Maelstrom's Edge V2 - Missions & Objectives
Posted on Wednesday Sept 10, 2025 at 05:00pm in Gaming
It's important, when designing a tabletop wargame, to ensure that the game is fair and enjoyable for players regardless of which army they bring to the table. All too often, though, due to the differences in army play styles, games can leave players trying to accomplish an objective with a force that is wildly unsuited to the task at hand. While that can be a fun challenge occasionally, it can get tiresome when it's a regular result of an inflexible mission structure. So when we were creating the Maelstrom's Edge V2 rules, we set out to create a mission system that avoids this hurdle, by giving players multiple potential paths to victory.
Missions in Maelstrom's Edge V2 have a tiered objective system. Each mission has both a Primary and Secondary objective, both of which award victory points for different battlefield achievements. A 'standard' game draws from a pool of Competitive missions, which assign both players the same objectives and victory point score to win that game. Narrative missions are used to create battles following a set story, with each player having their own objectives and win score. Otherwise, though, the missions all use the same easy to follow structure.
The different Objectives award victory points at different times - the end of each turn, the end of the final turn, and/or upon achieving a specific trigger like wounding an enemy commander. There are a number of different types of objectives: Kill objectives require you to damage specific enemy units, Zone objectives are areas of the battlefield that you need to hold, Control objectives reward you for holding and protecting specific points around the battlefield, and Target objectives are valuable assets that need to be captured or destroyed.
Each army in Maelstrom's Edge also has their own faction-specific objective. Players have the choice, therefore, to focus on all of these objectives at once, or to aim for those that are easier to achieve while holding off the enemy from theirs. Going all-in on your objectives can help you to score a quick victory, or can leave your forces over-extended and vulnerable to a more cautiously deployed enemy. But finding yourself with an objective that doesn't suit your army doesn't have to be game-ending, as you can choose to focus on the objectives that have a better chance of success.
In order to reduce repetition, the V2 rulebook includes 12 Competitive missions, enough to avoid constantly finding yourself playing out the same game.
Also included in the book are 3 Narrative missions. We'll be releasing campaign packs with sets of missions for playing out battles following an ongoing storyline. You can also use these cards as inspiration for creating your own narrative missions and campaigns.
All of the current mission cards are included in the back of the rulebook to cut out or print. We also have a PDF download on the Maelstrom's Edge website (here) that includes the mission cards and a set of objective cards for easy reference as well, so you don't have to refer back to the book mid-game to check your mission parameters. These will also be available through a Print-on-Demand service in the near future.
The Maelstrom's Edge V2 rulebook is available to order from the 15th of September. Watch this space for more news!
If you have any thoughts on the new rules, pop on over to the Comm Guild Facebook group, or start up a thread in the Maelstrom's Edge section on the Dakka Dakka forums. We welcome any feedback, and would love to hear how everyone's forces stack up in the new rules!

Missions in Maelstrom's Edge V2 have a tiered objective system. Each mission has both a Primary and Secondary objective, both of which award victory points for different battlefield achievements. A 'standard' game draws from a pool of Competitive missions, which assign both players the same objectives and victory point score to win that game. Narrative missions are used to create battles following a set story, with each player having their own objectives and win score. Otherwise, though, the missions all use the same easy to follow structure.

The different Objectives award victory points at different times - the end of each turn, the end of the final turn, and/or upon achieving a specific trigger like wounding an enemy commander. There are a number of different types of objectives: Kill objectives require you to damage specific enemy units, Zone objectives are areas of the battlefield that you need to hold, Control objectives reward you for holding and protecting specific points around the battlefield, and Target objectives are valuable assets that need to be captured or destroyed.
Each army in Maelstrom's Edge also has their own faction-specific objective. Players have the choice, therefore, to focus on all of these objectives at once, or to aim for those that are easier to achieve while holding off the enemy from theirs. Going all-in on your objectives can help you to score a quick victory, or can leave your forces over-extended and vulnerable to a more cautiously deployed enemy. But finding yourself with an objective that doesn't suit your army doesn't have to be game-ending, as you can choose to focus on the objectives that have a better chance of success.
In order to reduce repetition, the V2 rulebook includes 12 Competitive missions, enough to avoid constantly finding yourself playing out the same game.

Also included in the book are 3 Narrative missions. We'll be releasing campaign packs with sets of missions for playing out battles following an ongoing storyline. You can also use these cards as inspiration for creating your own narrative missions and campaigns.
All of the current mission cards are included in the back of the rulebook to cut out or print. We also have a PDF download on the Maelstrom's Edge website (here) that includes the mission cards and a set of objective cards for easy reference as well, so you don't have to refer back to the book mid-game to check your mission parameters. These will also be available through a Print-on-Demand service in the near future.

The Maelstrom's Edge V2 rulebook is available to order from the 15th of September. Watch this space for more news!

If you have any thoughts on the new rules, pop on over to the Comm Guild Facebook group, or start up a thread in the Maelstrom's Edge section on the Dakka Dakka forums. We welcome any feedback, and would love to hear how everyone's forces stack up in the new rules!
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