Search Results for 'terrain'
Entries found for "terrain": 213Showing 181 - 190 of total 213 search results
Terrain Spotlight: Catwalks
Posted on Monday May 22, 2017 at 05:00pm in Models
- by Iain Wilson
As the Maelstrom creeps inexorably across the galaxy bringing Armageddon to world after world, many wars are fought in the shadow of once great cities. Where once were towering beacons of hope, the shining pinnacle of human endeavour, now lies ruin - seething hives of scum and villainy where only the strong survive.
For those inclined to less flowery prose: I thought it might be fun to explore what could be done to create multi-level terrain using the Maelstrom's Edge terrain sprue, for games set within the gloomy nether regions of gigantic cities on those worlds where everything has just gone a little bit wrong. Within these cities would be various tall structures linked by ladders and catwalks - essential if you want to get around without having to leap onto the roof of a passing taxi!
So this week, I'll be presenting a few ideas for different ways to construct catwalks to link your buildings together. Starting with the bare bones, Evil-Overlord-thinks-minions-don't-deserve-handrails version:
This is simply a strip of 5mm foamcore cut to an appropriate length, with some panel lines scored across at intervals with a razor saw (you could do the same with a hobby knife, but the saw helps to keep a consistent width and depth). The edges are covered up with reinforcing struts from the Maelstrom's Edge terrain sprue.
For the slightly more OH&S-conscious city builder, here's example 2:
This is another strip of 5mm foamcore, but this time I've used ladders from the terrain sprue glued sideways along the edges to create handrails.
This catwalk is also a little narrower than the first. Varying the width of your catwalks allows for some visual variety, and also mixes up how the catwalk will function in-game, by changing what can fit on it, and whether or not troops will be able to easily block off enemy advances along it.
For something with a little more texture, example 3:
This one starts with another strip of foamcore, but this time I have glued a sheet of aluminium mesh to the top. Support struts from the terrain sprue are cut to size and glued around the perimeter of the top to hold the mesh down and cover the cut edges, and more support struts run around the outside edge of the foamcore to pretty things up.
The handrails are made using the top halves of half a dozen energy fence poles, with the railings cut from lengths of 1.5mm x 2mm plastic rod.
For a break from foamcore, the base of the catwalk can be made from plasticard or sturdy cardboard:
This catwalk uses 1.2mm plasticard, with some embroidery mesh cut to size and glued on top to add some texture, interspersed with support struts from the terrain sprue. The handrails are made from lintel pieces from the terrain sprue topped with leftover window strips cut from doors I used a few weeks back for barriers in my scatter terrain article.
And finally, the freestanding version:
Back to the foamcore for this one, with the embroidery mesh once again providing some detail on the top. The handrails use the bottom halves of the fence posts used for the 3rd catwalk, with railings made from 1.6mm round plastic rod. The legs are door frames that were also left over from the scatter terrain article.
These are obviously just scratching the surface. You can easily mix up these designs by changing the dimensions or detailing. Replacing the foamcore with sturdy mesh gives you a more open, industrial style. You could even build some junction pieces and lay out catwalks on the table for a space corridor bug-fight!
Where to from here? One of my next projects will be to create some matching buildings to hang these off, based around modular bulkheads like this:
If you're feeling inspired and need more catwalks in your life, you can pick up the Maelstrom's Edge terrain sprue from the webstore here. As always, feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Tags: buildings conversion modeling spotlight terrain terrainsprue walkthrough
Terrain Template and Tutorial - Bunker
Posted on Monday May 08, 2017 at 05:00pm in Tutorials
- by Iain Wilson
A couple of weeks ago, I shared a template for building a small minehead structure from foamcore, cardboard and the Maelstrom's Edge terrain sprue. For something a little larger and more impressive-looking, I have put together a new template for a bunker. This builds on the basic design of the minehead to keep some design consistency on the table.
You will need some 5mm or 6mm foamcore (either will work, although the roof piece will overhang the sides slightly with the thinner foamcore), some thin cardboard - around .5mm thick, PVA glue, and the Maelstrom's Edge terrain sprue. A sharp pencil, a steel ruler and a sharp craft knife will get you by for tools.
You will also need the building template, which can be downloaded from here: Bunker.pdf
From the terrain sprue, the following components are used: one of the small doors (either will do), three shutter windows*, two corner braces, the square hatch, and six of the long support struts.
*There are only two shutter windows on a sprue, so you'll need to grab one of the windows from a second sprue. Alternatively, you can build the bunker without the rear window in order to stick to just a single sprue.
Print out the building template, and cut out the panels using steel ruler and knife.
You can then lay the panels on top of the foamcore and card (the parts are labelled for which material they need) and draw around them with the pencil to transfer the outlines. The solid lines on the parts show where you need to cut.
You need multiples of some parts - the quantity required of each is listed on the part. Some parts also say '(flip)' after the quantity. For these, trace the panel once and then flip it over to trace the second. When cutting foamcore with a knife, the back of the piece can wind up a little rougher than the front, so flipping the template makes sure that you have two 'clean' surfaces for the outside of the building.
Once you have traced all of the parts onto the appropriate material, use the ruler and knife to cut them all out. If you have never cut foamcore before, don't try to cut through in one go. Lay the ruler along the line you want to cut, and then make several passes with the knife, working deeper as you go and being careful to keep the knife blade vertical so you don't wind up with a bevelled edge. If you're building the single-sprue version mentioned above, don't cut the rectangle out of the middle of one of the end wall pieces.
The end wall pieces lean inwards, so need to be bevelled at the bottom. Use a knife to cut an angled strip out of the back of the bottom of each of the wall parts.
There is a protrusion on the bottom of the shutter window that needs to be removed. Trim off with a knife or file it down on each of the windows so that the bottoms of the windows are flat. You can then glue the windows into the end walls. They sit angled out at the top, as below. The outer edge of the window frame sits flush with the wall at the bottom, while the back edge of the window should sit against the outside edge of the hole at the top.
