Search Results for 'terrain'
Entries found for "terrain": 213Showing 171 - 180 of total 213 search results
Terrain Tutorial: Streetlights
Posted on Monday Sept 11, 2017 at 05:00pm in Tutorials
- by Iain Wilson
When you're putting together an urban table, little 'real' details can help immensely to bring it all to life. With that in mind, we shared a tutorial a little while back for creating simple hedges made from kitchen scourers and flock. This week we're adding to the urban chaos, and using up some of that leftover sprue, with some quick and easy streetlights.
The Maelstrom's Edge terrain sprue has a whole slew of useful components on it, but it also has a nice, rounded frame that is itself rather handy for making pipes, railings or, in this case, streetlight poles. I'm using three emptied sprues (the smaller side of the two frames that make up the terrain sprue), three small pipe fittings, a striplight, some 6mm plastic tubing and some .75mm plasticard.
The first step is to take the striplight and cut it into 3 sections. You can do this with a sharp hobby knife if you're patient and not too attached to your thumbs, but a razor saw and hobby mitre box makes the job a lot easier.
Trace around one of the end sections of the cut striplight to transfer the shape of the light's side panel to the plasticard, and then cut out four panels - 1 each for the light sections from either end, and two for the middle section.
Glue these panels in place. Once the glue is dry, you can shave or file the edges of the panels down so that they are flush with the shape of the light.
The sprue frame has one end that has no connection tabs on it. This end will form the pole for the light. Cut three of them as below:
On the straight end of each of the poles, add a short piece of the plastic tube - I've used a 10mm section, but the exact length isn't important so long as it's consistent on all of your lights.
The tube then goes into the pipe fitting.
From the leftover sprue, cut three identical connection tabs.
The light is glued in place on the bent end of the pole, and the connection tab is glued on top to add a little detail and bulk up the joint to match the end of the pole.
If you're intending to glue the lights onto your terrain, then you're done (aside from painting, obviously). If you want to be able to use the streetlights as scatter terrain, then you might want to glue them to a slightly larger base to make them more stable. You could use a small circle of MDF or plasticard, a spare miniature base, or alternatively the square hatch from the terrain sprue serves for a more high-tech solution.
From there, it's all down to painting. The lights shown here have been painting using the weathered metal formula that features in so many of my articles - You can find the tutorial here.
And that brings us to a close once more. Time to pop the chairs up on the tables, grab our umbrellas and saunter off into the gathering dusk...
To put together your own scifi urban utopia, you can pick up the Maelstrom's Edge terrain sprue in a handy two-pack from the webstore here.
As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Conversion Spotlight: Kaddar Militant
Posted on Monday Sept 04, 2017 at 05:00pm in Models
- by Iain Wilson
The range of plastic miniatures available for Maelstrom's Edge covers all of the units and options currently available in the game. There's a lot of fun to be had by taking those miniatures and exploring other options beyond the current limits of the game, whether to field with home-brew rules or just for one-off display pieces to flex the creative muscles. This week, we're looking at a model from the latter category, built just for fun, because it never hurts to have a bigger stick.

When the Faction Expansion Sprue was released, I took one look at the awesome cybel glaive on the sprue and couldn't resist the urge to create a double-ended version by sticking the head of one glaive onto the bottom end of the shaft of a second. The resultant, admittedly slightly over-the-top, marvel of blades and energy emitters needed a suitably awe-inspiring model to carry it, so I turned to the ever-imposing Kaddar Nova kit.
The head is taken from the Karist Trooper kit, with the front sanded down smooth.
Painting started out with a basecoat of Army Painter Dragon Red. From there, I built up shadows using thin, multiple layers of Army Painter Purple Tone, before higlighting the edges with white and then a final wash of Army Painter Red Tone over the top to mesh everything together.

The cloth parts were painted with Vallejo Heavy Brown, and then shaded with layers of Army Painter Strong Tone. Similarly, the black parts were painted with Vallejo Heavy Grey, highlighted with some Vallejo Neutral Grey and then shaded with Army Painter Dark Tone.

