Search Results for 'terrain'
Entries found for "terrain": 213Showing 111 - 120 of total 213 search results
Terrain Spotlight: Firepoint Emplacement
Posted on Thursday Aug 29, 2019 at 05:00pm in Tutorials
As I mentioned in last week's article, we have a new terrain sprue coming!
Because new terrain gets me as excited as a very excited thing on a special day to be excited, I'm currently locked in my office, figuring out the best ways to make use of the new bits and pieces on the sprue and putting together new buildings for the ever-expanding terrain collection. One of the new pieces I put together this week was a small firepoint, just perfect for holding the line against incursions of lawless rabble!
The bulk of this structure is made up of floor grates from the new terrain sprue, and a combination of 3mm foamed PVC and 6mm foamcore for the walls.
I started out by laying out a floorplan, and gluing the grates together edge to edge. Then I cut the PVC and foamcore into sections to fit neatly around the three straight edges of the floor.
The sprue includes some posts which can be used to make low walls. For this build, I'm using a couple of them as floor supports, so trimmed off the rounded top.
Some stairs were needed to get up to the floor level in the firepoint. The stairs on the new sprue are designed to stack up on top of each other, and two stair pieces stacked come to almost exactly the same height as the floor grates sitting on the posts.
With the wall pieces glued together, the lower PVC sections form a support rail, on which the floor grates will sit.
To cover over the exposed ends of the foamcore, I took some support struts from the original terrain sprue and cut them to the same height as the walls. Four of these attach to the corners, neatly sealing over the foam.
The short, leftover pieces of the support struts were a nice length to form some bracing for the walls. I cut some small triangles of PVC and foamcore, which when glued together are exactly the same width as the struts.
That just left the top edges of the wall exposed. To seal that over, I cut a piece of foamed PVC in a lopsided 'U' shape to match the path of the wall, making it wide enough to overlap slightly on both sides, just to look prettier.
With the structure complete, I glued the firepoint down to a piece of hardboard. I wanted the firepoint to have some dirt piled up against the front, so I cut some expanded polystyrene to form the bulk of the dirt pile, and glued that in place around the front and the sides.
Finally, I gave the expanded polystyrene and the remaining exposed hardboard a generous coat of PVA glue and sprinkled a sand/gravel mix over it.
Ready for paint!
With some paint on, the finished firepoint looks like this:
The exact release date for the new terrain sprue is still to be confirmed based on production scheduling, but should be in the next few months. I'll be showing off some more previews in coming weeks to reveal other components included on the sprue.
In the meantime, you can still pick up the original terrain sprue along with the rest of the Maelstrom's Edge model range in the webstore here.
As always, feel free to pop along and share your creations, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings modeling spotlight terrain terrainsprue walkthrough
Terrain Spotlight: New Terrain Sprue Sneak Peek!
Posted on Thursday Aug 22, 2019 at 05:00pm in Tutorials
In the time since the release of the Maelstrom's Edge terrain sprue a couple of years ago, this useful little frame of detail parts has consistently been one of our most popular plastic kits. As good as it is, though, it was always intended to be just the start of a range of different terrain component kits. So over the last 18 months or so, we've been hard at work designing and sculpting a new sprue to add a whole slew of new building options!
This new kit will be out very soon, but to whet everyone's appetites, I thought I would take the opportunity to throw together a quick building walkthrough to show off some of the great new details!
To keep things simple for this build, I turned once more to my humble favourite: the cardboard gift box!
As with the first terrain sprue, the doors and windows are designed to slot into holes cut into the walls of the structure - although this time around, the doorframes and doors are separate components, so that you can model them open or closed!
To fit them into place, I started by flipping the box upside down, and drawing a guide line 12mm up from the bottom of one of the long walls. Then I held a door frame in place a third of the way along the wall and traced around the inset back of the frame with a sharp pencil. As I wanted two doors on this wall, representing a pair of joined habitation units, I repeated this a third of the way in from the other end of the wall as well.
To cut out the doorway holes, I used a sharp exacto blade, following the pencil line and making several passes rather than trying to cut right through in one go.
I then glued the doors in place with superglue, and cut and glued a window in each end wall using a similar process.
To reinforce the walls of your structures, the sprue includes a number of bolted struts like the first terrain sprue. These struts have some missing panels on them, with optional, separate panel pieces that can be glued on to vary the look of the struts a little.
