave.



(Click the image for a larger version!)


To get started on your own army of over-zealous doom, pick up the Karist models, or any of the rest of the range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Remember to also grab a copy of the Maelstrom's Edge V2 Beta rules so you can get into the action!

Army Spotlight: Marten's 90 point Karists


Posted on Tuesday Feb 14, 2023 at 05:00pm in The Karist Enclave


The armoured troops of the Karist Enclave exist to provide a gloved fist for those situations where skilled oratory and social destabilization prove insufficient. This week, we're taking a look at a small Karist force put together for V1 by Marten, one of the members of our Maelstrom's Edge development team.




About his force, Marten says: "This is my 90pt Karist force. It's fairly small, which I find convenient for trying out new rules at first. I'm a fan of 'regular guys' in my forces. Hence there is no mature Angel, but two full sized squads of troopers, four Tempest Elites carrying the force's big guns and two Praetorians because they're cool. A Shadow Walker and a full complement of Minnows make up the fast element of the force, led by a Kaddar Nova.

The colour scheme was inspired by the painted examples on the Maelstrom's Edge kickstarter of 2015, combined with then new-to-me Warcolours paints which had a nice 5 tone 'blue grey' set.


The Kaddar Nova overlooks his force, accompanied by his Praetorian escort.



Karist Troopers, including a Heavy Trooper equipped with a devastating Cybel Lance.



The second unit of Troopers, with a Ripper Heavy Grenade Launcher, and the deadly, teleporting Shadow Walker.



Tempest Elites are implacable fire support for Karist forces.



Though comparatively small, Minnows are no less ferocious than older Angels.




To get started on your own army of over-zealous doom, pick up the Karist models, or any of the rest of the range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Remember to also grab a copy of the Maelstrom's Edge V2 Beta rules so you can get into the action!

StackaRack Pledge Manager is live!


Posted on Friday Feb 03, 2023 at 05:00pm in StackaRack


Back in 2021, we ran a successful Kickstarter campaign for StackaRack - a customisable plastic rack for storing paints from all of the major miniature paint manufacturers.




With covid-related delays and other complications along the way, it's taken a little longer than originally expected to get the final product in hand. At long last, though, StackaRack is in our warehouse and shipping out to Kickstarter backers.

The Pledge Manager on Gamefound is open now to both original backers and late pledges. Late pledges are (unavoidably) higher than the Kickstarter pledge levels, due to so many of the costs involved in StackaRack production increasing over the duration of the project, but are still a saving on the expected retail price of £24.99 a box.



Get in on the Pledge Manager here: https://gamefound.com/projects/spiralarmstudios/stackarack.

Army Spotlight: Marten's 90 point Epirians


Posted on Wednesday Dec 14, 2022 at 05:00pm in Models


Epirian forces cut a distinctive figure on the table, with their militia forces backed up by a range of specialised robot troops. This week, we're sharing a look at a small Epirian force put together a while back by Marten, one of the members of our Maelstrom's Edge development team.




Built to fit on the table in 90 points for the V1 rules, Marten's force leans heavily into the various bot options. Contractors are all well and good, but accompanying them with chaingun-equipped support bots is even better!


Contractors wisely ensconced in cover.


Fireflies are comparatively fragile compared to most other Epirian bots, but are superb when you need to get some firepower across the battlefield in a hurry.


A Journeyman Bot Handler directs his Firefly cohort onto the battlefield.


Spider Drones are handy for decimating enemy troops, coming equipped with twin machine guns or flakk guns, and also excel at digging into cover to avoid enemy fire.


A unit of Spider Drones with their Apprentice Handler move up the centre under the watchful targeting lens of a Scarecrow bot.


A Scarecrow Sniper is a much more fearsome presence than its gangly frame might imply, capable of pummeling the toughest enemies at range with its shoulder mounted Maglock Railgun, or repelling closer foes with clingfire or chemical spray.


A second Scarecrow Sniper stands overwatch at the rear of the deployment.




To get started on your own army of robotic doom you can pick up these models, or any of the rest of the Epirian range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Remember to also grab a copy of the Maelstrom's Edge V2 Beta rules so you can get into the action!

New Release: Epirian SecDef Character Model STLs!


Posted on Thursday Dec 01, 2022 at 05:00pm in Models


Promoted from amongst the most capable veteran sergeants, SecDef lieutenants are level-headed combat experts on both a tactical and strategic level with extensive financial and material resources to hand.

