The Comm Guild Maelstrom's Edge

Spotlight: Epirian Scarecrow


Posted on Monday Feb 13, 2017 at 05:00pm in Models


- by Iain Wilson

Scarecrows are a mainstay of Foundation design, originally created to protect the wide-open swathes of agricultural assets on newly terraformed worlds, but since reimagined into a deadly military asset. Here, we take a look at the scarecrow kit, and some of the various ways that you can hack it up and get all creative on its shiny, robot posterior.





The Scarecrow sprue builds the regular Scarecrow, and also includes a variant head and command unit for the model's back to upgrade to the Scarecrow command variant, which lets you take an entire army of assorted Epirian robots.


Studio Scarecrow Models

This kit was designed specifically to allow as much poseability as possible, with joints at the elbows, knees and ankles.



This allows you to assemble the Scarecrow into anything from a stationary pose, to walking, running, or even kneeling down (for that extra sniper-y feeling!)


This model had some slight trimming done on the left elbow joint to allow it to bend a little further than normal, but the legs are completely unmodified

The maglock railrifle that makes up the Scarecrow's long-range firepower is designed to sit horizontally on the top of the shoulder pad. Thanks to the flat planes of the shoulder pad, however, it's easy to raise the railrifle up into a 'standby' position by simply gluing it onto the back of the pad instead of the top.



Alternatively, you can substitute the railrifle for the left forearm by cutting the elbow joint off the forearm and gluing it onto the back end of the railrifle.



For a slightly more complicated variant, the below model has the railrifle substituted in for the right arm weapon. The right shoulder was trimmed up slightly to allow the shoulder pad to swing around a little further than normal, the right elbow bent in slightly, and the left wrist sliced through and the hand rotated to support the rifle. The chemtech sprayer is on standby on the robot's back, where I would assume some handy mechanism allows him to swap out the two weapons as required.



A variant of the Scarecrow bot swaps out the railrifle in favour of two linked clingfire sprayers. Each sprue only comes with one of each weapon, so you'll need to steal the second from another Scarecrow sprue, but the weapons are designed to fit onto either arm.

This variant is also useable as a Subjugator bot, an assault mech used by Epirian Suppression squads. While there's no particular need to do anything to make a Subjugator visually different to a regular Scarecrow, why let that stop you?

The below model (which I'm calling a 'tiki-bot') is a stock standard Scarecrow with the command unit trimmed up a little and glued over the face.



If you prefer your crowd control to be more mobile, you can remove the legs entirely and replace them with a handy flight unit, made from scavenged turbines from a Firefly drone (which you'll have left over if you went with Spider drones instead).



For a slightly less out-of-the-box option, you can use a grenade launcher from the Bot Handler sprue and a force rod from the Faction Expansion sprue to make a closer-quarters version of the Subjugator.



And finally, the up-close-and-personal variant, made by swapping out the arms for legs taken from a second kit (this gives the shoulders a slightly wider range of movement) and adding some chainsaw blades taken from a Games Workshop Space Marine kit.



There are no rules for these last two options - I just thought they would be fun to build. I'd love to see what people come up with for them, though!

If you're feeling the urge to create some killer robots of your own, you can pick up the Scarecrow in a pack of two from the Maelstrom's Edge webstore here. And as always, feel free to share your creations on the Comm Guild Facebook page!

Spotlight: Karist Tempest Elites


Posted on Monday Jan 30, 2017 at 05:00pm in Models


- by Iain Wilson

Although nobody doubts a Karist Trooper’s battlefield effectiveness, a Tempest Elite is a far more intimidating sight. Veterans of many campaigns of enlightenment, entrusted with the Enclave’s heaviest man-portable weaponry and advanced armoured suits, each one is a genuine hero of the Karist cause, capable of single-handedly devastating the enemy with staggering levels of firepower from their Ravager Pulse Cannons and Coriolis Energy Launchers. Here, we have a play with the models for these formiddable warriors.




