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Modeling Spotlight: Epirian Victory Point Tracker


Posted on Tuesday Jan 23, 2018 at 11:19am in General


- by Iain Wilson

Victory. The elusive mistress that haunts our gaming hours. How do we capture her? Well, in Maelstrom's Edge, we do it by counting up Victory Points, and hopefully winding up with more of them than our opponents. The Battle for Zycanthus box includes Victory Point trackers along with the plethora of tokens and markers found within, but I decided that I wanted something with a little more spectacle, and so I built myself a VP tracker for my Epirian force.



This all started with a rough concept sketch, to get an idea of how things should fit together.



I then made a quick mockup in cardboard, as a sort of proof of concept, and to get a better feel for the size it needed to be.



The main body of the tracker is made from layers of 2mm thick plasticard. Each layer was marked out in pencil and then cut out and the edges smoothed down.









To show the current VP total, there are two dials with the numbers 0-9 marked around the edge. These are cut from thinner plasticard, with a spacer added on the top surface so that the face with the numbers on it doesn't rub against the inside of the tracker's front.



The windows for the VP display are made from a couple of trapezoid windows from the Maelstrom's Edge terrain sprue. I used a razor saw to slice through the windows just behind the interior bracing, to make them a little thinner and so that the bracing would sit flush against the front plate of the tracker.



From there, I cut a couple of trapezoid holes in the front plate to match up to the large openings in the windows, and then added a bunch of detail with various pieces of plasticard.



In the bottom corner, I added a rotary switch for tracking how many times the special faction objective has been tapped.



With detailing complete, it was time to paint!



I basecoated the tracker with Army Painter Army Green spray, and used some flat black spray on the VP dials and the rotary switch.



I wanted some metal detail on the tracker to break up the colour a little, so re-basecoated some appropriate spots with some black. I also added a little black inside the side openings for the dials, just to avoid having the white plastic showing through when it was assembled.



The metal parts then received a drybrush of P3 Pig Iron, and some weathering added with Vallejo Heavy Charcoal applied lightly with a sponge.





The numbers for the VP dials were drawn up on black circles in Gimp and then printed out, cut to shape and glued onto the plastic dials.





Finally, the front plate was glued in place, and the screen painted with some Ultramarine Blue and shaded with Army Painter Blue Tone.



My plan is to make up some smaller versions of the mission cards to sit in the screen cavity.

And then, of course, the next step will be to make some similarly themed trackers for my Karists and Broken!

Have you built anything unusual for your Maelstrom's Edge games? We would love to see your creations on the Comm Guild Facebook page!

You can find the entire Maelstrom's Edge range in the webstore here.

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Mini Hab Domes from plastic bowls!


Posted on Monday Jan 15, 2018 at 05:00pm in Tutorials


- by Iain Wilson

Throughout the galaxy, few structures hold up as well in hostile environmental conditions as the humble dome. They're durable, efficient, and as a bonus look nice and distinctive in a universe filled largely with pre-fabricated, angular structures. So here's a simple way to make yourself some small dome structures for your gaming table, using components from the Maelstrom's Edge terrain sprue, a little foam core board, some plasticard, and a plastic bowl.



As with the larger plantation dome that I made a while back, the basis for this building is a plastic bowl, in this case picked up in a pack of 8 from a local discount store for a couple of dollars.



I cut two rectangles of 5mm foam core board, about 30mm wide and the same height as the inside frame of one of the small doors from the terrain sprue. These formed the sides of the building's entrance, and so would need to be curved on the back sides in order to sit flush with the side of the dome.

Sitting one of the rectangles against the bottom rim of the dome, I measured the distance between the top corner and the dome, and marked that distance along the short edge of the foam core.



I then folded a piece of aluminium foil to made a long L-beam shape. With a pair of clippers, I made a series of cuts along one edge.



The uncut surface of the beam was then pressed against the side of the dome, with the cuts allowing it to bend to match the shape while the L-beam shape gave it enough rigidity to keep the curve when removed from the dome.



I then used the resultant curve to transfer the shape of the dome to the foam core, matching the foil beam up to the measured mark and the corresponding bottom corner of the entrance wall.