SecDef Medics are combat veterans who have received additional training and equipment to administer first aid in the field. Known for being level-headed under fire, medics accompany SecDef tactical teams in the field, where they need to be equally competent at using their carbines or treating wounded squadmates.

Originally released in resin, these two SecDef character models are now available to purchase as STL files for 3D printing, from the Maelstrom's Edge store here!



This digital pack includes both supported and unsupported files, and two different weapon options for the Lieutenant.


The included parts.


You can find the rules for fielding these models in the downloads section of the Maelstrom's Edge website here.


3D printed examples, painted to a tabletop-ready standard - printed on an Anycubic Photon using Siraya Tech Fast resin at 50μm using Lychee slicer.

Printing results will vary depending on your printer, resin and settings.




Start building your elite force of corporate doom by grabbing some SecDef models from the Maelstrom's Edge webstore here!

Painting Tutorial: Quick & Easy Rust!


Posted on Wednesday Nov 23, 2022 at 05:00pm in Tutorials


I've always thought that urban battlefields are at their best when they look a bit run-down and decrepit. Adding obvious signs of weathering with liberal applications of dirt and corrosion are an important part of nailing this look. With that in mind I thought I would share a quick and easy method that I use for painting rusty metal!




I'm using a fan assembly from the Maelstrom's Edge terrain sprues here (the fan from Sprue #2, and the large pipe fitting from Sprue #1).

Start with an undercoat of a mid to dark brown.

Note: The actual colour isn't too important - and that goes for the rest of this tutorial as well - as rust comes in a wide range of shades and textures depending on the surface and the level of corrosion. I have shown the specific colours I used for this tutorial in the images, but you should feel free to experiment with different shades to get an effect that you like!



Using a sponge, dab on some patches of mid to dark grey. This is an optional step, to keep some areas where the original metal is still showing through. If you are looking for a more solid level of corrosion, skip this step.



Drybrush with orange. As above, use whatever actual shade you choose, the goal is just to add some contrast on the brown. You can build up some different patches of corrossion if you want by using a couple of different oranges or reds here, but avoid using anything too bright.



Finally, use an old brush to dab on some rust effect paint. I use Army Painter Dry Rust, but there are variations on this same style of paint in quite a few different paint ranges. This is a very matte orange paint that is also quite thin, so once you dab it around it dries with a lighter tint over the areas where less of it is applied, while building up a more solid rust look where the paint is heavier. Don't try to smooth it out - just blob it on there. If you're bothered by the technical aspect of metal weathering, try to apply the rust paint more heavily on those areas where it would naturally be more exposed and so corrode more - Looking at pictures of rusted metal objects can help here - otherwise, just dab it on there wherever it looks right to you. Gaming models don't have to be strictly real-world accurate unless you want them to be!



And that's it. Once the rust paint has dried, it's good to go. You can use this technique wherever you want some rusted surfaces, varying the colours and application to suit whatever you are painting at the time!











To get started on your own city of corroded doom, pick up the Maelstrom's Edge terrain sprues along with the rest of the range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Remember to also grab a copy of the Maelstrom's Edge V2 Beta rules so you can get into the action!

Maelstrom's Edge V2 - Updated Epirian Warden rules sheet


Posted on Tuesday Nov 15, 2022 at 05:00pm in The Epirian Foundation


- by Iain Wilson

Back in 2016, I converted up a model using some spare parts that came to be called an 'Epirian Warden' - a clingfire-toting, flightpack-equipped veteran of the frontier. I also created an unofficial rules card to go with him, for use in V1. Well, following on from the Thunderbolt Sentry Drone a few weeks ago, I have now updated the Warden's rules to suit V2!




You can check out the original Warden conversion article here for ideas on how to build your own, although as an unofficial model you should feel free to build yours however you think appropriate.



You can download the updated rules page for the Epirian Warden along with the Maelstroms' Edge V2 Beta rules from the website here!



To build your own soldier of trailblazing doom, grab some conversion fodder from the Maelstrom's Edge webstore here!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

New Release: Artarian Remnant Character Upgrade STLs.


Posted on Tuesday Nov 08, 2022 at 05:00pm in Models


Artarian Remnant Primes are career warriors, leading their fire teams through engagements against enemy forces and in Remnant gladiatorial games alike. Leveraging their fame and fortunes on expensive gear to improve their sensor and communications capabilities and enhance their close quarters abilities, Primes are an impressive sight on the battlefield.

