Search Results for 'buildings'
Entries found for "buildings": 71Showing 11 - 20 of total 71 search results
Terrain Spotlight: Painting the Underhive, part 1
Posted on Thursday Jan 23, 2020 at 05:00pm in Tutorials
Over the past couple of months, I've been slowly putting together an underhive table, based very loosely on the designs of the terrain from the original Necromunda starter set. With the first half a dozen buildings assembled, the time has finally come to get some paint on them!
To get things started, I pulled a bunch of spray paints out from the store room, and sprayed on the bulk undercoats, for the most part just going with whatever colour was going to make up the majority of the structure.
On most of the buildings, during construction I tried to leave parts unglued where painting with them assembled would be problematic, although they still promised to have some tricky parts left over here and there.
Once the sprays had time to dry properly, I took everything upstairs and set to work blocking in the rest of the base colours. Walls were all either coloured or grey for bare cement, floors were likewise filled in with grey, and bare metal sections were undercoated with a dark brown to form a rust base layer.
Painting structures of this size, production-lining it only really gets you so far before it starts feeling counter-productive. I also wanted to try out a couple of new ideas before hitting the whole collection with them, so at this point pushed the other buildings aside and focused in on the watch tower. I wanted a streaky, weathered look to the walls, which on this tower were going to be bare cement. So I took a wide, flat and wet brush and some very watered down pale grey paint, and applied light streaks by just passing the brush gently down the wall, dipping the brush in some water and going back over it if the grey lines came out too intense.
I wanted these buildings to look nicely 'lived in', with wear and tear and graffiti all over the place to add colour. To give the grafitti more of an aged appearance, I decided to paint it on before doing the rest of the weathering. I also added a large building number (or possibly a sector number... haven't decided yet!) to either side of the tower with a stencil whipped up on the PC. The graffit was all painted in freehand - I drew in an outline with a fineliner pen, and then painted in the colours using inks. Any messy bits or errors would be covered up (more or less) by the weathering!
I then sponged some darker grey liberally all over the walls.
Carrying right on with the weathering, I sponged dark brown over the support struts running up the edges of the walls, and then drybrushed over all of the metal parts with a light orange. I also glued the base on, and blacklined in the panel lines on the walls with a fineliner.
To finish up, I applied some Dry Rust effects paint liberally over the metal sections, and added some dirt and dust into the creases with a drybrush of brown. With a few extra nicks and scratches and some stains on the base using drops of ink, the tower was complete!
Stay tuned for part 2!
To build your own underhive metropolis, you can pick up the Maelstrom's Edge terrain sprues along with the rest of the Maelstrom's Edge range, from the webstore here.
As always, feel free to share your models and terrain, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings painting scratchbuild spotlight terrain terrainsprue walkthrough
Terrain Spotlight: Adjustable Angled Catwalk
Posted on Thursday Jan 16, 2020 at 05:00pm in Tutorials
The various buildings that I've been putting together for my underhive rebuild have been deliberately inconsistent in their heights. I didn't want a table full of terrain that had every structure with floors exactly 3" apart. This does, however, cause some potential problems with laying catwalks between the structures. Where the height difference is only minimal, the catwalks sit fine, but where there is a larger mis-match things can get a little precarious. In the middle of painting my first batch of buildings, though, I had an idea for a catwalk setup that could be adjusted to fit between floors at a range of different heights - and this is the end result!
The majority of this catwalk is built from parts taken from Maelstrom's Edge terrain sprue #2. For the top surface, I used the grid-shaped floor grates from two sprues, glued into a strip two grates wide.
Underneath the grates, I added some support structure cut from foamed PVC sheet. To get the depth I wanted, I used a piece of 3mm and a piece of 1mm thick sheet, as that's what I had to hand.
For the ends of the catwalk, I took a pair of stair pieces, two sets of uprights from the weapon tripod and a couple of pieces of 1.5mm aluminium rod. I trimmed the back end of the stair pieces off and drilled a 1.5mm hole through each side, just underneath the top stair. Then I drilled matching holes through the centre of the circular parts on the tripod uprights, and trimmed off their locator tabs.
The aluminium rod then slotted in through the holes in the stair sides, with the tripod uprights on either side. I then glued this assembly onto underside ends of the catwalk by gluing the bottoms of the tripod uprights to the grates, leaving the stair piece free to swivel on the rod. I also added a bracket made from a cut up solid grate piece, to act as a brace to hold the catwalk in place, and glued support struts around the outside of the catwalk to pretty up the edges.
