The Comm Guild Maelstrom's Edge

Colors of the Artarian Remnant


Posted on Monday Aug 25, 2025 at 05:00pm in The Remnant


Providing a constant source of entertainment to distract the populace from the perils of their situation drives politics within the Fleets, with each House competing to provide the most dazzling spectacles. The Champion Tournaments provide the most popular entertainment, discussed at length across the whole Remnant. Live feeds from the front line as Remnant Fire Teams engage enemy armies, and heavily edited dramatizations of past victories are followed avidly. Within each Remnant Fleet, a digital information network provides news, status updates on the Fleet’s progress, and a wealth of entertainment channels and social networking opportunities. This, coupled with a regimented work roster and strict enforcement of harsh punishments for even the most trivial criminal activity keeps the populace focused and ordered.

The Remnant has no planets to protect and no loyalties beyond their vast Fleets. They are singularly focused on fleeing the Maelstrom, but travel slowly. Due to their extreme size, Fleetships lack gate drives of their own, and can not use any but the largest cybel gates. A network of smaller scout ships takes teams of Champions to search out the route ahead and identify sources of new materials, safe travel routes and potential trading ports. Recruiting from amongst the best and brightest on worlds they come across, the Remnant offers a way to flee the Maelstrom in return for knowledge, skills and culture. Where necessary, they will also take by force any resources they require from a world before moving on.


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