One of the first units designed for Maelstrom's Edge, Tempest Elites are a multi-part plastic kit, with each sprue building two troopers armed with either pulse cannon or energy launcher.


Tempest with pulse cannon.


Tempest with energy launcher.

The energy launcher doubles for both the Corialis Energy Launcher and the rather more deadly Hellstorm Energy Mortar, with the difference being down to the way the Cybel charge is fired.


Studio Models

The two models on the sprue have different leg poses and arm positions, and thanks to the versatility of plastic, can be easily modified if you want to alter poses or equipment.

For a break from the standard weapon grip, this model was altered using regular Karist Trooper arms to carry the weapon over the shoulder:



To fit onto the shoulder pad, the Tempest's hands were sliced off the weapon and a hollow cut into the back left of the weapons' frame. The trigger hand was attached onto the Trooper forearm, with the wrist trimmed at an angle so the top of the hand would sit flush against the bottom of the weapon.



The same process works for the pulse cannon.



For something a little more off-the-beaten-track, this Tetrarch was equipped with a Cybel Glaive from the Faction Expansion Sprue. This isn't an option allowed by the rules, but looks so very pretty!



The head and loincloth were taken from the Kaddar Nova sprue (which comes with extras, just perfect for this sort of converting!) and the pointing arm also comes from the Faction Expansion Sprue.

And for those situations where having a great, big gun isn't quite enough, why not have two?



Assembled using arms liberated from the Epirian Handler sprue, and a head from the Shadow Walker sprue.

He probably won't spend a lot of time on the table... but it had to be done.



Tempest Elites are a veritable storm of nastiness on the table, and are the backbone of many a Karist force. If you're feeling the lure of heavy firepower, you can pick up the Tempest Elite sprue from the Maelstrom's Edge online store, and as always feel free to share your creations on the Comm Guild Facebook page!

Conversion Spotlight: Epirian Mule Cargo Drone


Posted on Monday Jan 23, 2017 at 05:00pm in Models


- by Iain Wilson

A lot of Epirian tech was originally developed for industrial or agricultural purposes and later modified and adapted for a military role. The Hunter warmech, however, was specifically designed for warfare. I thought it would be fun to see what might happen if the Hunter chassis was retrofitted back to more benign uses, and from that the Mule cargo drone was born.





One of the obvious changes is the removal of the integrated processor unit and replacement with a head formed from the core unit of a standard drone. This was intended to reflect the civilian adaptation of the robot, with the more advanced processor unit swapped out for a less robust, less advanced (and likely much cheaper) alternative. I envisage the Mule as being much less autonomous than the Hunter and more limited in function.

Adding a head ran the risk of making the rest of the robot look a little stumpy by comparison to the regular Hunter, and so I started out by bulking up the feet to give the legs the appearance of extra length.

This was done by adding some platforms under the heel and toe of each foot, and adding a kickplate on the front to help tie these into the shape of the foot. I also added some spikes to the heels, which I imagine being rammed into the ground and used to stabilise the robot when it is lifting something tricky.



For the head, I carefully removed the Hunter's original head unit with an exacto knife.



I then trimmed up a T-shaped piece cut from one of the Hunter's sprues to form the neck. This sits nicely inside the front of the torso.



Taking a drone, I cut off all of the extraneous bits, leaving just the central unit. The hole in the bottom for the Firefly flight stem was widened to the width of the neck shaft, and this was then glued in place.



At this point, the legs and torso were all assembled as normal.



A cargo drone needs lifty arms (yes, that's the offical terminology), and so I took two forearm pieces and cut them off flat on the 'wrist' ends.



Note: You only get one of these forearm pieces on the Hunter sprue. If you have built another Hunter with a ranged weapon on the left arm instead of the hand, you'll have a forearm piece left over just waiting to be used for something like this.

The parts for the forks were then cut from plasticard and glued together.