Take the two side wall pieces and two of the end walls and glue then together. The end walls sit inside the side walls, as shown below:
Glue the door into the door section.
Then take the door section, the third end wall and the two main walls and glue them together. The end wall sits inside the main wall sections, while the door goes across the other end, outside the main wall as below:
The two sections then slot together, and can be glued in place to form a t-shape.
Glue on the side panels. These sit flush with the front of the door panel, to cover over the cut edge of the foamcore and to reinforce the joint.
Fold the corner panels along the middle fold line, so that they form a 90-degree angle. These can then be glued in place into each of the inner corners of the 't'. You can use superglue for this step to speed things up a little, as there is no exposed foam to worry about. This helps to give the structure some rigidity while the PVA glue sets, and also covers over any messiness or gaps where the walls join.
The roof can now be glued in place.
Glue the two corner braces in place on the roof corners above the door.
Take the support struts and cut off the vent and rivet strip from the end with a knife.
These are then glued onto the end walls, covering over the cut ends of the foamcore. The vent piece goes on the roof, with the rivet strip butting up against the top of the support strut.
Finally, glue the square hatch onto the roof, in the middle of the 't', and your bunker is complete.
Let the glue set, and it's ready for painting.
For variation, you could replace the door section with another angled end wall, leaving access through the roof or underground, for more of a fortified pillbox. Or you could stack the small minehead building on top, making a balcony above the door section for troops to stand on.
If you want to try it for yourself, you can grab the template from here and the Maelstrom's Edge terrain sprue from the webstore here. I'd love to see what others can come up with to do with the design, so as always please feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Terrain Template & Tutorial - Minehead
Posted on Monday Apr 24, 2017 at 05:00pm in Tutorials
- by Iain Wilson
This week, we're sharing an easy building tutorial that would be perfect for those looking to dip a toe into the terrain scratch-building pool for the first time. The project is a small outbuilding, which I think of as an access to some sort of underground facility, although it could also double as a small utility or detention building.
You will need some 5mm or 6mm foamcore (either will work, although the roof piece will overhang the sides slightly with the thinner foamcore), some thin cardboard - around .5mm thick, PVA glue, and the Maelstrom's Edge terrain sprue. A sharp pencil, a steel ruler and a sharp craft knife will get you by for tools.
You will also need the building template, which can be downloaded from here: Minehead.pdf
From the terrain sprue, the following components are used: one of the small doors (either will do), two trapezoid windows, two corner braces and two of the long support struts.
Print out the building template, and cut out the panels using steel ruler and knife.
You can then lay the panels on top of the foamcore and card (the parts are labelled for which material they need) and draw around them with the pencil to transfer the outlines.
Once you have traced all of the parts onto the appropriate material, use the ruler and knife to cut them all out. If you have never cut foamcore before, don't try to cut through in one go. Lay the ruler along the line you want to cut, and then make several passes with the knife, working deeper as you go and being careful to keep the knife blade vertical so you don't wind up with a bevelled edge.
Check the fit on the holes for the trapezoid windows by pushing the windows into place. You can trim around the edges where necessary to make them fit nice and snug. If you have cut the window holes too large, you can pad them back out by gluing a strip of cardboard onto whichever cut edge has a gap. Once you're happy with the fit, run some glue around the edge of the window hole and then push the window into place.
Next up we need to glue the walls together. Because of the angle on the back wall, the bottom of the wall will protrude past the bottom of the building, so will need a little trimming. If you hold the back wall against the side as below, so that the top edge of the back wall sits level with the top of the side wall (left-hand image) you can see the triangular part that needs trimming off (right-hand image) - trim this off with the knife, or sand it down, so that the bottom of the back wall sits flat on the table.
From there, glue the side walls to the rear side of the front wall. The run a little glue down either side of the back wall section. Spread the side walls out slightly, hold the back wall in place, and squeeze the side walls back in against it. Give the glue 30 seconds or so to start to grab, and then sit the building down on the table. You can look down from above here and nudge the walls around as necessary to square everything up. A cutting mat with a printed grid is a big help for this step, as you can line the walls up with the grid.
The cardboard side panels can then be glued one onto the front of each of the side walls, so that they cover over the exposed polystyrene edges of the front wall. The roof panel goes (surprisingly...) on top - run a little glue around the top edges of each wall, and sit the roof on top.
Take the two support struts and slice off the grill piece as below, leaving the recessed rivet strip attached to the grill.
The grills are glued onto the back edge of the roof, one at each corner with the rivet strip to the edge. The remaining sections of the support struts are then glued running up the sides of the back wall, covering over the exposed polystyrene edges of the side walls. Check for fit first - if they protrude past the bottom of the building when lined up with the roof at the top, bevel off the bottom of the strut with your knife before gluing in place.
Finally, take the two corner pieces and glue them to the front corners of the roof. What you wind up with should look something like this:
All that remains is painting, once the glue has set. Paint the building up in whatever colours suit your table or preferences. I like to weather my buildings, but it's not necessary - a simple spray with grey, white or a muted (not pastel, but not too bright) primary colour with the details picked out where appropriate works quite well with these as well.
Here's my prototype version painted up, with some added salt weathering and some paper signs created in Gimp and printed out on paper for gluing on wherever they seem appropriate.
The graffiti on the back wall was made in an online graffiti creator (google it, you'll turn up a few different ones with different functions and fonts), printed and glued in place. You can see the edges of the paper if you look closely, but from game-playing distance it does the job. The numbers on the green strips and door were done the same way.
(Note that the windows in the painted example above are in a slightly different position to the template. This was a design change between the prototype and the template creation, as I think it looks better with the slight gap between the window and the raised side panel.)