Metal parts started with some more Heavy Grey, and then a coat of P3 Pig Iron, and finally a wash with Dark Tone to give it some depth. Finally, the glaive blades were painted white and then worked up to the purple with layers of Purple Tone. The panel behind his head was given some purple light with a layer of Citadel Warlock Purple, drybrushed with a little Citadel Tentacle Pink and then a final drybrush of white.

The end result is a spiky, sinister-looking character who will probably wind up spawning yet another Karist force in my collection. I'm thinking of this guy as a 'Kaddar Militant' - a subsect of the Kaddar Priest class, who lean a little more towards brutal subjugation to get their way than is the norm for Karist forces. Stay tuned - there may well wind up being a rules card at some point in the not too distant future, tweaking the standard Kaddar Nova rules to allow for the double-ended Glaive and some revision to the normal unit selection matrix.
If this has inspired you to get creative with some plastic, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: conversion kaddar karist modeling painting
Terrain Spotlight: The Galactic Wanderer
Posted on Monday Aug 21, 2017 at 05:00pm in Models
- by Iain Wilson
When I shared my Hedge Tutorial a few weeks ago, there was a comment made that they looked like they would be right at home in some sort of scifi trailer park. Well, I'm not one to let a challenge like that go unanswered, and so... the Galactic Wanderer was born.
Like many of my terrain builds, this all started with some foam core and a bunch of parts from the Maelstrom's Edge terrain sprue.
I cut a fairly basic, old-school caravan shape from the foamcore, and cut holes for a door and some windows.
The body of the caravan was glued together with foam glue (a white glue that I picked up a while back. It may well just be overpriced PVA glue, but it does a good job of gluing foam and grabs a little faster than a lot of PVA glues that I have tried) and the door and windows glued in place.
A strip of windows cut from a garage door fit quite nicely along the front wall.
An awning cut from a piece of 2mm plasticard provides a nice break in the regular shape of the caravan, and is totally there for aesthetic reasons and not at all to help conceal the fact that the strip of windows actually wound up just a little bit wonky. I also added a towbar made from a section of old sprue, a hatch in the roof, and rested the construction on some 'bricks' cut from discarded pieces of foamcore.
To help with the scifi vibe, unstead of wheels this caravan has some turbines made from the small pipe fitting from the terrain sprue with some turbines from the Epirian Drone sprue behind them. And finally, a large pipe fitting, trimmed off with a razor saw and with some strips of plasticard glued inside provides some ventilation.
A quick spray and some striping later, and the compact, budget-conscious home of the future is ready for housing stellar refugees or indulging the wanderlust of the more well-to-do.
A better look at the caravan's 'wheels':
To build your own holiday villa or mobile refugee camp of the future, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: buildings modeling spotlight terrain terrainsprue walkthrough
Terrain Tutorial - Hedges
Posted on Monday Jul 31, 2017 at 05:00pm in Tutorials
- by Iain Wilson
Stands of forest or jungle trees are staples of most of our gaming collections. Sometimes, though, you want your greenery to suit a more civilised warzone, and for that, you just can't go past the humble hedge. So this week, we're looking at a quick and easy way to churn out some shrubby scatter terrain.
We start with a thick kitchen scourer. For a standard green hedge, you would ideally want a dark green or black scourer, although you could easily use other colours to make alien hedges. The scourer I'm using here is about 20mm thick, and has a really coarse texture. You could use thinner scourers by gluing a couple together, but that may wind up with a visible seam line.
Cut the scourer into strips using a sharp knife or a fine saw. The width of the strips is up to you, depending on how tall you want to make your hedges.
Next, paint the strips of scourer with some PVA glue. Work the glue into the weave of the scourer a little, but try to not leave any big lumps of glue right on the surface, as that may make the outside of your hedge a little blobby.
Finally, scatter flock over the glue. You'll get the best results here with a fine grade flock, which you should be able to find in most gaming stores' modeling supply sections or anywhere that sells model trains. Don't use the chunkier, dyed-sawdust stuff - it will just wind up looking like dyed sawdust stuck to a sponge.
Let the glue dry, and you could easily use your hedges as is to stick onto terrain pieces or scatter around a table. For a slightly more urban look, you can add some boxwork to them using strips of plasticard or the support struts from the Maelstrom's Edge terrain sprue. For the below, I've used a strip of 5mm masonite as a base, which will help to give the hedge section a little more weight.
Paint the boxwork up however suits your terrain collection, and then glue the hedges in place with some superglue or PVA glue.
You can mix things up a little by making sections in different heights, to create some lower cover and some full line-of-sight-blocking barriers. Battle damage can be added by cutting or tearing away pieces of the scourer before adding the flock.
To create a burnt effect, I left the flock a bit patchy around the damaged part of the hedge, and once the glue was dry gave it a quick spray with some flat black, followed by a light dusting of flat grey.
If you want to get really carried away, you can also shape the scourer using a knife or some sturdy scissors and create some topiary features.
The trunk of this ball topiary was made from a short piece of a wooden skewer, dyed with a little brown ink and then glued into the scourer ball with superglue.