Once the glue on the forks was set they were attached to the forearms with plastic tubing, to create an assembly that looks capable of rotating, for fine control when toting those bales.



With the arms then glued in place, the Mule looks something like this:





All that's left to do then, of course, is to paint it.

A nice, bright, construction-site yellow was the only possible choice for painting my walking forklift. Metal parts were painted to be battered and weathered, and I added generous amounts of chipping and scratches to the yellow to show that this is a piece of hard-working machinery.









Game-wise, I picture this robot as an upgrade to a Spider drone unit, with minimal combat functionality but the ability to strip Victory Points from objectives at a more rapid rate than normal. It would also be fun to develop the design further and come up with other variants - perhaps a mining drone, an emergency response drone, or a construction unit.

Do you have ideas for your own drone variants? Grab some robot sprues from the Maelstrom's Edge webstore and see what you can come up with! And as always, feel free to share your creations on the Comm Guild Facebook page!

Terrain Walkthrough: Epirian Stockyard


Posted on Monday Jan 16, 2017 at 05:00pm in Models


- by Iain Wilson

Someone once declared that there are no cows in space. Which would be disappointing, because then there would be no Space Cowboys... and then where would we all be?

Since I prefer to believe that there are cows in space (can't stop the signal!), I decided to have a bash at building somewhere to put them, using the Maelstrom's Edge terrain sprue, some old guitar strings and some air-drying clay.






The aim here is for a terrain piece that will block movement in certain directions while still allowing fairly open fire lanes, just to mix things up a bit. To this end, rather than building a nice, neat yard, I decided to make it a bit of a beaten-up derelict - something that you would find on an old battlefield, rather than in the midst of a new settlement.



The first thing to do was to remove the doors from the doorframes. I cut as far down each side of the door as I could with a razor saw, and then scored around the top with an exacto knife until it was weak enough to snap the door out. This was repeated on the other door, and then the two door frames glued together back-to-back with a support strut running along the top joint and some fence posts on either side.



Next I traced a circle onto the base board using a bowl as a guide, and spaced out the doorway and the fence posts around the circumference. This would form the boundary of the yard.

I wanted the ground in the yard to look churned up by the constant stream of livestock that would have been going in and out when it was operational. To this end, I pressed a thin, rough layer of air-drying modeling clay over the interior of the circle and the area just outside the doorway.



Into this, I pressed hoof-prints with a piece of sprue trimmed off square and carved into a rough hoof shape.



While this was drying, I built a trough out of the corner pieces and the cut-down support struts. This was pushed into the clay beside the fence line, so that it would sit flat once the clay was dry.



Once the first lot of clay was dry, I prepared a second batch of clay by kneading in some fine sand/gravel mix for texture and a little PVA glue to help the gravel bond in. I pressed this around the area outside the fence, wearing rubber gloves to avoid leaving fingerprints. To create some patches of slightly chunkier texture, I then pressed some scattered patches of gravel into the surface.



As this left me once again waiting for clay to dry, I built a condenser unit to fill the trough. This used the square hatch as a baseplate. On top sits an upside-down large pipe fitting, then two trapezoid windows butted up together along their bottom edges to create a hexagon shape, and then another large pipe fitting. A length of plastic pipe with some metal mesh wrapped around it over some spacers, capped off with the top of a knife blade cylinder, finished off the condenser itself, and then I added a control panel using a cut down display unit and a piece cut off the end of a lintel.

The condenser unit would sit on the outside of the fence, with a fill pipe running between the railings and over the trough.



At this point, it was time to add the fence. I ran lengths of guitar string around the perimeter, gluing the strings into the emitter forks on the fence posts.



To create a little extra detail and avoid only having a single entrance to the terrain piece, I put a break in the fence on the side opposite the trough.



From there, all that's left is to paint it.