And there you have it - one mine access/detention cell/utility closet/bike garage/whatever else you can think of to use it for.
If you want to try it for yourself, you can grab the template from here and the Maelstrom's Edge terrain sprue from the webstore here. I'd love to see what others can come up with to do with the design, so as always please feel free to share your creations on the Comm Guild Facebook page!
For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.
Terrain Tutorial: Blast Craters
Posted on Monday Apr 10, 2017 at 05:00pm in Tutorials
- by Iain Wilson
Last week, I went through some options for building a few different types of scatter terrain from components on the Maelstrom's Edge terrain sprue (if you missed it, you can find the article here). There is one other essential piece of scatter terrain that wasn't covered in that article, though: the humble blast crater.
Craters are a ubiquitous component of gaming tables from just about any genre (or at least any that deal with firearms of any kind) and along with those other staples of sci fi gaming - the soup-can storage tank and the spikey-polystyrene-ball cactus - you'll never be gifted the location of the secret lounge of the Terrain Builder's Guild if you don't have at least two or three in your terrain collection.
To get started, you'll want something round and flat to use as a base. Old CDs are perfect, as they're a good size without being too thick, and it saves them from going into landfill.
If you don't have any old CDs or DVDs kicking around, craftboard, cardboard or foamcore will also do the job, although cardboard or foamcore may bow slightly.
Take some air-drying clay (I'm using Jovi Air Dry Modeling Clay) and make a ring that's a little smaller in diameter than the base.
Smooth the clay down onto the base by pressing or rubbing it with your fingers, working around the ring on both the inside and outside and leaving a raised ridge. Don't make it too neat - you want a certain amount of irregularity to avoid the crater looking like a neatly-dug hole. There should be a steeper slope on the outside of the ridge than inside.
While the clay is still soft, add some chunky features. I'm using some leftover scraps from other terrain projects, from the Maelstrom's Edge terrain sprue. Just push them into the clay wherever seems appropriate. Longer pieces should be angled towards the outer edge, as if they've been pushed there by the explosion.
Air-drying clays aren't generally particularly adhesive, so the parts won't be held in there very firmly. The next step with stick them in place fairly comprehensively, but if you're concerned about them getting knocked around while you're working, you can add a little superglue on the part before pushing it into place.
When the clay dries, it may contract a little and lift up around the edges. You can avoid that by pressing it back down periodically as it dries, but it's not really a big problem - Once the clay has set, you can just chip off any bits that are sticking up more than a couple of millimetres and ignore the rest. The edge will be obscured by the texturing that happens next.
Take some coarse sand/fine gravel mix. I have a pot that has a mix of silversand, sandpit sand, small chips of slate, fine gravel and a little model railway ballast for good measure. You want a bit if a mix of textures for best effect, but if you don't have access to all of that just some regular sand with a little railway ballast or fine gravel mixed in will do just fine.
Into this, mix a generous dollop of PVA glue (also known as Elmer's glue or wood glue) and a little water. You want the mix to be thoroughly wet through, but not runny.
Using a large paintbrush that you're not emotionally attached to (because it's probably not coming back from this) spread a coat of the sand mix over the crater, starting from the middle and working up and over the ridge. That will naturally give you some radial detail running outwards from the blast area. You can accentuate that a little if you want by dragging a toothpick or wooden skewer gently outwards through the sand mix layer.
(If you haven't covered over the hole in the middle of the CD with clay, sticking on a small piece of masking tape before you apply the sand will take care of that.)
Don't worry if the detail looks a little soft at this point. As the glue dries, it will sink in and leave some nice, gritty texture.
Once the sand layer has completely dried, paint up in some suitable colours to match your table. Here, I've used a grey spray undercoat, a coat of Army Painter Strong Tone, and then a drybrush of Vallejo Basalt Grey, Light Grey and white, to match my urban terrain. A little brown drybrushed around in patches helps dirty things up a little, and the terrain sprue parts are painted with Vallejo Beasty Brown, drybrushed with Citadel Boltgun and then washed with Army Painter Strong Tone.
For some variety, use a mix of different base sizes to create different craters.
You can easily customise this basic design through using different sized bases, linking multiple craters together, or using larger or smaller rubble and terrain parts for detail.
And that's all there is to it! If you're feeling inspired, you can check out a bunch of other terrain-building articles by clicking here, or you can pick up the Maelstrom's Edge terrain sprue (in a handy 2-pack!) from the Maelstrom's Edge webstore here.
And as always, feel free to share your creations on the Comm Guild Facebook page!
Tags: terrain terrainsprue tutorial
Terrain Tutorial: Scatter Terrain
Posted on Monday Apr 03, 2017 at 05:00pm in Tutorials
- by Iain Wilson
The Maelstrom's Edge terrain sprue is a fantastic resource for detailing scifi buildings made from all sorts of things - You can find a bunch of different ideas and tutorials here. The terrain sprue components are also handy though for making smaller detail pieces to scatter around your gaming tables for a little extra cover. I have previously shared a tutorial for building small shipping containers from a couple of doors, some ladders and a little foamcore (you can find that tutorial here), and this week I thought I would run through a few more small scatter terrain ideas.
First up: Barricades
For this, you'll need one garage door, and two trapezoid windows.
Start by removing the door from the door frame. You can do this with a jeweller's saw or razor saw, or by running around the inside of the frame with a sharp hobby knife from both sides until the door pops out.
This gives you an open door frame that you can use on a building or ruin, and a handy detailed panel that can be cut up as below:
Throw the off-cuts into your bits box (they'll come in handy for a ruin or scrapheap down the track, and the strip of small windows is a nifty bit of detail for a building or other wall feature) and glue the trapezoid windows to the back of the lower section of the door.
Once the glue has set, you have some barriers just perfect for huddling behind and feeling all suppressed.
I've painted these up fairly plain, so that they will fit with whatever sort of table I throw them on. You can easily paint them to match your buildings, or paint on mis-matched panels for more of a ramshackle look.
Next: The Orb!