If this all has your green thumb itching, grab yourself some scourers and hedge away! As always, feel free to share your creations on the Comm Guild Facebook page - first one to post a miniature garden maze for their gaming table wins a cookie! (Or possibly just the adulation of the masses and fleeting fame...)
You can find the full range of Maelstrom's Edge models, including the ever-useful terrain sprue, in the Maelstrom's Edge webstore here, and a collection of modeling articles, tutorials and walkthroughs of a wide range of different building and miniature projects in the article roundup here.
Terrain Spotlight: Experimental Cybel Gate
Posted on Monday Jul 10, 2017 at 05:00pm in Models
- by Iain Wilson
As the Maelstrom's apocalyptic conflagration closed in on the planet Devlin IV, rumours began to circulate amongst those still desperately trying to find passage off-world that scientists in a secret Epirian Foundation facility had been working on a new kind of Cybel gate that might prove to be their salvation. Whilst most Cybel gates are massive, space-borne affairs, this gate would supposedly operate from the planet's surface! While the rumour would ultimately lead to disappointment, as the project had been a dismal failure, it nevertheless gave temporary hope to many who had given up on escaping the Maelstrom's wrath and fueled a frantic search for this device.
I had an idea a while back for a table themed around a Cybel gate research facility, where the experimental gate would form a centrepiece that would double as both a cool focal point and a potential objective for scenario-driven games. Capturing a resource such as this would, of course, be a worthy goal for any of the various forces encountered in Maelstrom's Edge, and there is all sorts of additional potential for thematic events when the gate is activated. Below is what I came up with, built from foamcore, cardboard, and components from the Maelstrom's Edge terrain sprue.
I started out creating the basic shape for the gate by tracing two concentric circles onto a sheet of 5mm foamcore and cutting the resultant ring out with a hobby knife.
I then used the foamcore ring as a template to make two more rings from thick card.
The circle cut from the inside of the foamcore ring was the perfect size to act as a base, with a channel cut down the middle for the ring to sit in.
The three rings were glued together, and set in place to check the fit.
Next, I cut a bunch of trapezoid shapes from plasticard, sized to fit neatly inside the trapezoid window from the Maelstrom's Edge terrain sprue.
These were glued at intervals around one side of the ring.
Over these, I glued 5 trapezoid windows, with power units cut from the bottom of the energy-fence posts glued around the outside of the ring.
I took a ladder and cut the outside edges off with a razor saw.
A second ladder was glued to a sheet of flyscreen, and then the flyscreen trimmed around the edges of the ladder and the cut pieces from the first ladder glued onto either side.
The base was bulked up a little with another layer of foamcore.
I then used a file to carve out an angled ramp down the front of the base.
The ladder assembly slots neatly into the ramp recess.
Finally, I put together a control panel using a light fixture and three trimmed computer panels.
With the addition of some legs made from trimmed down energy-fence posts, the control panel was glued in place, and the gate was ready for painting.
I wanted a bit of contrast in the gate assembly, so decided to go with a coppery ring and darkened steel details. To get started, I sprayed the ring with Army Painter Army Green, partly to give a nice base layer for the copper and partly because I didn't have a lot of time for painting this week, and the Army Painter sprays dry nice and quickly...
Over the green, I did a couple of coats of some old Citadel copper that I had laying around.
The base was sprayed with a medium grey colour.
I then picked out the steel parts with black. It's a little hard to see in this lighting, but I also drybrushed the base with a light grey and added some dirt scuffing with some lightly drybrushed brown.
The ring was given a couple of coats of Army Painter Strong Tone, and the steel parts drybrushed with P3 Pig Iron and then washed with Army Painter Dark Tone.
Finally, the control panel screens and some hazard lines were added, and the ring was given a light drybrush with silver to lift the edges a little.
If you would like to build your own experimental Cybel gate, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Terrain Spotlight: Giftbox Garage
Posted on Monday Jul 03, 2017 at 05:00pm in Models
- by Iain Wilson
A while back, I shared a scifi western-themed building constructed from a Plast Craft Games plastic kit and the Maelstrom's Edge terrain sprue. This week, I wanted to have another try at that vaguely-western, raise-facade, scifi styling, but with more of a mass-produced, cheap colony building sort of vibe. Something a little more urban, but with a nod back to the frontier. This is what I came up with:
This is built from one of my favourite bases - the good old cardboard giftbox.
You can pick these up from just about anywhere that sells giftwares or from many craft shops, and they're generally fairly inexpensive. Craft shops will also often have raw cardboard versions without the printing on the outside, which does have the bonus of looking slightly less hideous while you're putting it together, but can have a rougher surface texture.
For my previous giftbox buildings, I used the lid upside down on top to form a walled-in roof area. This time, I used the lid for the facade. So the first step was to cut the lid to the height that I wanted the front of the building. I also cut away the end wall of the box, so that the hole for the front door only needed to go through the facade - The door inset is deeper than the width of the card, so would I otherwise have needed to cut a second door hole in the end of the box and hope that they lined up properly.