The whole thing was sprayed with some matt red. I then basecoated the metal parts with Coat D'arms Hairy Brown, followed by a heavy drybrush with Citadel Boltgun Metal. The ground was painted with a coat of Vallejo Heavy Brown, slightly watered down so that the red tint would show through in patches. The whole thing was then doused in a liberal coat of Army Painter Strong Tone.



Once that dried, the metal was given another light drybrush with Boltgun Metal and the various panels and lights painted in. The ground was drybrushed with P3 'Jack Bone.

Some tufts of static grass were scattered around for some colour, and some longer grass tufts made from toothbrush bristles placed wherever seemed appropriate. I concentrated the grass patches a little around the condenser and trough, as the plan was for this to still be functional. To this end, I poured a small amount of Woodland Scenics water effect liquid into the trough, and stirred in a couple of drops of Strong Tone and Green Tone to make it look sufficiently ick.



You may notice a shiny patch in front of the trough in the above picture. This was the result of some messy pouring from the water effects bottle dripping onto the ground in front of the trough. Accidental, but I decided I liked the effect so made sure the shiny patch goes all the way up to the side of the trough where it is presumably leaking out through a hole or crack underneath somewhere.

With the first layer of water effects dry, I added just a touch extra on top to reduce the concave shape of the water surface. As a final touch, the toothbrush bristle grass tufts were given a wash of Strong Tone and a drybrush of Coat D'arms Putrid Green.

















If you would like to have a go at building your own stockyard, you can get the Maelstrom's Edge Terrain Sprue (in a handy two-pack) from the online store here. If you don't happen to play a guitar, cultivate a friend who plays for their cast-off strings. Otherwise, stores that sell guitars will often have discount strings that they are clearing out (the quality of the string as an actual guitar string is irrelevant here, so cheap ones are just fine!) and may even have some broken strings laying around that they would be happy to get rid of.

As always, we would love to see what you come up with, so please feel free to share your creations on the Comm Guild Facebook page here!

Modeling Tutorial: Epirian Contractor Gas Masks


Posted on Monday Jan 02, 2017 at 05:00pm in Models


- by Iain Wilson

In my continuing quest to find all of the fun and cool ways to customise the range of Maelstrom's Edge plastic models, this week I'm having a look at enhancing the humble Epirian Contractor, through the addition of a gas mask or rebreather to help him to stay upright and functional in some of those less human-friendly environments that they might come across on frontier worlds.





What You Need:



Aside from your contractors, you'll need a little green stuff, some sculpting tools (something flat, and something rounded - I like silicon clay shapers (also sometimes sold as 'color shapers' for painting), as they don't stick to the putty the way metal tools do), a little 1mm plastic rod and you may also find a hobby knife and some superglue useful.

You're best off working with the heads before they have been glued on the model, as you have a little more room to maneouvre that way. I find just working with the head on the sprue works well for this.

Note: For those new to putty work, 'green stuff' is the common name for a product called 'Kneadatite', which is a two-part epoxy putty. You have a blue component and a yellow component that you mix together until they go green, at which point they are pliable for sculpting for an hour or two, after which they set to a slightly-rubbery-plastic consistency.

What You Do:

Roll a small ball of green stuff, and press it lightly onto the Contractor's lower face.



Tip: If you're trying to make a number of identical masks, roll out a long, thin sausage of green stuff, and cut off segments for each mask. This makes it much easier to get the same amount of putty for each mask.

Using a flat sculpting tool, press the front of the ball down flat, angling down towards the chin.



Using a rounded or conical tool, roll the sides of the ball down to meet up with the Contractor's earpieces on either side.



If necessary, use a sharp knife to cut the mask off just a fraction below the chin. If it juts down too far, you'll have problems getting the head to sit right without cutting off the front of the collar.



Then, cut yourself two 1-2mm lengths of plastic rod.



Press these into the 'cheeks' of the mask so that they protrude out diagonally downwards. It can help to add a small touch of superglue to the end of the rod that goes into the putty, to help it stick in place. Otherwise, they can work loose once the putty has set.



