The Comm Guild Maelstrom's Edge

Terrain Spotlight: Comm Tower


Posted on Monday Jun 05, 2017 at 05:00pm in Models


- by Iain Wilson

One of the things I really enjoy about working with the Maelstrom's Edge terrain sprue is that with a little imagination and a sharp knife, there are so many potential uses for most of the parts. I think I've used the ladders, energy fences and pipe fittings far more as other things than I have for their original purposes.

This week's build is no exception, as I had a bit of a brain-flash as I was looking at the energy fence posts and decided to build a communications array!



The main focus of this terrain piece is, of course, the cross-shaped array on the roof. The transceiver panels on this array are each built from a fence post and a series of hexagonal shapes cut from a sheet of plasticard. I cut a few test panels from cardboard to get the size and shape right, and then used one of those cardboard testers as a template to mark out the plasticard.



Once cut and cleaned up, the panels had a small length of plastic rod glued to the back, and then glued in place onto the fence post.



The four resultant transceiver arms were glued onto a pair of trapezoid windows to form the array. I sat this on a post made from plastic tubing and some pipe fittings, with a control panel mounted on the front for servicing and fine-tuning - because as any sci-fi buff would tell you, intergalactic regulations require any piece of important equipment to have a control interface positioned somewhere accessible from outside, but exposed to enemy shooting.



The array obviously needed something to stand on, so I made a basic building frame out of foamcore.



I set a hatch into the roof, and surrounded this with a railing made from a cut-up ladder - because while the control panel needs to be exposed, the Epirian Foundation still (on paper, at least) follows strict OH&S standards.



I wanted to use trapezoid windows in the sides of the building, to tie back to the shapes in the array, but they needed to look different to the array centre to reduce the number of people looking at the building and asking why it had windows on its aerial. So I cut some pieces of aluminium mesh to fit snugly inside the window frames.



With everything glued in place, the comm building looks like this:







I kept the painting on this one a fairly simple grey, to match some other terrain from previous articles. The building section was sprayed with a medium grey undercoat, and the array sprayed red on the less important parts and black on the transceiver plates and 'moving' parts.



The building then had a light spray with a lighter grey, pitched from above so that the darker grey would stay in the indentations and form some natural shadows. The array and the metal parts on the building were painted using the weathered metal recipe from the article here. Then I finished up with weathering added with drybrushed brown, the door light and control panel screen painted in blue, and then added a couple of printed signs and some fineliner graffiti on the side and back walls.













A cheery, grey city in progress...



If you would like to build your own communications array, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Modeling Spotlight: Winged Angel


Posted on Monday May 29, 2017 at 05:00pm in Models


- by Iain Wilson

Nobody knows what the hell they’re even made of, never mind what they’re thinking.
- - Gladius Belaru, survivor of the Angel attack on Morningstar Station, Thusia system

The fully mature Angel is a truly terrifying creature to encounter in the flesh, and their otherworldly scream is a harbinger of nightmares across the Spiral Arm. Dwarfing even the tallest of humans, the Angel is a tapering mass of writhing tentacles, gelatinous membranes, and bristled claws, smelling of sulphur and ozone.

The plastic Mature Angel kit allows players to build angels in their combat form, which is one of the three common forms favoured by these bizarre creatures. While there is no particular need to model the angel's other forms, where would we be if we just went around assembling kits to spec? So this week, I'm building a Mature Angel in its flying form.



I started out with a length of wire glued into a hole drilled up into the bottom of the angel's torso. This was curved around to the front, with a spike cut from one of the angel's claws glued onto the other end.



Over the wire, I sculpted a tail from 'green stuff' putty, and added some tentacles down the side to make it a little more visually striking and to help represent the angel's fluid nature.



Wings can be sculpted over a similar wire armature, but to save a little time and effort here, I decided to purloin some from another model instead. The donor was a fire demon from Reaper's Bones range.



I cut the wings at the elbows, trimmed off the 'fingers' and glued the wings in place in the angel's arm sockets. A little more green stuff filled in the gaps.









Painting - I kept the colour-scheme fairly simple, as angels are basically just black. Visually, just going with plain black isn't very interesting, though, so I tried to represent the angel's internal cybel energy by adding some purple highlights wherever seemed appropriate. The eyes and mouth were similarly painted purple, but highlighted up closer to white, to help them to stand out.









'Family' shot, with some minnows for company:



If you would like to build your own hideous flying spectre of doom, you can pick up the Mature Angel kit from the Maelstrom's Edge webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Catwalks


Posted on Monday May 22, 2017 at 05:00pm in Models


- by Iain Wilson

As the Maelstrom creeps inexorably across the galaxy bringing Armageddon to world after world, many wars are fought in the shadow of once great cities. Where once were towering beacons of hope, the shining pinnacle of human endeavour, now lies ruin - seething hives of scum and villainy where only the strong survive.

For those inclined to less flowery prose: I thought it might be fun to explore what could be done to create multi-level terrain using the Maelstrom's Edge terrain sprue, for games set within the gloomy nether regions of gigantic cities on those worlds where everything has just gone a little bit wrong. Within these cities would be various tall structures linked by ladders and catwalks - essential if you want to get around without having to leap onto the roof of a passing taxi!



So this week, I'll be presenting a few ideas for different ways to construct catwalks to link your buildings together. Starting with the bare bones, Evil-Overlord-thinks-minions-don't-deserve-handrails version:



This is simply a strip of 5mm foamcore cut to an appropriate length, with some panel lines scored across at intervals with a razor saw (you could do the same with a hobby knife, but the saw helps to keep a consistent width and depth). The edges are covered up with reinforcing struts from the Maelstrom's Edge terrain sprue.



For the slightly more OH&S-conscious city builder, here's example 2:



This is another strip of 5mm foamcore, but this time I've used ladders from the terrain sprue glued sideways along the edges to create handrails.



This catwalk is also a little narrower than the first. Varying the width of your catwalks allows for some visual variety, and also mixes up how the catwalk will function in-game, by changing what can fit on it, and whether or not troops will be able to easily block off enemy advances along it.