One of my favourite details, the sprue also comes with two stair pieces, designed to be used individually or stacked up for a taller set of stairs. For this build, I was just using them individually, and also wanted to butt them right up against the wall, so I cut off the triangular support pieces from the backs of them with my exacto knife.
I glued the struts upright on the ends of each of the long walls of the building, and the stairs nestled in under each of the doors. I also glued an exhaust fan onto each end of the building for some extra ventilation.
To finish up, I covered over the rather boring top of the building with some corrugated cardboard, and build an awning using another piece of cardboard, some plastic tubing, and a couple of posts from the terrain sprue. I also added a base of foamed PVC, and some underfloor ventilation using vent pieces cut from the reinforcing struts on the original terrain sprue.
On the rear of the building, I glued a generator in the middle to service both hab units, and built a small fence to protect it and provide some low cover on the table, using some grating pieces and a couple more posts. I also added a couple of corrugated patches on the walls for some low-tech, DIY repair.
With some paint on (which I'll cover in a future article very soon!) the hab block was ready for the table!
The exact release date for these sprues is still to be confirmed based on production scheduling, but should be in the next few months. I'll be showing off some more previews in coming weeks to reveal other components included on the sprue.
In the meantime, you can still pick up the original terrain sprue along with the rest of the Maelstrom's Edge model range in the webstore here.
As always, feel free to pop along and share your creations, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings modeling spotlight terrain terrainsprue tutorial walkthrough
Terrain Spotlight: Giftbox Building with Removable Roof!
Posted on Thursday Jul 25, 2019 at 05:00pm in Tutorials
There are two common ways to create buildings for use in wargames - making them solid and either treating them as impassable structures or using abstract rules to represent models being inside where appropriate, or using buildings with removable roofs so that models can actually be placed inside and positioned accurately when required. I generally prefer to go the former route, as it makes buildings a lot simpler to put together, and is less fiddly during a game than having to take a roof off - particularly if there are models on it!
Sometimes, though, it's handy to be able to go that extra distance, so I thought I would show a quick and easy way to create a building with a removable roof from a cardboard giftbox, with a little help from the Maelstrom's Edge terrain sprue.
For the core of this building, I used a plain black cardboard giftbox, purchased from a local discount store.
Usually when I'm building terrain, I just go from the idea in my head and hope for the best. In this case, though, I sketched out a quick plan to make sure that the interior all fit into place as intended. The plan changed slightly along the way, but it provided a handy reference as I was putting everything together.
I started out by drawing around the base of the box on a piece of 2mm foamed PVC and cutting out a hole for the box to sit in. This serves to conceal the bottom edge of the box, which has a slightly rounded edge.
Next, I took a large door from the terrain sprue, sat it in place on one of the short edges of the box, traced around it with a pencil and then cut out the resultant rectangle to create a door cavity.
I did the same on one of the long edges of the box with a small door from the terrain sprue. This door is largely featureless on the back (as it wasn't really designed for use where you would see both sides of it), so I cut a piece of thin cardboard to duplicate the raised panelling from the front.
For the interior walls, I used more foamed PVC, with doorways cut in using the small door frame as a template. I checked that these walls fit where I wanted them, but didn't glue them in at this point so that I could get at the interior easier to add more detail.
The building needed some windows. I tend to default to the shutter windows on my builds and use the trapezoid windows for more interesting things, but for this building I had another plan for the shutters. So I spaced out some of the trapezoid windows on the long sides, cut holes by tracing around them with an exacto knife and then glued them in place. Using the knife instead of a pencil to trace gives a tighter fit, which is useful since the trapezoid windows don't have a flange to conceal a loose fit like the doors do.
I kitted out the interior with some bits and pieces made from an assortment of terrain sprue parts. All of this was glued in place, except for the ladder. I left that separate to make it easier to paint behind it.
And now, the important part! I took the lid of the box and glued four corner braces from the terrain sprue upside down around the corners of the lid top. These were spaced to fit neatly inside the box, so that the lid could be sat in place upside-down to create a walled roof.
Of course, this could also be done much more easily by just sitting the lid on the way it normally goes, but I like having a lot of buildings with walled roofs to allow for models to have some cover up there.
I finished up with a few extra detail pieces here and there, and another sheet of PVC on the bottom to form a base.