I picture this device as a 3d map tank, so the ball on top would represent either a hologram or a glass ball with a projection inside.
You will need a square hatch, a large pipe fitting, and a suitable-size marble (the one I've used is around 25mm (1") diameter).

No cutting required on this one - Simply glue the pipe fitting to the top of the square hatch, and put the marble on top. If you hold off on gluing the marble in place until you have painted the base unit, you won't need to worry about cleaning stray paint splatters off the glass.

You could also paint the marble, or use a ball bearing or small plastic ball, to make it into a planetary globe sculpture or some other artistic installation.

Next: Public Comm Unit

The little computer screen on the terrain sprue shows up all over the place on my terrain pieces. I picture it as a generic, multi-purpose unit that can be configured to display whatever information or controls are required for any given application. In this case, as a public access comm unit or data terminal.
To build this, you need the small pipe fitting, two corner braces, a computer screen, and a 5mm-long piece of 6mm (1/4") plastic tube. You also need a piece of sprue from the terrain sprue - The sprue has a thicker half and a thinner half. From the thinner sprue, cut a piece around 25mm (1") from a corner, with the corner cut off flush with the length of the sprue piece. The end result is a length of plastic rod with a rounded end that has one flat face, as pictured below.

Take the screen and cut off the wedge-shaped protuberances running along the top. Then glue the corner braces together and the screen into the middle, inside the corners and butting up against the top, so that the corner braces form a shade around the screen.

Then glue the plastic tube into the pipe fitting, and the sprue piece inside that, with the rounded end at the top. Make sure the flat face is parallel to one of the edge of the pipe fitting. Then glue the back of the screen to the flat face of the sprue piece.

Once painted up, these can be glued onto your terrain pieces for a little extra detail. They also stand quite well on their own, or you could glue them to a base for a little extra stability, and then they can be scattered around as needed - they would make handy objective markers.

And finally: Thermal Vents

No self-respecting, quasi-military terraforming base is complete without some sort of underground installation. The problem with underground installations, though, is that they need some sort of ventilation shaft, otherwise nobody has any way to sneak in!
To build some suitable clandestine access, (or just some nice, blocky, solid cover for your solo models, depending on your point of view and the specific game objectives at hand) you will need a shutter window, four corner braces and some thin plasticard - I've used .5mm sheet here.

Take the shutter window and on the rear frame, cut or file down the top edge at around a 45-degree angle, as below, leaving the raised frame at the front intact.

Cut sections of plastcard to run around the window frame. The measurements I've used are below:
Rear section - 21mm wide x 20mm tall
Front section - 21mm wide x 9mm tall
Sides - 23mm wide x 20mm/9mm, to match the front and rear sections.
If you're using thicker or thinner plasticard, you will need to tweak the width of the front and rear sections by a matching amount. You can also change the angle of the window frame by making the side pieces longer or shorter.

Check your plasticard sections for fit, and then glue them in place around the window frame.