For something with a little more texture, example 3:



This one starts with another strip of foamcore, but this time I have glued a sheet of aluminium mesh to the top. Support struts from the terrain sprue are cut to size and glued around the perimeter of the top to hold the mesh down and cover the cut edges, and more support struts run around the outside edge of the foamcore to pretty things up.

The handrails are made using the top halves of half a dozen energy fence poles, with the railings cut from lengths of 1.5mm x 2mm plastic rod.



For a break from foamcore, the base of the catwalk can be made from plasticard or sturdy cardboard:



This catwalk uses 1.2mm plasticard, with some embroidery mesh cut to size and glued on top to add some texture, interspersed with support struts from the terrain sprue. The handrails are made from lintel pieces from the terrain sprue topped with leftover window strips cut from doors I used a few weeks back for barriers in my scatter terrain article.



And finally, the freestanding version:



Back to the foamcore for this one, with the embroidery mesh once again providing some detail on the top. The handrails use the bottom halves of the fence posts used for the 3rd catwalk, with railings made from 1.6mm round plastic rod. The legs are door frames that were also left over from the scatter terrain article.



These are obviously just scratching the surface. You can easily mix up these designs by changing the dimensions or detailing. Replacing the foamcore with sturdy mesh gives you a more open, industrial style. You could even build some junction pieces and lay out catwalks on the table for a space corridor bug-fight!

Where to from here? One of my next projects will be to create some matching buildings to hang these off, based around modular bulkheads like this:



If you're feeling inspired and need more catwalks in your life, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Karist Reaper Cadre - Card Correction


Posted on Tuesday May 16, 2017 at 10:43am in Tutorials


- by Iain Wilson

It would appear that the unit card for the Karist Reaper Cadre in this week's article contained a couple of errors that needed to be corrected - The card incorrectly listed the unit as Core instead of Vanguard, and (sadly) the Pulse Lances weren't supposed to be free!



An updated version of the card has now been uploaded, and can be found here.

Those responsible for the error (me) have been severely castigated by, uh, me... and have promised to not do it again.

Karist Reaper Cadre Conversion Tutorial & Unit Card


Posted on Monday May 15, 2017 at 05:00pm in Tutorials


- by Iain Wilson

Following on from the conversion article and rules card for the Epirian Scorpion Drone a little while ago, it seemed fitting to show the Karists a little love as well. Sneaky, sneaky love, in the form of the Karist Reaper Cadre. Armed with a sniper variant of the Karist Pulse Carbine, Reapers arrive in advance of the main force and are tasked with removing problematic opponents before the regular troopers have to deal with them.

Here, you'll find instructions for building the Reapers' fearsome Pulse Lance, and unofficial rules for running this unit in your games.



I've based the Reapers on the Karist Trooper, with the shoulder pads left off and the collar trimmed down to represent their lighter armour.



The unit comes with Pulse Carbines by default, but up to two models can be upgraded to have Pulse Lances. To build each lance, you will need two Pulse Carbines. You will also need some 1mm plastic rod (plastruct or similar) and some 2.5mm plastic tube.



Start by cleaning off any mould lines, and then you will need to drill a 1mm hole into the barrel of one of the pulse carbines. Use a sharp knife to prick a guide hole into the centre of the barrel, and then drill in 3-5mm with a 1mm drill bit.



Then use a sharp knife or a file to remove the barrel completely, so the front of the weapon is flat. You do this after drilling, as it's easier to find the right position for the drill while the barrel is still there.



Take the other carbine and cut the front end off just behind the front sight, where there is a groove running across the top of the weapon.



Drill a 1mm hole into the back of this piece, in line with the centre of the barrel. If you drill out your pulse weapon barrels, you can just drill all the way through.



Trim off the leftover pieces of stock around the bottom and sides.



Cut a piece of the 2.5mm tubing around 7mm long - the exact length isn't important, so long as you're consistent with it on all of your lances. There are specialist tools out there for cutting plastic rod and tubing square, but here's the quick and easy method: Grab a cutting mat with a grid pattern on it. Lay the plastic tube along on of the grid lines. Line up where you want to cut with one of the perpendicular lines, and sit the knife blade on top, also lined up with the grid. Now, gently press down with the knife as you use your other hand to roll the tube forwards across the mat. Don't stress if the knife doesn't go through in one go, just roll the tube backwards and forwards a couple of times if necessary without lifting up the knife off the tube. The rolling motion causes the blade to scribe a neat ring around the tube, and when the knife makes it through to the centre your cut piece will pop off with a nice, square end.



Cut a piece of the 1mm rod that is 3-4mm or so longer than your piece of tube. Glue this into the barrel hole you drilled in the first carbine.



Check for length before gluing the rest in place - Slide the tubing over the 1mm rod, and then dry-fit the 2nd rifle barrel to make sure that it sits flush against the end of the tube. If necessary, either drill out the hole a little more or trim down the end of the rod so that everything sits snug, and then glue it all on place.



The finished unit, ready for painting:



For an alternate take, I built the below version with a sculpted cloak and with a lance that uses one Pulse Carbine from the Trooper sprue, and a front half of a carbine from the Faction Expansion Sprue - that version of the carbine doesn't have hands modeled on, so is easier to use for this. This is a little less fiddly than the plastic tube version above, but doesn't stand out quite as much from the carbine.





If you would like to use the Reaper Cadre in your own games, you can download an unofficial rules card here, and you can pick up the Karist Trooper kit needed to build it from the Maelstrom's Edge webstore here



As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Template and Tutorial - Bunker


Posted on Monday May 08, 2017 at 05:00pm in Tutorials


- by Iain Wilson

A couple of weeks ago, I shared a template for building a small minehead structure from foamcore, cardboard and the Maelstrom's Edge terrain sprue. For something a little larger and more impressive-looking, I have put together a new template for a bunker. This builds on the basic design of the minehead to keep some design consistency on the table.





You will need some 5mm or 6mm foamcore (either will work, although the roof piece will overhang the sides slightly with the thinner foamcore), some thin cardboard - around .5mm thick, PVA glue, and the Maelstrom's Edge terrain sprue. A sharp pencil, a steel ruler and a sharp craft knife will get you by for tools.