To paint, I gave the inside a spray with a Rustoleum dark brown primer, and then a light coat of Dulux chalky beige. The outside received a coat of Army Painter Army Green.
I gave the doorframes and windows a coat of Vallejo Heavy Brown, and then a layer of P3 Jack Bone. The base and roof are my usual urban mix of Vallejo Basalt Grey with a drybrush of Vallejo Light Grey.
As I wanted the weathering to be heavier on the outside then in, I gave the exterior metal parts a base coat of Citadel Scorched Brown, a very light drybrush of P3 Pig Iron, and then a generous dabbing of Army Painter Dry Rust. The interior metal parts got the same base coat, a heavier layer of Pig Iron, and then a wash with Army Painter Strong Tone.
Everything was dirtied up with a sponge of Vallejo Heavy Charcoal and a drybrush of Vallejo Beasty Brown into all the crevasses and corners, again going heavier on the outside of the building.
With some final detailing and a few printed posters, the building was ready for the table!
To build your own rooftop of removable doom, you can pick up the Maelstrom's Edge terrain sprue, along with the rest of the Maelstrom's Edge model range in the webstore here.
As always, feel free to pop along and share your creations, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings modeling spotlight terrain terrainsprue tutorial walkthrough
Terrain Spotlight: Oily Joe's Bot Repair
Posted on Thursday Jul 11, 2019 at 05:00pm in Tutorials
I'm venturing back inside the box this week, with a new building variant based on a couple of cardboard gift boxes, with some detailing help from the Maelstrom's Edge terrain sprue as usual.
Need your bot repaired, pronto? Want to pick up some spare power converters to get those units in the north quadrant back up and running? Well, don't bother heading down to Oily Joe's, because he's closed down and scarpered, to try to get a berth offworld before the Maelstrom hits.
The base structure of this building uses two differently sized cardboard gift boxes, sourced from one of the local discount stores. The smaller box forms the walls, while the lid of the larger box, which is just a fraction narrower than the small box is long, is used for the awning roof.
I started out by flipping the small box upside down, and using it as a template to mark out a surround of 2mm thick foamed PVC, which I cut out with an exacto knife and a steel ruler.
Then I grabbed a large door from the terrain sprue, and held that in place on one of the long walls (remembering to account for the 2mm surround at the bottom) to draw around it, and then cut out the door hole with the exacto knife.
I glued the door in place with some superglue.
I did the same with a small door on the other long wall, and shutter windows on either short wall. I also added a large pipe fitting one the side with the smaller door.
Next up, I slathered superglue generously over the top of the upside down box, and sat the roof in place.
To help disguise the the roof isn't quite as wide as the building itself, I added a strip of reinforcing struts from the terrain sprue around the lower edge, cutting them to fit neatly. I also added a square hatch on the roof to provide access.
Finally, I glued a comm panel on the wall beside the large door, and glued everything down onto an 8" x 8" piece of masonite. I also added a fan attachment to the end of the pipe fitting - this one is a plastic bit from an upcoming kit (Shhh, don't tell anyone - it's a secret!) but you can also create a fan blade using some cardboard or plasticard, as per the tutorial here.
With that, it was time to paint!
I gave the whole thing a light coat of flat black spray, and when that was dry added a layer of Army Painter Ultramarine Blue. On the doors, I added a white strip with Army Painter Ash Grey and white, and then weathered the whole thing with a sponge and some Vallejo Heavy Charcoal. (See the tutorial on sponge weathering here!) The base and roof were painted with Vallejo Basalt Grey and drybrushed with Light Grey.
For the rusted metal bits, I started with a base layer of old Citadel Scorched Brown, lightly drybrushed with P3 Pig Iron and Ember Orange, and then applied liberal dabs of Army Painter Dry Rust.
For a bit of extra colour, I printed off the sign for the front and a few smaller signs to scatter around the place after drawing them up in Gimp. These were stuck on with PVA glue, and then a dirtied everything up with a drybrush of Vallejo Beasty Brown in the corners and wherever else seemed appropriate. A few finishing details like the comm screen, lights, and some graffiti on the walls, and Oily Joe's was ready for the table!
To build your own retail champion of the future, you can pick up the Maelstrom's Edge terrain sprue, along with the rest of the Maelstrom's Edge model range in the webstore here.