The corner braces are then glued around the base.

As with the barricades back at the start, you can paint these up to match whatever buildings you have, or put them in more generic colours to scatter around multiple tables.

That's the lot for this week - although it's just scratching the surface of what you can do with the terrain sprue components. If you like what you have seen here and want to try building some scatter pieces of your own, you can pick up the terrain sprue in a pack of two from the Maelstrom's Edge webstore here.
We love seeing what people create with the sprues, so as always, please feel free to share your work on the Comm Guild Facebook page!
Terrain Spotlight: Welcome to Hamilton!
Posted on Monday Mar 27, 2017 at 05:00pm in Models
- by Iain Wilson
The frontier world listed in the Epirian Foundation directory as PG-4215 [designation pending] is a barely-habitable planet on the outer fringe of populated space. At the time the Maelstrom approached the system, PG-4215 possessed a single official settlement, known as 'Research & Terraforming Implementation Facility Alpha' by the Foundation and as 'Hamilton' by those unfortunate enough to have been posted there.
With PG-4215's few small, equatorial landmasses being hot, dry, and generally unpleasant, Hamilton's small population very early on had committed themselves to paving over and urbanising as much of it as possible.
Oblivious to impending conflict, an Epirian cargo drone shunts shipping containers for unloading.
Hamilton is the first table setup that I've finished off so far for my own Maelstrom's Edge games. I've used it somewhat as a test-bed for trying out different ideas, with the end result being a bit of a hodge-podge of styles.
Taking up position on the roof of the refectory, the squad watches an automated uplink relay trundle down the laneway.
Buildings have been constructed from a range of different materials, with the components from the Maelstrom's Edge terrain sprue helping to tie it all together into a more-or-less coherent whole. The building above is made from a cardboard giftbox with the lid flipped upside down.
In the distance, past the plantation dome, a squad of heavy armoured Karists approaches, weapons at the ready.
The plantation dome was constructed from a plastic salad bowl, with foamcore used for the enclosed area at the front. You can see how this was put together in the walkthrough here.
A Warden conducts a routine maintenance check on the exterior of the planation dome.
Trimmed-down and repainted aquarium plants were used for the plantation beds inside the dome. In the background is one of my first foamcore constructions.
A Hunter warmech on patrol.
Cover is extremely important in Maelstrom's Edge, so wherever possible I have tried to include protruding elements for models to potentially hide behind, as can be seen in the buttressing on the building behind the Hunter.
A Scorpion drone lurks in the courtyard, awaiting instructions from its Handler.
Of course, some details aren't particularly useful for cover, and are just there to look pretty.
On the other side of town, a Hunter on loan from the Swamp Research Team surveys the laneway.
Painting has mostly been kept fairly simple, with the buildings all painted white with some salt weathering to make them look like they've been exposed to the elements on an unfriendly world. I wanted a unified colour scheme to help tie the disparate buildings together, so they would look like the town was cobbled together from various sources, but would still look like it was purpose built for a single organisation.
Lieutenant Bob takes up position on the balcony.
Variations on a basic design can help create a 'kit-home' look, with some different buildings that all clearly belong together. The above building was constructed using a similar template to the first foamcore structure, but with the courtyard removed and a balcony added. You can see the construction of this building in a short video here.
The Karists advance.
If you're aiming for an urban-themed board, it's a good idea to add in some area terrain elements rather than just having a table filled with solid buildings, as this mixes things up a bit for movement and cover. The same template used for Lieutenant Bob's balcony building was used to create a ruin, just by cutting off the roof, bashing things up a bit and adding some rubble on the base.
A lone Karist trooper lurks between the buildings.
In the background above you can see another building made from a plastic storage tray. Check out the build video here.
Scarecrows move to intercept the intruders.
Playing on a themed table is a great way to bring your games to life, as it helps to create the illusion of an actual battlefield, rather than just having a random assortment of different terrain.
Despite imminent conflict, Bob can't resist trying out his new camera drone...
Still to do: I have several more buildings still on the workbench for this board, including a bot storage building and some more small multi-purpose buildings. I'd also like to add some sort of water-treatment pond. This will help to expand out from 4'x4' to a more rounded 4'x6', which is better for standard games. It would also benefit from the addition of more scatter terrain to break up the firelanes a little, which will be my next terrain project:
All of the decorative elements on the buildings shown here are from the Maelstrom's Edge terrain sprue. You can find this in a handy two-pack in the Maelstrom's Edge online store here. You can share your terrain creations on the Comm Guild Facebook page!
Terrain Walkthrough: Western-themed SciFi Building
Posted on Monday Mar 13, 2017 at 05:00pm in Models
- by Iain Wilson
A few weeks back, I built an Epirian Stockyard, just to get an idea of how some more rustic styling would fit into the Maelstrom's Edge universe. So it was with a fairly large amount of delight that I stumbled this week upon some fantastic, inexpensive, western-styled building kits from a company called Plast Craft Games. These are made from die-cut PVC sheets, and make a perfect base for customisation - in this case, with the addition of some parts from the Maelstrom's Edge Terrain Sprue to make a scifi frontier-town building.