You will also need the building template, which can be downloaded from here: Bunker.pdf

From the terrain sprue, the following components are used: one of the small doors (either will do), three shutter windows*, two corner braces, the square hatch, and six of the long support struts.



*There are only two shutter windows on a sprue, so you'll need to grab one of the windows from a second sprue. Alternatively, you can build the bunker without the rear window in order to stick to just a single sprue.

Print out the building template, and cut out the panels using steel ruler and knife.



You can then lay the panels on top of the foamcore and card (the parts are labelled for which material they need) and draw around them with the pencil to transfer the outlines. The solid lines on the parts show where you need to cut.

You need multiples of some parts - the quantity required of each is listed on the part. Some parts also say '(flip)' after the quantity. For these, trace the panel once and then flip it over to trace the second. When cutting foamcore with a knife, the back of the piece can wind up a little rougher than the front, so flipping the template makes sure that you have two 'clean' surfaces for the outside of the building.



Once you have traced all of the parts onto the appropriate material, use the ruler and knife to cut them all out. If you have never cut foamcore before, don't try to cut through in one go. Lay the ruler along the line you want to cut, and then make several passes with the knife, working deeper as you go and being careful to keep the knife blade vertical so you don't wind up with a bevelled edge. If you're building the single-sprue version mentioned above, don't cut the rectangle out of the middle of one of the end wall pieces.



The end wall pieces lean inwards, so need to be bevelled at the bottom. Use a knife to cut an angled strip out of the back of the bottom of each of the wall parts.



There is a protrusion on the bottom of the shutter window that needs to be removed. Trim off with a knife or file it down on each of the windows so that the bottoms of the windows are flat. You can then glue the windows into the end walls. They sit angled out at the top, as below. The outer edge of the window frame sits flush with the wall at the bottom, while the back edge of the window should sit against the outside edge of the hole at the top.



Take the two side wall pieces and two of the end walls and glue then together. The end walls sit inside the side walls, as shown below:



Glue the door into the door section.



Then take the door section, the third end wall and the two main walls and glue them together. The end wall sits inside the main wall sections, while the door goes across the other end, outside the main wall as below:



The two sections then slot together, and can be glued in place to form a t-shape.



Glue on the side panels. These sit flush with the front of the door panel, to cover over the cut edge of the foamcore and to reinforce the joint.



Fold the corner panels along the middle fold line, so that they form a 90-degree angle. These can then be glued in place into each of the inner corners of the 't'. You can use superglue for this step to speed things up a little, as there is no exposed foam to worry about. This helps to give the structure some rigidity while the PVA glue sets, and also covers over any messiness or gaps where the walls join.



The roof can now be glued in place.



Glue the two corner braces in place on the roof corners above the door.



Take the support struts and cut off the vent and rivet strip from the end with a knife.



These are then glued onto the end walls, covering over the cut ends of the foamcore. The vent piece goes on the roof, with the rivet strip butting up against the top of the support strut.



Finally, glue the square hatch onto the roof, in the middle of the 't', and your bunker is complete.



Let the glue set, and it's ready for painting.









For variation, you could replace the door section with another angled end wall, leaving access through the roof or underground, for more of a fortified pillbox. Or you could stack the small minehead building on top, making a balcony above the door section for troops to stand on.

If you want to try it for yourself, you can grab the template from here and the Maelstrom's Edge terrain sprue from the webstore here. I'd love to see what others can come up with to do with the design, so as always please feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Epirian Scorpion Drone Conversion Tutorial and Unit Card


Posted on Monday May 01, 2017 at 05:00pm in Tutorials


- by Iain Wilson

The humble Epirian Drone is a robot of many guises. It was designed as a modular core unit that could have an array of different weapons or motive devices in order to create specialised roles as required. So far in the game we have two of these variants: the Spider and the Firefly. I've had a lot of fun, however, thinking about ways to modify the kit to create other variants, and of the potential things that bored or desperate engineers on frontier worlds might come up with to make their drones fit new roles.

This week, I'm presenting one of the variants that I created: the Scorpion Drone.



Armed with a hefty maglock chaingun, the Scorpion fills a heavy support role when there are no Hunters around to do the job.



This is a fairly simple conversion, using most of a Drone (legs, chassis, left-side nacelle, rear plate, base) and a chaingun and left-side magazine unit from a Hunter - You could use the right side, but I've used the left as it is a leftover part if you build the Hunter with his hydraulic fist.



Using a sharp knife, cut the rectangular pod off the right side of the drone chassis.



Assemble the drone parts as normal.



Assemble the chaingun with the magazine unit upside-down. This helps to conceal the elbow joint cavity, and means that the side glued to the drone chassis is the side with no detail on it.



Glue the chaingun onto the chassis. It should sit with the rear of the magazine unit a couple of millimetres back from the rear of the drone, and the top of the magazine unit more-or-less level with the top of the rails on the chassis. The ejection port will line up with the rear left knee.



And that's it - job's done!



A couple of painted shots of the Scorpion in all its over-sized-weaponish glory:







This was actually the second version of the Scorpion that I came up with. The first looked like this:



This version uses the chemtek sprayer from the Scarecrow kit to create more of a scorpion's tail for the weapon.



I decided to go with the second variant partly to make it an easier conversion, and partly because I thought the weapon mounted on the side looked a little more in keeping with the Maelstrom's Edge aesthetic. The tail is fun, but a little impractical.



If you would like to use the Scorpion in your own games, you can download an unofficial rules card here, and you can pick up the Drone and Hunter kits needed to build it from the Maelstrom's Edge webstore here



As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Template & Tutorial - Minehead


Posted on Monday Apr 24, 2017 at 05:00pm in Tutorials


- by Iain Wilson

This week, we're sharing an easy building tutorial that would be perfect for those looking to dip a toe into the terrain scratch-building pool for the first time. The project is a small outbuilding, which I think of as an access to some sort of underground facility, although it could also double as a small utility or detention building.