An exacto knife was used to cut along the drawn curve, angling the cut to account for the horizontal ci



With the addition of a piece of 1.5mm plasticard, cut to shape for the roof, the entrance tunnel was glued together and test fitted against the dome, with a little fine-tuning of the curve with the exacto knife allowing it to sit flush.



I wanted a little texture on the flat top of the dome, so I decided to use some grid-patterned plasticard. Not having a compass handy, I found a small drinking glass that fit neatly into the circular base of the bowl, and used this as a template to draw a circle on the plasticard. Once cut out, this circle was glued neatly into the recess.



For the windows, I took the trapezoid windows from the terrain sprue and trimmed down one side to help them sit almost vertically on the side of the dome.



To glue the windows in place, I grabbed a small offcut of foam core to use as a spacer, to ensure that the windows on either side of the building sat at the same height.



With everything glued in place, the building looked like this:



So, on to painting!

Because the dome is transparent, I sprayed a coat of primer inside to begin with. That way, if the outside of the dome gets a little scratched up from gaming use, it would show grey instead of clear.



The outside was then also primed grey.



The primer was followed with a coat of Army Painter Dragon Red.



I added a white stripe to break up the red a little, and painted some metal detail with P3 Pig Iron.



Finally, some sponge weathering and the roof tiles painted with Vallejo Heavy Charcoal, a quick wash with Army Painter Dark Tone for the metal parts and the roof, and some colour on the lights above the door, and the minidome was finished!









To build your own mini hab domes, you can pick up the Maelstrom's Edge terrain sprue along with the rest of the Maelstrom's Edge model range from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!



For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

2017 - The year in review for Maelstrom's Edge


Posted on Monday Jan 01, 2018 at 05:00pm in General


2017 has drawn to a close, and it has been a fantastic year for Maelstrom's Edge. Here's our year in review:



This year saw the release of the long-awaited third faction for Maelstrom's Edge: The Broken!



The Broken Infantry Pack consists of 4 sprues loaded with bits, that allow you to build Broken fighters from any of three 4 different unit types. And this is just scraping the surface of what we have planned for the Broken - 2018 will see plenty of new releases to fill out their roster, with additional troop types and a slew of new and fantastic alien species.

Also on the release front, we launched a supplemental range of resin models, starting with the Karist Angel Hellblaster.



While plastic models are great for all sorts of reasons, they have a rather long development leadtime, which slows down releases. Adding resin models allows us to get new things out more regularly, and also lets us develop models that wouldn't necessarily be practical or economical in plastic. So the aim going forward will be to have the core range remain in plastic, supplemented with resin models which will allow us to have a new release out every month.



The Hellblaster was followed up with Karist Heavy Weapon troopers, and this month saw the addition of an official model for the Karist Angel Keeper (which previously had a playtest rules card but required some conversion to build a model). It's not all Karist love, though - Epirians and Broken will be seeing some releases very soon!

On the fiction front, 2017 saw the release of Tales From the Edge: Escalation. This is our second compilation of short stories, and features work by some great names in science fiction, including Alastair Reynolds, Aliette de Bodard and Liz Williams!



Escalation is available in print through the Maelstrom's Edge webstore, or as a eBook through Amazon.

To go along with the book release, we took a bit of a look at what went into creating the fiction for Maelstrom's Edge with a series of articles here: Crafting Tales from the Edge, Developing Stories for Maelstrom's Edge, and The Maelstrom's Edge Fiction Creative Process, by Tomas L. Martin.

For the modelers, this year continued our regular article releases, with tutorials and spotlight articles covering a huge range of different hobby topics. We showed you how to build a model to represent the Epirian faction objective:



We went to town with the terrain sprue, with tutorials on shipping containers, buildings made from plastic storage trays and drainage channel, and some ideas for scatter terrain, blast craters, hedges, streetlights and 'blanket' door coverings made from bandages. We also shared templates for making a small minehead building and a larger bunker.





We also showcased a huge array of different terrain projects, including a plantation dome and a massive landing pad piece.