Leave for a couple of hours to let the putty set, and you're ready to glue the head in place and paint.

You can easily vary the design by modifying where you place the rebreather canister...



...using some guitar string instead if plastic rod, and running it down to a canister on the belt or armour harness...



...or leaving the canister off entirely and having an inset rebreather grill. This style also works well for converting a Karist Angel Keeper.





Working away at your own Contractor Squad? We'd love to see your work! Wander on over to the Comm Guild Facebook page to share your creations!

Terrain Spotlight: Watch Tower


Posted on Monday Dec 19, 2016 at 05:00pm in Models


- by Iain Wilson

It felt like far too long since I had built any terrain, and so this week I decided to throw something together out of some leftover scraps and odds and ends from some Maelstrom's Edge terrain sprues. And so, a watch tower was born!





I started with just a vague idea of how this was going to turn out, and gathered up a bunch of useful materials: foam core, some thin cardboard, an offcut from an old postage tube, and of course the terrain sprues.



I also made use of a door assembly that I put together for a tutorial a little while ago and hadn't got around to sticking onto anything yet. This was build from one of the small doors off the terrain sprue, with boxing added around the back from a couple of the reinforcing detail strips.



To fit the door to the curve of the tube, I rubed some chalk on the bottom of the tube, pressed the door against the tube with the top panel overhanging the chalked edge, and then rubbed it back and forth a couple of times to transfer the chalk to the inside of the panel. The it's just a matter of cutting away the chalked part of the panel with a sharp knife.



I wanted some buttresses spaced around the bottom of the tube. It's always a good idea when making gaming terrain to consider how the terrain piece will fit into the game. If you want your buildings to be more than just line of sight-blocking cubes, having some small protrusions around them that can be used for partial cover (buttresses, pipes, small balconies, etc) that models can lurk behind on their way across the battlefield is great for making them more useful on the table.

The buttresses were made from some 5mm and 3mm foamcore glued together, with reinforcing strips running up the angled outside edge.



These were then glued in place at 90 degree spacings around the bottom of the tube.



Then it was time to build the watch chamber to go on top.

Taking some 5mm foamcore, I marked out the first wall.



Using a sharp hobby knife, I carefully cut this out, and then used it as a template to make three more.



Trapezoid windows from the terrain sprue were glued into the window cavities, and then I chamfered off the back edges of the walls slightly to help them fit together for gluing. This wasn't particularly exact - that would have required far too much maths for a sunday afternoon, due to the angle of the walls. They'll be held together quite firmly by the glue and some cardboard reinforcing on the corners, so it doesn't matter too much if they don't meet up perfectly flush.



Speaking of cardboard reinforcing - these are just some 2cm-wide strips of thin card, cut with a bit of an angle at the top so that the outside corners don't stick up past the tops of the walls. Once superglued to the outsides of the corners, these add a bit of strength to the wall joints.



A square of foamcore with chamfered edges drops in to form the floor.



A similar but slightly larger square went in just above the windows, to create a roof with a nice little balcony. This comes back to the functionality aspect again - I like to have lots of buildings with game-friendly space on top. A hatch from the terrain sprue adds an access point from within the building.

(Note - if you care about having functional-looking and/or painted interiors in your buildings when they can be seen through the windows, remember to sort out the inside before gluing the roof on! Alternatively, painting the interior black before adding the roof makes it much less visible once everything is sealed up, or you could just glue small pieces of card over the insides of the windows so you can't see through them, and paint them up as opaque glass.)



Then all that remains is to glue the watch chamber to the top of the tube.



Once all of the glue is set, the watch tower is ready for painting and basing!



If you want to try your hand at building a watch tower of your own, or are feeling inspired to try something different, you can pick up the terrain sprue from the Maelstrom's Edge website here.

Be sure to share your creations on the Comm Guild Facebook page (https://www.facebook.com/groups/MaelstromsEdge)!