As always, feel free to pop along and share your creations, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings spotlight terrain terrainsprue tutorial walkthrough
Terrain Spotlight: Building Ideas Roundup
Posted on Thursday Jul 04, 2019 at 05:00pm in Tutorials
The Maelstrom's Edge terrain sprue comes with a whole slew of assorted bits and pieces that can be added to basic building shapes to pretty them up for the gaming table. Over the past couple of years, I've shared quite a few different ideas for base structures for those buildings, and I thought it might be useful to do a bit of a round-up to compile them all in one handy reference.

One of my favourite options, that I've gone back to many times over the years, is the cardboard gift box.


With minimal effort, these can be quickly turned into table-ready terrain with the addition of some detail bits and some paint.
For a few ideas, here's some previous build articles:
For a slightly more detailed, but still mostly pre-made option, go for a wander through your local hardware store and look for interesting plastic shapes. Plastic storage trays, storm drain sections and various assorted plumbing fittings can all make great bases for buildings with a little imagination and some added detail.


You can find some tutorials and walkthroughs for putting these together here:
On a sort-of related note, you can find all sorts of handy bits and pieces around the kitchen as well - Never throw anything out!

Some handy articles:
If you feel are happy with building from scratch, you can of course work up whatever building shapes you want using standard modeling materials. Foamcore (AKA foamboard), plasticard, sturdy cardboard and foamed PVC can all be useful for creating more freeform shapes to suit yourself.

Some scratch-built building ideas:
Finally, there are a whole host of premade and often inexpensive buildings out there on the market these days, made from MDF, cardboard or PVC which can be spruced up into something special with a few extra details here and there.
Check out these examples of kits given a little extra love:
Do you have any clever building ideas that we haven't covered here? We'd love to see them in the Comm Guild Facebook group!
To get started on your own terrain adventure, you can pick up the Maelstrom's Edge terrain sprue, along with the rest of the Maelstrom's Edge model range in the webstore here.
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings modeling roundup terrainsprue tutorials walkthrough
Terrain Spotlight: Toothbrush Head Wind Turbine!
Posted on Monday Jun 03, 2019 at 05:00pm in Tutorials
While fusion reactors and other super-advanced energy generation is all well and good on worlds with bountiful resources, sometimes a more low tech solution is called for.
This week's article was spawned, as so many of them are, by my reluctance to throw stuff away. I found myself looking at an old electric toothbrush head and thinking, 'That would make an excellent base for a fan!' And so the wind farm of the future was begun.
I started out, as I said, with a perfectly ordinary electric toothbrush head.
The wider circle near the base of the stem turned out to be exactly the right size to fit into the large pipe fitting from the Maelstrom's Edge terrain sprue. So I started out by trimming a little length off the bottom of the stem with a razor saw, so that the raised circle would sit flush with the top of the fitting when it was seated in place.
The bristles needed to go, to make room for the fan blades, so I plucked them out using a pair of clippers.
For the fan blades, I cut three strips of thin plasticard, rounding off the ends.
I added a twist to the blades by holding one end with pliers and rotating the other end.
With the blades shaped appropriately, I glued them in place using an all-plastics glue (a two-part glue that uses a primer pen and a tube of superglue to securely bond all sorts of different plastics. Useful when you're using plastics that don't holding plain superglue well).
For the turbine's hub, I cut the end off a superglue tube cap with a razor saw.
Using the all-plastics glue again, I glued the cap piece into place in the middle of the brush head.
Finally, I glued the large pipe fitting into place on the bottom of the stem.
With a little paint on, the turbine is ready for the table, either as a standalone piece of scatter terrain, or to add to another terrain piece!
You can pick up the Maelstrom's Edge terrain sprue, along with the rest of the Maelstrom's Edge model range in the webstore here.
As always, feel free to pop along and share your creations, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Terrain Spotlight: MDF Sensor Dish
Posted on Monday May 27, 2019 at 05:00pm in Tutorials
I somehow managed to get through Salute this year without bankrupting myself on shiny, new models, but I did come home with a few fun-looking odds and ends. There were quite a few vendors selling laser-cut MDF kits, some of which I had seen before and some that were new, at least to me. One of the latter was Uncertain Scenery, who had an amazing industrial catwalk setup topped with a very cool sensor dish that I couldn't resist picking up.
