Friday Photo - Official Epirian Firefly Drone Colourscheme
Posted on Friday Oct 28, 2016 at 05:00pm in Models
This firefly shows our box art colourscheme in crisp, clear colour. Equipped with dual DCLS weapons, a squadron of firefly drones can really add some major tactical flexibility to your Epirian force.
Terrain Thursday - Ruined Hab Block
Posted on Thursday Oct 27, 2016 at 05:00pm in General
From our studio collection is this nice piece which shows a building that has been destroyed and is being reclaimed by the ground. Similar to our other hab block buildings, this building serves as a nice reminder that ruins work very nicely in wargames, and not every building needs to have four walls and a roof!
Tags: buildings ruins terrain terrainsprue
Community Spotlight: Panic's Doom Marines
Posted on Wednesday Oct 26, 2016 at 05:00pm in The Epirian Foundation
The flexibility of having a plastic model range is really shown with the ease of head-swaps that can be done. This excellent example by Panic is part of his Doom force, which is a valid Epirian army, themed around the classic first person shooter videogame 'Doom'. The right colourscheme and a simple head swap really changes the feel of the model. We'll be sharing a lot more of Panic's amazing work in the future!
The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website
Tags: conversion doom epirian modeling painted
Artwork: Interstellar Hydrogen Harvester - Alternate
Posted on Tuesday Oct 25, 2016 at 05:00pm in Artwork
We previously shared the Interstellar Hydrogen Harvester, in the form of a film-based harvesting device. That is far from the only way interstellar hydrogen is harvested, and the above craft shows an alternate method in which hexagonal magnetic fields are used to trap interstellar resources. While this is more energy intensive than the film-based harvesting of the other IHH craft, it has the advantage in that debris does not risk damaging the harvester, passing harmlessly through the rings. The downside is that the energy required to operate the craft dramatically reduces its potential yield.
As mentioned before, a handful of IHH ships can massively extend the practical range and viable capacity of an evacuation fleet, and are therefore extremely valuable to all of mankind. Countless fleets have been destroyed in combat over the smallest rumour of IHH possession.
Tags: artwork harvestingship spaceship
Spotlight: The Mature Angel
Posted on Monday Oct 24, 2016 at 05:00pm in The Karist Enclave
The Karist Angel was the final sculpt which we completed from the Battle for Zycanthus set. While the core of the model was completed quite early on, one of our first sculpts in fact, the limbs and details were quite a challenge to create. Here are some early pieces of concept art for the mature angel...
We wanted the Karist centrepiece model to be visually striking and much taller than anything else in the box set, which meant we had quite a lot of limitations with regards to sprue size and cost restrictions which stopped us from doing plastic wings. Each angel has three different morphing modes of which wings is just one option, so not getting wings in to the set was not a big issue for us. Trying to come up with some limbs that did not look comical and still showed the model capable of flowing and reforming took a lot of design iterations though.
Ultimately the mature Angel ended up as a fairly static pose for such a dynamic creature, with two alternate sets of claws that had little major difference between them, but with the benefit that the model is very easy to convert. Between the shapes being the easiest thing to sculpt (sausages of putty!), and the existing model being very easy to repose, we've seen a great range of conversions, and the model being so forgiving allows all manner of experimentation. Even boiling the plastic allows it to soften and be reposed in any shape without the obvious distortion you'd see from a model with sharp edges and lines.

The sprue is a sliding core sprue which makes such a large model have practically no visible seams, despite being completely made of plastic.
The legspan of the model is huge as well, and led to the creation of our huge bases. This was possible thanks to success in our kickstarter project allowing us to fund the tooling.
Forward Guidance: The Broken Shotgun
Posted on Sunday Oct 23, 2016 at 05:00pm in The Broken
Here we have the main weapon of the basic Broken infantry unit. A hastily assembled, durable shotgun-type weapon. Sculpting of this is already complete, and production of the Broken continues to march towards release at a good pace.
Background Fiction - The Kariman's Breath
Posted on Saturday Oct 22, 2016 at 05:00pm in Fiction
The origin of the Karist Enclave dates back to the eruption of the Maelstrom itself. When the disturbance first exploded into being near the galactic core, hundreds of worlds in the dense centre of the galaxy were quickly wiped out, before many knew what was happening. Few escaped that initial violent expansion, as cybel tunnels ruptured and sublight craft were overtaken by the Maelstrom’s first wave.
