Updated Imperial Marine Homebrew rules for V2
Posted on Wednesday Jan 14, 2026 at 05:00pm in Gaming
- by Iain Wilson
As promised, I've finished dusting off my Imperial Marine homebrew rules and added in some new bells and whistles so you can bring your forces of power-armored supersoldiers to the battlefields of Maelstrom's Edge V2!
I did release an initial V2 draft of these rules back during the rulebook's early Beta phase. With the changes to the rules from the Beta to the final print rulebook, that first draft needed some revision to be work properly, so I've tweaked some statlines and rules a bit, and also taken the opportunity to add in some more units and options, so that you can add a bit more variety to your forces. There are now more character options, three different types of Battle Frame to represent the evolution of certain walking battle machine models over the years. I have also given them a transport vehicle, and the Gamma Upgrade has been replaced with Genesis Conversion, giving you the option to field Alpha, Beta or Gamma Generation marines.
The rules pages are a little different to the other factions. Due to the sheer number of options available to most Imperial Marine units, including all of the weapons stats and ability entries isn't feasible, so I have included base gear and abilities where possible, with a summary at the end of the document giving a full list of weapons and abilities.
These are still marked as Beta rules, as I haven't had as much time as I would like to test them. I'd love to see some players kick the tyres on them, though - and if you do, feel free to post some feedback in the Comm Guild Facebook group!
Grab the new V2 Imperial Marine rules from the Maelstrom's Edge website here and get gaming!
For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.
Tags: v2
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