Speaking of a door hole: I took the garage door from the terrain sprue, sat it in place against the facade, and traced around the back of it before cutting out the resultant rectangle. The garage door was then glued in place.
The same process was used on the intact end of the box to add a small door and shutter window from the terrain sprue.
The facade was then glued in place.
I glued a couple of support struts onto either side of the building, for a little texture.
A row of lintel pieces from the terrain sprue were glued onto the top edge of the back wall.
I then layered strips of plasticard along the roof, working up towards the front of the building.
The final building, ready for painting:
Quick and easy paintjob, that will be quite familiar for anyone who has been following these articles. I started with a black spray undercoat, to give a solid layer to cover over the printing.
This was followed by a spray of flat grey, and while this was still wet I oversprayed this from above with a lighter grey to add a little bit of a natural highlight.
The metal parts were then picked out with Vallejo Beasty Brown.
Then a drybrush of P3 Pig Iron.
Then a wash of the most useful paint on the planet: Army Painter Strong Tone.
A final drybrush of silver over the metal bits and some detail work, and the newest addition to the table is ready to go.
This design can be very easily tailored to different buildings through using different sized boxes and choosing different sprue components. If you would like to build your own, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: buildings conversion modeling spotlight terrain terrainsprue tutorial walkthrough
Conversion Spotlight: "Silverback" Mercenary Fire Support Mech
Posted on Monday Jun 26, 2017 at 05:00pm in Models
- by Iain Wilson
A variation on the Hunter War Mech chassis, the Silverback was an attempt by Epirian engineers to develop a mobile platform for heavy support weapons. Trading in speed for stability, initial deployments showed promising results, however over time the mech's ponderous movement began to be perceived as a liability. When this was compounded by some odd personality quirks that tended to develop in the experimental twinned bot cores used to give the Silverback increased tactical capability, the model was slowly phased out by Epirian forces. Some were sold to planetary security forces, while others found their way onto the black market, where they became a favourite of mercenaries who favoured a more blunt approach to martial engagement.
A mercenary bot handler and his Silverback charge.
The Epirian Hunter is a fantastic kit which presents some fun modeling possibilities straight out of the box. Sometimes, though, it's fun to do something a little more extreme, and it's from this that the Silverback was born. This wasn't made with any rules in mind, just something fun to build... although now of course I have some ideas percolating around for mercenary units, so this may be something I come back to in a future article.
To give the Silverback more gorilla-like proportions, I cut down the tops of the thighs level with the top of the protruding panel on the side. This also required slicing off the locating pin and reattaching it lower down. I also added a bit more of a bend to the left leg by slicing carefully through the top of the knee joint, cutting out a small wedge, and regluing the leg at the new angle.
With the torso angled forwards, the top of the existing 'head' serves admirably as a neck. To add a new head, I used a razor saw to slice a drone chassis in half.
The front piece was then glued in place on the torso.
I wanted the arms a little straighter than is allowed by the hunter's elbow arrangement. So I trimmed away the back of the forearm piece, allowing more movement in the joint.
I then took some small pipe fittings from the Maelstrom's Edge terrain sprue and trimmed the square border off.
A small piece of plastic tube was then slipped into the fitting, and this glued in place against the 'hand' end of the forearm.
The hands were constructed from the back half of the drone chassis and small pieces cut from the drone's sprue (recycling for the win!).
With everything glued together, the arm was glued in place.
I initially only had two joints on each finger, but it just didn't look quite right, so I added an extra joint when I built the second arm, and then went back and did the same to the first one.
Another couple of small sprue pieces formed the ends of the thumbs, and I added a weapon purloined from a Games Workshop Tau battlesuit kit.
I wanted a dark, slightly sinister paintjob to emphasise the brutish nature of the mech, so started with a black undercoat.
Over this I did a heavy drybrush of P3 Pig Iron.
Then I washed the whole thing with a generous coat of Army Painter Dark Tone.
Once the wash dried, I lightly drybrushed all over with some more Pig Iron, and then did the detail work. A few panels here and there are picked out in different colours to give it a bit more of a ramshackle appearance, in keeping with its mercenary nature. It's not an award-winning paint-job, but is a nice, quick method for getting a table-ready model.
Feeling the urge to hack up a Hunter or two of your own? You can pick up the Hunter, Drone or terrain sprue from the Maelstrom's Edge webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: conversion hunter modeling painting
Terrain Spotlight: Landing Pad
Posted on Monday Jun 19, 2017 at 05:00pm in Models
- by Iain Wilson
Terrain is a bit of a passion of mine. It can make such a difference to your games having a table full of nice-looking terrain pieces, and this is helped along with the addition of a shiny, impressive centre piece to dominate the battlefield.
With that in mind, I set to work this week to build a landing pad for my table. Landing pads look great visually, can be easily tailored from game to game with the addition of some crates, landing craft or other small terrain features on top and make for nice line of sight blockers in the middle of the table.