You will need some 5mm or 6mm foamcore (either will work, although the roof piece will overhang the sides slightly with the thinner foamcore), some thin cardboard - around .5mm thick, PVA glue, and the Maelstrom's Edge terrain sprue. A sharp pencil, a steel ruler and a sharp craft knife will get you by for tools.

You will also need the building template, which can be downloaded from here: Minehead.pdf

From the terrain sprue, the following components are used: one of the small doors (either will do), two trapezoid windows, two corner braces and two of the long support struts.



Print out the building template, and cut out the panels using steel ruler and knife.



You can then lay the panels on top of the foamcore and card (the parts are labelled for which material they need) and draw around them with the pencil to transfer the outlines.



Once you have traced all of the parts onto the appropriate material, use the ruler and knife to cut them all out. If you have never cut foamcore before, don't try to cut through in one go. Lay the ruler along the line you want to cut, and then make several passes with the knife, working deeper as you go and being careful to keep the knife blade vertical so you don't wind up with a bevelled edge.



Check the fit on the holes for the trapezoid windows by pushing the windows into place. You can trim around the edges where necessary to make them fit nice and snug. If you have cut the window holes too large, you can pad them back out by gluing a strip of cardboard onto whichever cut edge has a gap. Once you're happy with the fit, run some glue around the edge of the window hole and then push the window into place.



Next up we need to glue the walls together. Because of the angle on the back wall, the bottom of the wall will protrude past the bottom of the building, so will need a little trimming. If you hold the back wall against the side as below, so that the top edge of the back wall sits level with the top of the side wall (left-hand image) you can see the triangular part that needs trimming off (right-hand image) - trim this off with the knife, or sand it down, so that the bottom of the back wall sits flat on the table.



From there, glue the side walls to the rear side of the front wall. The run a little glue down either side of the back wall section. Spread the side walls out slightly, hold the back wall in place, and squeeze the side walls back in against it. Give the glue 30 seconds or so to start to grab, and then sit the building down on the table. You can look down from above here and nudge the walls around as necessary to square everything up. A cutting mat with a printed grid is a big help for this step, as you can line the walls up with the grid.



The cardboard side panels can then be glued one onto the front of each of the side walls, so that they cover over the exposed polystyrene edges of the front wall. The roof panel goes (surprisingly...) on top - run a little glue around the top edges of each wall, and sit the roof on top.



Take the two support struts and slice off the grill piece as below, leaving the recessed rivet strip attached to the grill.



The grills are glued onto the back edge of the roof, one at each corner with the rivet strip to the edge. The remaining sections of the support struts are then glued running up the sides of the back wall, covering over the exposed polystyrene edges of the side walls. Check for fit first - if they protrude past the bottom of the building when lined up with the roof at the top, bevel off the bottom of the strut with your knife before gluing in place.



Finally, take the two corner pieces and glue them to the front corners of the roof. What you wind up with should look something like this:



All that remains is painting, once the glue has set. Paint the building up in whatever colours suit your table or preferences. I like to weather my buildings, but it's not necessary - a simple spray with grey, white or a muted (not pastel, but not too bright) primary colour with the details picked out where appropriate works quite well with these as well.

Here's my prototype version painted up, with some added salt weathering and some paper signs created in Gimp and printed out on paper for gluing on wherever they seem appropriate.



The graffiti on the back wall was made in an online graffiti creator (google it, you'll turn up a few different ones with different functions and fonts), printed and glued in place. You can see the edges of the paper if you look closely, but from game-playing distance it does the job. The numbers on the green strips and door were done the same way.



(Note that the windows in the painted example above are in a slightly different position to the template. This was a design change between the prototype and the template creation, as I think it looks better with the slight gap between the window and the raised side panel.)

And there you have it - one mine access/detention cell/utility closet/bike garage/whatever else you can think of to use it for.

If you want to try it for yourself, you can grab the template from here and the Maelstrom's Edge terrain sprue from the webstore here. I'd love to see what others can come up with to do with the design, so as always please feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Tutorial and Spotlight Article Roundup


Posted on Monday Apr 17, 2017 at 05:00pm in Tutorials




The full list of articles is getting a little unwieldy for a single page, so rather than keep updating an increasingly confusing list here, you can find the full collection of articles broken down by sections in the Hobby area of the Maelstrom's Edge website here!




If you've seen anything here that has lit that modeling flame, you can pick up the various plastic kits currently available in the Maelstrom's Edge range from the webstore here.

Maelstrom's Edge also has a Facebook group, known as 'the Comm Guild', where you can post any questions you have about the rules, the models, or upcoming releases, or share your modeling projects. The group can be found here. We love to see what people are working on, so whether you're a modeling veteran or a complete newcomer to the world of miniature wargaming, feel free to join in.

And in the meantime, stay tuned for the plethora of modeling content that we have still coming down the pipeline!

Terrain Tutorial: Blast Craters


Posted on Monday Apr 10, 2017 at 05:00pm in Tutorials


- by Iain Wilson

Last week, I went through some options for building a few different types of scatter terrain from components on the Maelstrom's Edge terrain sprue (if you missed it, you can find the article here). There is one other essential piece of scatter terrain that wasn't covered in that article, though: the humble blast crater.

Craters are a ubiquitous component of gaming tables from just about any genre (or at least any that deal with firearms of any kind) and along with those other staples of sci fi gaming - the soup-can storage tank and the spikey-polystyrene-ball cactus - you'll never be gifted the location of the secret lounge of the Terrain Builder's Guild if you don't have at least two or three in your terrain collection.



To get started, you'll want something round and flat to use as a base. Old CDs are perfect, as they're a good size without being too thick, and it saves them from going into landfill.



If you don't have any old CDs or DVDs kicking around, craftboard, cardboard or foamcore will also do the job, although cardboard or foamcore may bow slightly.

Take some air-drying clay (I'm using Jovi Air Dry Modeling Clay) and make a ring that's a little smaller in diameter than the base.



Smooth the clay down onto the base by pressing or rubbing it with your fingers, working around the ring on both the inside and outside and leaving a raised ridge. Don't make it too neat - you want a certain amount of irregularity to avoid the crater looking like a neatly-dug hole. There should be a steeper slope on the outside of the ridge than inside.