With everything glued in place, the stair pieces on each end can sit flat on floors on different levels with the catwalk at an angle, and with the bracing pieces stopping it from sliding off.
With some paint on, it winds up looking something like this:
To build your own catwalks (or anything else you can think of!), you can pick up the Maelstrom's Edge terrain sprues along with the rest of the Maelstrom's Edge range, from the webstore here.
As always, feel free to share your models and terrain, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings scratchbuild spotlight terrain terrainsprue walkthrough
Terrain Spotlight: Lift Building
Posted on Thursday Jan 09, 2020 at 05:00pm in Tutorials
I'm rolling into the new year with another building for my ongoing underhive table project. The Necromunda Outlanders supplement came with a nifty tower that had a (more or less) functional lift on it, for speedy access between floors. The original cardboard lift piece clipped into the side of the bulkheads that made up the side of the building. For this build, I decided to make use of the magic of magnets instead!
As I've done for most of these buildings, I started with a rough sketch, to get an idea of what I was aiming for. The final structure actually wound up a mirror-image of the sketch, but the basic idea was there.
The lift tower would be three levels, with doorways onto each level. I wanted to use a doorframe on both sides of the wall to keep things looking pretty, so used a strip of 3mm foamed PVC sheet for the main bulk of the wall, and padded it slightly with some 1mm sheet to make the doorframe holes deep enough to accomodate the inset flanges from both door pieces. The doorway pieces were taken from Maelstrom's Edge terrain sprue #2.
I cut the other walls of the tower from some more 3mm foamed PVC, and added some detailing to the back wall using some more of the 1mm sheet and some plastic offcuts from previous projects.
Under each doorframe, on the outer facing of the wall, I cut recess for the magnetic lift attachment. Into these recesses, I glued a piece cut from the terrain sprue #2 support struts, with two neodymium magnets superglued to the back. The magnets are facing opposite ways so the poles don't interfere with each other while sitting side by side.
The lift was made from grating pieces from the terrain sprue, with a PVC support beam on the bottom. Into the end of the support beam, I drilled two 6mm holes and glued in another pair of magnets, making sure to get them the right way around to match the wall magnets!
With the tower walls all glued together, I added some strips up the front edges of the lift wall using support struts and lintels taken from Maelstrom's Edge terrain sprue #1. These had been carefully factored into the wall dimensions so that the lift fit snugly in between them.
For the floors, as with most of the previous structures, I used double thicknesses of 3mm foamed PVC for rigidity, adding some strips of floor grates from terrain sprue #2 down the middle to break up the flat expanses.
To support the outer corners of the floors, I cut some 30mm strips of PVC and added support struts from terrain sprue #1 up the edges of each facing.
A couple of windows from terrain sprue #2 added to a square of PVC made for a nice cover-generating wall on the other side of the building, to support the small 1st floor platform.
The lift doors wound up slightly above the floor on each level, in order to avoid having to lift the bottom floor up far enough to accomodate the magnetic strut on the underside of the lift. A set of stairs from terrain sprue #2 glued in under the interior doorframe on each level sorted out the step.
The roof was looking a little sparse, so I took a generator from terrain sprue #2, glued it to a rectangle of PVC for just a touch of extra height, and stuck that along the lift side of the roof to provide some low cover.
There's obviously not much point having cover on the roof if there is no way up there, so I took a ladder from terrain sprue #1, some posts from terrain sprue #2, and some offcut support strut pieces and added a ladder access from the top lift floor.
Finally, I cut a square of hardboard to sit under the whole thing for strength. At this stage, the floors are still unglued, for ease of painting.
The whole collection so far, with some catwalks made for a previous article a while back:
Looking at it all together, I think it might be time to get some paint on this lot, and then work on expanding out to a full table from there. Stay tuned!
To build your own hive structures, you can pick up the Maelstrom's Edge terrain sprues, along with the rest of the Maelstrom's Edge range, from the webstore here.
As always, feel free to share your models and terrain, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings scratchbuild spotlight terrain terrainsprue walkthrough
Maelstrom's Edge 2019 Round-up
Posted on Thursday Dec 26, 2019 at 05:00pm in General
This year saw two of our biggest releases ever! Back in April, we added a fourth faction to the game, with the release of the plastic Militus Battlesuit forming the start of the Artarian Remnant's presence on the battlefields of the Edge.