This week, I decided the time had come to crack it open and see what I could do with it!
I have to start by saying that this was a fantastic kit to put together! It uses a mix of 3mm and 1.5mm MDF, and the design is really clever at making use of those two sheet thicknesses to create detail. Parts are cut with only a single attachment point to the surrounding sheet, so removal is easy and there's only that one point to trim up.
Because I can't resist the urge to tinker, I did make a few minor changes. As with a lot of MDF kits, the doors on the base of the structure were just a single panel with the door shapes etched into them. To give a little more detail, and to better fit in with the rest of my terrain collection, I decided to replace the existing doors with a door from the Maelstrom's Edge terrain sprue. It turned out the base structure was just a fraction shorter than the plastic door, so I added some spacers cut from 0.5mm plastic strip to the tops of the interior walls. This lifts the roof piece up just enough for the plastic door to slot in place. Rather than cutting into the walls to slot the door in, I cut a strip of leftover MDF from one of the parts sheets to run up either side of the rear of the door frame, and then just glued the door onto the outside face of the interior wall.
I also decided to replace the blocky, MDF ladder with a plastic ladder from the terrain sprue, cut to an appropriate length. The original ladder used a 3mm thick ladder piece, and guardrails up either side assembled from three pieces of 1.5mm sheet. As luck would have it, the ladder and the innermost guardrail sections together turned out to be exactly the same width as the plastic ladder, so leaving out these inner sections allowed my adjusted ladder to just slot into place as if it was meant to be there.
The base section originally had doors on two opposing walls, but I decided to just go with the one, and have a pipe running in where the other should have gone. I glued the door piece on backwards, with a new panel line etched in with a panel scriber so it wasn't just a featureless expanse, and added a pipe made from a couple of large pipe fittings from the terrain sprue, a piece of a 13mm drip irrigation elbow, and half of a press-stud for a valve.
Everything else was assembled as per the nicely comprehensive instructions, although I left the dish panels off for spraying to make life a little easier, gluing them on once everything was mostly painted.
To paint, I started by giving the whole kit a coat of matte sealer, to help prevent the basecoat from soaking into the MDF as much. The base structure and dish panels were sprayed with a beige primer, and then given a rough coat of flat white.
For the rest of the assembly, I sprayed a generous basecoat of AK Interactive Rust spray, and then a light spray of Army Painter Platemetal. The bare metal parts on the base structure were given a coat of some old Citadel Scorched Brown, and then a drybrush with P3 Pig Iron.
I added weathering to the white by sponging on Vallejo heavy charcoal, and then dirtied everything up wherever seemed appropriate with a drybrush of Vallejo Beasty Brown.
And that's it, ready (for now) for the table. I've left it unbased for now, as I have some plans in that direction which will likely wind up in a future article...
To spruce up your own MDF kits, you can pick up the Maelstrom's Edge terrain sprue, along with the rest of the Maelstrom's Edge model range in the webstore here.
As always, feel free to pop along and share your creations, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings conversion modeling spotlight terrain terrainsprue walkthrough
Terrain Spotlight: Mirrored Glass Building
Posted on Monday May 20, 2019 at 05:00pm in Tutorials
Metal and concrete buildings are all well and good, but I thought it might be fun to build something a little shinier for a change. Nothing says 'futuristic city' quite like mirrored-glass-wall buildings, after all!
I've had a play in the past with some clear plastic and mirror-effect sprays, without managing to achieve the effect I was after. Then I came across some lovely, shiny silver card in a discount store, and an idea was hatched.
The basic idea was to make a structure out of 5mm foamcore, using the support struts from the Maelstrom's Edge terrain sprue to form a framework to hold the cardboard. I started by plotting out a rough design using a bunch of struts trimmed to appropriate lengths, so I could get the foamcore dimensions correct.
After marking out the wall dimensions on the formcore, I cut them out using an exacto knife and a steel ruler.
I made a base for the structure from two stacked squares of 2mm foamed PVC. The upper, smaller square created a framework for the foamcore to sit up against, to ensure the building was square and give it some extra strength.
With the outer wall constructed, I added some reinforcement on the inside corners using some offcuts of PVC.
To create the framework for the card to slide into, I glued 5mm plasticard strips onto the walls, tracing the pattern of the support struts.
The strips are narrower than the struts, so with the strut centered on the strip a 1mm overhang was created on each side.
