The Comm Guild Maelstrom's Edge

Entries tagged [karist]

New Book Available! Tales From The Edge: Emergence

Posted on Saturday Oct 01, 2016 at 07:00PM in Fiction

We are very proud to announce, that as previously teased, today sees the release of the first volume of the Tales From The Edge series. This series will cover all aspects of the Maelstrom's Edge universe, all factions, and fiction from a large number of perspectives and authors.

The first release - Emergence - includes stories by Tomas L. Martin, Stephen Gaskell and Andrew Everett. It will be digital exclusive on Amazon until February, when it will also get a print release alongside the second volume.

It is available right now on amazon (US / UK) for just $2.99 / £2.31, or you can get it and read it for free if you use Kindle Unlimited.

Go and check it out today, and please spread the word to your sci-fi fan friends if you enjoy it as word of mouth really helps us to thrive!

Spotlight: Karist Praetorians

Posted on Monday Sep 26, 2016 at 05:00PM in The Karist Enclave

- by Iain Wilson

The new Faction Expansion Sprue saw the addition of new units to the game for both the Karist and Epirian factions, with extra components to add to the original plastic kits. This seemed like a great chance to expore the versatility of these kits, by looking at different ways to build the new units.

We've already had a look at the Epirian Suppression Team, so this time around I'm having a play with the Karist Praetorians. These veteran warriors are immediately recognisable with their massive Cybel Glaives, or the smaller but deadly Cybel Blade.

The sprue comes with an open hand for holding the Cybel Glaive in a single-handed grip. For the other arm, you can use the arm with clenched fist from the Karist trooper sprue, or the pointing arm from the Expansion sprue, as in the studio images above and below.

With a little cutting and gluing, though, you can use the rifle support hand from the Epirian Contractor sprue on one of the Karist left arms to create a two-handed grip like this:

Karists, Maelstrom

The left hand will look slightly different to the right, as the Karists have a flat plate on the backs of their gloves which the Epirian hand will lack, but painted up like the other glove it won't be particularly noticable.

Both the Cybel Glaive and the Cyble Blade can be glued to the models' backs, to leave hands free for ranged weapons.

For Cybel Blade-equipped models, you can use the clenched fists which can be found on the Karist Trooper sprue or the Expansion Sprue to hold the sword, by cutting the hand grip off the sword and gluing to the top of the fist, and gluing the bottom of the hand grip to the bottom of the fist. You need to trim off a little of the grip to correspond to the part that would be in the model's hand, otherwise you wind up with a very long handle. You may find it sits better if you sand or file down the top of the fist a little to make sure you have a flat surface to glue the sword onto.

You can achieve some slightly more dynamic posing and make your Praetorians stand out a little more from regular Troopers by using Shadow Walker legs, as below:

Karists, Maelstrom

It's possible to equip a Praetorian with both a rifle (including a Ripper Grenade Launcher or Radwave Emitter) and a Cybel Blade. If you would like to avoid having to sling one of the weapons on the model's back, you can always combine them both into a single pole-arm:

Karists, Maelstrom

This was made by cutting away part of the fore-grip on the grenade launcher, trimming the handle off a Cybel Blade and gluing it in place. I then sliced off the back of the grenade launcher directly behind the drum magazine, and attached the shaft of a Cybel Glaive.

For an alternate take on the iconic Cybel Glaive, I tried going the other way and removing the shaft. The blades were attached to the model's forearms, and the power unit glued onto the model's back:

Karists, Maelstrom

There are plenty of other possibilities for personalising your units from this sprue, or for creating new unit options for your own home-brew rules, like this model armed with a Cybel Halberd, made by flipping the Glaive's blade upside down, and Energy Shield taken from a Kaddar Nova's backpack:

Karists, Maelstrom

...or this Angel Keeper, built from Kaddar Nova legs, a Shadow Walker torso, Karist Trooper arms and the shaft of a Cybel Glaive, with a mask made by trimming down a Kaddar Nova's crown.

Karists, Maelstrom

(We'll be looking at Angel Keepers in a little more depth, and sharing a tutorial for building your own, in an upcoming article very soon...)

And finally, if overkill is your thing, here's a Kaddar Nova who clearly favours getting in close and personal with his enemies:

Karists, Maelstrom

Karists, Maelstrom

Why not have a try and see what you can come up with yourself? You can pick up the Faction Expansion Sprue in a handy 3-pack in the Maelstrom's Edge Online Store here.

You'll also need the Karist Trooper Sprue (here) for the standard Praetorian builds, or the Shadow Walker (here) or Kaddar Nova (here) sprues for the more adventurous conversions.