Epirian Warden Conversion Tutorial and Unit Card


Posted on Monday Dec 12, 2016 at 05:00pm in Models


- by Iain Wilson

In amongst my early tinkering with the miniatures released for Maelstrom's Edge, I came up with a concept for an Epirian 'Warden' - a jump-pack-equipped solo character armed with a flame thrower, built rather handily using leftover parts from the Scarecrow and Drone sprues. He proved rather popular, so I've put together a tutorial showing how to build one for yourself.

The original conversion:







Building the Warden

The original version requires a length of guitar string (or similar sized wire) for the flamethrower's fuel line and some pinning to hold the flight rotors in place. In order to keep things easier for beginners, I fine-tuned the design a little, replacing the separate tanks and fuel line with an integrated fuel canister, and slightly changing the way the jump pack goes together.

To build this version yourself, you'll need the following parts:

  • A 25mm base
  • Contractor or Bot Handler legs
  • A Contractor torso and rifle arms (in this tutorial I have used the sleeved arms from the Faction Expansion sprue)
  • A Bot Handler helmet
  • A Maglock Pistol from the Contractor sprue
  • A Clingfire Sprayer from the Scarecrow sprue
  • A Choke Grenade (part F) from the Faction Expansion sprue
  • Two rotors and the Drone side parts they connect to from the Drone sprue




Start by prepping and assembling the legs, torso, head and arms (if you're less confident about getting the arms right, leave them unglued until you have the weapon ready to go on as well!)



To alter the clingfire sprayer to be man-portable, take the sprayer, pistol and grenade and chop them off along the red lines below a knife or razor saw.



The cuts on the pistol and the sprayer should wind up at matching angles - if they don't you may need to sand or shave the back of the sprayer down a little more to make them fit together squarely. Glue the pistol grip onto the back end of the sprayer, and then glue the grenade upright onto the underside of the sprayer's casing. The end result should look something like this:



For the jump pack, take the drone side panels and remove the slight protruberance on the inside edges, where the pin-stripe trim runs around and finishes slightly past the facing of the part.



That lets the two pieces sit flush against each other. Glue them together, and then glue the rotors on. They will be upside down from the way they normally attach on the drone, and the shape of the joint piece on the rotor's connecting strut will cause them the flare backwards slightly when they're glued in. You should wind up with something like this:



The clingfire sprayer can be glued in, and the jump pack mounted onto the model's back. If you sit it on the shoulder straps on the torso back, angled up so that the top end of the pack is just touching the back of the collar, it will glue snugly in place with a nice angle to it - gluing it flat against the model's back makes it look awkward for taking off. Your finished Warden will look something like this:





You can pick up the parts you need to build your own Warden from the Maelstrom's Edge online store (www.maelstromsedge.com - You'll need the Epirian Contractor, Handler, Scarecrow, Drone and Faction Expansion Sprues, although if you already have those units (and went with Spider drones instead of Fireflies) you can probably build the Warden from your leftover parts.

Updated 15th Nov 2022 - If you're interested in using the Warden in your games, you can find a rules page in the Maelstrom's Edge V2 Beta Rules section here, or a custom unit card for V1 in the 'Unofficial Cards - All Factions' document found here. This unit isn't an 'official' release for the game from the design studio, just something fun that I put together myself. So if you're planning on using him in your force, be sure to run it past your opponent first.



I would love to hear any feedback you have on the Warden's rules, or on the conversion and how you went with replicating or adapting it to suit yourself, so please share your creations, questions or comments on the Comm Guild Facebook page (https://www.facebook.com/groups/MaelstromsEdge)!

Angel Keeper Conversion Tutorial and Rules


Posted on Tuesday Nov 15, 2016 at 05:00pm in Models


- by Iain Wilson

I've previously shown off a couple of conversions built to represent Karist Angel Keepers - a HQ unit that is currently in development and intended to offer a different way of playing Karist forces, by giving them access to an army potentially made entirely (other than the Keeper, of course) out of Angels. The conversions garnered a fair amount of interest, so I thought I should put together a brief run-down on how to do it. Of course, nice conversions are all well and good, but you also need rules to use them. So as an extra bonus, I snuck into the rules development vault and purloined an early playtest version of the Angel Keeper's unit card, which you can download as a PDF here.