While the clay is still soft, add some chunky features. I'm using some leftover scraps from other terrain projects, from the Maelstrom's Edge terrain sprue. Just push them into the clay wherever seems appropriate. Longer pieces should be angled towards the outer edge, as if they've been pushed there by the explosion.



Air-drying clays aren't generally particularly adhesive, so the parts won't be held in there very firmly. The next step with stick them in place fairly comprehensively, but if you're concerned about them getting knocked around while you're working, you can add a little superglue on the part before pushing it into place.

When the clay dries, it may contract a little and lift up around the edges. You can avoid that by pressing it back down periodically as it dries, but it's not really a big problem - Once the clay has set, you can just chip off any bits that are sticking up more than a couple of millimetres and ignore the rest. The edge will be obscured by the texturing that happens next.

Take some coarse sand/fine gravel mix. I have a pot that has a mix of silversand, sandpit sand, small chips of slate, fine gravel and a little model railway ballast for good measure. You want a bit if a mix of textures for best effect, but if you don't have access to all of that just some regular sand with a little railway ballast or fine gravel mixed in will do just fine.

Into this, mix a generous dollop of PVA glue (also known as Elmer's glue or wood glue) and a little water. You want the mix to be thoroughly wet through, but not runny.



Using a large paintbrush that you're not emotionally attached to (because it's probably not coming back from this) spread a coat of the sand mix over the crater, starting from the middle and working up and over the ridge. That will naturally give you some radial detail running outwards from the blast area. You can accentuate that a little if you want by dragging a toothpick or wooden skewer gently outwards through the sand mix layer.



(If you haven't covered over the hole in the middle of the CD with clay, sticking on a small piece of masking tape before you apply the sand will take care of that.)

Don't worry if the detail looks a little soft at this point. As the glue dries, it will sink in and leave some nice, gritty texture.



Once the sand layer has completely dried, paint up in some suitable colours to match your table. Here, I've used a grey spray undercoat, a coat of Army Painter Strong Tone, and then a drybrush of Vallejo Basalt Grey, Light Grey and white, to match my urban terrain. A little brown drybrushed around in patches helps dirty things up a little, and the terrain sprue parts are painted with Vallejo Beasty Brown, drybrushed with Citadel Boltgun and then washed with Army Painter Strong Tone.



For some variety, use a mix of different base sizes to create different craters.



You can easily customise this basic design through using different sized bases, linking multiple craters together, or using larger or smaller rubble and terrain parts for detail.

And that's all there is to it! If you're feeling inspired, you can check out a bunch of other terrain-building articles by clicking here, or you can pick up the Maelstrom's Edge terrain sprue (in a handy 2-pack!) from the Maelstrom's Edge webstore here.

And as always, feel free to share your creations on the Comm Guild Facebook page!

Terrain Tutorial: Scatter Terrain


Posted on Monday Apr 03, 2017 at 05:00pm in Tutorials


- by Iain Wilson

The Maelstrom's Edge terrain sprue is a fantastic resource for detailing scifi buildings made from all sorts of things - You can find a bunch of different ideas and tutorials here. The terrain sprue components are also handy though for making smaller detail pieces to scatter around your gaming tables for a little extra cover. I have previously shared a tutorial for building small shipping containers from a couple of doors, some ladders and a little foamcore (you can find that tutorial here), and this week I thought I would run through a few more small scatter terrain ideas.





First up: Barricades



For this, you'll need one garage door, and two trapezoid windows.



Start by removing the door from the door frame. You can do this with a jeweller's saw or razor saw, or by running around the inside of the frame with a sharp hobby knife from both sides until the door pops out.



This gives you an open door frame that you can use on a building or ruin, and a handy detailed panel that can be cut up as below:



Throw the off-cuts into your bits box (they'll come in handy for a ruin or scrapheap down the track, and the strip of small windows is a nifty bit of detail for a building or other wall feature) and glue the trapezoid windows to the back of the lower section of the door.



Once the glue has set, you have some barriers just perfect for huddling behind and feeling all suppressed.



I've painted these up fairly plain, so that they will fit with whatever sort of table I throw them on. You can easily paint them to match your buildings, or paint on mis-matched panels for more of a ramshackle look.






Next: The Orb!



I picture this device as a 3d map tank, so the ball on top would represent either a hologram or a glass ball with a projection inside.

You will need a square hatch, a large pipe fitting, and a suitable-size marble (the one I've used is around 25mm (1") diameter).



No cutting required on this one - Simply glue the pipe fitting to the top of the square hatch, and put the marble on top. If you hold off on gluing the marble in place until you have painted the base unit, you won't need to worry about cleaning stray paint splatters off the glass.



You could also paint the marble, or use a ball bearing or small plastic ball, to make it into a planetary globe sculpture or some other artistic installation.






Next: Public Comm Unit



The little computer screen on the terrain sprue shows up all over the place on my terrain pieces. I picture it as a generic, multi-purpose unit that can be configured to display whatever information or controls are required for any given application. In this case, as a public access comm unit or data terminal.

To build this, you need the small pipe fitting, two corner braces, a computer screen, and a 5mm-long piece of 6mm (1/4") plastic tube. You also need a piece of sprue from the terrain sprue - The sprue has a thicker half and a thinner half. From the thinner sprue, cut a piece around 25mm (1") from a corner, with the corner cut off flush with the length of the sprue piece. The end result is a length of plastic rod with a rounded end that has one flat face, as pictured below.



Take the screen and cut off the wedge-shaped protuberances running along the top. Then glue the corner braces together and the screen into the middle, inside the corners and butting up against the top, so that the corner braces form a shade around the screen.



Then glue the plastic tube into the pipe fitting, and the sprue piece inside that, with the rounded end at the top. Make sure the flat face is parallel to one of the edge of the pipe fitting. Then glue the back of the screen to the flat face of the sprue piece.



Once painted up, these can be glued onto your terrain pieces for a little extra detail. They also stand quite well on their own, or you could glue them to a base for a little extra stability, and then they can be scattered around as needed - they would make handy objective markers.






