The Comm Guild Maelstrom's Edge

Maelstrom's Edge V2 - Sample Force Lists


Posted on Monday Sept 08, 2025 at 10:29am in Gaming


With the second edition of Maelstrom's Edge on the way, we wanted to show players how their existing forces will change in the new rules. So we thought it would be handy to put together some sample force lists to show what V2 forces might look like.

For this article, we're just looking at force composition, to compare force sizes with V1. We'll go into more detail on tactics and rules changes elsewhere.

For the quick and dirty summary - most of the changes for force composition aren't huge. Forces are still built in the same manner as in V1, with a force made up of one or more detachments, each with a Command model that allows you to make a limited number of unit selections from each of the different unit types - Core, Vanguard, Anvil and Hammer. Equipment selection also mostly works the same, although some options have been removed or changed slightly to fit the new game rules.

The biggest change is in the overall game points size - in V1, the 'standard' game (the size game that we felt made for the best game experience) was 150 points, while in V2 this has been brought down to 120 points. Some tweaking of the individual unit costs across most factions, however, means that the actual size of the forces on the table potentially won't change a lot.



Both of these lists are based on the 150 point V1 lists currently shown in the Rules section of the Maelstrom's Edge website, built from the original plastic models available to these factions. For the Epirians, removing a unit of Fireflies and swapping out the 1st Detachment Hunter's Cluster Missile Pod for a Strike Missile brings the force in at 119 points. The Karists received some more substantial points drops. Their force list gains two more Coriolis launchers on the Tempest Elites, and switches out the second Kaddar Nova for an Angel Keeper, and the second unit of Minnows for some Hellblasters to bring the 150 point V1 list to the 120 point V2.



To balance out their power level a little against the other factions, the Broken didn't receive quite as many points deductions and so their forces may wind up a little smaller in model count for V2. The below list is based on the 120 point V1 'all plastic' Broken list, assembled using just plastic Broken Infantry kits. It needed only a few minor equipment tweaks to fit neatly into the new 120 point limit.



To show how some of the more specialized Broken models can fit in, below is a revised version of that list that switches out some of the rabble for other unit options.



Their points changes mean that Broken forces remain significantly 'hordey' while not needing to collect quite as many models to put together a standard force.

Finally the Remnant, who came in a little later in the piece, and just needed a little rebalancing. The below 120 point list has had some revision from the original V2 Beta release, as we had some feedback from players who found that the Remnant struggled against the other factions on the table. This has given Remnant forces a bit of a boost from their V1 lists as well, which can potentially give you an additional model in your fire team.






The Maelstrom's Edge V2 rulebook is available to order from the 15th of September. Watch this space for more news!



If you have any thoughts on the new rules, pop on over to the Comm Guild Facebook group, or start up a thread in the Maelstrom's Edge section on the Dakka Dakka forums. We welcome any feedback, and would love to hear how everyone's forces stack up in the new rules!

Find the Maelstrom's Edge rules and the full range of models at www.maelstromsedge.com

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