The original kit comes as a single PVC sheet, with the cut panels attached with a few lugs. The PVC is soft enough to cut easily, and while there was some warping of some of the panels (I'm assuming from the pressure of the cutting process) they bend back into shape readily enough. The fact that the woodgrain shown in the store pics of the kit was actually embossed onto the parts was a nice surprise - I had been assuming that was just painted detail.

So, the first step was to remove all of the panels from the sheet and clean off the attachment lugs. I was a little surprised to find printing on the outer facings of the building pieces - as I inadvertently discovered three-quarters of the way through assembly, this is actually a sheet of protective film that peels off, once you know about it... It's not mentioned in the mostly-pictorial assembly instructions.

The opening for the door on the front wall turned out to be exactly the right height for the terrain sprue door, although I had to widen it a little. This was the work of a moment with a steel ruler and an exacto knife, and then I did the same for the window, which needed to be widened just a fraction and lengthened a bit. These parts could then be glued in with superglue.

The back wall of the building doesn't have any openings, but I decided to add a second door for in-game versatility. This was done by tracing around the door frame and cutting out a hole for it with the exacto knife and ruler again.

From there, the rest of the building could be assembled. There are some timber braces that run vertically up the edges of each all to disguise the panel joins. I left these on the front and back wall, but flipped them over to hide the woodgrain so that they could be painted as metal to match the terrain sprue parts. Then I added the terrain sprue reinforcing pieces on the side walls and roof, and added a railing to the front porch using a trimmed-down ladder.


(The porch roof and rails are still unglued at this point, to make painting the front of the building easier.)
Time to paint!
I started with a spray of grey undercoat all over.

Parts that I wanted to be metal were then given a coat of Vallejo Beasty Brown.

This was followed with a light drybrush of Citadel Boltgun Metal (Leadbelcher, for the newcomers)

Then the whole building was given a generous wash with Army Painter Strong Tone.

Once dry, the wash was cleaned up a little in a few places where it hadn't covered quite right, and then the wood areas were drybrushed with P3 Jack Bone, with some white mixed in for some lighter areas - this was intended to give the wood an uneven, weathered appearance. The metal parts were also given a light drybrush with the Boltgun Metal again.

At that point, all that was left was to paint up the lights on top of the doors (Citadel Ice Blue with a drybrush of white) and the green-orange-red lights on the door lock panels, give the moving parts of the door locks a coat of Boltgun Metal to make them stand out from the rest of the weathered metal parts, and to paint the sign on the front wall.






So while Lieutenant Bob there takes up his sniping position on the roof, and I go off to make up a town's-worth of these and track down some models for the Serenity crew, we mosey off into the sunset once more.
If you're feeling a similar urge to misbehave, you can find the Plast Craft Games range in various hobby stores and through their own webstore and you can pick up the Maelstrom's Edge terrain sprue 2-pack from the Maelstrom's Edge webstore here.
As always, we'd love to see what you come up with, so feel free to share your creations on the Comm Guild Facebook page!
Terrain Walkthrough: Plantation Dome
Posted on Monday Mar 06, 2017 at 05:00pm in Models
- by Iain Wilson
On many frontier worlds, terraforming is still underway when colonists move in and start trying to install some sort of civilisation on everything. Where conditions are less favourable, this can require mean that non-native vegetation can need a little help getting established.
One of my very early ideas when the Maelstrom's Edge Terrain Sprue was first released into my eager little hands was for a small bio-dome-style structure where food or other useful plants would be grown during the process of making the planet fully habitable. It's taken a while to get back to it, but this is what I eventually came up with:

The foundation for this building was a plastic salad bowl, found at a local discount store.

I built a 'gateway' building, to be installed into the side of the dome. This would form a sort of airlock, to allow for environment control inside the dome, and also function as a storeroom for whatever tools or drones were used to maintain the plantlife inside.

To install the airlock, I carefully cut a square hole into the side of the bowl. Apparently I wasn't quite careful enough, as the fairly brittle plastic cracked just as I was almost finished cutting. (Note for next time - use a razor saw rather than trying to get clever with an exacto knife!) I decided to go with it anyway, as a little damage on battlefield terrain obviously isn't the end of the world.

The gateway building was prettied up with doors, control panels and some reinforcing from the terrain sprue.

The hole in the side of the bowl is 5mm too short for the gateway. That allows me to add a foamcore rim around the base of the dome, with another ring of foamcore running on top, sealing in the edge of the bowl.

I wanted some detail for the top of the dome, to disguise the bowl's flat bottom. So I took some shutter windows and used a razor saw to cut the backs of the frames so that the windows sit on an angle.

These were then glued to a circle of plasticard cut slightly smaller than the base of the bowl. A square hatch in the middle forms a hub, where I imagine the machinery that controls the shutters would be located.

On the inside of the bowl, I added some large pipe fittings, positioned to sit directly underneath each of the shutter windows. This forms a venting system, to allow the atmosphere inside the dome to be vented in an emergency, or to allow controlled amounts of the outside air into the dome.

A bunch of reinforcing strips from the terrain sprue were hacked up and glued into planter boxes to go inside the dome.