Rather than using conventional military forces, the Remnant fight with elite Champions in highly advanced combat suits. Practically one-man-armies, these superlative warriors needed a model that did them justice, so we produced a multi-part, plastic kit that lets you assemble and customise your suits with a range of different weapons and poses available.
The Militus release was followed in short order by the arrival of the second Maelstrom's Edge terrain sprue! Terrain is incredibly important for making the most of Maelstrom's Edge games, and we want players to have as many options as possible there. As such, rather than producing limited, specific terrain kits we have carried on the concept from the first terrain sprue, giving players a range of new detail parts to use to customise their own terrain constructions.

Loosely themed around Broken settlements, the new terrain sprue can be used by itself or combined with the original sprue to create a huge range of different buildings, ruins and urban or industrial features.
In other releases, things have been a little slower than usual this year due to some unavoidable delays in our production chain. We fleshed out our Epirian SecDef Rapid Insertion Teams with the addition of some weapon specialists. Equipped with dual clingfire throwers or flakk guns, these troopers add some punch to the fast-moving boostpack units.
We wanted players to have the option to take SecDef as a separate force to regular Epirians, so we added a resin SecDef Lieutenant to the range, and backed him up with a Medic to accompany Tactical Teams into battle and keep them on their feet.
On the rules front, we announced the ongoing development of a version 2 of the Maelstrom's Edge rules! Inevitably with something as complex as a miniatures wargame, there are things that wind up needing some tightening or adjusting, and as new units and factions are added to the game the core rules eventually need to evolve. Our aim is to keep the overall feeling the same, with a tactical and exciting game, while stripping out some uneccessary mechanics and tweaking some others to let the game flow better. To keep players involved in the process, there is a development thread on the DakkaDakka forums here where you can download a current playtest version of the V2 rules and provide feedback on the changes.
While we're all still on the current ruleset, however, we released the digitial version of the current rulebook for free download through the Maelstrom's Edge website. You can find this, along with downloadable versions of the Mission and Objective cards from the Battle For Zycanthus box, in the 'Rules' section of the website here.

Maelstrom's Edge V2 will be introducing rules for transport vehicles to the game. While vehicle models are likely to still be some way away, we thought there was no good reason to make players wait for these, so you can also find a set of trial transport rules for the current game here. This download includes some unofficial rules cards for transports for Epirian Contractors, SecDef, Broken and Karist forces, to use with whatever vehicles you decide to kitbash or repurpose - You can find some ideas on the Comm Guild blog, and in the modeling section of the Maelstrom's Edge website here!
SO - What next?
We have a lot planned for 2020! The primary aim will be to get the V2 rules finished, but along the way we have a slew of new model releases coming along. We'll be fleshing out the Remnant with new Nimbus scout suits and the massive Brutus support suit, adding more character options to Karist forces, and introducing more support options for Epirian and Broken forces.
And while all of that's happening, something else is stirring on the Edge...
Our thanks to all of those who have supported us as we have grown the game, from the initial Kickstarter through to where we are now. We're looking forward to sharing all sorts of new and shiny things with you in the years to come!
You can find the Maelstrom's Edge model range and the Battle For Zycanthus starter set in the webstore here.
As always, feel free to share your models and terrain, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Terrain Spotlight: Junction Platform
Posted on Friday Dec 13, 2019 at 05:00pm in Tutorials
The underhive construction drive continues! So far, I've put together a watch tower, a trash processing unit and a generator tower, and this week I'm adding a junction platform to the collection.
This construction is based (very) loosely on the bare, square platform from the old Necromunda terrain collection, with scatter terrain can be placed on top, or it can be used as a junction point for multiple walkways. I decided to build two of them in the end, so that I can use them individually, or stack them up for multi-level shenanigans.
The bulk of the wall structure is taken care of using the wide doors from the Maelstrom's Edge terrain sprue #1. I used four of them, taking to them with a sharp exacto knife to remove the doors from the frames.
I joined the four resultant archways together using pieces of 3mm foamed PVC with 45 degree bevels on the vertical edges.
Some more strips of PVC filled in the gaps above the door frames, bringing the walls all up to the same height (2.75", which with the roof will come up to around 3". All of the buildings so far have been working around 3" to a level, although I'm not keeping it exactly the same from building to building, in order to accentuate the hodge-podge nature of the terrain once it's all on the table together with catwalks added!)
For the roof/platform piece, I cut two octagons of foamed PVC, leaving a space in the middle for some floor gratings. I also cut a ladder hatchway to match up to one of the lower angled walls.