The models weren't forgotten, with tutorials on sculpting your own gas masks for your Epirian contractors, painting weathered-looking metal and heat stress on weapon barrels, a run-down on a quick-painting method for Broken Rabble units, and a guide to making bionic arms for your contractors from Scarecrow arms.



We also offered conversion tutorials and homebrew rules cards for a couple of new units types: The sneaky, sniping Reaper Cadre for the Karists, and the heavy-weapon-toting Scorpion Drone for the Epirians.



Along the way, we showcased a bunch of different modeling projects, including some small Epirian and Karist forces, some variant Epirian bot ideas, and a winged Angel conversion, amongst many others.





Gaming was also covered, with another fantastic battle report from DakkaDakka's Sgt Oddball - a Karist vs Epirian 'introductory' mission entitled 'The Final Act.



We also published a series of articles alongside the Broken release, taking a close look at their rules and how they fit into the game. You can find these here: Part 1, Part 2, Part 3 and Part 4.




So, what's next?

We have a slew of projects currently in development, and 2018 will see us continue with a new release each month to flesh out the three existing factions. This will include a couple of new plastic kits for the Epirians, and something a little bit... let's say 'heftier' for the Broken. Design work is also well underway for the next faction, which will bring some fun toys to the table for battle suit enthusiasts!

Stay tuned to the Comm Guild blog or the Maelstrom's Edge Facebook page for updates!

You can find all of our miniatures, the terrain sprue, and our fiction on the Maelstrom's Edge webstore here. For all of our modeling articles to date, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here. And as always, feel free to join in the discussion in the Comm Guild Facebook Group here!

Spotlight: Maelstrom's Edge Terrain Sprue Tree Decorations!


Posted on Monday Dec 25, 2017 at 12:00am in Tutorials


- by Iain Wilson

With Christmas upon us, I wanted to add a bit of a holiday theme to this week's article, and so the only sensible option was to take the Maelstrom's Edge terrain sprue and build Christmas decorations from it!



Around this time of year you can usually find various DIY bauble kits that have plastic baubles that you can stick photos or other momentos inside, or that you can paint or otherwise decorate. This particular one I think came with some rubber stamps inside for making Christmas cards and the like.



I took four of the long reinforcing struts from the terrain sprue and gently bent them into a curve over a metal tube.





These were then glued around the bauble with all-plastic glue. I used a UHU glue that turned out to be not great for gluing these struts onto flat surfaces as it contracts when it dries, which bends the struts and pops them right off the surface they're glued onto. That very property makes it a perfect glue for attaching the struts to a curved surface, though, as it will make them fit more tightly to the bauble.



The struts don't run all the way down to the bottom of the bauble, so I took the large pipe fitting from the sprue, and used a hobby knife to carve the bottom surface out to make it concave.



This was then glued onto the bottom of the bauble.



Time to paint! A quick spray of grey primer:



Season lightly with some crushed rocksalt:



Spray with Army Painter Dragon Red:



Once the spray was dry, I scrubbed away the salt under running water:



The detail pieces were then painted with P3 Pig Iron:



I followed this up with a generous coat of my old favourite, Army Painter Strong Tone ink.



After sitting overnight for the ink to dry, a quick drybrush of Pig Iron and a little silver, and up it goes on the tree!



To build your own collection of mechanical... er... decorativeness, you can pick up the Maelstrom's Edge terrain kit along with the rest of the Maelstrom's Edge model range from the webstore here. As always, we would love to see your creations on the Comm Guild Facebook page!

Here's wishing everyone a safe and happy holiday season!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Tutorial: Blanket Door Coverings


Posted on Monday Nov 27, 2017 at 05:00pm in Tutorials


- by Iain Wilson

Last week I put together the second part of my Broken settlement, with some buildings made from a cardboard gift box and an old fruit tin. The fruit tin still needed a door covering, and I wanted something that looked sufficiently rough and ready. I decided to go with an old blanket to serve as a makeshift door, which wound up looking like this:



To start with, I took a length of plastic rod and cut it to run across the doorway with a little overhang on either side. This would eventually sit in place at the top of the doorframe, poked through a couple of holes drilled into the tin on either side.