Feel free to share your creations on the Comm Guild Facebook page ( - We would love to see what you do with your Praetorian units!

Artwork Analysis - The Karist Ark

Posted on Tuesday Sep 20, 2016 at 05:00PM in Artwork

Karists often have to get as close to a world as possible without being seen to allow their forces to build up free from the view of those in power. A fleet of spacecraft is easily seen from across a system so is not the ideal way for an insurrection to establish itself on a world. Instead, the Karists use huge, natural asteroids, hollowing them out and installing a spaceship inside. These are known as Karist Arks. Small points are fitted to the exterior to allow cybel shielding, enabling transit of the cybel network, though arks will always try to leave the network before the final gate, spending months and even years travelling silently through deep space to get to their target unseen.

The image above shows the interior of one such Karist Ark, with a commune ceremony occurring as some of the populace go about their daily lives. The blend of natural and organic architecture gives Karist Arks a much more human feel than most other spacecraft, though this benefit is tapered by it being frequently dim and dark due to the requirements of low energy usage and low energy wastage over long periods of secretive travel towards a destination.

Friday Photo - Blue Karist Tempests

Posted on Friday Sep 16, 2016 at 05:00PM in General

These dark blue-grey Karists are one of our studio army colourschemes, so we'll have a fair few units to show in this scheme over time. The muted colour palette along with the great spot colours on the weapons and contrasting red on the faceplate immediately made this one of our favourites. The only points against it are that the dark scheme requires a lot of light to photograph well, so in full scale battle shots it can be quite challenging to capture! We usually have these guys with us at Salute if you ever want to see them in the flesh though!

Community Spotlight: SexierThanYou13's Blog

Posted on Wednesday Sep 14, 2016 at 05:00PM in General

For our third week of converted Angel images in a row, here's a great lunging Angel from Dakka user SexierThanYou13

There's also a great Kaddar Nova that has massive presence when mounted on some cork

Along with some nicely posed Scarecrows

The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website

Friday Photo - Yellow Karist Trooper

Posted on Friday Sep 09, 2016 at 05:00PM in Models

We really love how this Karist Trooper turned out in yellow, with a complementary blue cybel glow. Using the indents on the face plate as a stripe marker was something we'd considered doing to mark out sergeants in the squad, but it never looked half as good as it does here as a natural part of the colour scheme.

Community Spotlight: Keltikhoa's Blog

Posted on Wednesday Sep 07, 2016 at 05:00PM in General

In today's community spotlight, we wanted to share the lovely work that Keltikhoa did on their project blog. From metallic Karists to this awesome Angel conversion:

and in keeping with Monday's Minnow spotlight, here's their Angel Minnow colourscheme:

The Comm Guild's community spotlight focuses on sharing something from the Maelstrom's Edge community each week, if you have anything you'd like to get in to the queue, please get in touch with us via the Maelstrom's Edge website

Spotlight: Karist Angel Minnows

Posted on Monday Sep 05, 2016 at 05:00PM in The Karist Enclave

The Karist forces take heavy visual and technological inspiration from the Angels that they alone have managed to contain and manipulate both on and off the battlefield. Minnows are the immature form of Angels, and are captured by Karists in deep space and then trained and raised into mature Angels.


As with mature Angels, the core of a minnow is immutable, with void gel extruding from the body and being manipulated by the Angel. Minnows have very limited control over this void gel, so unlike the mature Angel cannot form claws, talons and similar on demand, but instead have wings and small claws which they can manipulate for speed and mobility, making them useful battlefield tools for the Karists. Angels are great conversion fodder for this reason, as you can take the immutable core as a starting point and then go nuts with greenstuff on the void gel sections.


The Angel Minnow sprue is worth a mention for the technical complexity involved in its production. Normally, a plastic sprue is produced with a two part tool, which means detail has to flow to each side of the tool. The Angel Minnow plastic sprue was built with Sliding Core technology, which means instead of having a two or three part body, we were able to make the core of the model a single piece by using a 4 part tool instead of a 2 part tool. This allows the mouth of the minnow to sink back into the body instead of being flush or a separate face part with a nasty join line. As a result of this, the sprue has no frame around the outer edge and the Angel Minnows are probably the easiest models in the entire Maelstrom's Edge range to assemble.


Armed with a deadly Cybel Pulse attack, Angel Minnows have both ranged and close quarters capability, and coupled with their speed can quickly outflank and decimate an opposing squad.

If you'd like to hear more about Angel Minnows, the audiobook A Keeper's Duty follows the Karist capture of larger/end-stage minnows on a decaying space station.