Holistas serve in a support role, boosting the effectiveness of their fire teams by syphoning excess heat off their suits using their massive heat sinks. This comes at the expense of some offensive capability, so while still formidable warriors, Holistas must rely on their fire teams doing well rather than seeking personal glory. This makes the role of Holista an unpopular one amongst the glory-hungry champions of the Artarian Remnant.

Originally released in resin, the parts for customising plastic Militus suits to build Prime and Holista variants are now available to purchase as STL files for 3D printing.



This digital pack includes both supported and unsupported set files, including the Prime's Phase Sword, Holista's Heat Exchange, and two variant heads. For assembly convenience, the supported version of the heat exchange has the upper elbow joint already attached, with three posing variants included.


The included parts.


These parts are designed to fit onto the plastic Militus suits, although the heads will fit onto any Remnant suit. You can also equip your suits with additional gear using the plastic Upgrade Sprue.


3D printed examples, painted to a tabletop-ready standard - printed on an Anycubic Photon using Siraya Tech Fast resin at 50μm using Lychee slicer.

Printing results will vary depending on your printer, resin and settings.




Start building your fire team of glory-seeking doom by grabbing the Artarian Remnant models from the Maelstrom's Edge webstore here!

Faction Spotlight: The Epirian SecDef


Posted on Friday Oct 28, 2022 at 05:00pm in The Epirian Foundation


SecDef, the Epirian Security and Defence force, are the elite amongst the varied Foundation military. The men and women of SecDef are better trained, better armed and better equipped than the Contractors that make up the majority of Epirian defences on frontier worlds. SecDef take only the very best recruits, typically recommended by a trustee after a number of years of dedicated service as a Contractor. Those promoted into SecDef spend over a year training at dedicated off-world bases on Foundation worlds throughout the Spiral Arm, where grizzled veteran instructors inflict a brutal schedule of combat, security and fitness drills. Many recruits wash out during this gruelling period of indoctrination, and only the best of the best become members of the SecDef's feared infantry squads. The Foundation likes to play up this robust selection and training system, because the SecDef are a source of both great pride and great profit. The SecDef are billed by their corporate owners as the ultimate in precision combat. Even one SecDef squad is a honed killing machine, clinical and effective. Rich companies and individuals alike across the galaxy look to hire SecDef infantry as the finest mercenary units, working as bodyguards, military escorts or even leading attacks on rival corporations or hostile alien worlds.



A SecDef unit moves in on a Broken battle line.


SecDef soldiers wear augmented power-assisted exoskeletons, with servo motors boosting the power of their arms and legs. As well as enabling antigrav aerial insertions from high altitude, the exoskeleton also allows them to wear thick ballistic armour without losing full mobility or movement. Their helmets are equipped with state-of-the art targeting and threat-identification heads-up displays, which when coupled with their years of advanced training and experience gives them an unparalleled instinct for tactical action on the battlefield. SecDef infantry sport the most advanced maglock weaponry produced by Araldyne Systems. The superior craftsmanship and state-of-the-art materials in an Araldyne AR60 assault rifle or G20 pistol makes it lighter to hold and more precise, with targeting optics linked into their helmets and a more expensive deadlier armour-piercing round made from rare earth metals. A squad can be supplemented with sniper or machine-gun armed specialists for specific combat roles, whilst the SecDef Annihilator team, armed with two Araldyne CG100 Chainguns, is capable of taking on even the most heavily emplaced fortifications. The combination of intense training, advanced exoskeletons and cutting-edge weaponry makes the SecDef the finest fighting forces in the Epirian Foundation - or for those with the resources to purchase their services.


A SecDef Lieutenant (left) and Medic, holding a strategic location


Promoted from amongst the most capable veteran sergeants, SecDef lieutenants are level-headed combat experts on both a tactical and strategic level with extensive financial and material resources to hand. Often taking on the most difficult (and therefore highest paying) missions with their platoons, the aim of most lieutenants is to accrue enough backpay to purchase a field commander commission, and the heavy combat rig that goes with that position.