Note: This card is now out of date. The current version of the Angel Keeper's rules can be found in the Karist Enclave file here.




The PDF includes two cards: The Angel Keeper unit card, and a 'companion' card that includes new rules that apply to the Keeper. The rules on both of these cards are 'Playtest Rules', meaning that they're rules that are still being worked on, so you should ok it with your opponent before using the Angel Keeper in your games. Once the development process has been completed, the rules on the companion card will be rolled into the normal rulebooks and a final version of the unit card will be issued.

Obviously, the Keeper's force roster isn't yet as complete as it could be, because there are currently only the two angel kits - Minnows and the Mature Angel. Rest assured there will eventually be more unit options (and the associated model kits) to fill those other slots!


Building the Angel Keeper

My initial idea for the Angel Keeper included a sculpted mask and a flail lifted from a Games Workshop kit. He looked the part, but the sculpting required was going to be a turn-off for some players, so I worked up a second incarnation that used only MEdge parts, which looks like this:



To build this version yourself, you'll need the following parts:

  • A 25mm base
  • Kaddar Nova legs and crown
  • Shadow Walker Torso
  • Karist Trooper arms and shoulder pads
  • A bare head from the Kaddar Nova, Trooper or Expansion Sprue
  • Ripper Grenade Launcher, Cybel Glaive and grabby hand* from the Expansion sprue
*Yes, that's totally the official designation for it.



Assembly is mostly fairly straightforward: Build the legs as you normally would for the Kaddar Nova. You can create a slight visual break from the Nova by trimming off the bottom-most layer of the tabard, so it looks slightly less fancy than the Nova's if you like. Assemble and glue on the torso and the head.

One of the main identifiers for the Angel Keeper is the mask that they wear, which aids them in communicating with their angels. This mask covers the keeper's lower face, and is made by taking the Kaddar Nova crown and trimming away its peak, as below:



This is then glued in place with the former peak pointing downwards over the Keeper's nose and mouth. To give it a slightly better fit, slice off the Keeper's nose and if you're using a Kaddar Nova head (which is slightly more gaunt than the Trooper heads) it can help to make the mask a little more curved - hold it upright between your thumb and forefinger and give it a gentle squeeze to bend it very slightly, and then glue it in place.

There is a small hollow in the small of the Nova's back, which is normally filled with the Nova's giant backpack. For the Angel Keeper, it's a handy place to glue the Ripper Grenade Launcher, hanging in reach on the Keeper's back for when it is needed and nicely disguising the hollow. If you're modeling your Keeper with the grenade launcher in hand, you can instead glue a grenade there, like on my first-generation keeper below:



The Angel Keeper is armed with a Cybel Goad, which he uses to encourage the angels in his charge to do as they're told, and also to whallop nearby enemies when the need arises. I envisaged the goad as potentially taking various forms depending on the preferences of the individual keeper - So some may use a staff or prod, others a whip or lash of some kind, or something else entirely. This opens up all sorts of modeling possibilities, but I'll show a couple of relatively easy options that I've come up with so far.

The easiest version of the goad uses just the shaft of the Cybel Glaive. Chop the head off just below the energy unit, along the red line shown below:



I picture this goad having a small cybel cannister in the round part behind the spike, which distributes a tiny jolt off cybel energy along the spike when it comes in contact with something.

Alternatively, you can trim the bottom spike and the blades off the glaive, as below:



This one is more of a taser-style unit, still requiring contact to use and administering a small cybel charge directly to the target rather than along a blade or spike.