To these, I added a control unit using a control panel and two trapezoid windows glued together with a small piece of foamcore sandwiched between them. This would control the environment inside the dome, administer fertilisers or other chemicals to the plants, or activate the dome's resident drones.

After marking out the inside circumference of the dome on a sheet of masonite, the planters and control unit were glued in place.

For the plants themselves, I cut appropriately-sized pieces from a few different aquarium plants. These were lightly sprayed with a matt green paint to dull them down a little and make them look slightly less plastic. These would be glued into the planter boxes and the boxes then half-filled with clear craft glue (water effects would be better, but I was in a hurry and craft glue was what I had to hand).

To add a little extra detail to the overall terrain piece, I built a water tank from some foamcore and a beverage mix tin. The ends of the tin are nested into circles cut into the inner sheets of foamcore, for extra strength.

A pipe made from a piece of sprue cut from the terrain sprue and some plastic tube joins the water tank to the dome. I built a support for the pipe from a trapezoid window and another piece of tube, and added small pipe fittings from the terrain sprue to the inside and outside of the dome. The drone tasked with watering the plants would connect to the interior fitting and syphon off as much water as required.

The last thing to do then before painting and assembling everything was to paint any exposed edges of the foamcore with some PVA glue, to protect it from the spraypaint.

My original batch of buildings for Maelstrom's Edge were painted white with green detailing, and since the gateway building for this one was constructed in a similar style, I went with a matching colour scheme.

The gateway was sprayed with a grey undercoat, and then a spray of matt white, with salt weathering to give it a nicely aged appearance.

The water tank was painted brown, drybrushed with Citadel Boltgun Metal and washed with Army Painter Strong Tone before being sprayed with a coat of green.

Again, salt weathering adds some age and experience. The end pieces, along with the base board and the dome rim, were painted with Vallejo Basalt Grey and then drybrushed with Vallejo Light Grey.

A few touches of Vallejo Beasty Brown add some dirt around the place, and some signs created in Gimp, printed out and glued in place add some character touches.

The interior needed to be all painted and the plants glued in place before the dome could be glued down.


I considered leaving the gateway unglued, so that it could be pulled out to put models inside the dome, but figured that as cool as that might look, there was little actual point in being able to do so in-game, so for a gaming terrain piece that was an unnecessary bit of fiddliness.

A yellow guideline adds a little extra detail to the broad expance of base. The base was deliberately large - the dome and water tank make for a fairly hefty line of sight blocker, so I wanted to leave plenty of free space around it. Where a little more cover is required, scatter terrain (barriers, crates, industrial bins, and the like) can easily be added to the open front corner.

And that's it - another terrain piece just waiting for a battle to spring up around it.
To build your own plantation dome, or a transport hub, or whatever other round thing strikes your fancy, you can pick up the Maelstrom's Edge terrain sprue from the online store (in a handy 2-pack!) here.
As always, please feel free to share your creations on the Comm Guild Facebook page!
Tags: buildings modeling terrain walkthrough
Painting Tutorial: Weathered Metal
Posted on Monday Feb 27, 2017 at 05:00pm in Tutorials
- by Iain Wilson
Terraforming planets is hard work, particularly on those worlds where conditions are less than favourable to begin with. Equipment has to contend with a huge range of different environments and, particularly once the Maelstrom come close, maintenance schedules can be somewhat less rigorously clung to than they might be on more 'civilised' worlds. This gives a bit of scope for painting terrain and models with a less polished finish, so this week, I thought I'd share an easy little method that I use to paint weathered metal. My guinea pig here is an Epirian Hunter Warmech.

This all starts with a red undercoat - Here I've used Army Painter Pure Red. Just a light coat, as it doesn't have to be super-bright. Going straight over the grey plastic dulls the red down a little as well.

Over the red, paint a coat of a medium brown colour. I've used Vallejo Beasty Brown. This doesn't need to be perfectly even - If a bit of the red tint shows through, all the better. It will look a little odd to begin with, but it all pulls together at the end.

Next, paint a light coat of a medium metal tone. I've used P3 Pig Iron, which is roughly equivalent to the old Boltgun Metal/Leadbelcher. Again, you don't want to completely cover the brown. For a more rusted, dirty look, just lightly drybrush the metal on. For a more lightly weathered look, use a heavier coat of metal while leaving the brown in the creases. And as with the red, if a little brown tint shows through the coat of metal, that's excellent for our purposes here.

Now the magic step: Give the model a liberal coat of brown ink. The below is done with Army Painter Strong Tone, which is more or less identical to the old Citadel Devlan Mud. (Agrax Nightshade replaced this in the Citadel range. It's probably close enough for these purposes, but I haven't tried it.)

Once the ink is dry, it's time for final detailing. You can highlight with a little silver to pick out raised edges, just to brighten things up a little bit. I also like to go over weapons and working parts with a coat or two of black ink, to make them stand out a little more. You can also paint over the top with a patchy layer of colour to show worn paint with the metal showing through.

Here's the same technique on a different model, this time a slightly converted Epirian Scarecrow.

This is also a great way to pick out metal detail on buildings or ruins. Below is an example with a more dirty effect, achieved by just lightly drybrushing the metal over the brown before washing, as described above.