I started out, as so many of my projects do, with a few Maelstrom's Edge terrain sprues and a sheet of 5mm foamcore. A dinner plate served as a handy template for the pad itself.

After tracing around the plate, I drew in an inset rectangle on opposing sides, to break up the circular shape a little in order to make the pad a little more visually interesting. The the shape was cut out with a hobby knife, and some guide lines drawn on for some detailing.

A round detail in the centre of the pad was created from the large pipe fitting, cut down to match the thickness of the support struts. I used a couple of spare struts as height gauges for a razor saw to cut through the pipe fitting sideways.

I then laid support struts out along the guide lines, cutting them to length so that they extended to the edges of the pad.

For some detail around the edge of the pad, I took some more support struts and rolled them carefully over a glue primer tube to give them a curve.


These were then glued around the edges of the pad, and held in place with some hat elastic until the glue set.

A landing pad on the ground is functional enough, but not much good for blocking line of sight, and certainly won't impress the neighbours. So I made a formwork from some more foamcore to go under the pad. In between each of the formwork supports, I spaced some off-cuts of foamcore to serve as guides for the outer wall.

The outer wall was made from thick card, which was bent around the outside of a coffee mug.

This was then glued in place around the outside of the support formwork, with the help of a few cardboard tabs to reinforce the joints.