I then grabbed some crepe bandage and cut a piece a little longer than the rod, to allow it to bunch up. Bunched curtains look more interested than a flat sheet, unless you want to paint a design on, in which case a flatter surface is going to be easier to deal with.



Next I glued the bandage over the rod with some superglue, bunching it up so that the ends of the rod were sticking out, and folded over the rod far enough so that the bottom of the blanket would just touch the ground when hung in place.



Now comes the messy part - I mixed up some PVA glue with a little water. The exact amount of water is going to depend on how runny your PVA glue is, but you're aiming for around the consistency of pouring cream.



Then I dropped the bandage blanket in the glue and let it soak right in. When the glue dries, it will stiffen up the cloth, so you want it good and soaked through. If the glue is too thick, it doesn't soak in as well and you wind up with some parts of the blanket that are still soft and floppy, and others a goopy mess.



Once the bandage was nice and gluey, I hung it in place and arranged the folds to look as natural as possible, and then left it sit for two days to give it plenty of time to dry. Once dry, it will be stiff, but still slightly flexible. If it's too soft and doesn't hold its shape, you can stiffen it up a little more by painting on some additional glue, but try not to put it on too thick and fill up the weave of the fabric. If you have a brush-on superglue, you could also paint some of that onto the back of the blanket if it is accessible, but again, be sparing so you don't soak it into the weave and destroy the blanket look.



When the glue is properly dried, it's time to paint. I started out with a layer of Army Painter Strong Tone, but you could use whatever colour fits your terrain. If you use a wash or ink, make sure you give it plenty of time to dry, as the watery paint can cause the PVA glue to soften up again.



Once the wash was dry, I carefully drybrushed with some bone and white to highlight the raised parts of the blanket, and added a little more wash into the deeper creases for some extra shading.



And that's a job done!



You can also use a similar technique to hang blanket coverings over windows. On this one, the blanket is tacked onto the outside of the window frame. To attach the soaked bandage to the window, I added a drop of superglue to the top corners, let that set, and then carefully teased the wet blanket into the shape I wanted it:



The same was done here to hang a blanket inside this door frame. This is a door piece off the Maelstrom's Edge terrain sprue with the door cut out of the frame. The blanket is superglued in place at the top corners and down the sides of the door frame and then shaped and left to dry.



On my next terrain project, I'll also be using this to add some canvas roof coverings to a building that's seen better days... Stay tuned!

To build your own stellar refugee settlement, you can pick up the Maelstrom's Edge terrain sprue along with the rest of the Maelstrom's Edge miniature range from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Building a Karist temple: how not to


Posted on Saturday Nov 25, 2017 at 05:33pm in Tutorials


Originally posted on Dakkadakka by Sgt.Oddball.



What follows is a brief overview of how I built this Karist temple, inspired by the stepwells seen most commonly in India. A couple mostly water-related things did not work out at first, so here’s how to avoid those things.



1. I took the lid from one of those boxes they put wine bottles in, measured things, and glued my foam stairs to the lid. The steps are sized to accommodate normal 25mm based dudes without them tipping over. At the back: I just used scraps of foam to hold everything up. I then used foam again to make the basin.



2. I then stacked bits of foam to create the rock around the stairs and the temple entrance.



3. With fingers, a hobby knife, a serrated knife and a hot soldering iron I shaped the foam to look like rock.



4. I then undercoated the whole thing with white textured wall paint. Next, I used a hobby paint mixture to make everything rocky a yellow-sandish colour. The inside of the basin was painted a bright blue. The rock was then washed in diluted brown paint and the water area highlighted with progressively lighter shades of blue-green (lighter towards edges). The rock was highlighted with probably the base colour again and then adding in a sandy colour and white. I also used various coloured washes (reds, greens, browns) to give the rock colour some variation. All highlighting is simple drybrushing/overbrushing. In the last picture, I’ve poured Woodland Scenics E-Z water in the basin and in the water source on top, which is a resin you melt before pouring. This is the first thing you should not do. This stuff was just not suitable for this purpose. It shrunk and cracked as it cured and had a yellowish tint.