Forward Guidance - The Karist Angel Keeper

Posted on Sunday Aug 28, 2016 at 05:00PM in The Karist Enclave

Developing models in plastic is a very slow process with a lot of complicated factors involved. We start developing models about 24 months before they come out, and thought it might be interesting if we provide some early previews of stuff instead of sitting on it until the last minute! These previews are things we are actively working on, but you should assume a conservative time scale when we talk about them here!

One that is a pretty obvious model is the Karist Angel Keeper. It is no secret that we'd love to be able to field a force entirely made up of Angels, and the key to such a force would be a powerful HQ unit. A number of places in the fluff describe the Angel Keeper, including the audiobook "A Keeper's Duty" which is entirely about a trainee Keeper and their charges. This means that the model is fairly well defined, and currently undergoing artistic design.

Unusually, we've got the rules in a fairly good place even though it will still be quite a while until the model is out. This means you can try one out today by building your own, or proxying one with another model from your collection.

The awesome Insaniak on Dakka made his own Keeper conversion with a bunch of spare parts and bits box parts and it looks like this:

Here are the current target stats for the Angel Keeper from our master Rules overseer - yakface:

  • Command unit. His detachment can include 1-4 Angel core units, 0-2 Angel hammer units (none of these exist yet), 0-2 Angel vanguard units (none of these exist yet) & 0-2 Angel anvil units.
  • He would be somewhere in the realm of 8-9 points.
  • His stats would be: MV7, EVS3, SKL3, AV3, MAS2, FOR2, WP4. Model type: Infantry (human, character).
  • He'd be armed with some kind of CQ weapon (that you could imagine him using to punish the Angels when they're not behaving properly) and a Ripper Grenade Launcher that would fire Swarmer Grenade rounds. Might have to tone down the Swarmer Grenade rounds to only being 'psych 2D3' (instead of the normal 'psych 3D3')...although this could easily be justified by saying that the fired grenades are not quite as big and therefore don't carry as much na-cybel as the thrown version. He'd probably have the option to take traditional 'Ripper' rounds in the grenade launcher (to give him an actual gun that can deal damage if you want to pay the points for it).
  • He'd have the 'Angel Handler' & 'Command (1)' abilities. His big other ability would be to remove the 'Kill Mission' ability from Minnow units within a certain range of him (probably the normal command range of 18"), thereby allowing those units to capture mission objectives (while they're close enough to him).

Finally, if you have one or more Angel Keeper in your force, you'd be able to swap out your standard faction objective for the 'First Contact' faction objective.

This faction objective would give all Angel units (units with at least 50% angel models) the 'Fearsome (1)' ability, or +1 to their Fearsome ability if they already have one. Any time a non-fearless enemy unit fails its activation discipline check while affected by the Fearsome ability of an Angel unit, you gain +1 VP. You can gain a maximum of 3 VPs this way, and once you have, the 'fearsome' ability bonus immediately ends.

If you have a go at using an Angel Keeper in your force, please let us know how you get on with it!

Friday Photo - Karist Troopers in a Red and White Colourscheme

Posted on Friday Aug 26, 2016 at 05:00PM in The Karist Enclave

Our friday posts here at the comm guild are photos of a model in a colour scheme that we might not have shared before (or much at least), an interesting conversion or whatever takes our fancy!

Today's inaugural post are these Karist troopers in a striking red and white colourscheme.

These troopers were painted by lil'legend studios, and are a colour scheme of their own invention. Red works so well on Karists, but changing the cybel glow on the weapon to that greenish-blue colour really makes them pop nicely. We actually have a full force of Karists painted up in these colours and will be sharing more photos of them over the coming months.

The Expansion Sprue in more Detail

Posted on Saturday Aug 20, 2016 at 05:00PM in Models

Wrapping up this week's expansion sprue content, we thought we'd list the sprues you need to make each unit.

Karist Praetorians

Minimum requirements: 1x Karist Trooper Sprue, 1x Faction Expansion Sprue
Maximum requirements: 2x Karist Trooper Sprue, 3x Faction Expansion Sprue (the max 2 cybel glaives are on a single sprue, but for a larger size unit you'll need more loin cloths and, if so desired, 5 cybel blades)

Epirian Contractor Suppression Team

Minimum requirements: 1x Epirian Contractor Sprue, 1x Faction Expansion Sprue
Maximum requirements: 2x Epirian Contractor Sprue, 5x Faction Expansion Sprue (if you want the max 5 shock batons/mauls), 2x Epirian Scarecrow Sprue

Cybel Mine Equipped Shadow Walker

Minimum requirements: 1x Karist Shadow Walker Sprue, 1x Faction Expansion Sprue
Recommended requirements: 1x Karist Shadow Walker Sprue, 2x Faction Expansion Sprue (to also make a mine on a base token to represent mine deployment)