To help avoid the building just being a boring, square box, I left a cutaway to allow for an angled doorway. To fill this in, I cut a square of foamcore to fit across the opening, and cut a rectangle out for a door from the terrain sprue.
With the wall structure complete, I started building up the roof layers with some more PVC, cut to overhang the walls just slightly to close off the tops of the card slots. These weren't glued in place yet - that had to wait until the card was in place.
I joined the three roof levels together using angled pieces of PVC. This served the dual purpose of giving the roof an interesting shape, and also making the whole roof structure into a single piece that could be lifted on and off, which would be easier for painting than separate pieces.
At this point, it was time to paint! I decided to keep it fairly simple, as the main focus on this building was going to be the mirrored walls. I gave the whole exterior a base coat of AK Interactive Rust spray, and then a layer of a satin black spraypaint, leaving the rust in the crevasses for some natural weathering.
When the spray had dried, I cut strips of the silver card to fit into each of the wall slots.
Once all the strips were in place, I glued the roof on top.
For the final detailing, I painted the base with Vallejo Neutral Grey, drybrushed with Vallejo Light Grey. I also gave the black a light drybrush with the light grey, and then added some dirt weathering with Vallejo Beasty Brown. I also added some signage, with Epirian logos made from strips of the silver card and some gold card from the same pack for the 'yellow' lower squares. All ready for the table!
You can pick up the Maelstrom's Edge terrain sprue, along with the rest of the Maelstrom's Edge model range in the webstore here.
As always, feel free to pop along and share your creations, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Battle Report - Karists vs Epirians
Posted on Wednesday May 01, 2019 at 05:00pm in Gaming
Tempest Elites with Ravager Vulcan pulse cannons and a Coriolis launcher deployed in rough terrain
No one saw them coming: the warriors in their smooth armoured plating, accompanied by the beautiful yet horrible Angels. They took the abandoned and dilapidated production facility at Argos, killing the few patrolling Contractors without mercy. A hastily assembled Epirian contingent, including a powerful Hunter Warmech and a squad of elite SecDef, arrived on the scene the next day to root out the zealot strike force. These Maelstrom-worshipping crackpots were about to pay dearly for their boldness.
This game sees an Epirian force commanded by Iain take to the field against a Karist incursion led by Jon. The mission is Groundfall, which has the Alpha Strike and Territories objectives. Points are gained by destroying enemy units and by capturing the 5 territory markers scattered across the board. Deployment was determined to be in opposing L-shapes: Karist bottom right, Epirian top left. The Karists have easy access to 3 of the 5 territory markers. Uphill battle for the Epirian side?
The Epirian commander wastes no time: Firefly drones zoom up the compound to take stock of the situation and drive out the Karist vanguard. Immediately they spot the biggest threat in the Karist force: a mature Angel. The huge beast seems all but immune to their laser attacks, however.
The Firefly Drones fly up the field but only manage to suppress the Mature Angel.
Elite Karist Tempests respond immediately, heavily damaging the Hunter Warmech with their Ravager Vulcan Pulse Cannons. The Angel also responds to the Epirian attack, taking cover whilst destroying two of the Firefly Drones with her tentacles.
The Hunter takes heavy damage from the Tempests.
Realising the Karist resistance was much stronger than anticipated and finding himself in a bit of a pickle from the get go, the Journeyman projects his mind into the Hunter's damaged shell and returns fire at the Angel in her position of cover. The shooting is ineffective, and the Angel remains unperturbed.
Pondering...
With his toughest asset is compromised, the handler quickly switches to one of his Scarecrow Snipers. The lone bot looses a precision round from its Railrifle into the Angel, hitting the mark this time and visibly hurting the creature.
The Angel finally takes damage from the Scarecrow. Their low-shot sniper weapons can literally be hit or miss, but they have huge damage potential.
The Karist Kaddar Nova, witnessing the opening rounds of the engagement, chooses to maintain the momentum and attempt to finish this quickly, dashing out from his position on his own and taking down another Firefly. His troopers nearby follow suit and down another of the now completely hammered squad of Fireflies. His Angel, meanwhile, takes another Railrifle round from a second sniper robot in the distance, and is now badly hurt. The Karist troops need to act fast, as more bots are fast approaching their position and laying down fire on the juvenile angels on the other flank.