5. It’s not at all easy to remove E-Z water once it’s set, especially if you want to keep the surrounding terrain in one piece. Getting rid of it involved trying all sorts of methods, eventually a chisel was most effective. I then tried a more familiar (to me) product, which is Woodland Scenics Realistic water. This is awesome stuff and gave me a very nice pool. For the water drop and a little ripple effect I used Woodland Scenics Water effects, which is also nice.

Then I did the second thing you should not do. I figured I could add some white to the water by mixing white paint into the Water effects stuff and applying it where appropriate. However, Water effects itself is white until it cures, hence I couldn’t see how much the white paint coloured the Water effects. Of course, I didn’t bother to test my batch (all this water stuff takes forever to cure and I have no patience). Turns out I used too much white paint and all my water now looked ridiculous (basically like that picture of the uncured Water effects). The thing is, it’s impossible to get rid of. I think I tried painting over the whole thing? Not sure. Anyway, in the end I decided it was time to once again dig out the whole basin.

This time was worse, as the Realistic water isn’t as easily chiselled as the E-Z Water. It stays a little soft. After much perseverance I got everything out, but I destroyed some of the paint job and actual foam bits around the basin. I had to redo all that and also build new steps into the water (round steps this time). Now that I knew what not to do, again using Realistic water and Water effects got me the desired result (still room for improvement, but I’ll leave that for another project).



6. The final steps were making temple doors with the Karist logo out of plasticard, and detailing. The Maelstrom's Edge terrain sprue supplied a control panel. The doors were painted brown, then bronze, then drybrushed pewter and silver. The logo got various purple paints, washes and highlights. I used green weathering powder to colour the rock a bit in the crevices and then sprinkled on fine blended green turf for some moss, and the dried contents of some teabags around the edges of the basin to represent fallen leaves and such muck accumulating there. This muck, of, course, didn’t appear wet so I added a final coat of Realistic water (this is the white sheen you see in the last image). The colour from the tea bled a bit more than I’d like, so this is probably another thing I’d find a better procedure for next time. To finish up I glued some coarser, darker green turf to the rock to represent vines, washed that with a brown wash and then highlighted with an olive colour. I then broke a skewer in two and wrapped the ends in narrow masking tape to make two torches and planted these near the entrance, painted brown and metallic.

And that’s basically it! Apart from messing around with the water a lot (this cost me so much time, it ain’t funny), it’s a fairly simple project.

Terrain Spotlight: Broken Settlement, part 2


Posted on Monday Nov 20, 2017 at 05:00pm in Tutorials


- by Iain Wilson

This week, I'm continuing on with the construction of the Broken settlement that I started a few weeks back, which you can find round about here, by adding in another 'renovated' building and a converted water tank shelter.



I fast-forwarded a little on construction by grabbing a small building that I made some time ago for a video showing how to make a building from a cardboard gift box and the Maelstrom's Edge terrain sprue (which you can find on Youtube here). This was partly painted as a test run for the sponge-weathering that I used on the first building for this settlement.



Clearly, this building was still far too pretty looking to fit into a Broken settlement, so I added a bunch of patch-plating using plasticard and corrugated cardboard, and added some mesh over the windows on the sides. I also built a framework on the roof to create a makeshift shelter or sentry point.



The companion building for the gift box one is made from an old fruit tin. This received a good wash and had the label removed, and then I cut a squarish hole in the side to serve as a doorway.



I cut a bunch of reinforcing struts from the terrain sprue to fit neatly down the sides of the tin.



With the addition of some patches, a hatch on the roof and a lean-to on the side, the old tank was ready for painting.



To sit the buildings on, I cut a 12" square of masonite, with a couple of smaller pieces glued on top - a rectangle for the gift box building and a square for the tank. These were cut to size and then sanded around the edges to smooth down the burrs. I then gave the top surface a light sand to break up the shine and give it some texture for drybrushing later, and then glued the building foundation pads on with PVA glue.