And finally: Thermal Vents



No self-respecting, quasi-military terraforming base is complete without some sort of underground installation. The problem with underground installations, though, is that they need some sort of ventilation shaft, otherwise nobody has any way to sneak in!

To build some suitable clandestine access, (or just some nice, blocky, solid cover for your solo models, depending on your point of view and the specific game objectives at hand) you will need a shutter window, four corner braces and some thin plasticard - I've used .5mm sheet here.



Take the shutter window and on the rear frame, cut or file down the top edge at around a 45-degree angle, as below, leaving the raised frame at the front intact.



Cut sections of plastcard to run around the window frame. The measurements I've used are below:
Rear section - 21mm wide x 20mm tall
Front section - 21mm wide x 9mm tall
Sides - 23mm wide x 20mm/9mm, to match the front and rear sections.

If you're using thicker or thinner plasticard, you will need to tweak the width of the front and rear sections by a matching amount. You can also change the angle of the window frame by making the side pieces longer or shorter.



Check your plasticard sections for fit, and then glue them in place around the window frame.



The corner braces are then glued around the base.



As with the barricades back at the start, you can paint these up to match whatever buildings you have, or put them in more generic colours to scatter around multiple tables.






That's the lot for this week - although it's just scratching the surface of what you can do with the terrain sprue components. If you like what you have seen here and want to try building some scatter pieces of your own, you can pick up the terrain sprue in a pack of two from the Maelstrom's Edge webstore here.

We love seeing what people create with the sprues, so as always, please feel free to share your work on the Comm Guild Facebook page!

Terrain Spotlight: Welcome to Hamilton!


Posted on Monday Mar 27, 2017 at 05:00pm in Models


- by Iain Wilson

The frontier world listed in the Epirian Foundation directory as PG-4215 [designation pending] is a barely-habitable planet on the outer fringe of populated space. At the time the Maelstrom approached the system, PG-4215 possessed a single official settlement, known as 'Research & Terraforming Implementation Facility Alpha' by the Foundation and as 'Hamilton' by those unfortunate enough to have been posted there.

With PG-4215's few small, equatorial landmasses being hot, dry, and generally unpleasant, Hamilton's small population very early on had committed themselves to paving over and urbanising as much of it as possible.


Oblivious to impending conflict, an Epirian cargo drone shunts shipping containers for unloading.

Hamilton is the first table setup that I've finished off so far for my own Maelstrom's Edge games. I've used it somewhat as a test-bed for trying out different ideas, with the end result being a bit of a hodge-podge of styles.


Taking up position on the roof of the refectory, the squad watches an automated uplink relay trundle down the laneway.

Buildings have been constructed from a range of different materials, with the components from the Maelstrom's Edge terrain sprue helping to tie it all together into a more-or-less coherent whole. The building above is made from a cardboard giftbox with the lid flipped upside down.


In the distance, past the plantation dome, a squad of heavy armoured Karists approaches, weapons at the ready.

The plantation dome was constructed from a plastic salad bowl, with foamcore used for the enclosed area at the front. You can see how this was put together in the walkthrough here.


A Warden conducts a routine maintenance check on the exterior of the planation dome.

Trimmed-down and repainted aquarium plants were used for the plantation beds inside the dome. In the background is one of my first foamcore constructions.


A Hunter warmech on patrol.

Cover is extremely important in Maelstrom's Edge, so wherever possible I have tried to include protruding elements for models to potentially hide behind, as can be seen in the buttressing on the building behind the Hunter.


A Scorpion drone lurks in the courtyard, awaiting instructions from its Handler.

Of course, some details aren't particularly useful for cover, and are just there to look pretty.


On the other side of town, a Hunter on loan from the Swamp Research Team surveys the laneway.

Painting has mostly been kept fairly simple, with the buildings all painted white with some salt weathering to make them look like they've been exposed to the elements on an unfriendly world. I wanted a unified colour scheme to help tie the disparate buildings together, so they would look like the town was cobbled together from various sources, but would still look like it was purpose built for a single organisation.


Lieutenant Bob takes up position on the balcony.

Variations on a basic design can help create a 'kit-home' look, with some different buildings that all clearly belong together. The above building was constructed using a similar template to the first foamcore structure, but with the courtyard removed and a balcony added. You can see the construction of this building in a short video here.


The Karists advance.

If you're aiming for an urban-themed board, it's a good idea to add in some area terrain elements rather than just having a table filled with solid buildings, as this mixes things up a bit for movement and cover. The same template used for Lieutenant Bob's balcony building was used to create a ruin, just by cutting off the roof, bashing things up a bit and adding some rubble on the base.


A lone Karist trooper lurks between the buildings.

In the background above you can see another building made from a plastic storage tray. Check out the build video here.


Scarecrows move to intercept the intruders.

Playing on a themed table is a great way to bring your games to life, as it helps to create the illusion of an actual battlefield, rather than just having a random assortment of different terrain.


Despite imminent conflict, Bob can't resist trying out his new camera drone...

Still to do: I have several more buildings still on the workbench for this board, including a bot storage building and some more small multi-purpose buildings. I'd also like to add some sort of water-treatment pond. This will help to expand out from 4'x4' to a more rounded 4'x6', which is better for standard games. It would also benefit from the addition of more scatter terrain to break up the firelanes a little, which will be my next terrain project:




All of the decorative elements on the buildings shown here are from the Maelstrom's Edge terrain sprue. You can find this in a handy two-pack in the Maelstrom's Edge online store here. You can share your terrain creations on the Comm Guild Facebook page!

Conversion Spotlight: Epirian Automated Uplink Relay


Posted on Monday Mar 20, 2017 at 05:00pm in Models


- by Iain Wilson

The dependence on robotic units and information warfare means that the Epirian Foundation relies on electronic communication to function as an effective fighting force. When pursuing conflicts outside of its zone of control, the Foundation uses portable uplinks that link to orbital satellites and airborne recon, providing battlefield intelligence about enemy positions and weaknesses and allowing Bot Handlers to remotely interface with Epirian drones on the ground.