The Karist commander exposes himself, but downs a Firefly, and the nearby troopers destroyed another one. In the Groundfall mission, getting the first kill of the turn is worth a lot of points.
The last Firefly crashes and burns after more Karist troopers lay down a hail of suppressive fire, giving the Enclave the first kill.
Troopers finish off the fireflies, giving the Karists the crucial first kill.
The Foundation commander, witnessing how the Karists are holding a strong firm and his own forces struggling to get in a dominating position, carefully moves up his remaining force through the compound. The contractors launch a few grenade shells into the Karist line to suppress their fire and buy their robotic comrades some time.
Contractors returning fire at the Karist troopers.
Meanwhile, an enigmatic Shadow Walker rifts into hiding near the Epirian flank, with an eye to neutralising the sniper threat. The Angel Keeper assigned to the contingent of Angels in the force has his Juvenile beasts rain down cybel energy on the advancing Drone force, keeping all eyes off the sinister agent stalking up the flank.
The Spider Drones equipped with flakk guns are too far from the action to contribute, and the Angel Hellblasters aim to keep it that way by suppressing them.
The SecDef sergeant, watching the assault unfold on his transport's screen, sighs deeply as his opinion of robotic forces is once again confirmed. Deciding he needs to show how it's done and he'd better do it now, he signalls for his squad to drop right into the Karist position. Landing with guns blazing, he is pleased to see the nearby Karist Troopers turn their heads in surprise and duck down.
SecDef troopers drop behind enemy lines.
Out of nowhere, though, appears a flock of dark fluttering creatures: Angel minnows on the hunt. They frenziedly fire their cybel pulses at the SecDef landing zone. Even though the SecDef had taken up a safe position in cover, they lose one soldier to this alien assault from above.
The Minnows move towards and target the SecDef squad that just dropped behind both trooper squads.
The larger Angel, severely weakened by the merciless sniper fire, seems to lose form and suddenly disappears from the fight just as the Hunter's guns ready for another salvo at this most dangerous foe. Moments later the Hunter explodes in a cloud of shrapnel as the Tempest Elites continue their barrage.
End of the first turn: Jon elects to remove his dangerously wounded Mature Angel in order to deny the Epirians an easy first kill in the coming turn. The Karists hold 3 out of 5 territory objectives, whilst the Epirians have the other two. Iain, having left his damaged hunter on the table, immediately regrets this as the Tempests destroy it in the first action of the second turn and score those valuable first kill points again.
The SecDef realise something needs to happen now. Ignoring the smaller Angels spewing death onto their position, they take aim and down two Karist Troopers, hoping to break the Karist line from the rear.
The SecDef are in position to damage various Karist squads, taking advantage of their assault from the rear, but they are in turn dangerously surrounded.
The Journeyman Handler, taking the SecDef's cue, coordinates the fire of his Scarecrow Sniper with the SecDef squad, catching the Karist Troopers in a crossfire that wipes them out. The tables seem to be turning.
The Scarecrow again shows its potential as it wipes out the remains of a Karist squad.
Ignoring the little Angels would prove a costly mistake, however, as they now came down on the SecDef position. Despite killing several of the flying beasts, the SecDef lose two more soldiers to the pulsing cybel energy, leaving the Sergeant alone to escape the Angel threat and run for cover.
The SecDef sergeant flees from the angry Minnows. Aerial insertion is a powerful ability, but dropping in the middle of the enemy lines comes with certain risks...
The larger Angel Hellblaster also takes a heavy toll as another cybel salvo immolates all of the approaching Spider Drones. The Kaddar Nova, sensing victory and eager to lead by example, dashes forward, emerging from the Karist lines to personally end this heretic assault.
The powerful blasts from the juvenile Angels reduce the Spider Drone squad to just their handler.
Seeing the Karist leader run out and resolved to capitalize on the hole punched in the Karist line by the SecDef's assault, the Journeyman Handler links again to one of the Scarecrow Snipers, dangerously overloading its circuits, in a desperate attempt to deal the deciding blow to the enemy. A precision shot hits the Kaddar Nova square in the chest, ending the priest's heroic ambitions immediately. Surely this would break those crazy zealots! Meanwhile, the contractors move up to secure their end of the compound and open up on the Angel Hellblasters, with little effect.
Hellblasters with their Angel Keeper in their position of cover, guarding one of the objectives.