Everything in place, ready for painting:



Because the gift box building was already mostly painted, I could skip straight to the detail work. To check how the main bit was done, check out the first article linked back up at the start of this one.

The various metal patches were given a coat of a rough mix of Vallejo Beasty Brown and black.





Over this went a light drybrush of P3 Pig Iron.





This was followed by a generous coat of Army Painter Strong Tone.





The pipe on the back wall was painted with a coat of Citadel Beaten Copper, and then given a light drybrush of Vallejo Sick Green.





Meanwhile, the tank was given a spray inside and out with black Rustguard, to prevent it from rusting through the paint down the track.





I then masked off the detail parts of the tank building with some masking tape.



The came a coat of Rust-oleum Oil Washed Bronze. This is a rust-preventing primer like the black, so could have actually gone straight over the bare tin without the layer of black, but I wanted to make sure it was good and dark. The black base helps this without having to spray the bronze on too heavy, as it gets a bit goopy and rough.





When the bronze was dry, I sprayed lightly over the top surface of the tank with some Army Painter Dragon Red, and then flipped the tank upside down and sprayed lightly around it so that the red caught in the undersides of the tin's corrugations without coating the whole thing in red.



I then drybrushed the whole thing lightly with Pig Iron, going a little heavier on the detail parts to make them stand out a little from the darker tank. The detail parts were then washed with some Strong Tone, and a few puddles of Strong Tone scattered around on the top surface.



While all of this was going on, I undercoated the based board with some flat black, and then gave it a coat of a flat medium grey. I deliberately use a range of different greys to basecoat my 'concrete' terrain bases, to help reduce the uniformity of the vast expanse of concrete on the table. If you look around in a city that has a lot of concrete structures, the colours vary considerably depending on the age of the concrete and the specific mix used, so it creates a better sense of realism on the gaming table if you carry this across in your painting.





To finish off the base, it was given a drybrush of Vallejo Light Grey mixed roughly with white, and then some patches of worn grime were added with a light drybrush of Beasty Brown, on both the base and the gift box building.





With the addition of a couple of final details (some lettering above the tank's doorway, the light above the door and the comm panel screen), this little building cluster is about done for now.





The tank still needs a blanket door covering, which I'll be going through in an upcoming tutorial, and I will go back over all of the buildings in the settlement to add some more characterful detailing once I have some more of the bulking out done, but it's at a point where it's not going to look out of place on the table as-is.











So what's next?

Aside from the door covering for the tank, I'll be moving on to another building section that will have some challenges in the roofing department and some sort of interesting detail in the courtyard.



Stay tuned for more!

To build your own stellar refugee settlement, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Terrain Spotlight: Broken Settlement, part 1


Posted on Monday Oct 30, 2017 at 05:00pm in Tutorials


- by Iain Wilson

With the release of the Broken adding a long-awaited third faction to the Maelstrom's Edge universe, it seemed fitting to take a break from tinkering with the shiny new models to add some appropriate terrain to the table. So this week, I broke out some gift boxes that I had waiting for an opportune moment, grabbed some terrain sprues and got to work!



The core of the first building for my new Broken settlement is a 20cm x 15cm cardboard gift box. The plan was to more or less follow the style of my earlier gift box buildings, but with the addition of some faction-appropriate wear and tear and rough repair work.



I started by cutting out holes in the box for windows and doors, using a sharp hobby knife.



To break up the box shape a little, I cut away one corner of the box, 6cm along each side. Flipped over, this corner piece fits back in place as a recessed balcony.



I cut a hole in one wall of the balcony to add a door, and cut a matching corner off the box lid, which would form the walled roof of the building.



From there, it was time to glue the box onto a square of masonite, and start detailing. To make the building look like it had been through some rough times, I modified the rectangular shutter windows from the terrain sprue. For the first one, I carefully cut out the shutter using a hobby knife, and then glued some aluminium mesh over the front of the window frame.



Rather than making all of the windows the same, I made different modifications to the other windows. On one, I glued some plastic flyscreen and a square of corrugated cardboard over the front of the frame, another had the shutter replaced with a piece of crepe bandage soaked in watered-down PVA glue, and on the last one I cut away just the lowest section of the shutter.