A fraction ahead of the event horizon, a small spacecraft named Kariman's Breath succeeded in escaping from the galactic core worlds. Carrying a few hundred people, the ship was in transit through one of the cybel tunnels at the edge of the core when the Maelstrom erupted. Although they were just outside the destroyed region, the tunnel they were in ruptured, throwing the ship into deep space between worlds. Their shields were overloaded by the energy storm, flooding the decks with a strange energy.
Exposure to the energy of the cybel tunnels ordinarily causes burns and ultimately death, but the Fourteen survivors of the Kariman’s Breath didn't die when this energy washed over them. Instead the surviving crew and passengers reported a religious, transcendent experience. Some say that there was a difference of opinion between the ship’s inhabitants, that the experience was just a hallucination and that the early Enclave members killed those who disagreed with their interpretation. Whatever occurred in that moment, upon the re-emergence of the Kariman’s Breath into civilisation, all aboard had converted to the idea that becoming one with the Maelstrom would lead to their ascension to a higher plane of existence.
Isolated and unable to contact the rest of humanity, and suffering from their exposure to the energy, the ship’s inhabitants struggled to keep the ship going. Determined to pass on their revelations to others, they kept the ship limping through the tattered remains of the near-core. Desperate for supplies, they happened upon a small planet far from the plane of the galaxy - Schar's World. Because of the vast quantities of precious metals in the star system, it had been settled despite its distance from the main cybel trade routes, but the scattered population of the mining world was poor and downtrodden, kept under the control of a corporate dictatorship terrified by the Maelstrom's destruction of their superiors.
A few hundred million souls lived on the planet, fearful of the future and grief stricken at leaving their old lives in the past. When they realised the source of the small spacecraft, all were eager to talk to the survivors about their experience in an attempt to calm their own fears. The fourteen survivors of the Kariman incident were unified by their experience, both in the moment the Kariman's Breath was tossed on the crest of the Maelstrom and their long months of isolation afterward. The Fourteen came out with a fervent belief that the Maelstrom was a tool for ascendance rather than destruction. They committed their lives to promoting their miraculous discovery, and showing people how they too could reach enlightenment. As their new religion spread on Schar's World, the Fourteen grew to become the revered leaders of the movement. As the believers shared their philosophy throughout the planet they gained a name - The Karist Enclave.
Friday Photo - Crazy Hunter Firepower
Posted on Friday Oct 21, 2016 at 05:00pm in Models
When you really need to put down some large Broken infantry units, few things are more effective than a Hunter equipped with two sets of suppressor dual machine guns and two cluster missile pods.
Tags: dualmachineguns epirian hunter painted
Giftbox Terrain Video
Posted on Thursday Oct 20, 2016 at 05:00pm in General
We thought today we'd highlight the timelapse video above which shows the construction of a building from scratch using the Maelstrom's Edge terrain sprue, previously covered in step by step photos in a previous blog post here at The Comm Guild.
Tags: buildings terrain terrainsprue video
Community Spotlight: TP^DC Deputy Manager's Angel Minnow
Posted on Wednesday Oct 19, 2016 at 05:00pm in The Karist Enclave
We've previously covered TP^DC Deputy Manager's excellent mature Angel, and this minnow complements it very well, with a similar basing scheme and colourscheme. The monochromatic base really helps draw the eye to the purple and pink in the minnow.
The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website
Artwork: The First Karist
Posted on Tuesday Oct 18, 2016 at 05:00pm in Artwork
This piece of artwork is very important to us, as it was our first completed piece. It also served as the initial concept and reference for sculpting the Karist troopers. You'll spot a few small differences as we made the model in plastic, notably on the chestplate. This pose has popped up quite a few times in our conversions when we've played around with the sprue as tribute to this original piece of artwork which launched the rest of the range.
Quick and Easy Painting with Washes
Posted on Monday Oct 17, 2016 at 05:00pm in General
- by Iain Wilson
Not everyone has the time to spend paintstakingly blending, shading and detailing their models. Sometimes, you just want to get them on the table quickly, so I thought it might be useful to explore some options for fast and painless army painting.
I'm going to start with some Epirian guinea pigs, painted exclusively with washes! This is a really easy technique to get to grips with, and while it won't get you an award-winning work of art, it does give you perfectly serviceable-looking models that look great on the table.
For those unfamiliar with them, washes are thin paints designed to sink into the model's crevices whilst leaving less colour on the raised detail (Also sometimes called 'inks' - Not to be confused with 'glazes' which are translucent paints that tint the surface they're painted onto evenly). So while it's a little less precise than blended highlighting or 'juicing' (applying super-thin coats of increasingly dark colour to build up shadow or colour transition), we can use washes over a pale base colour to highlight and shade a model all in one fell swoop.