Customised Karist Troopers / Karist Assault Troopers

Recommended: 2x Karist Trooper Sprue, 1x Faction Expansion Sprue (for the variety of extra parts and poses)
Maximum requirements: 2x Karist Trooper Sprue, 3x Faction Expansion Sprue (for the max 5 cybel blades)

Remember, the faction expansion sprue is only discounted for 2 more days, so head over to the Maelstrom's Edge webstore and pick them up now if you have been waiting :)

Updated Unit Cards

Posted on Friday Aug 19, 2016 at 05:00PM in General

The final piece of the puzzle for the expansion sprue release is now available for download.

Simple visit the Unit Lists section of the Maelstrom's Edge website to see all updated unit cards.

If you just want to grab a high resolution copy of all cards, you can also download them directly in one big zip file. We plan to get these cards in to print before Adepticon next Spring, but there are a few more yet to come between now and then if our production stays on track!

You may note that a Subjugator bot is an option for the Epirian Contractor Suppression Team. The Subjagator is a scarecrow that is based around close range crowd control, and can be built from two scarecrow sprues as follows:

It uses one normal scarecrow sprue, and then the Clingfire from a second sprue, so building a Subjugator will still leave enough spare parts for a normal Scarecrow with Chemtek sprayer to be built.

Faction Summary Sheets Updated

Posted on Thursday Aug 18, 2016 at 04:00PM in General

Tuesday and Wednesday's free PDF army books are great for building a force and learning the rules, but when it comes to playing the game, nothing beats having a handy reference sheet nearby.

We've updated our reference sheets to include all the latest units, weapons and rules for both the Karists and Epirians. Now you can download them right here:

Karist Quick Reference Sheets

Epirian Quick Reference Sheets

We look forward to hearing how the Karist Praetorians fare in battle against a fully equipped Epirian Contractor Suppression Team!

Karist Enclave Faction Book - Free to Download

Posted on Tuesday Aug 16, 2016 at 06:00PM in The Karist Enclave

To help you build your forces up using the expansion sprue released yesterday, here is a completely free PDF faction book for The Karist Enclave.

This book contains everything you'd expect from an army book, from the background and origins of the Karist Enclave, to detailed, up-to-date force listings, abilities, equipment and points values and model stats, not to mention lots of lovely artwork.

If you have a Karist army, you need this PDF, so grab it now, stick it on your phone or tablet, or just print a copy out as it is just 22 pages in all at time of writing, so fairly reasonable!

Enjoy :)

New Karist and Epirian Models!

Posted on Monday Aug 15, 2016 at 10:26PM in Models

It is with great pleasure that we can now offer the Faction Expansion Sprue for sale at the Maelstrom's Edge webstore.

The faction expansion sprue is needed to build the following new units:

Epirian Contractor Suppression Teams

Karist Praetorians

and it adds new options for:

Karist Shadow Walkers (cybel mine)

Epirian Contractors (shock battons, as well as helmet and covered arm options)

Karist Troopers (cybel blades, new head)

as well as Karist Trooper Assault Squads (cybel blades and extra weapons).

The faction expansion sprue contains the following components (in no particular order):

1x small knife (faction independent but generally more appropriate for Karists)
1x EMP grenade
1x Choke grenade
1x Cybel Charge
1x Rad Grenade
1x Swarmer Grenade
3x different Epirian helmeted heads (usable on contractors and contractor suppression teams)
1x Karist pistol without attached hand
2x Karist cybel blades
1x Epirian shock baton
3x Karist new hand poses (grip, hold, clench)
1x Epirian shock mace
2x Karist pulse carbines without attached hands
2x Karist grenade launchers without attached hands
2x Karist radwave emitters without attached hands
5x Epirian clothed left arms
5x Epirian clothed right arms
1x Cybel mine
1x Karist shouting bald head
1x Karist trooper pointing arm
3x Karist praetorian loincloths (keyed to leg poses on the Karist Trooper sprue)
2x Karist cybel glaives

As part of our launch promotion, the sprue is being sold at a discounted rate until the 22nd Aug. Right now it is just £2.33 / $3.33 per sprue for a limited time, and sold in packs of 3. On the 22nd the price will go up to the normal price, increasing by £1/$1 per sprue.

We'll be revealing more of the new unit options over the next few days. For now, here's an early look at the new unit cards for the Praetorians, Assault Squads and Contractor Suppression Teams:

Thanks for reading! For now and the immediate future, the expansion sprues are only available through the Maelstrom's Edge webstore, so feel free to head over and take a look.