The Maelstrom's Edge rules include an automated uplink relay as a faction-specific objective for the Epirian forces. The uplink itself is represented with a cardboard standee, as it represents a physical object that moves around the board, but I thought it might be nice to have an actual model to represent it. And so, I came up with this:






My kitbash differs a bit from the artwork on the card - the artwork was done while the game was still in its early design stages, before the models were finalised. As a result, the drone chassis that forms the basis of the upper body of the uplink is really too small for the job. The card version also wound up with only a single gun, while the finished version of the uplink, ruleswise, is supposed to have two flakk batteries.

So after initially looking at various ideas using a drone chassis, I went with a Hunter torso instead.

The track unit was purloined from a Counterblast Mekkus Defender robot. Quick and easy to assemble - just two track units and a central hub to which they both attach.



I then took a Hunter torso and cut it off at the waist joint.



A new waist joint was constructed from plastic tubing, to slot neatly into the waiting cavity in the top of the track unit's central hub.



The flakk batteries were constructed from the flakk guns on the drone sprue. I took the two weapon mount parts and joined them together, glued a flakk gun onto each mount and added a third flakk gun, slightly shaved down on either side, inset between the other two. These were then attached to the forearm magazine piece from the hunter to create something reminiscent of the boxy 'shoulders' of the drone chassis from the original uplink artwork.



One of the big, obvious details in the artwork is the big satellite dish mounted on the uplink's left shoulder. I didn't have anything suitably rounded to hand, but in a flash of inspiration grabbed the flakk cannon from the Hunter sprue and chopped through the exposed parts of the cannon barrels. The shield section was then attached at a jaunty angle to the muzzle end of the cannon, and an antenna made from the coaxial barrel from the Hunter's chaingun.



The shoulder sockets were trimmed at an angle so that the weapon arms would sit horizontal. The weapon arms were then glued in place, and the satellite dish and an auxiliary antenna made from the 'spare' weapon on the drone sprue attached to the left shoulder. I also added a square of plasticard to the front of each shoulder to cover over the original weapon attachment sockets. These have an 'X' shape scribed into them to once again tie back to the drone shoulder design. As a final nod to the drone chassis (although this is a detail on the final drone model that is absent from the uplink illustration) I added a pair of rails running along the top of the head, cut from thin plasticard.







I decided to paint this one up to match my original Epirian colour scheme, using Vallejo Yellow Green with a wash of Army Painter Green Tone, and the metal parts painted Vallejo Basalt Grey with a couple of coats of Army Painter Dark Tone.



The tracks were given a light drybrush with Citadel Boltgun Metal (aka Leadbelcher) and then another wash, this time with Army Painter Strong Tone.



The base was urban-ised with a basecoat of Vallejo Neutral Grey and a drybrush of Vallejo Light Grey. Some oil stains splotched on with Army Painter Strong Tone, some chipping, and some yellow line markings complete the scene.



And so there it is: One Automated Uplink Relay. Size-wise, it comes in as a perfect match height=wise for the card version. A little more sideways bulk, but that suits it with the size of the base anyway.

It's not a perfect match for the artwork, but I think it's close enough to be recognisable for what it's supposed to be, and is a really easy conversion.

If you would like to have a go at this yourself, you'll need the track unit from Counterblast (or something else like it - there are a fair few options out there for small, tracked weapon units), and a Maelstrom's Edge Hunter (which will also give you the base for the uplink) and two Drone sprues - You'll have enough parts left over to still build complete drones from those sprues with the other weapon options. You can find the Maelstrom's Edge sprues in the online store here.

Be sure to share your version of the completed uplink relay on the Comm Guild Facebook page!

Terrain Walkthrough: Western-themed SciFi Building


Posted on Monday Mar 13, 2017 at 05:00pm in Models


- by Iain Wilson

A few weeks back, I built an Epirian Stockyard, just to get an idea of how some more rustic styling would fit into the Maelstrom's Edge universe. So it was with a fairly large amount of delight that I stumbled this week upon some fantastic, inexpensive, western-styled building kits from a company called Plast Craft Games. These are made from die-cut PVC sheets, and make a perfect base for customisation - in this case, with the addition of some parts from the Maelstrom's Edge Terrain Sprue to make a scifi frontier-town building.





The original kit comes as a single PVC sheet, with the cut panels attached with a few lugs. The PVC is soft enough to cut easily, and while there was some warping of some of the panels (I'm assuming from the pressure of the cutting process) they bend back into shape readily enough. The fact that the woodgrain shown in the store pics of the kit was actually embossed onto the parts was a nice surprise - I had been assuming that was just painted detail.



So, the first step was to remove all of the panels from the sheet and clean off the attachment lugs. I was a little surprised to find printing on the outer facings of the building pieces - as I inadvertently discovered three-quarters of the way through assembly, this is actually a sheet of protective film that peels off, once you know about it... It's not mentioned in the mostly-pictorial assembly instructions.



The opening for the door on the front wall turned out to be exactly the right height for the terrain sprue door, although I had to widen it a little. This was the work of a moment with a steel ruler and an exacto knife, and then I did the same for the window, which needed to be widened just a fraction and lengthened a bit. These parts could then be glued in with superglue.



The back wall of the building doesn't have any openings, but I decided to add a second door for in-game versatility. This was done by tracing around the door frame and cutting out a hole for it with the exacto knife and ruler again.



From there, the rest of the building could be assembled. There are some timber braces that run vertically up the edges of each all to disguise the panel joins. I left these on the front and back wall, but flipped them over to hide the woodgrain so that they could be painted as metal to match the terrain sprue parts. Then I added the terrain sprue reinforcing pieces on the side walls and roof, and added a railing to the front porch using a trimmed-down ladder.





(The porch roof and rails are still unglued at this point, to make painting the front of the building easier.)

Time to paint!

I started with a spray of grey undercoat all over.



Parts that I wanted to be metal were then given a coat of Vallejo Beasty Brown.



This was followed with a light drybrush of Citadel Boltgun Metal (Leadbelcher, for the newcomers)



Then the whole building was given a generous wash with Army Painter Strong Tone.