For the middle detail on the platform, I took a bunch of floor grating pieces from the Maelstrom's Edge terrain sprue #2 and glued them into a square shape.
With the two platform layers glued together, I then inserted the gratings, and filled in the central square with another piece of PVC. I also lined the edges of the platform with reinforcing struts from both terrain sprues, trimmed as necessary to fit neatly around the perimeter.
With the platform glued in place on top of the walls, the last things to do were to cut a base from hardboard, and add a ladder from terrain sprue #1, using a piece trimmed from the lintel piece from that same sprue as a spacer.
For the second platform, I followed the exact same process, but left the doors intact on this one for some solid line of sight blocking.
One or two more structures to go, I think, and then it will be time to get some paint on - Stay tuned!
To give it a go yourself, you can pick up the Maelstrom's Edge terrain sprues, along with the rest of the Maelstrom's Edge range, from the webstore here.
As always, feel free to share your models and terrain, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings scratchbuild spotlight terrain terrainsprue walkthrough
Terrain Spotlight: Generator Tower
Posted on Thursday Dec 05, 2019 at 05:00pm in Tutorials
My ongoing project to create updated versions of the classic Necromunda terrain continued this week, with a third structure - a generator tower, based on the hexagonal(ish) multi-level platform.
I started out once again with a rough sketch, to get a feel for what I was building. I wanted something similar to the original shape, but with the bulkhead on the narrow end rotated 90 degrees, and with something in the central hole rather than just having a big empty space.
Instead of building individual bulkheads, like the original Necromunda plastics, I built each support pillar as a single piece. I'm not intending these buildings to be reconfigurable, and doing it this way gives the structure some extra strength. I used foamed PVC for the core of the pillar, cutting out the basic shape of the bulkheads, and then added support struts from the Maelstrom's Edge terrain sprues up each edge on both sides. I also added some buttresses from off-cuts of foamed PVC to provide some cover zones for gangers to hide in.
Access between levels is via a ladder running up the short end of the platform, rather than building a ladder into each pillar. This makes the structure a little harder to get up and down on than the original, but can be made up for with catwalk placement when the table is set up in full.
For the floors, I used double sheets of 3mm foamed PVC. One layer probably would have been enough, but I went for the extra strength and visual bulk from the thicker platforms.
I took two generator coils from terrain sprue #2 and glued them together. The ends have a slight angle to them, so I sanded them down flat, and also sanded down an iris portal to fit over one end of the generator. The other iris portal fits back to back with the first.
To give the generator something to sit on, I took a couple of trapezoid windows from terrain sprue #1 and trimmed their long edges to fit inside the central hole in the middle platform. In between these, I glued an octagon of PVC, with a large pipe fitting glued to the underside.
Time to fit everything together! I took some offcut pieces from the support struts and glued them to the bulkheads to create supports for the floors.
With the floors glued in place on their supports, the last things to do were to add some pipes running up from another large pipe fitting to the underside of the generator, and a control panel on the top level made from another trapezoid window, a computer from terrain sprue #2, and some cutoff support strut pieces.
As with the previous builds, I'll hold off on painting this one until I have a few more ready to go and do them all at once.
Stay tuned for more!
To build your own hive structures, you can pick up the Maelstrom's Edge terrain sprues along with the rest of the Maelstrom's Edge range, from the webstore here.
As always, feel free to share your models and terrain, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings scratchbuild spotlight terrain terrainsprue walkthrough
Terrain Spotlight: Trash Processing Unit
Posted on Thursday Nov 21, 2019 at 05:00pm in Tutorials
Way back in the day, the original version of Games Workshop's Necromunda game came with a small table's worth of industrial-styled terrain that was constructed from printed cardboard and held together with plastic bulkheads. Many battles were fought over my set of this terrain, and so when a friend and I started talking about revisiting the original Necromunda rules, I thought it would be fun to put together an updated set of terrain inspired by that original battlefield. This week I put together the first of the large platform structures.
I started this build by sketching up a rough design for the structure. The aim wasn't to duplicate the original version, but to create something similar to it, with an eye towards making the structures look a little more like actual structures with some sort of purpose rather than just random platforms.
3mm foamed PVC has become my go-to for buildings, as it's easy to work with and lightweight, but quite durable. So to kick things off, I grabbed out the PVC and some support struts from the first Maelstrom's Edge terrain sprue, and put together eight bulkheads. These were made from a single piece of PVC cut to shape, with two support struts running vertically up the sides of each face.