A little more foamcore and some doors from the terrain sprue created the bare bones of a control tower.

This will have multiple access points, through the lower door, a second door off the pad surface, and a ladder from the ground to the control platform. The ladder can be just glued directly to the wall, but this never looks quite right to me, as it would make climbing it a little problematic unless you cut recesses in behind it. In this case, I decided to space it out from the wall instead, using some off-cuts from the terrain sprue lintel piece.

Because the inside of the upper door can be seen from the control platform, I used a second door on the inside wall. Two doors back to back are a little thick for 5mm foamcore walls, so I trimmed the inner door's back down flush so it would fit in neatly.

The floor of the platform was made from some tile-pattern plasticard, with a recess created for the inner door - this would have a short ladder up to the main platform.

I also made some computer terminals using some computer panels and lintels.

Opposite the control tower will be a lift. I wanted this to be functional, just for a little fun. So I made a wall section from some textured plasticard and glued on a couple of picture hooks that I had flattened out with some pliers and a hammer.

The lift platform was made from a rectangle of foamcore with detailing around the edges provided by some lintels and a support strut. On the bottom of one of the long sides I affixed some nice, strong, rare earth magnets. These allow the lift platform to be attached anywhere along the flattened picture hooks, and are strong enough to hold it up even with models standing on it.

The base of the platform still needed some more detail, so I made some buttresses to going around the perimeter. These are just a wedge of foamcore and some pieces cut from support struts. Normally I layer a piece of 5mm and a piece of 3mm foamcore to match the width of the support strut, but this time I decided to go for something a little more visually striking and just used a piece of 5mm foamcore with extra reinforcing pieces added on either side.

These buttresses were then glued around the base of the platform, lining up with the support struts on the platform top.

The top of the platform needed some more detail, and so I cut some wedges of card to slot in between the support struts.

These were sprayed black, and then painted with a coat of PVA glue and pressed onto some plastic flyscreen. I used a sharp hobby knife to cut around the edges.

(Spraying them black before gluing the flyscreen on makes painting a little easier, as it can be tricky to cover all of the tiny little nooks and crannies in the flyscreen)
While the glue was setting on the flyscreen, I took the time to glue the landing pad down onto a base board of masonite. A handy, nearby gumball dispenser filled with marbles served as a weight to help the glue bond everything nice and tight.

When everything was set, I glued the flyscreened wedges into place on the platform, and added some landing lights made from small pipe fittings and offcuts of sprue.

With the control tower then glued in place and a row of trapezoid windows added for controller protection, a ramp up to the lift built on the other side of the pad, and a few other little details here and there, construction was complete.





Painting was kept fairly simple: I basecoated with black spray, and then added a coat of grey for the base and walls. The metal parts were then painted using my weathered metal method shown here. Add in the details (including the obligatory hazard striping) and the job's done!







For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Conversion Spotlight - Kaddar Nova Mini-Diorama
Posted on Monday Jun 12, 2017 at 05:00pm in Models
- by Iain Wilson
Sometimes it's nice to take a break from putting together armies and just paint something for fun. There's nothing better than taking some plastic and doing something new and shiny with it for getting some creative juices going, and it's a great way to explore the rich background of the game.
When I first got my hands on the plastic Kaddar Nova kit, I had an image of him standing in some imposing fashion unleashing a minnow like a trained hunting bird. I built the bare bones of this little diorama some time ago, but only just found the time to get it finished off and painted.

This piece was assembled from 3 different kits. The balcony was assembled almost entirely from components from the Maelstrom's Edge terrain sprue, with a little plasticard to fill in around the sides. The balcony floor is cut from a garage door, with the windows filled in with the gratings from the support struts cut into a trapezoid shape. The railing is made from a ladder, with one side trimmed off. The trimmed off side served for the sides of the staircase, with the stairs themselves made from lengths of support strut glued in detail-side down.


The Kaddar Nova is largely stock, although there was some small alteration of the legs (narrowing the groin area to bring his legs closer together and bending out the right foot so that his toe-tip would touch the lower stair).