The terrain sprue parts were glued in place with superglue, and then I added some patches cut from thin plasticard and corrugated cardboard to the walls of the building.



The door on the balcony received a blanket in place of the original door with another piece of glue-soaked bandage, and a couple of ladders were used to create a railing. A pipe made from pieces of sprue joined with some plastic tubing and a vent made from a large pipe fitting with some aluminium mesh glued inside finished off the detailing on the back.



The building was still looking a little boxy, so I decided to break up the silhouette a bit more with the addition of a watchtower on the roof. This was constructed from a piece of gift box lid left over from a previous project, and some pieces cut from the ends of the terrain sprue. The ladder was glued in place with another couple of sprue pieces forming the hand grips at the top.





With construction complete, it was time to break out the paint. I started with a base coat of flat grey.





Over that went a thin layer of flat white. I didn't want this to be perfectly smooth and pristine, shining white, so kept the coat thin enough for the grey to show through a little. Once the spray was dry, some weathering was added with a sponge and some Vallejo Neutral Grey.



The metal patches and any other parts that I wanted bare metal were painted with a coat of Vallejo Beasty Brown, and then given a rough coat of P3 Pig Iron.



The base was painted with a coat of Vallejo Neutral Grey, and then a drybrush of Vallejo Light Grey, with some patches of Beasty Brown added to dirty things up a little. A splash of Army Painter Strong Tone over the metal bits and blankets, and a rough coat of Citadel Ultramarines Blue over a couple of the metal patches, and the building was pretty much table-ready.



There is still a little detail work to go, but some of that will wait until I get some more of the settlement completed so that I can match details across the different buildings to tie everything together.







So what's next?

I will be adding a couple of smaller gift box buildings with some varying levels of damage and delapidation, and I have some plans for a large peach tin that was rather conveniently opened the other day. The outsides of the buildings will gain some awnings and banners and the like, and I'll scatter some scrap around to add some flavour (and also some handy cover).



Stay tuned for more!

To build your own stellar refuge settlement, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Painting Tutorial: Hazard Stripes


Posted on Monday Sept 25, 2017 at 05:00pm in Tutorials


- by Iain Wilson

Battlefields are a dangerous place, but that's no reason not to follow reasonable occupational health and safety protocols. So here's a quick and easy tutorial for painting hazard stripes on your terrain, to make sure that your settlement's managing body doesn't find themselves with unexpected compensation claims on top of their post-battle repair bills!



Start by marking out the area that you want to draw attention to with a ruler and a fine line black pen - I'm using a Staedtler 0.05 'Pigment Liner' here.



You can use a ruler to mark out the width that you want for the striped area, but I find it quicker and easier to just grab an appropriately-sized strip of plasticard or (as shown here) a spare support strut from the Maelstrom's Edge terrain sprue and use it as a guide.



Once you have marked out the area to be striped, it's time to start adding in the lines for the striping itself. I generally use something around about a 45-degree angle, but the precise angle doesn't really matter. Place your guide strip where you want the first stripe (I started at the corner here, because it seemed like the obvious place) and draw a line either side of the strip. If you're working to the right, move the strip to line up the left hand edge with the right hand stripe, and draw a new line along the right of the strip. Repeat all the way along.



If your hazardous area has corners, there are a couple of ways to approach them. The easiest way is to just run your stripes past the corner, so that the angle of the stripes reverses around the corner.



Once you're all marked out, it's a good idea to either set the piece aside for a couple of hours to let the pigment from the pen set properly, or hit it with a coat of fixative spray (which you should be able to get in the sealer section of any decent craft store) to avoid it smudging. Then it's time to fill in every second stripe with yellow. Here, I've used a basecoat of Iyanden Darksun followed by a coat of P3 Cygnus Yellow. It doesn't matter if it's a little patchy, unless you're going for a new and pristine look to your terrain.



The above shows how the stripes 'flip' when they go around the corner. Alternatively, you can run the stripes to the corner, and then start another run of stripes in the new direction. This can be fiddly for odd angles, but works fairly well for 90-degree corners.