Four of the bulkheads were left as standalone pieces, while the other four were joined into corner pieces for the front of the structure.
I used some more PVC to put together a box shape for the tower. The cutaway at the bottom of the front wall would be used to add a trash receptacle - my thought was for the tower to be some sort of trash processing unit.
The roof of the tower has four exhaust fans, taken from the second terrain sprue. I mounted these onto floor panel pieces, just shaving off a little around the bottom edge of the fan to make them fit neatly inside the bracing pieces on the panels.
The door for the trash unit was made from pieces of foamed PVC, cut to fit neatly into the opening to look like it's jammed open.
To conceal the joins on the tower walls, I ran a strip of support struts from terrain sprue #2 up each joint on the front and back, and then glued on the roof and a control panel for the trash unit.
For the floor of the first level, I used two layers of PVC, with some holes cut in to insert some floor mesh pieces from terrain sprue #2.
I glued the bulkheads onto the underside of the floor piece, and glued the plastic floor panel pieces into the holes. With a very minor bit of trimming, ladders from terrain sprue #1 fit neatly into the central hole in the grating sections, hanging down to about an inch above ground level - low enough for someone (or at least, someone with upper-body strength!) to grab the lower rungs and haul themselves up.
On the back of the tower, I added a generator piece from terrain sprue #2, bulked out with a little PVC to make it protrude enough to provide a neat little covered firing point.
For the upper level, I put together a catwalk using floor mesh pieces from terrain sprue #2.
The support braces for the catwalk were cut from the sides of a ladder. The ladder up to the catwalk has some of the rungs leftover from cutting the supports glued to the back, to space it out from the wall slightly.
High catwalks aren't very pleasant places to be in battle without some cover, so I added a balustrade using posts from terrain sprue #2 and some offcuts of PVC. A trimmed down ladder added some access to the roof level.
The other side wall needed some detail, so I grabbed the junction box from terrain sprue #2, and some aluminium rod and installed some exposed wiring. The clamp pieces were made from short sections of plastic rod and some sections cut from the support struts from terrain sprue #1. The lower end of the thinner cable will drape over the first level floor, having been severed from wherever it was originally attached to.
Finishing up by adding a light to the front wall and an access hatch to the bottom left wall of the tower, I also added a 10' square of PVC as a slab base for the structure. At the moment, the base, first level and tower are all separate pieces, and the ladders are all similarly unglued. I will glue the base onto the bottom of the bulkheads after painting the underside of the first level, and glue the tower and ladders in place once they are painted. I'll probably also add a larger piece of hardboard under the whole thing for some extra rigidity and also to give it some more weight on the table - better to prevent it sliding around.
Painting will come later - I'll get a few more structures made up over the coming weeks, and then go through painting everything together!
Stay tuned!
To give it a go yourself, you can pick up the Maelstrom's Edge terrain sprues, along with the rest of the Maelstrom's Edge range, from the webstore here.
As always, feel free to share your models and terrain, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings scratchbuild spotlight terrain terrainsprue walkthrough
Terrain Spotlight: Basic Sci Fi Quonset Hut
Posted on Thursday Oct 17, 2019 at 05:00pm in Tutorials
Time for another building!
I don't know why, but I've always loved the shape of the humble Quonset hut. Some time back, I built some vaguely-Quonset styled buildings from plastic drainage channel, but the new terrain sprue gave me an excuse to revisit the idea and build something closer to the original design.
The bulk of the structure is 3mm foamed PVC. For the front and back walls, I grabbed a handy round thing and used it to trace out a pair of semi-circles, which I then cut out with a sharp hobby knife.
I also cut a rectangular piece for the floor, and a bracing strut to connect the tops of the walls.
I took a pair of curtain windows and a curtain doorway from the new terrain sprue and sat them in place on the walls before tracing around them with a sharp pencil and cutting out the resultant rectangles with a hobby knife. Then I used some superglue to stick them in place.
Using some more superglue, I fit the walls, floor and support strut together.
The roof was constructed from corrugated cardboard. I cut three pieces, one for each side, and a third to run over the top. Bending these short pieces over the curve was easier than it would have been to do it with one single, long piece, and the sections create a layered joint to give the roof a little bit of detail.
I started by gluing the side pieces in place along the bottom edges.
After giving the glue time to set properly, I added more glue up along the wall tops and carefully pressed the roof sections down onto the curve.
I used a similar process for the top section, initially gluing the centre line in place along the support strut, and then gluing the sides of the section down overlapping the side pieces.