Likewise, the Minnows are assembled as normal, with the one launching off the Nova's hand losing his original tail and a new one made with a length of wire and some green stuff. The wire is glued into a small hole drilled in the Nova's forearm, which is covered up by the putty.

When painting something unusual, I like to try pushing my boundaries a little as a change from the repetitiveness of painting gaming forces. For this piece, I decided to go for a nice, bright, white armour, as I generally tend towards darker colour schemes. The trick with white, oddly enough, is to not make it white. Most white things aren't actually white to look at. Shadows add layers of grey, and reflections add other shades to the mix. (This goes for black, as well!) I wasn't about to try painting reflective armour this time around, but I did use Vallejo Light Grey blended into the white to shade the armour. The end result is possibly a little more grey than white, but I'm still pretty happy with how it turned out.


The Minnows were painted using a slight variation of the scheme I used for my winged Mature Angel a couple of weeks back. They were undercoated black, and then drybrushed with dark grey (Vallejo Heavy Charcoal, in this case) and then with purple (some old Citadel Warlock Purple and Tentacle Pink mixed together). This was then washed with some Army Painter Dark Tone to smooth out the drybrushing.

The balcony was painted using the weathered metal recipe shown in the article here, with the addition of some scratches, hazard stripes and yellow detail around the window/vents to break up the expanse of rusty metal a little.

The end result is a simple little scene that I think is nicely evocative of the Maelstrom's Edge setting. If you want to try something similar, you can pick up the components used here from the Maelstrom's Edge webstore. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: conversion diorama kaddar karist modeling nova painting
Terrain Spotlight: Comm Tower
Posted on Monday Jun 05, 2017 at 05:00pm in Models
- by Iain Wilson
One of the things I really enjoy about working with the Maelstrom's Edge terrain sprue is that with a little imagination and a sharp knife, there are so many potential uses for most of the parts. I think I've used the ladders, energy fences and pipe fittings far more as other things than I have for their original purposes.
This week's build is no exception, as I had a bit of a brain-flash as I was looking at the energy fence posts and decided to build a communications array!
The main focus of this terrain piece is, of course, the cross-shaped array on the roof. The transceiver panels on this array are each built from a fence post and a series of hexagonal shapes cut from a sheet of plasticard. I cut a few test panels from cardboard to get the size and shape right, and then used one of those cardboard testers as a template to mark out the plasticard.
Once cut and cleaned up, the panels had a small length of plastic rod glued to the back, and then glued in place onto the fence post.
The four resultant transceiver arms were glued onto a pair of trapezoid windows to form the array. I sat this on a post made from plastic tubing and some pipe fittings, with a control panel mounted on the front for servicing and fine-tuning - because as any sci-fi buff would tell you, intergalactic regulations require any piece of important equipment to have a control interface positioned somewhere accessible from outside, but exposed to enemy shooting.
The array obviously needed something to stand on, so I made a basic building frame out of foamcore.
I set a hatch into the roof, and surrounded this with a railing made from a cut-up ladder - because while the control panel needs to be exposed, the Epirian Foundation still (on paper, at least) follows strict OH&S standards.
I wanted to use trapezoid windows in the sides of the building, to tie back to the shapes in the array, but they needed to look different to the array centre to reduce the number of people looking at the building and asking why it had windows on its aerial. So I cut some pieces of aluminium mesh to fit snugly inside the window frames.
With everything glued in place, the comm building looks like this:
I kept the painting on this one a fairly simple grey, to match some other terrain from previous articles. The building section was sprayed with a medium grey undercoat, and the array sprayed red on the less important parts and black on the transceiver plates and 'moving' parts.
The building then had a light spray with a lighter grey, pitched from above so that the darker grey would stay in the indentations and form some natural shadows. The array and the metal parts on the building were painted using the weathered metal recipe from the article here. Then I finished up with weathering added with drybrushed brown, the door light and control panel screen painted in blue, and then added a couple of printed signs and some fineliner graffiti on the side and back walls.
A cheery, grey city in progress...
If you would like to build your own communications array, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: buildings modeling models spotlight terrain terrainsprue walkthrough