The Comm Guild Maelstrom's Edge

The Expansion Sprue in more Detail


Posted on Saturday Aug 20, 2016 at 05:00PM in Models


Wrapping up this week's expansion sprue content, we thought we'd list the sprues you need to make each unit.

Karist Praetorians

Minimum requirements: 1x Karist Trooper Sprue, 1x Faction Expansion Sprue
Maximum requirements: 2x Karist Trooper Sprue, 3x Faction Expansion Sprue (the max 2 cybel glaives are on a single sprue, but for a larger size unit you'll need more loin cloths and, if so desired, 5 cybel blades)

Epirian Contractor Suppression Team

Minimum requirements: 1x Epirian Contractor Sprue, 1x Faction Expansion Sprue
Maximum requirements: 2x Epirian Contractor Sprue, 5x Faction Expansion Sprue (if you want the max 5 shock batons/mauls), 2x Epirian Scarecrow Sprue

Cybel Mine Equipped Shadow Walker

Minimum requirements: 1x Karist Shadow Walker Sprue, 1x Faction Expansion Sprue
Recommended requirements: 1x Karist Shadow Walker Sprue, 2x Faction Expansion Sprue (to also make a mine on a base token to represent mine deployment)

Customised Karist Troopers / Karist Assault Troopers

Recommended: 2x Karist Trooper Sprue, 1x Faction Expansion Sprue (for the variety of extra parts and poses)
Maximum requirements: 2x Karist Trooper Sprue, 3x Faction Expansion Sprue (for the max 5 cybel blades)

Remember, the faction expansion sprue is only discounted for 2 more days, so head over to the Maelstrom's Edge webstore and pick them up now if you have been waiting :)

Find the Battle For Zycanthus starter set and the full range of Maelstrom's Edge models at www.maelstromsedge.com

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Comments:

A few questions about building the models.
The photos show models equipped with both guns melee weapons, like blades or batons, but the unit cards seem to say that the models have to be equipped with one or the other, not both. Which is correct? Seems like the models and troopers should be able to carry and use both, and pay a point or so for that, as opposed to replacing guns with melee weapons at no cost.

When a card says the unit is equipped with a rifle-like gun and a pistol, do all members have both, or do they have one or the other, or does only the leader have a pistol, and if only the leader, does he also have a rifle?

Posted by Mark on August 22, 2016 at 04:19 PM BST #


Every model in a Contractor Engineers unit has both a pistol and a rifle, and the team leader may exchange his pistol for a shock weapon.

Models in a Contractor Suppression Team also have both a rifle and a pistol, but in this unit every model may have any combination of at least 1 maglock weapon (so a rifle or a pistol) and a shock weapon.

Praetorians have both a pistol and a carbine, and any model may change either of those for a blade. Any models that still have a carbine can exchange that for one of the special weapons (and thus pair that with either a blade or a pistol)

Troopers have a pistol and a carbine, only the leader may change his pistol for a blade.

Assault Troopers have a pistol and a carbine, and may all take any combination of a pulse weapon (pistol or carbine) and a blade.

That's about the basic structure for the relevant units. Does that help?

Posted by Sgt. Oddball on August 22, 2016 at 08:56 PM BST #


Thank you for the detailed answer. That helps me very much.

Posted by Mark Lesny on August 22, 2016 at 11:50 PM BST #


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