The Comm Guild Maelstrom's Edge

Faction Focus - The Karist Enclave


Posted on Wednesday Sept 03, 2025 at 05:00pm in The Karist Enclave


The Karist Enclave is a secretive organization active on doomed worlds close to the Maelstrom’s Edge. Their missionaries can be found in cities all across the Edge, extolling the core belief of the Karist faith: the Maelstrom isn’t the end of life, but the beginning of a new one.



The Enclave’s roots trace back to an event soon after the Capital Worlds were lost to the Maelstrom. A small passenger liner, the Kariman’s Breath, was caught on the very fringe of the Maelstrom’s shock wave as it entered a cybel tunnel. While most of the crew and passengers on board died, fourteen men and women emerged from their brush with annihilation having shared a glimpse of a completely different state of being. In the belief that it was possible for the Maelstrom transfer the consciousness of a deserving soul to another plane, these 14 went on to create an organisation that eventually grew into the Karist Enclave of today.

Believing their teachings too important to keep to themselves, the Enclave sent forth missionaries to help others on the Maelstrom's Edge to find ascension.



The masked troops of the Enclave’s military are the enforcers of the message of communal ascension. Clad in plate armor and wielding powerful weaponry charged with radiant cybel energy, Karist troops cut a distinctive profile on the battlefield. From the newest troopers, their specialised assault and support squads, to elite Praetorians and Tempests, Karist troops are tough, adaptable and utterly dedicated to their cause.

In Maelstrom's Edge games, Karist troops form a solid battle line, taking advantage of their heavy armor as they advance into range for their high powered weaponry. Their Commune Reactors allow them to temporarily lower their suppression level, allowing a canny commander to make the most of their devastating firepower.



Dwelling in the depths of interstellar space, the eerie alien life-forms known colloquially as Angels were rarely seen before the coming of the Maelstrom. Adopted by the Enclave as a physical representation of the Maelstrom's devine energy, Angels are found in many Karist forces under the care of specially trained and equipped priests known as Angel Keepers. Minnows, infant form of the fearsome creature, swarm the battlefield in winged packs. Juvenile Hellblasters lob packets of concentrated cybel energy into enemy lines. More mature adult angels, massive in stature, loom above their smaller kin, their void gel forms adopting different configurations at the behest of their keepers - giant wings to soar above the enemy lines, ripping claws or entangling tentacles to harass and mangle opposing troops.

On the table, Angels fill a number of specialised roles. Minnows are fast-moving harassment troops, good for dislodging enemies from an objective. Hellblasters are living cannon, while mature Angels are nigh-unstoppable killing machines, morphing to the most useful shape for the job at hand.

Find out more about the secretive Karist Enclave on the Maelstrom's Edge website here.




The Maelstrom's Edge V2 rulebook is available to order from the 15th of September. Watch this space for more news!



Let us know your thoughts on the Comm Guild Facebook group!

Find the Maelstrom's Edge rules and the full range of models at www.maelstromsedge.com

Like this? Like us on facebook to see more...

No one has commented yet.

Leave a Comment

HTML Syntax: Allowed