SecDef Medics are combat veterans who have received additional training and equipment to administer first aid in the field. Known for being level-headed under fire, medics accompany SecDef tactical teams in the field, where they need to be equally competent at using their carbines or treating wounded squadmates. Equipped with an advanced diagnostics and treatment device and requiring weeks of additional training, medics represent a not-insubstantial investment for SecDef Commanders. While most still attribute significant cost savings to a medic's ability to save the lives of expensive SecDef troopers, the return on investment tends to be carefully monitored by SecDef administration. It's not uncommon for units to be refused additional medics where higher-than-normal attrition rates suggest that high recruitment costs would not be sufficiently reduced by the presence of medical personnel.


SecDef Rapid Intervention units are experts at speedy assaults.


SecDef forces excel at rapid insertions and mobile strikes against enemy positions. Sometimes though, even these elite troops run up against opposition that is too well entrenched for a normal assault. Against these targets, boostpack-equipped Rapid Intervention Teams are brought to bear. Selected from amongst the most skilled SecDef veterans and armed with twin Araldyne CB22 Assault Carbines, Rapid Intervention Teams use the greater mobility afforded by their boostpacks to outflank and surprise enemy defenses, quickly overwhelming them with a hail of deadly short-ranged firepower. Where an extra punch is required, Rapid Intervention Teams are equipped with Araldyne CF13 Clingfire Sprayers or FG19 Flakk Guns: more effective and streamlined versions of these ubiquitous weapons, typical of the improvements Araldyne is able to create.


SecDef Field Commanders are a one-man army.


The SecDef value nothing more than completing the job they're assigned to in a timely manner, regardless of what it takes to do so. SecDef Field Commanders are the ultimate representation of that mantra. With prototype machine-assisted armor with the strength of several men, firepower equal to a whole squad and advanced targeting and comm systems allowing them to monitor several different feeds simultaneously in real-time, Force Commanders have all of the tools necessary to decimate the enemy.

As with all SecDef units, Field Commanders tend to carry high-end sophisticated Araldyne weaponry, but in their case, these weapons are mounted onto advanced machine-assisted arms, allowing multiple weapons to be fired simultaneously with ease. Each Field Commander is given complete leeway to choose their own weapons load-out to best support their particular fighting style: Hydraulic Fists to rip the enemy apart at close quarters, Araldyne FG19 Flakk Guns obliterate targets at short range, Araldyne LM14 Machine Guns to mow down foes by the dozen and Araldyne LS99 High-Intensity Lasers to melt through even the toughest armor. Not to mention the option to take either back-mounted cluster missile pods or advanced targeting systems.

Dominate the battlefield with your own SecDef force! You can pick up the SecDef model range from the Maelstrom's Edge webstore!

While you're there, you can download the V2 rules from the Trial Rules section of the Maelstrom's Edge website here. The Beta rules documents contain all of the rules for playing V2 games, but keep in mind that these are just 'preview' documents - some rules may be revised based on feedback, and the final layout including background material for the factions and the Maelstrom's Edge universe, artwork and other 'flavor' material is missing.

If you have any thoughts on the new rules, pop on over to the Comm Guild Facebook group, or start up a thread in the Maelstrom's Edge section on the Dakka Dakka forums. We welcome any feedback, and would love to hear how everyone's forces stack up in the new rules!

Maelstrom's Edge V2 - Updated Thunderbolt Sentry Drone


Posted on Friday Oct 21, 2022 at 05:00pm in The Epirian Foundation


- by Iain Wilson

Alongside the slowly expanding Maelstrom's Edge model range and associated rules, we have from time to time released additional unofficial rules to accompany conversions or kitbashes of models borrowed from other ranges. When we tracked down the PDC Gaming gun carriage and added it to the webstore, we also released some rules to use it in your Epirian force as a Thunderbolt Sentry Drone. This week, we have updated the Thunderbolt rules for use in Maelstrom's Edge V2!




Thunderbolt Sentry Drones add some heavy firepower to Epirian forces, trundling around the battlefield and laying waste to enemy units with a range of different heavy weapons.



You can download the updated rules page for the Thunderbolt Sentry Drone along with the Maelstroms' Edge V2 Beta rules from the website here!

The Thunderbolt is a vehicle, and follows the rules for Large Models. Note that the section on page 27 of the Beta Rules entitled 'DIRECTIONAL MOVEMENT' has been removed from the final version of the V2 rules, so this section should be ignored.



To pick up your own gun carriage of superheavy doom, head over to the Maelstrom's Edge webstore here! You will find the gun carriage in the 'Terrain & Accessories' section.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.