You can also add extra weathering by drybrushing brown or rusty red over the top, wherever looks like an appropriate place for rust or dirt to gather, or experiment with different coloured washes to create different metal effects.
You can pick up the models shown in this article from the Maelstrom's Edge webstore here. As always, we'd love to see what you're working on, so feel free to swing by the Comm Guild Facebook page!
Terrain Tutorial: Drainage Channel Buildings
Posted on Monday Feb 20, 2017 at 05:00pm in Tutorials
- by Iain Wilson
In my continuing quest to turn every interesting thing I encounter into wargaming terrain, I often find myself wandering up and down the plumbing aisle of the local hardware store. The result of the latest meanderings, once combined with some foamcore and an assortment of parts from the Maelstrom's Edge Terrain Sprue, looks like this:

This started out life as a section of plastic drainage channel, that looks like this:

There are a whole bunch of variations on these, in different sizes and with different detailing on the undersides, which become the buildings' roofs. I chose this particular one through the arcane process of just buying the cheapest one (which was around AU$15).
Clearly having designed this product with wargamers in mind, the manufacturer has quite helpfully broken the length of channel into 5 sections.

Taking to those dividing lines with a hacksaw results in 5 equal lengths, just the perfect size for a building.

Rough edges on the cut ends can be sanded or trimmed with a sharp knife.
To fill in the ends, I used foamcore. You could also use plasticard, cardboard or corrugated plastic signboard, but I like foamcore for its ease of use.
To get the shape right, sit the building shell end-wise on the foamcore, and trace around the inside with a pencil.

Cut out the resultant shape with a sharp knife.

Once your end piece is cut out, check the fit against the shell, and trim wherever necessary to get a neat fit. Then add details from the terrain sprue components. I'm starting with a garage door - these are designed to be inset, so cut out a hole for it by tracing around the frame and then cutting out. Check for fit, and then glue the door in place.

The end panel can then be glued in place in the end of the building shell. Recessing the wall a little, rather than having it flush with the end of the shell, will provide a nice little nook for models to take cover in.

A note on glue - Skip this part if you've read any of my previous articles on gluing things to random assorted plastic objects: Plastics used for plumbing fittings are not generally designed with gamers in mind, but you can usually get away with a good quality superglue. For gluing plastic to plastic, you can buy specialised 'all plastic' glues, some of which are a two-part system (a tube of superglue, and a 'primer' that helps the glue stick better) and some that are just really sticky glue. For foamcore, you can use superglue if you're just gluing onto the cardboard outer shell, but superglue will melt the interior foam, so for gluing to the edges of the foamcore you'll need a good PVA glue or a specialist Foam glue, which you should be able to get from any craft store.
Repeat for the other end, using whatever detail components seem appropriate.

Each section of this channel has a raised, rectangular detail midway down each side, which I believe is to help keep it in place in the ground, for those rare situations where you might feel inclined to buy these for their actual, intended purpose. These are turned into windows by adding a panel of foamcore with a shutter window inset into the middle. On this section, there is also a small hole below the window where the grating clipped in. This is also covered over with a little foamcore.

The back on some of the sections also needs filling in with a little more foamcore.

A couple of reinforcing struts from the terrain sprue add a little extra detail down the sides of the building shell.

On the roof, errant text or (in this case) batch symbols can be covered over with hatches or extra reinforcing.

With detailing complete, the building winds up looking something like this:

There are some differences between the separate sections of this channel. The above was from the middle section. The next section along is almost the same, but with a raised ridge down the middle.

The sections on either end have a circular detail in the middle, for attaching downpipes.

This turned out to be a perfect spot to place an old PC fan.

Over this, I added a section of mosquito barrier, intended for insertion into guttering downpipes. This had some text around the outside, which I removed with a bit of sanding.

Once clipped in place over the fan and with a section of ladder glued onto the outside for access, this creates a nice visual detail, and a functional watch platform.

So the resultant building looks like this:


Construction complete, the end result is three different buildings that all look similar enough to represent mass-produced structures with slight variations for specific roles.

Astute readers may realise that this leaves two sections of the original channel. The only logical thing to do with them was, of course, to combine them and make a two-story version:

On the upper story, I recessed the end walls even further in and added a floor from foamcore, to create a good-sized balcony on either end of the building. The railing was made from two ladders.

From there, all that's left is to paint them!
I used a Killrust Satin Black spray as a basecoat - a decent quality spray is a good idea, as cheaper sprays may not stick as well to the plastic used for these channels. This was followed up with a coat of Rustoleum 'Oil Rubbed Bronze', which I thought would make a nice, dark, weathered metal layer to show through for the weathering. A coat of sealer and a sprinkle of salt (there's a tutorial on salt-weathering coming in the very near future), and then a top coat with Army Painter 'Army Green', before scrubbing off the salt. Then some final detailing, and the buildings are ready for the table.






If you're feeling the urge to head on out to the hardware store to recreate these yourself, you can pick up a two-pack of the Maelstrom's Edge terrain sprues from the online store here. As always, feel free to share your creations on the Comm Guild Facebook page!