I start by giving the model a base coat of white.
Now I'm going to start applying washes to build up the colours I want, leaving the model to fully dry between each. On this model, I've started with a coat of Army Painter Soft Tone over everything except for the weapons. This is pale enough that other colours will go ok over the top - if you're using darker tones, it's best to try to keep them strictly on the areas where you want them, otherwise you'll need to touch up your basecoat to cover up the overspill before painting each part of the model. Apply a generous coat of wash and leave it to thoroughly dry before moving on to the next step.
Next, I've gone over the armour and chaps with Army Painter Green Tone, and picked out the boots, belt, kneepads and weapons with Secret Weapon Soft Body Black (this has a little more pigment in it than most other black washes I've tried, so is good for painting over pale colours without needing half a dozen coats to build up shading).
I've left the tip and front facing of the Shock Baton free of the black wash, as once that layer of wash is dry I have applied a coat of Army Painter Blue Tone to those. I've also gone over the exposed skin areas with Army Painter Flesh Tone, and painted his goggles with Army Painter Red Tone.
For a final step, I gave his weapons another coat of black, and detailed the base. I've gone for a cracked earth look on the base, just for something quick. There are specialist paints out there for doing this sort of thing, but this one was done with regular paint and wood glue - I'll be posting a tutorial on how to do that later on.
At this point, the model is ready for the table. You can add extra detail if you feel like it, and of course you can use different wash colours to suit your preferred colour scheme.
Go ahead and give it a try, and feel free to share your creations on the Comm Guild Facebook page (https://www.facebook.com/groups/MaelstromsEdge)!
Tags: expansionsprue painting washes
Forward Guidance: Individual Bases on Sale Soon!
Posted on Sunday Oct 16, 2016 at 05:00pm in Models
Starting in November, we'll be offering bases for sale in packs of 5, so you'll be able to purchase standard, medium or huge bases on their own with those lovely arc marker notches in the side. Suitable for any game with forward/rear arc requirements, we hope it will open up some nice conversion and hobby options for you!
Background Fiction - Kasmenai
Posted on Saturday Oct 15, 2016 at 05:00pm in Fiction
The Kasmenai originally came from a barren world long lost to mankind's expansion. Bipedal with elongated limbs, the Kasmenai are radiation resistant and so often find work on human-owned worlds where radiation levels are high. Typically they can be found on mining colonies, and on highly radioactive worlds. Their service is cheaper than robots, especially when the robots need radiation shielding.
When the Maelstrom threatened many of these worlds, the Kasmenai were shown to be the subclass they are amongst humanity, as even those they thought friends fled the catastrophe, leaving the vast majority of the aliens behind. With much greater numbers than human populations on some harsh worlds, the Kasmenai have been driven to rise up and overthrow governments, but besides those in space already, very few find transport to escape. Most are happy to join the Broken given the chance.
Kasmenai bodies are very different from human. Their hardened skin is made of radiation-proof scales, but the absorption of radiation is also how Kasmenai feed, transferring the energy from alpha, beta and gamma decay into the chemical batteries that make up much of their internal organs. Due to this strange electrical sustenance they do not have blood or a digestion system, and their insides are much more radiation resistant, however if they do absorb too much radiation on their outer skin they can shed it like snake-skin, sloughing off the most dangerous contamination. Their bodies are lined with aluminium capillaries that transfer power and thought alike.
Although Kasmenai do not eat like most organisms, getting their energy from radiation, they still need a supply of metals and silicates to build their bodies, and Kasmenai can often be found sucking metallic lozenges to replenish the elements they need to grow and repair. Although their skin is designed to produce energy from radioactive decay, it can also feed off the photons from light and heat, albeit much more slowly due to the vastly lower energies involved. Their dependence on sources of energy can often make them prone to enslavement to work in dangerous locations, and the pallid grey colour of an energy-depleted Kasmenai's scales is a sign of danger, as their normally benign temperament becomes angry and unpredictable when they have not fed properly.
Friday Photo - The Big Red Beast
Posted on Friday Oct 14, 2016 at 05:00pm in Models
This striking Angel colourscheme is part of our red studio army by Lil'Legend Studios. The contrast makes it quite difficult to photograph effectively, but the sinister undertones can't be missed. Definitely not a creature you'd like to find tearing through the hull of your vehicle.