Once dry, the wash was cleaned up a little in a few places where it hadn't covered quite right, and then the wood areas were drybrushed with P3 Jack Bone, with some white mixed in for some lighter areas - this was intended to give the wood an uneven, weathered appearance. The metal parts were also given a light drybrush with the Boltgun Metal again.



At that point, all that was left was to paint up the lights on top of the doors (Citadel Ice Blue with a drybrush of white) and the green-orange-red lights on the door lock panels, give the moving parts of the door locks a coat of Boltgun Metal to make them stand out from the rest of the weathered metal parts, and to paint the sign on the front wall.













So while Lieutenant Bob there takes up his sniping position on the roof, and I go off to make up a town's-worth of these and track down some models for the Serenity crew, we mosey off into the sunset once more.

If you're feeling a similar urge to misbehave, you can find the Plast Craft Games range in various hobby stores and through their own webstore and you can pick up the Maelstrom's Edge terrain sprue 2-pack from the Maelstrom's Edge webstore here.

As always, we'd love to see what you come up with, so feel free to share your creations on the Comm Guild Facebook page!

Terrain Walkthrough: Plantation Dome


Posted on Monday Mar 06, 2017 at 05:00pm in Models


- by Iain Wilson

On many frontier worlds, terraforming is still underway when colonists move in and start trying to install some sort of civilisation on everything. Where conditions are less favourable, this can require mean that non-native vegetation can need a little help getting established.

One of my very early ideas when the Maelstrom's Edge Terrain Sprue was first released into my eager little hands was for a small bio-dome-style structure where food or other useful plants would be grown during the process of making the planet fully habitable. It's taken a while to get back to it, but this is what I eventually came up with:





The foundation for this building was a plastic salad bowl, found at a local discount store.



I built a 'gateway' building, to be installed into the side of the dome. This would form a sort of airlock, to allow for environment control inside the dome, and also function as a storeroom for whatever tools or drones were used to maintain the plantlife inside.



To install the airlock, I carefully cut a square hole into the side of the bowl. Apparently I wasn't quite careful enough, as the fairly brittle plastic cracked just as I was almost finished cutting. (Note for next time - use a razor saw rather than trying to get clever with an exacto knife!) I decided to go with it anyway, as a little damage on battlefield terrain obviously isn't the end of the world.



The gateway building was prettied up with doors, control panels and some reinforcing from the terrain sprue.



The hole in the side of the bowl is 5mm too short for the gateway. That allows me to add a foamcore rim around the base of the dome, with another ring of foamcore running on top, sealing in the edge of the bowl.



I wanted some detail for the top of the dome, to disguise the bowl's flat bottom. So I took some shutter windows and used a razor saw to cut the backs of the frames so that the windows sit on an angle.



These were then glued to a circle of plasticard cut slightly smaller than the base of the bowl. A square hatch in the middle forms a hub, where I imagine the machinery that controls the shutters would be located.



On the inside of the bowl, I added some large pipe fittings, positioned to sit directly underneath each of the shutter windows. This forms a venting system, to allow the atmosphere inside the dome to be vented in an emergency, or to allow controlled amounts of the outside air into the dome.



A bunch of reinforcing strips from the terrain sprue were hacked up and glued into planter boxes to go inside the dome.



To these, I added a control unit using a control panel and two trapezoid windows glued together with a small piece of foamcore sandwiched between them. This would control the environment inside the dome, administer fertilisers or other chemicals to the plants, or activate the dome's resident drones.



After marking out the inside circumference of the dome on a sheet of masonite, the planters and control unit were glued in place.



For the plants themselves, I cut appropriately-sized pieces from a few different aquarium plants. These were lightly sprayed with a matt green paint to dull them down a little and make them look slightly less plastic. These would be glued into the planter boxes and the boxes then half-filled with clear craft glue (water effects would be better, but I was in a hurry and craft glue was what I had to hand).



To add a little extra detail to the overall terrain piece, I built a water tank from some foamcore and a beverage mix tin. The ends of the tin are nested into circles cut into the inner sheets of foamcore, for extra strength.



A pipe made from a piece of sprue cut from the terrain sprue and some plastic tube joins the water tank to the dome. I built a support for the pipe from a trapezoid window and another piece of tube, and added small pipe fittings from the terrain sprue to the inside and outside of the dome. The drone tasked with watering the plants would connect to the interior fitting and syphon off as much water as required.



The last thing to do then before painting and assembling everything was to paint any exposed edges of the foamcore with some PVA glue, to protect it from the spraypaint.



My original batch of buildings for Maelstrom's Edge were painted white with green detailing, and since the gateway building for this one was constructed in a similar style, I went with a matching colour scheme.



The gateway was sprayed with a grey undercoat, and then a spray of matt white, with salt weathering to give it a nicely aged appearance.



The water tank was painted brown, drybrushed with Citadel Boltgun Metal and washed with Army Painter Strong Tone before being sprayed with a coat of green.



Again, salt weathering adds some age and experience. The end pieces, along with the base board and the dome rim, were painted with Vallejo Basalt Grey and then drybrushed with Vallejo Light Grey.



A few touches of Vallejo Beasty Brown add some dirt around the place, and some signs created in Gimp, printed out and glued in place add some character touches.



The interior needed to be all painted and the plants glued in place before the dome could be glued down.





I considered leaving the gateway unglued, so that it could be pulled out to put models inside the dome, but figured that as cool as that might look, there was little actual point in being able to do so in-game, so for a gaming terrain piece that was an unnecessary bit of fiddliness.



A yellow guideline adds a little extra detail to the broad expance of base. The base was deliberately large - the dome and water tank make for a fairly hefty line of sight blocker, so I wanted to leave plenty of free space around it. Where a little more cover is required, scatter terrain (barriers, crates, industrial bins, and the like) can easily be added to the open front corner.



And that's it - another terrain piece just waiting for a battle to spring up around it.

To build your own plantation dome, or a transport hub, or whatever other round thing strikes your fancy, you can pick up the Maelstrom's Edge terrain sprue from the online store (in a handy 2-pack!) here.

As always, please feel free to share your creations on the Comm Guild Facebook page!