Option number three is a little more complicated, using the handle from a Cybel Blade (from the Expansion sprue), the spike from the bottom of a Cybel Glaive and a short piece of metal guitar string to make a whip, as below:



I have this one coiled up to hang on the Keeper's belt. The coiled guitar string is bound with a little fine copper wire to keep it together.

If you want your Keeper to have his grenade launcher in hand instead of his goad, the easiest option is to use the grenade launcher from the Trooper sprue instead of the Expansion sprue version, as it has the firing hand attached. For a single-handed grip, just slice or file off the support hand from the grenade launcher's stock. The pistol arm on the trooper sprue is nicely positioned out to the side for the grenade launcher - just cut off the pistol hand at the wrist, and glue the grenade launcher hand in its place.

For the Keeper below, I have also used Shadow Walker legs with an Expansion sprue loincloth, instead of the Nova legs. This is an easy way to give your Keeper a slightly more dynamic pose or to make him slightly less austentatious.



You can pick up the parts you need to build your own Angel Keeper from the Maelstrom's Edge online store (www.maelstromsedge.com - You'll need the Kaddar Nova, Shadow Walker, Karist Trooper and Faction Expansion Sprue, which will build you an Angel Keeper and because of all of the extras on the sprues will still leave enough spare parts to still build a Kaddar Nova, a Shadow Walker and a unit of Karist Troopers or Praetorians.

We would love to hear any feedback you have on the Angel Keeper's rules, and see how everyone is building their own keepers, so please share your creations, questions or comments on the Comm Guild Facebook page (https://www.facebook.com/groups/MaelstromsEdge)!

Friday Photo - An Evil Looking Kaddar Nova


Posted on Friday Nov 04, 2016 at 05:00pm in Models


We've shared a few of our red Karist forces now, but this is the first showing of the very evil looking Kaddar Nova. The withered, blackened flesh lends itself well to a commander who has spent decades exposing themselves to deadly volumes of na-cybel radiation, ready for their ascendance. The colour scheme on this model just makes every little detail of the plastics pop so nicely in our opinion!

Forward Guidance: Individual Bases Now on Sale!


Posted on Sunday Oct 30, 2016 at 05:00pm in Models


We are now selling bases individually for $0.50/£0.50 each, in packs of 5. Head over to the Maelstrom's Edge store to check them out. Please pass on the word to our friends in the Warmahordes community who might be interested in them too!

Friday Photo - Official Epirian Firefly Drone Colourscheme


Posted on Friday Oct 28, 2016 at 05:00pm in Models


This firefly shows our box art colourscheme in crisp, clear colour. Equipped with dual DCLS weapons, a squadron of firefly drones can really add some major tactical flexibility to your Epirian force.

Friday Photo - Crazy Hunter Firepower


Posted on Friday Oct 21, 2016 at 05:00pm in Models


When you really need to put down some large Broken infantry units, few things are more effective than a Hunter equipped with two sets of suppressor dual machine guns and two cluster missile pods.

Forward Guidance: Individual Bases on Sale Soon!


Posted on Sunday Oct 16, 2016 at 05:00pm in Models


Starting in November, we'll be offering bases for sale in packs of 5, so you'll be able to purchase standard, medium or huge bases on their own with those lovely arc marker notches in the side. Suitable for any game with forward/rear arc requirements, we hope it will open up some nice conversion and hobby options for you!

Friday Photo - The Big Red Beast


Posted on Friday Oct 14, 2016 at 05:00pm in Models


This striking Angel colourscheme is part of our red studio army by Lil'Legend Studios. The contrast makes it quite difficult to photograph effectively, but the sinister undertones can't be missed. Definitely not a creature you'd like to find tearing through the hull of your vehicle.

Friday Photo - Epirian Handler Looking Badass


Posted on Friday Oct 07, 2016 at 05:00pm in Models


With most of our models generally shown from the front, it is easy to miss the crazy amounts of detail on all sides. This shot of one of our studio Epirian Handlers shows just how much detail these plastic models can have!