A few final details from the terrain sprue, and the hut was ready for painting:
For a quick and easy paintjob, I gave the hut a basecoat of AK Interactive Rust Basecoat. Over this, I sprayed a light and rough coat of Army Painter Plate Armour, and then added rust by dabbing on Army Painter Dry Rust. Some quick details like lights and curtains, and then a drybrush in the creases with Vallejo Beasty Brown finished it off.
To give it a go yourself, you can pick up the new terrain sprue, along with the rest of the Maelstrom's Edge range, from the Maelstrom's Edge webstore.
As always, feel free to share your models and terrain, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings modelling spotlight terrain terrainsprue walkthrough
Terrain Spotlight: Raised Building using gift boxes and the new terrain sprue!
Posted on Thursday Oct 03, 2019 at 05:00pm in Tutorials
I've spent the last couple of weeks happily playing with the new Maelstrom's Edge terrain sprue and building up a nice collection of delapidated buildings for my Broken force to defend - or loot, as the mood may strike them! This week, however, I thought I might take a break from painting rust and see how something a little better maintained might look with the new components to hand.
I have turned to the ever-useful discount store cardboard gift box for this build. These boxes are perfect for creating buildings, as they come in a wide range of different sizes, are inexpensive, and are quite solid.
I started by flipping the box upside down, and cutting a hole in the side for the door frame from the terrain sprue by tracing around the back of the frame and then cutting with a sharp hobby knife. For the door itself, since I wanted something that wasn't all patched up, I went with a shutter-style door made from pieces cut from the support struts from the original terrain sprue.
My previous giftbox buildings have generally had flat roofs, so I decided to make this one angled, just for something different. I took the lid of the box and cut the sides away at a diagonal along the short edges.
I glued the lid upside down onto the bottom of the box (the top of the building, since the box is upside down!), glued the cut-off pieces of the short edges into the middle for reinforcing, and then stuck a piece of corrugated cardboard on top. I also added the vent windows on two walls, tracing and cutting as with the door frame.
To make this building stand out some more, I wanted to put it on a raised slab. For this, I used the lid of a larger giftbox.
On the so-far blank short wall, I gave the building some independent power using the generator from the new terrain sprue and linking it to the control box using some plastic tube and aluminium rod.
To finish up, I glued the base slab to a piece of hardboard, and added some stairs and small vents from the terrain sprue. I also fenced in the top of the slab using the upright posts and grating pieces, which fit nicely around the edge.
With some paint on, the finished building looks like this:
The new terrain sprue will be available from the Maelstrom's Edge webstore here from October 7th!
In the meantime, feel free to share your models and terrain, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the Hobby section of the Maelstrom's Edge website here.
Tags: buildings modeling spotlight terrain terrainsprue tutorial walkthrough
Terrain Spotlight - An experiment in eroded rocky outcrops from foamed PVC.
Posted on Thursday Sep 26, 2019 at 05:00pm in Tutorials
I came across a tutorial online a little while ago for making eroded rocky outcrops using stacks of corrugated cardboard coated in filling plaster, and then distressed with a wire brush. It was really effective, but I'm not a huge fan of using plaster on gaming terrain as it tends to chip easily. So I thought I'd have a go at making something similar, using foamed PVC.
From putting together buildings, I tend to wind up with a lot of small off-cuts of foamed PVC sheet. This would potentially work with any thickness of sheet, but the thicker the better. Here, I'm using 3mm sheet as that's what I had to hand.
I cut a series of roughly oval shapes from the sheet, slowly decreasing in size so that they would stack up to form the shape of the outcrop.
Using superglue, I glued the layers together, trying to not get glue right out to the edges of the PVC pieces as this would interfere with the texturing later on.
Next, I used a hobby knife to smooth down the layers, more or less. These didn't have to be perfectly blended, but enough to disguise the separate layers of PVC once the texturing was applied.
To apply the rock texture, I scraped horizontally around the edge of the outcrop with a wire brush. The aim here was to vary the depth and length of the scrapes to give a random, rock texture, without cutting in too deep and making it all too flimsy.
With a spray coat of black, and a drybrush of a mix of brown and grey paints, the outcrop was ready for the table.
It's not perfect - it could use some more defined layers running around the circumference, level with the flat areas. This would give it more of a stacked-rock effect and look less like a single lump. But it was an interesting experiment, and a fun way to use up some scraps. I'll have to tinker with the idea a little more and see where I can take it!
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Tags: modeling spotlight terrain walkthrough