The Shadow Walker rifts up the field once more, cursing the Kaddar Nova's poor timing, but intending to take down the Sniper bots that were wreaking such havoc on his compatriots. His pistol shots glance off the nearest bot, however, as its position is well protected.
Registering this new close-ranged treat, the nearby bots all respond: the flakk guns on the Relay drone opening up and the Sniper bot quickly taking a shot at the advancing enemy agent. The nimble Shadow Walker, however, manages to dodge unscathed through the hail of incoming fire.
Suddenly the terrifying shape of the Mature Angel reappears at the edge of the compound, immediately bearing down on the lone SecDef sergeant. The veteran soldier stands no chance against this alien monster and quickly falls to its slashing attack.
By voluntarily removing the badly damaged Angel earlier in the game, Jon ensured he would have a strong reinforcement to bring on later. She can now come back to finish off another unit, grabbing the Karists enough points to finish the game.
Realising his situation, the Journeyman Handler orders his force to retreat into cover and await further reinforcements. The Karist force remains in control of the compound, for now.
Epilogue: Iain's decision to keep his Spider drones back to hold objectives rather than sending them after Karist targets, combined with essentially sacrificing his Firefly unit by sending them out into the open unsupported allowed Jon to make the most of the mission with his more aggressive Karist units. While the Scarecrows did their best to even up the playing field, the rapid casualties inflicted on the Epirian force allowed Jon to very quickly rack up enough VPs for a turn 2 victory.
Tags: battlereport epirian karist
Conversion Spotlight: Karist Anti-Grav Buggy!
Posted on Monday Apr 29, 2019 at 05:00pm in Tutorials
A short while back, I showed off an Epirian Contractor truck that I put together using a Games Workshop Ork truck with all of the Ork bits removed. It seemed only fair to give the Karists some similar vehicular love, and so I found myself once more purloining the parking lots of the 41st Millenium, this time making off with an Achilles Ridgerunner. The moment I saw this buggy, I thought it would make a fantastic anti-grav vehicle, which was right up the Karist Enclave's alley. And so I set to for some serious wheel-removal action!
There was surprisingly little conversion actually required to make this work - I was intending for a fairly high-tech take on anti-grav, with all of the 'workings' would be internal. This helps to preserve the lines of the vehicle, and eliminates the need to build parts specifically to represent the techy stuff. So for the most part, the buggy was just built as standard. I chose the radar dish that comes in the kit instead of the open cupola, because I liked the look of it.
With the wheels being left off, I also needed to remove the axles, so these parts were all either left off, or trimmed away as necessary.
To conceal the gaps where the front axles should have been, I added a piece of thin plasticard in the wheel arch on either side, and then glued the shock absorbers running down to connect the chassis to the front armour plate. This was just intended to create a little detail, rather than having just the flat plasticard.
On the rear, I covered over where the differential piece should have gone with a couple of vents cut from the support struts on the Maelstrom's Edge terrain sprue.
Obviously, an anti-grav vehicle needs to hover, but I didn't want it sitting too high and also wanted a nice, sturdy joint for the flight stem. To this end, I drilled a hole in the bottom of the buggy, allowing the flight stem to fit snugly through, and glued a short length of plastic tube to the inside of the buggy's top section, for the flight stem peg to slot into.
To attach the stem to the base, I just drilled an appropriately-sized hole a little aft of centre, and called the job a good 'un. The stem would be glued in once everything was painted.
The original weapons needed to be replaced with Karist versions. I left off the smaller weapons that attach either side of the cab, but for the main gun, I cut the attachment joint out of the missile launcher's lower plate and glued it to a pair of Cybel Lances taken from the Karist Heavy Trooper set, with the firer's arms removed.
For the gunner himself, I used the kneeling Heavy Trooper, with a right arm purloined from the plastic Karist Trooper sprue and a hand from the Faction Expansion sprue.
From there, it was just a matter of gluing the rest of the buggy shell together. With the assymetrical cabin, it wound up looking a bit lopsided without the wheels, so I added a small pair of stabiliser wings on the rear, cut from 1.5mm plasticard.
With some paint on, the buggy was ready to fly!
If you're feeling the need for speed, feel free to pop along and share your vehicular creations, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
You can find the Karist range, along with the rest of the Maelstrom's Edge model range in the webstore here.
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.