It's also worth mentioning that if you are worried about painting neatly in the lines, you can minimise the need to do so a little by painting the whole area yellow before marking the stripes in. That way, you only have to be neat with the black, which is a little more forgiving since messy bits that run over the lines can just be turned into weathering anyway.



Extra tip - If your striped area runs up to a wall, cutting the end of your template strip at an angle lets you get it



Next, fill in the 'black' areas. I prefer to use a dark grey rather than a black, as it looks a little more natural. Here, I'm using Vallejo Heavy Charcoal, from their Game Colour 'Extra Opaque' range.



If you're in a hurry, you can leave it there and it will look quite presentable. Or carry on for a little more detail...

Add some chips and scratches with your pen, wherever seems appropriate. This is a great way to conceal any spots where your paint wasn't completely inside the lines, and also adds some extra detail to the finished piece.



Then highlight the edges of the hazard stripes and the scratches with lighter yellow and grey - I just mix a little white into whichever yellow I used for the stripes, and some Vallejo Basalt Grey for the 'black' sections. I have also used some Vallejo Light Grey to highlight the scratches on the surrounding cement area.



You can 'fade' the stripes, to give them a more worn appearance, by drybrushing with a little of the same colour as the area around them. My cement on this piece is Vallejo Basalt Grey drybrushed with Light Grey, so I've drybrushed over the stripes with some more light grey. The heavier you go with the drybrush, the more faded the end result.



Finally, a bit of brown drybrushed into the middle of the yellow stripes gives them some more depth, with some more brown (Vallejo Beasty Brown here) drybrushed around to dirty things up.



And that's about it. Go forth and hazard up your terrain wherever seems appropriate.



Gateways, energy fences, holes, hatchways, heat vents, and anything else that could conceivably crush, spindle or make your day unpleasant is a good candidate for some serious warning stripes.



To build your own hazardous terrain, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.

Painting Tutorial: Heat Stress


Posted on Monday Sept 18, 2017 at 05:00pm in Tutorials


- by Iain Wilson

If you're tired of painting your weapon barrels silver and calling the job a good'un, this week's tutorial is for you! Here, we're going to run through how to paint a heat stress effect using Army Painter inks, perfect for Clingfire sprayers or Maglock Chainguns to make them really pop on your models.



Start with a basecoat of metal. Here, I've used P3 Pig Iron, equivalent to Citadel Leadbelcher (Boltgun Metal, for the old-timers).



Paint the part that you want to be heatstressed with gold. I've used Coat D'arms Bright Gold here, but any gold will do.



Next, leaving a thin strip of gold at the end furthest from the weapon muzzle, paint the gold area with several thin coats of Army Painter Red Tone. Avoid trying to rush it by slopping the coats on too heavy, as that can cause the colour to go all blotchy. Keep the coats thin and let them dry thoroughly in between (which doesn't take long if you're keeping them thin!), and start each coat just a little bit further away from the start of the gold section, so that you build a natural transition from the gold to the red. Don't be concerned if the first coat or two doesn't look like it's actually doing much - it's a cumulative effect and the colour will build up as you keep going over it.







(in case you're wondering, we're doing this with inks rather than normal paints because the ink lets the metallic sheen show through.)

Once you have built up the red to a level you're happy with, switch to Purple Tone. Leave a section of red, and then build up a few layers of purple, starting each layer a little closer to the muzzle of the weapon to build up the transition from red to purple. As before, use thin coats and let each one dry thoroughly before starting the next.





You can also stretch it out a little on longer barrels by using some Blue Tone in between the red and the purple, to give a more gradual transition from red to lighter bluish-purple to darker purple.

Finally, paint the muzzle of the weapon black. Thin the paint a little and work it back into the purple slightly, giving a sooty appearance to the muzzle area.



If you like your weapons looking a little cleaner, you can leave off that last step and just finish with the purple.



To build your own army of scorchy, melty doom, you can pick up the full range of Maelstrom's Edge miniatures and terrain accessories from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!

For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.